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14 Commits

Author SHA1 Message Date
FatBoy ef9c431d5e fix for dodging spells 2025-03-03 18:37:46 -06:00
FatBoy cf6db2444c fix for backstab 2025-03-03 18:32:59 -06:00
FatBoy d074aa8f1c fix for backstab 2025-03-03 18:17:50 -06:00
FatBoy 4ea4609b1b check for immunity and no od prior to running power action 2025-03-03 13:43:14 -06:00
FatBoy 58e84bfc21 remove style casting 2025-03-03 13:31:54 -06:00
FatBoy 0a82a69a95 remove style casting 2025-03-03 13:30:13 -06:00
FatBoy b33af64f60 remove unessecary player sync 2025-03-03 13:23:37 -06:00
FatBoy 6311f8b2f8 different location sync system 2025-03-03 13:00:11 -06:00
FatBoy e4ac2bc489 3 man zerg multiplier update 2025-03-03 12:44:39 -06:00
FatBoy 5b6896e537 strip item enchants 2025-03-03 07:37:52 -06:00
FatBoy 46b9da0612 strip item enchants 2025-03-03 07:17:12 -06:00
FatBoy 898f6dfa69 strip item enchants 2025-03-03 06:37:39 -06:00
FatBoy 67628a21b3 proc chance broken into separate method 2025-03-03 06:35:06 -06:00
FatBoy 9f09a0e8b0 proc chance broken into separate method 2025-03-03 06:33:31 -06:00
11 changed files with 157 additions and 493 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ public class Dungeon {
writer.putInt(rulingGuild.getCharter()); writer.putInt(rulingGuild.getCharter());
writer.putInt(0); // always 00000000 writer.putInt(0); // always 00000000
writer.put((byte)1);//set safehold writer.put((byte)0);
writer.put((byte) 1); writer.put((byte) 1);
writer.put((byte) 1); // *** Refactor: What are these flags? writer.put((byte) 1); // *** Refactor: What are these flags?
+37 -21
View File
@@ -8,6 +8,7 @@
package engine.gameManager; package engine.gameManager;
import engine.Enum;
import engine.Enum.*; import engine.Enum.*;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.job.JobContainer; import engine.job.JobContainer;
@@ -924,7 +925,6 @@ public enum CombatManager {
damage *= 1 + (armorPierce * 0.01f); damage *= 1 + (armorPierce * 0.01f);
} }
} }
//Resists.handleFortitude(tarAc,damageType,damage); //Resists.handleFortitude(tarAc,damageType,damage);
float d = 0f; float d = 0f;
@@ -978,26 +978,7 @@ public enum CombatManager {
errorTrack = 14; errorTrack = 14;
//handle procs //handle procs
procChanceHandler(weapon,ac,tarAc);
if (weapon != null && tarAc != null && tarAc.isAlive()) {
if(weapon.effects != null){
for (Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(ModType.WeaponProc)){
int procChance = ThreadLocalRandom.current().nextInt(100);
if (procChance < MBServerStatics.PROC_CHANCE) {
try {
((WeaponProcEffectModifier) mod).applyProc(ac, target);
}catch(Exception e){
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
}
}
}
}
}
errorTrack = 15; errorTrack = 15;
@@ -1081,6 +1062,41 @@ public enum CombatManager {
} }
} }
private static void procChanceHandler(Item weapon, AbstractCharacter ac, AbstractCharacter tarAc) {
//no weapon means no proc
if(weapon == null)
return;
//caster is dead of null, no proc
if(ac == null || !ac.isAlive())
return;
//target is dead or null, no proc
if(tarAc == null || !tarAc.isAlive())
return;
//no effects on weapon, skip proc
if(weapon.effects == null || weapon.effects.isEmpty())
return;
for (Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()) {
if (mod.modType.equals(ModType.WeaponProc)) {
int procChance = ThreadLocalRandom.current().nextInt(100);
if (procChance < MBServerStatics.PROC_CHANCE) {
try {
((WeaponProcEffectModifier) mod).applyProc(ac, tarAc);
break;
} catch (Exception e) {
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
}
}
}
}
public static boolean canTestParry(AbstractCharacter ac, AbstractWorldObject target) { public static boolean canTestParry(AbstractCharacter ac, AbstractWorldObject target) {
