Public Repository for the Magicbane Shadowbane Emulator
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package engine.objects;
import engine.Enum;
import engine.gameManager.ChatManager;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import javax.swing.*;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
public PlayerCharacter owner;
//main hand data
public int minDamageHandOne;
public int maxDamageHandOne;
public float attackSpeedHandOne;
public float rangeHandOne;
public float atrHandOne;
//off hand data
public int minDamageHandTwo;
public int maxDamageHandTwo;
public float attackSpeedHandTwo;
public float rangeHandTwo;
public float atrHandTwo;
//defense
public int defense;
//regen rates
public float healthRegen;
public float manaRegen;
public float staminaRegen;
public static final Map<Float, Float> HIT_VALUE_MAP = new HashMap<>();
static {
HIT_VALUE_MAP.put(0.40f, 0f);
HIT_VALUE_MAP.put(0.41f, 1f);
HIT_VALUE_MAP.put(0.42f, 1f);
HIT_VALUE_MAP.put(0.43f, 1f);
HIT_VALUE_MAP.put(0.44f, 2f);
HIT_VALUE_MAP.put(0.45f, 2f);
HIT_VALUE_MAP.put(0.46f, 2f);
HIT_VALUE_MAP.put(0.47f, 3f);
HIT_VALUE_MAP.put(0.48f, 3f);
HIT_VALUE_MAP.put(0.49f, 4f);
HIT_VALUE_MAP.put(0.50f, 4f);
HIT_VALUE_MAP.put(0.51f, 5f);
HIT_VALUE_MAP.put(0.52f, 5f);
HIT_VALUE_MAP.put(0.53f, 6f);
HIT_VALUE_MAP.put(0.54f, 7f);
HIT_VALUE_MAP.put(0.55f, 7f);
HIT_VALUE_MAP.put(0.56f, 8f);
HIT_VALUE_MAP.put(0.57f, 9f);
HIT_VALUE_MAP.put(0.58f, 9f);
HIT_VALUE_MAP.put(0.59f, 10f);
HIT_VALUE_MAP.put(0.60f, 11f);
HIT_VALUE_MAP.put(0.61f, 11f);
HIT_VALUE_MAP.put(0.62f, 12f);
HIT_VALUE_MAP.put(0.63f, 13f);
HIT_VALUE_MAP.put(0.64f, 13f);
HIT_VALUE_MAP.put(0.65f, 14f);
HIT_VALUE_MAP.put(0.66f, 15f);
HIT_VALUE_MAP.put(0.67f, 15f);
HIT_VALUE_MAP.put(0.68f, 16f);
HIT_VALUE_MAP.put(0.69f, 17f);
HIT_VALUE_MAP.put(0.70f, 17f);
HIT_VALUE_MAP.put(0.71f, 18f);
HIT_VALUE_MAP.put(0.72f, 19f);
HIT_VALUE_MAP.put(0.73f, 20f);
HIT_VALUE_MAP.put(0.74f, 20f);
HIT_VALUE_MAP.put(0.75f, 21f);
HIT_VALUE_MAP.put(0.76f, 22f);
HIT_VALUE_MAP.put(0.77f, 23f);
HIT_VALUE_MAP.put(0.78f, 24f);
HIT_VALUE_MAP.put(0.79f, 24f);
HIT_VALUE_MAP.put(0.80f, 25f);
HIT_VALUE_MAP.put(0.81f, 26f);
HIT_VALUE_MAP.put(0.82f, 27f);
HIT_VALUE_MAP.put(0.83f, 28f);
HIT_VALUE_MAP.put(0.84f, 29f);
HIT_VALUE_MAP.put(0.85f, 30f);
HIT_VALUE_MAP.put(0.86f, 31f);
HIT_VALUE_MAP.put(0.87f, 32f);
HIT_VALUE_MAP.put(0.88f, 33f);
HIT_VALUE_MAP.put(0.89f, 34f);
HIT_VALUE_MAP.put(0.90f, 35f);
HIT_VALUE_MAP.put(0.91f, 36f);
HIT_VALUE_MAP.put(0.92f, 37f);
HIT_VALUE_MAP.put(0.93f, 38f);
HIT_VALUE_MAP.put(0.94f, 39f);
HIT_VALUE_MAP.put(0.95f, 40f);
HIT_VALUE_MAP.put(0.96f, 42f);
HIT_VALUE_MAP.put(0.97f, 44f);
HIT_VALUE_MAP.put(0.98f, 46f);
HIT_VALUE_MAP.put(0.99f, 48f);
HIT_VALUE_MAP.put(1.00f, 50f);
HIT_VALUE_MAP.put(1.01f, 52f);
HIT_VALUE_MAP.put(1.02f, 54f);
HIT_VALUE_MAP.put(1.03f, 56f);
HIT_VALUE_MAP.put(1.04f, 58f);
HIT_VALUE_MAP.put(1.05f, 60f);
HIT_VALUE_MAP.put(1.06f, 61f);
HIT_VALUE_MAP.put(1.07f, 62f);
HIT_VALUE_MAP.put(1.08f, 63f);
HIT_VALUE_MAP.put(1.09f, 64f);
HIT_VALUE_MAP.put(1.10f, 65f);
HIT_VALUE_MAP.put(1.11f, 66f);
HIT_VALUE_MAP.put(1.12f, 67f);
HIT_VALUE_MAP.put(1.13f, 68f);
HIT_VALUE_MAP.put(1.14f, 69f);
HIT_VALUE_MAP.put(1.15f, 70f);
HIT_VALUE_MAP.put(1.16f, 70f);
HIT_VALUE_MAP.put(1.17f, 71f);
HIT_VALUE_MAP.put(1.18f, 71f);
HIT_VALUE_MAP.put(1.19f, 72f);
HIT_VALUE_MAP.put(1.20f, 72f);
