c74cb127dce33d6b1a0f13ca193e0150f86be721
Mobbases whose ID is their own race rune (2375 of 2781) now take name, level, health, atr, defense, min/max damage, fsm and enemy/notEnemy from the rune; the 406 server-made mobbases keep their DB row. Server-only columns (bootySet, flags, seeInvis, spawnTime, goldMod, scale, attackRange) stay DB. Parity (MBDATA scripts/p31.py vs magicbane.sql), JSON for all (D2, user decision 2026-10-23): - fsm 84: DB None where the rune has no ROOTFSMID; no change - enemy/notEnemy: no change - level 95: rune 0 (player races, guards, pets, golems, necro pets) - level 8: 13314 53->42, 13581 53->40, 13758 78->40, 14034 54->40, 14172 54->40, 14174 55->40, 14177 54->40, 13171 10->1 - health/atr/def/dmg 61: DB defaults 100/10/20 -> 0 (tombstones 2030-2040, pets 12024-12035 and 13266-13301, CSR 2020/2021 atr/def/dmg) - defense 27: DB 100 -> rune 140-780 (clay, risen/doom, skeletal lines, 12011, 13961, 14167, 14168, 14285, 14292); damage/atr there and on 14037/14087/14296/14303 already came from the rune at runtime - name 33: DB names -> obj_name (e.g. Sharduk -> Hell Hound) No ParityCheck comparator: p31.py covers it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Description
Public Repository for the Magicbane Shadowbane Emulator
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Java
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