if (ac == null || target == null || !AbstractWorldObject.IsAbstractCharacter(target)) if (ac == null || target == null || !AbstractWorldObject.IsAbstractCharacter(target))
-430
View File
@@ -1,430 +0,0 @@
package engine.gameManager;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.*;
import engine.powers.DamageShield;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public class CombatSystem {
public static void attemptCombat(AbstractCharacter source, AbstractWorldObject target, boolean mainhand){
//1. source or target doesn't exist, early exit
if(source == null || target == null)
return;
//2. source or target is dead, early exit
if(!source.isAlive() || !target.isAlive())
return;
//3. make sure if target is a building to ensure that it is damageable
if(target.getObjectType().equals(Enum.GameObjectType.Building)){
Building building = (Building)target;
if(building.assetIsProtected() || building.getProtectionState().equals(Enum.ProtectionState.NPC))
return;
}
//after thought: make sure target is in range of source
if(!inRange(source,target,mainhand))
return;
//4. apply any weapon powers and then clear the weapon power memory for the player
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter)source;
if(pc.getWeaponPower() != null){
pc.getWeaponPower().attack(target,pc.getRange());
pc.setWeaponPower(null);
}
}
//5. make sure if target is AbstractCharacter to check for defense trigger and passive trigger
if(AbstractCharacter.IsAbstractCharacter(target)) {
int atr;
int def;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter)source;
if(pc.combatStats == null)
pc.combatStats = new PlayerCombatStats(pc);
atr = (int) pc.combatStats.atrHandOne;
if(!mainhand)
atr =(int) pc.combatStats.atrHandTwo;
def = pc.combatStats.defense;
} else {
atr = (int) ((source.getAtrHandOne() + source.getAtrHandTwo()) * 0.5f);
def = source.defenseRating;
}
if(!LandHit(atr,def)) {
createTimer(source,mainhand);
return;
}
if(source.getBonuses() != null)
if(!source.getBonuses().getBool(Enum.ModType.IgnorePassiveDefense, Enum.SourceType.None))
if(triggerPassive(source,target)) {
createTimer(source,mainhand);
return;
}
}
//commence actual combat management
//6. check for any procs
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter)source;
if(pc.getCharItemManager() != null && pc.getCharItemManager().getEquipped() != null){
Item weapon = pc.getCharItemManager().getEquipped(1);
if(!mainhand)
weapon = pc.getCharItemManager().getEquipped(2);
if(weapon != null){
if(weapon.effects != null){
for (Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponProc)){
int procChance = ThreadLocalRandom.current().nextInt(0,101);
if (procChance <= MBServerStatics.PROC_CHANCE) {
try {
((WeaponProcEffectModifier) mod).applyProc(source, target);
}catch(Exception e){
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
}
}
}
}
}
}
}
//7. configure damage amounts and type
Enum.DamageType damageType = Enum.DamageType.Crush;
int min = 0;
int max = 0;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) source;
if(mainhand){
min = pc.combatStats.minDamageHandOne;
max = pc.combatStats.maxDamageHandOne;
}else{
min = pc.combatStats.minDamageHandTwo;
max = pc.combatStats.maxDamageHandTwo;
}
}else if (source.getObjectType().equals(Enum.GameObjectType.Mob)) {
Mob mob = (Mob) source;
min = (int) mob.mobBase.getDamageMin();
max = (int) mob.mobBase.getDamageMax();
}
int damage = ThreadLocalRandom.current().nextInt(min,max + 1);
if(source.getBonuses() != null){
damage *= 1 + source.getBonuses().getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) source;
damage *= pc.ZergMultiplier;
}
//8. configure the attack message to be sent to the clients
int animation = 0;
ItemBase wb = null;
if(source.getCharItemManager() != null && source.getCharItemManager().getEquipped() != null) {
Item weapon = source.getCharItemManager().getEquipped(1);
if (!mainhand)