HIT_VALUE_MAP.put(1.21f, 73f);
HIT_VALUE_MAP.put(1.22f, 73f);
HIT_VALUE_MAP.put(1.23f, 74f);
HIT_VALUE_MAP.put(1.24f, 74f);
HIT_VALUE_MAP.put(1.25f, 75f);
HIT_VALUE_MAP.put(1.26f, 75f);
HIT_VALUE_MAP.put(1.27f, 76f);
HIT_VALUE_MAP.put(1.28f, 76f);
HIT_VALUE_MAP.put(1.29f, 77f);
HIT_VALUE_MAP.put(1.30f, 77f);
HIT_VALUE_MAP.put(1.31f, 78f);
HIT_VALUE_MAP.put(1.32f, 78f);
HIT_VALUE_MAP.put(1.33f, 79f);
HIT_VALUE_MAP.put(1.34f, 79f);
HIT_VALUE_MAP.put(1.35f, 80f);
HIT_VALUE_MAP.put(1.36f, 80f);
HIT_VALUE_MAP.put(1.37f, 81f);
HIT_VALUE_MAP.put(1.38f, 81f);
HIT_VALUE_MAP.put(1.39f, 81f);
HIT_VALUE_MAP.put(1.40f, 82f);
HIT_VALUE_MAP.put(1.41f, 82f);
HIT_VALUE_MAP.put(1.42f, 82f);
HIT_VALUE_MAP.put(1.43f, 83f);
HIT_VALUE_MAP.put(1.44f, 83f);
HIT_VALUE_MAP.put(1.45f, 83f);
HIT_VALUE_MAP.put(1.46f, 84f);
HIT_VALUE_MAP.put(1.47f, 84f);
HIT_VALUE_MAP.put(1.48f, 84f);
HIT_VALUE_MAP.put(1.49f, 85f);
HIT_VALUE_MAP.put(1.50f, 85f);
HIT_VALUE_MAP.put(1.51f, 85f);
HIT_VALUE_MAP.put(1.52f, 86f);
HIT_VALUE_MAP.put(1.53f, 86f);
HIT_VALUE_MAP.put(1.54f, 86f);
HIT_VALUE_MAP.put(1.55f, 86f);
HIT_VALUE_MAP.put(1.56f, 87f);
HIT_VALUE_MAP.put(1.57f, 87f);
HIT_VALUE_MAP.put(1.58f, 87f);
HIT_VALUE_MAP.put(1.59f, 87f);
HIT_VALUE_MAP.put(1.60f, 88f);
HIT_VALUE_MAP.put(1.61f, 88f);
HIT_VALUE_MAP.put(1.62f, 88f);
HIT_VALUE_MAP.put(1.63f, 88f);
HIT_VALUE_MAP.put(1.64f, 89f);
HIT_VALUE_MAP.put(1.65f, 89f);
HIT_VALUE_MAP.put(1.66f, 89f);
HIT_VALUE_MAP.put(1.67f, 89f);
HIT_VALUE_MAP.put(1.68f, 90f);
HIT_VALUE_MAP.put(1.69f, 90f);
HIT_VALUE_MAP.put(1.70f, 90f);
HIT_VALUE_MAP.put(1.71f, 90f);
HIT_VALUE_MAP.put(1.72f, 91f);
HIT_VALUE_MAP.put(1.73f, 91f);
HIT_VALUE_MAP.put(1.74f, 91f);
HIT_VALUE_MAP.put(1.75f, 91f);
HIT_VALUE_MAP.put(1.76f, 91f);
HIT_VALUE_MAP.put(1.77f, 92f);
HIT_VALUE_MAP.put(1.78f, 92f);
HIT_VALUE_MAP.put(1.79f, 92f);
HIT_VALUE_MAP.put(1.80f, 92f);
HIT_VALUE_MAP.put(1.81f, 92f);
HIT_VALUE_MAP.put(1.82f, 93f);
HIT_VALUE_MAP.put(1.83f, 93f);
HIT_VALUE_MAP.put(1.84f, 93f);
HIT_VALUE_MAP.put(1.85f, 93f);
HIT_VALUE_MAP.put(1.86f, 93f);
HIT_VALUE_MAP.put(1.87f, 93f);
HIT_VALUE_MAP.put(1.88f, 94f);
HIT_VALUE_MAP.put(1.89f, 94f);
HIT_VALUE_MAP.put(1.90f, 94f);
HIT_VALUE_MAP.put(1.91f, 94f);
HIT_VALUE_MAP.put(1.92f, 94f);
HIT_VALUE_MAP.put(1.93f, 94f);
HIT_VALUE_MAP.put(1.94f, 95f);
HIT_VALUE_MAP.put(1.95f, 95f);
HIT_VALUE_MAP.put(1.96f, 95f);
HIT_VALUE_MAP.put(1.97f, 95f);
HIT_VALUE_MAP.put(1.98f, 95f);
HIT_VALUE_MAP.put(1.99f, 95f);
HIT_VALUE_MAP.put(2.00f, 96f);
HIT_VALUE_MAP.put(2.01f, 96f);
HIT_VALUE_MAP.put(2.02f, 96f);
HIT_VALUE_MAP.put(2.03f, 96f);
HIT_VALUE_MAP.put(2.04f, 96f);
HIT_VALUE_MAP.put(2.05f, 96f);
HIT_VALUE_MAP.put(2.06f, 96f);
HIT_VALUE_MAP.put(2.07f, 96f);
HIT_VALUE_MAP.put(2.08f, 97f);
HIT_VALUE_MAP.put(2.09f, 97f);
HIT_VALUE_MAP.put(2.10f, 97f);
HIT_VALUE_MAP.put(2.11f, 97f);
HIT_VALUE_MAP.put(2.12f, 97f);
HIT_VALUE_MAP.put(2.13f, 97f);
HIT_VALUE_MAP.put(2.14f, 97f);
HIT_VALUE_MAP.put(2.15f, 97f);
HIT_VALUE_MAP.put(2.16f, 97f);
HIT_VALUE_MAP.put(2.17f, 97f);
HIT_VALUE_MAP.put(2.18f, 98f);
HIT_VALUE_MAP.put(2.19f, 98f);
HIT_VALUE_MAP.put(2.20f, 98f);
HIT_VALUE_MAP.put(2.21f, 98f);
HIT_VALUE_MAP.put(2.22f, 98f);
HIT_VALUE_MAP.put(2.23f, 98f);
HIT_VALUE_MAP.put(2.24f, 98f);
HIT_VALUE_MAP.put(2.25f, 98f);
HIT_VALUE_MAP.put(2.26f, 98f);
HIT_VALUE_MAP.put(2.27f, 98f);
HIT_VALUE_MAP.put(2.28f, 98f);
HIT_VALUE_MAP.put(2.29f, 98f);
