2a19a85108cc42939f6143c1a5f3565f6f560763
ActionsBase(ActionEntry, powerID, id, powerAction) with the duration ramp from CurveRamp; PowersManager.loadActionLists fills PowersBase.actions in Powers.cfg order (ids 1..2278 + 10000), then the OPENGATE actions (5001-5008, unchanged). StackType gains the 10 cfg stack types it lacked and loses the DB-only ResistanceDebuff spelling. Parity (JSON-Refactor-Plan/scripts/p49.py, dev export, every column): 2287 DB rows vs 2278 cfg lines; 1453/1455 powers have the same action list; all curves have a ramp form, every action id exists. Value changes (cfg wins): - TRA-003..010 lose their DB OPENGATE row; the synthetic OPENGATE action was already added, so each gate power applied OPENGATE twice - HFG-001 loses the DB-only third action HFG-001B (Str +25, attack delay -15, melee damage +15) - SCT-004 applies SCT-004A (Speed SL0125Up, Buff/Effect) instead of RNG-033A (Speed SL0100Up, also Chant) - durations: ALF-001A 180->60, COM-001A 60->30, FGM-002A/003A 1800->900, RNG-033A 60->30 - stack priority: DEF/OFF/PRE/NOSTANCE A and B Always->GreaterThanOrEqualTo, BRD-016A and PRS-031A GreaterThan->GreaterThanOrEqualTo - stack types: the 16 resist debuffs split from ResistanceDeBuff/ ResistanceDebuff into Cold/Fire/Lightning/Holy/Unholy/Magic/Mental DeBuff (FUR-029A IgnoreStack->ElementalDeBuff), so debuffs of different elements now stack; HNT-023A..C StackableAttr*Buff->PersonalAttr*Buff - IgnoreStack effect keys: action line ids follow cfg order (runtime only) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Description
Public Repository for the Magicbane Shadowbane Emulator
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