515 Commits (ab335aef2ade93b8edc8c7ec1931ab27469fc7ef)

Author SHA1 Message Date
MagicBot 23a07175e5 Single map color stored as hex string. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2 years ago
MagicBot 30175be56a MonsterTypes loaded into Mob. 2 years ago
MagicBot 4fe6040707 enemy/notEnemy bitvectors loaded into mobbase. 2 years ago
FatBoy-DOTC e483280a3c simulate booty command work 2 years ago
FatBoy-DOTC 2827db5db5 prefix/suffix usage for mob loot 2 years ago
FatBoy-DOTC 335484944f variable naming convention 2 years ago
FatBoy-DOTC 0d7620900b loot system implementation 2 years ago
FatBoy-DOTC 95352e778d place holder 2 years ago
MagicBot 88bf38b858 Mobbase updated with new booty and fsm fields. 2 years ago
MagicBot d0279599f6 BootySets expanded to handle rune booty. 2 years ago
FatBoy-DOTC 3f8d772f8f treb troubleshooting 2 years ago
FatBoy-DOTC 1169f44041 NPC and mob regions 2 years ago
MagicBot a85391e5a4 Workaround for mob region issue. 2 years ago
MagicBot fc6f400e09 Corner trebs go into slot 1. 2 years ago
MagicBot 55fc6a68e1 Corner trebs go into slot 1. 2 years ago
MagicBot e1811c7bfc Corner trebs go into slot 1. 2 years ago
MagicBot bccbb1d8b7 Mobs are not hirelings but minions in this context. 2 years ago
MagicBot 4492a93df4 Clarity in naming. 2 years ago
MagicBot 65e7566d0f More slotting work. 2 years ago
MagicBot 1c496b3c98 More slotting work. 2 years ago
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 5a4559d7b2 ContractID for captain is 850 not 650. 2 years ago
MagicBot 3b69c8c267 Tower captains don't use slot 1. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 385b89e6ba Two layered continent support. 2 years ago
MagicBot a85bbde9d2 Mobbase runes no longer needed. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot bbdbead1ff Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 24b6820a1b Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
MagicBot fb15ee912b Clarity fix in instance variable ordering. 2 years ago
FatBoy-DOTC 33603958b1 fixed hotzone drop tables never being used 2 years ago
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2 years ago
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked." 2 years ago
MagicBot 5a0910eb5c Revert "Fidelity > Fidality" 2 years ago
MagicBot 2befa063ef Fidality borking mobs in buildings unborked. 2 years ago
MagicBot f4da8544d3 Fidelity > Fidality 2 years ago
MagicBot 60a9f14aa3 Mobbases don't need skills. 2 years ago
MagicBot 39b07df2e2 Sanity check for race rune not in runebase. 2 years ago
MagicBot 5f6883059f Cleanup rune effect application. 2 years ago
MagicBot 6b2790f9c1 Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager. 2 years ago