HIT_VALUE_MAP.put(2.30f, 98f);
HIT_VALUE_MAP.put(2.31f, 98f);
HIT_VALUE_MAP.put(2.32f, 99f);
HIT_VALUE_MAP.put(2.33f, 99f);
HIT_VALUE_MAP.put(2.34f, 99f);
HIT_VALUE_MAP.put(2.35f, 99f);
HIT_VALUE_MAP.put(2.36f, 99f);
HIT_VALUE_MAP.put(2.37f, 99f);
HIT_VALUE_MAP.put(2.38f, 99f);
HIT_VALUE_MAP.put(2.39f, 99f);
HIT_VALUE_MAP.put(2.40f, 99f);
HIT_VALUE_MAP.put(2.41f, 99f);
HIT_VALUE_MAP.put(2.42f, 99f);
HIT_VALUE_MAP.put(2.43f, 99f);
HIT_VALUE_MAP.put(2.44f, 99f);
HIT_VALUE_MAP.put(2.45f, 99f);
HIT_VALUE_MAP.put(2.46f, 99f);
HIT_VALUE_MAP.put(2.47f, 99f);
HIT_VALUE_MAP.put(2.48f, 99f);
HIT_VALUE_MAP.put(2.49f, 99f);
HIT_VALUE_MAP.put(2.50f, 100f);
}
public PlayerCombatStats(PlayerCharacter pc) {
this.owner = pc;
this.update();
}
public void update() {
try {
this.calculateATR(true);
this.owner.atrHandOne = (int) this.atrHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateATR(false);
this.owner.atrHandTwo = (int) this.atrHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(true);
this.owner.minDamageHandOne = this.minDamageHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(false);
this.owner.minDamageHandTwo = this.minDamageHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(true);
this.owner.maxDamageHandOne = this.maxDamageHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(false);
this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(true);
this.owner.speedHandOne = this.attackSpeedHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(false);
this.owner.speedHandTwo = this.attackSpeedHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(true);
this.owner.rangeHandOne = this.rangeHandOne;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(false);
this.owner.rangeHandTwo = this.rangeHandTwo;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateDefense();
this.owner.defenseRating = this.defense;
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
}
}
public void calculateATR(boolean mainHand) {
Item weapon;
float atr;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
2 months ago
int primaryStat = this.owner.statDexCurrent;
if(weapon != null) {
skill= weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if(weapon.getItemBase().isStrBased())
primaryStat = this.owner.statStrCurrent;
}
2 months ago
if(weapon == null)
primaryStat = this.owner.statStrCurrent;
float skillLevel = 0;
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
2 months ago
skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
}
if(this.owner.skills.containsKey(mastery))
2 months ago
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
float stanceValue = 0.0f;
float atrEnchants = 0;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
Effect effect = this.owner.effects.get(effID);
EffectsBase eb = effect.getEffectsBase();
if(eb.getIDString().equals("STC-H-DA"))
continue;
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
2 months ago
if(mod.getPercentMod() == 0) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
atrEnchants += modValue;
}
}
}
}
}
float prefixValues = 0.0f;
if(weapon != null){
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
float preciseRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Precise"))
preciseRune += 0.05f;
}
2 months ago
atr = primaryStat / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
atr += prefixValues;
atr *= preciseRune;
atr += atrEnchants;
2 months ago