weapon = source.getCharItemManager().getEquipped(2);
if(weapon != null && weapon.getItemBase().getAnimations() != null && !weapon.getItemBase().getAnimations().isEmpty()){
animation = weapon.getItemBase().getAnimations().get(0);
wb = weapon.getItemBase();
damageType = wb.getDamageType();
}
}
//9. reduce damage from resists and apply damage shields
if(AbstractCharacter.IsAbstractCharacter(target)){
AbstractCharacter abs = (AbstractCharacter) target;
damage = (int) abs.getResists().getResistedDamage(source, abs,damageType,damage,1);
handleDamageShields(source,abs,damage);
}
sendCombatMessage(source, target, 0f, wb, null, mainhand, animation);
//if attacker is player, set last attack timestamp
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
updateAttackTimers((PlayerCharacter) source, target);
//10. cancel all effects that cancel on attack
source.cancelOnAttack();
}
public static boolean LandHit(int ATR, int DEF){
int roll = ThreadLocalRandom.current().nextInt(101);
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
return chance >= roll;
}
private static void sendCombatMessage(AbstractCharacter source, AbstractWorldObject target, float damage, ItemBase wb, DeferredPowerJob dpj, boolean mainHand, int swingAnimation) {
if (dpj != null)
if (PowersManager.AnimationOverrides.containsKey(dpj.getAction().getEffectID()))
swingAnimation = PowersManager.AnimationOverrides.get(dpj.getAction().getEffectID());
if (source.getObjectType() == Enum.GameObjectType.PlayerCharacter)
for (Effect eff : source.getEffects().values())
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
swingAnimation = 0;
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
DispatchMessage.sendToAllInRange(target, cmm);
}
private static void updateAttackTimers(PlayerCharacter pc, AbstractWorldObject target) {
//Set Attack Timers
if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
pc.setLastPlayerAttackTime();
}
public static void handleDamageShields(AbstractCharacter ac, AbstractCharacter target, float damage) {
if (ac == null || target == null)
return;
PlayerBonuses bonuses = target.getBonuses();
if (bonuses != null) {
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0;
for (DamageShield ds : damageShields.values()) {
//get amount to damage back
float amount;
if (ds.usePercent())
amount = damage * ds.getAmount() / 100;
else
amount = ds.getAmount();
//get resisted damage for damagetype
Resists resists = ac.getResists();
if (resists != null) {
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
}
total += amount;
}
if (total > 0) {
//apply Damage back
ac.modifyHealth(-total, target, true);
TargetedActionMsg cmm = new TargetedActionMsg(ac, ac, total, 0);
DispatchMessage.sendToAllInRange(target, cmm);
}
}
}
public static boolean inRange(AbstractCharacter source, AbstractWorldObject target, boolean mainhand){
if(source == null || target == null)
return false;
float distanceSquared = source.loc.distanceSquared(target.loc);
float rangeSquared = 16.0f;
if(source.getCharItemManager() != null && source.getCharItemManager().getEquipped() != null){
Item weapon = source.getCharItemManager().getEquipped(1);
if(!mainhand)
weapon = source.getCharItemManager().getEquipped(2);
if(weapon != null)
rangeSquared = weapon.getItemBase().getRange() * weapon.getItemBase().getRange();
}
if(source.getBonuses() != null){
rangeSquared *= 1 + source.getBonuses().getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
return distanceSquared <= rangeSquared;
}
public static boolean triggerPassive(AbstractCharacter source, AbstractWorldObject target) {
boolean passiveFired = false;
if (!AbstractCharacter.IsAbstractCharacter(target))
return false;
AbstractCharacter tarAc = (AbstractCharacter) target;
//Handle Block passive
if (testPassive(source, tarAc, "Block")) {
sendPassiveDefenseMessage(source, null, target, MBServerStatics.COMBAT_SEND_DODGE, null, true);
return true;
}
//Handle Parry passive
if (testPassive(source, tarAc, "Parry")) {
sendPassiveDefenseMessage(source, null, target, MBServerStatics.COMBAT_SEND_DODGE, null, true);
return true;
}
//Handle Dodge passive
if (testPassive(source, tarAc, "Dodge")) {
sendPassiveDefenseMessage(source, null, target, MBServerStatics.COMBAT_SEND_DODGE, null, true);
return true;
}
return false;
}
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
int swingAnimation = 75;
if (dpj != null)
if (PowersManager.AnimationOverrides.containsKey(dpj.getAction().getEffectID()))
swingAnimation = PowersManager.AnimationOverrides.get(dpj.getAction().getEffectID());
TargetedActionMsg cmm = new TargetedActionMsg(source, swingAnimation, target, passiveType);
DispatchMessage.sendToAllInRange(target, cmm);
}
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
if(target.getBonuses() != null)
if(target.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
return false;
float chance = target.getPassiveChance(type, source.getLevel(), true);
if (chance == 0f)
return false;
//max 75% chance of passive to fire
if (chance > 75f)
chance = 75f;
int roll = ThreadLocalRandom.current().nextInt(1,100);
return roll < chance;
}
private static void createTimer(AbstractCharacter source, boolean mainhand) {
ConcurrentHashMap<String, JobContainer> timers = source.getTimers();
int slot = 1;
if(!mainhand)
slot = 2;
int time = 3000;
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter)source;
if(mainhand){
time = (int) pc.combatStats.attackSpeedHandOne;
}else{
time = (int) pc.combatStats.attackSpeedHandTwo;
}
}
if (timers != null) {
AttackJob aj = new AttackJob(source, slot, true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (time * 100));
timers.put("Attack" + slot, job);
} else {
Logger.error("Unable to find Timers for Character " + source.getObjectUUID());
}
}
public static void setAttackTarget(AttackCmdMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player;
int targetType;
AbstractWorldObject target;
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
return;
player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return;
//source must match player this account belongs to
if (player.getObjectUUID() != msg.getSourceID() || player.getObjectType().ordinal() != msg.getSourceType()) {
Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + player.getObjectUUID());
return;
}
targetType = msg.getTargetType();
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) {
target = PlayerCharacter.getFromCache(msg.getTargetID());
} else if (targetType == Enum.GameObjectType.Building.ordinal()) {
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
} else if (targetType == Enum.GameObjectType.Mob.ordinal()) {
target = Mob.getFromCache(msg.getTargetID());
} else {
player.setCombatTarget(null);
return; //not valid type to attack
}
// quit of the combat target is already the current combat target
// or there is no combat target
if (target == null)
return;
//set sources target
player.setCombatTarget(target);
boolean hasMain = false;
boolean hasOff = false;
if(player.getCharItemManager() != null && player.getCharItemManager().getEquipped() != null){
if(player.getCharItemManager().getEquipped(1) != null)
hasMain = true;
if(player.getCharItemManager().getEquipped(2) != null && !player.getCharItemManager().getEquipped(2).getItemBase().isShield())
hasOff = true;
}
if(hasMain){
createTimer(player,true);
}
if(hasOff){
createTimer(player,false);
}
}
}
+32 -7
View File
@@ -28,6 +28,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*; import engine.net.client.msg.*;
import engine.objects.*; import engine.objects.*;
import engine.powers.*; import engine.powers.*;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.poweractions.AbstractPowerAction; import engine.powers.poweractions.AbstractPowerAction;