atr *= 1.0f + stanceValue;
2 months ago
if(this.owner.bonuses != null) {
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
2 months ago
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
if(preciseRune > 1.0f)
modifier -= 0.05f;
if(stanceValue > 1.0f){
modifier -= (stanceValue - 1.0f);
}
2 months ago
atr *= modifier;
}
atr = (float) Math.round(atr);
if(mainHand){
this.atrHandOne = atr;
}else{
this.atrHandTwo = atr;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.atrHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.atrHandTwo = 0.0f;
}
}
} //PERFECT DO NOT TOUCH
public void calculateMin(boolean mainHand) {
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float baseDMG = 1;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMinDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MinDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(weaponMastery).getModifiedAmount();
}
double minDMG = baseDMG * (
0.0048 * primaryStat +
0.049 * Math.sqrt(primaryStat - 0.75) +
0.0066 * secondaryStat +
0.064 * Math.sqrt(secondaryStat - 0.75) +
0.01 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
minDMG *= 0.7f;
}
}
int roundedMin = (int)Math.round(minDMG);
if (mainHand) {
this.minDamageHandOne = roundedMin;
} else {
this.minDamageHandTwo = roundedMin;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.minDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.minDamageHandTwo = 0;
}
}
}
public void calculateMax(boolean mainHand) {
Item weapon;
double baseDMG = 5;
float primaryStat = this.owner.statDexCurrent;
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
int extraDamage = 0;
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = this.owner.statDexCurrent;
extraDamage = 3;
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MaxDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
0.0124 * primaryStat +
0.118 * Math.sqrt(primaryStat - 0.75) +
0.0022 * secondaryStat +
0.028 * Math.sqrt(secondaryStat - 0.75) +
0.0075 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
maxDMG *= 0.7f;
}
}
int roundedMax = (int) (Math.round(maxDMG) + extraDamage);
if(mainHand){
this.maxDamageHandOne = roundedMax;
}else{
this.maxDamageHandTwo = roundedMax;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.maxDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.maxDamageHandTwo = 0;
}
}
}
public void calculateAttackSpeed(boolean mainHand){
Item weapon;
float speed;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
float delayExtra = 0;
if(weapon == null) {
speed = 20.0f;
}else{
speed = weapon.getItemBase().getSpeed();
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
speed *= 1 + (modValue * 0.01f);
}
}
}
}
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f;
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
delayExtra += modValue * 0.01f;
}
}
}
}
float stanceValue = 0.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("Stance")){
if(this.owner.effects != null) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
}
}
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
if(speed < 10.0f)
speed = 10.0f;
if(mainHand){
this.attackSpeedHandOne = speed;
}else{
this.attackSpeedHandTwo = speed;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.attackSpeedHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.attackSpeedHandTwo = 0.0f;
}
}
}
public void calculateAttackRange(boolean mainHand){
Item weapon;
float range;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
range = 6.0f;
}else{
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
if(mainHand){
this.rangeHandOne = range;
}else{
this.rangeHandTwo = range;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.rangeHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.rangeHandTwo = 0.0f;
}
}
}
public void calculateDefense() {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
float armorSkill = 0.0f;
float armorDefense = 0.0f;
ArrayList<String> armorsUsed = new ArrayList<>();
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
armorDefense += ib.getDefense();
for(Effect eff : equipped.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
armorsUsed.add(ib.getSkillRequired());
}
}
}
for(String armorUsed : armorsUsed){
if(this.owner.skills.containsKey(armorUsed)) {
2 months ago
armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
}
}
if(armorsUsed.size() > 0)
armorSkill = armorSkill / armorsUsed.size();
float blockSkill = 0.0f;
if(this.owner.skills.containsKey("Block"))
2 months ago
blockSkill = this.owner.skills.get("Block").getModifiedAmount();
float shieldDefense = 0.0f;
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
Item shield = this.owner.charItemManager.getEquipped(2);
shieldDefense += shield.getItemBase().getDefense();
for(Effect eff : shield.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
float weaponSkill = 0.0f;
float masterySkill = 0.0f;
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null && weapon.getItemBase().isShield())
weapon = null;
String skillName = "Unarmed Combat";
String masteryName = "Unarmed Combat Mastery";
if(weapon != null){
skillName = weapon.getItemBase().getSkillRequired();
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
2 months ago
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
2 months ago
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
2 months ago
float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
float luckyRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
2 months ago
if(rune.getRuneBase().getName().equals("Lucky")) {
luckyRune += 0.05f;
2 months ago
break;
}
}
float flatBonuses = 0.0f;
float stanceMod = 1.0f;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceMod += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
2 months ago
if(mod.getPercentMod() == 0) {
2 months ago
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
flatBonuses += modValue;
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) == null)
blockSkill = 0;
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
blockSkill = 0;
2 months ago
float defense = (1 + armorSkill / 50) * armorDefense;
defense += (1 + blockSkill / 100) * shieldDefense;
defense += (weaponSkill / 2);
defense += (masterySkill / 2);
defense += dexterity * 2;
defense += flatBonuses;
defense *= luckyRune;
defense *= stanceMod;
2 months ago
if(this.owner.bonuses != null) {
2 months ago
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
defense *= modifier;
2 months ago
}
defense = Math.round(defense);
this.defense = (int) defense;
} // PERFECT DO NOT TOUCH
2 months ago
public static float getHitChance(int atr,int def){
float key = atr / def;
BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP);
key = bd.floatValue();
if(key < 0.40f)
return 0.0f;
if(key > 2.50f)
return 100.0f;
return HIT_VALUE_MAP.get(key);
}
}