import engine.powers.poweractions.TrackPowerAction; import engine.powers.poweractions.TrackPowerAction;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
@@ -198,6 +199,10 @@ public enum PowersManager {
return; return;
} }
if(msg.getPowerUsedID() == -1851459567){//backstab
applyPower(pc,pc,pc.loc,-1851459567,msg.getNumTrains(),false);
}
if (usePowerA(msg, origin, sendCastToSelf)) { if (usePowerA(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer // Cast failed for some reason, reset timer
@@ -1968,9 +1973,7 @@ public enum PowersManager {
} }
} }
public static void runPowerAction(AbstractCharacter source, public static void runPowerAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, ActionsBase ab, int trains, PowersBase pb) {
AbstractWorldObject awo, Vector3fImmutable targetLoc,
ActionsBase ab, int trains, PowersBase pb) {
AbstractPowerAction pa = ab.getPowerAction(); AbstractPowerAction pa = ab.getPowerAction();
if (pa == null) { if (pa == null) {
Logger.error( Logger.error(
@@ -1978,6 +1981,26 @@ public enum PowersManager {
+ ab.getEffectID()); + ab.getEffectID());
return; return;
} }
if(AbstractCharacter.IsAbstractCharacter(awo)) {
try {
boolean immune = false;
AbstractCharacter absChar = (AbstractCharacter) awo;
for (AbstractEffectModifier mod : ab.getPowerAction().getEffectsBase().getModifiers()) {
if (absChar.getBonuses() != null) {
if (absChar.getBonuses().getBool(ModType.ImmuneTo, mod.sourceType) || absChar.getBonuses().getBool(ModType.NoMod, mod.sourceType))
immune = true;
}
}
if (immune)
return;
}catch(Exception e){
}
}
pa.startAction(source, awo, targetLoc, trains, ab, pb); pa.startAction(source, awo, targetLoc, trains, ab, pb);
} }
@@ -2514,10 +2537,12 @@ public enum PowersManager {
return true; return true;
} else if (testPassive(pc, tarAc, "Block")) { } else if (testPassive(pc, tarAc, "Block")) {
// Dodge fired, send dodge message // Dodge fired, send dodge message
PerformActionMsg dodgeMsg = new PerformActionMsg(msg); //PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
dodgeMsg.setTargetType(awo.getObjectType().ordinal()); //dodgeMsg.setTargetType(awo.getObjectType().ordinal());
dodgeMsg.setTargetID(awo.getObjectUUID()); //dodgeMsg.setTargetID(awo.getObjectUUID());
sendPowerMsg(pc, 4, dodgeMsg); //sendPowerMsg(pc, 4, dodgeMsg);
TargetedActionMsg cmm = new TargetedActionMsg(pc, 75, tarAc, MBServerStatics.COMBAT_SEND_BLOCK);
DispatchMessage.sendToAllInRange(tarAc, cmm);
return true; return true;
} }
} }
+3 -3
View File
@@ -21,9 +21,9 @@ public class ZergManager {
return 0.0f; return 0.0f;
switch(count){ switch(count){
case 4: return 0.63f; case 4: return 0.50f;
case 5: return 0.40f; case 5: return 0.0f;
case 6: return 0.25f; case 6: return 0.0f;
default: return 1.0f; default: return 1.0f;
} }
} }
@@ -48,7 +48,7 @@ public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
PlayerCharacter player = origin.getPlayerCharacter(); PlayerCharacter player = origin.getPlayerCharacter();
WorldGrid.RemoveWorldObject(player);
Dispatch dispatch; Dispatch dispatch;
if (player == null) { if (player == null) {
@@ -57,6 +57,11 @@ public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
return true; return true;
} }
//if(player.isEnteredWorld()){
// if(player != null) {
// WorldGrid.RemoveWorldObject(player);
// }
//}
player.setEnteredWorld(false); player.setEnteredWorld(false);
Account acc = SessionManager.getAccount(origin); Account acc = SessionManager.getAccount(origin);
@@ -106,9 +111,14 @@ public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
player.getTimestamps().put("EnterWorld", System.currentTimeMillis()); player.getTimestamps().put("EnterWorld", System.currentTimeMillis());
if (player.getLoc().equals(Vector3fImmutable.ZERO) || System.currentTimeMillis() > player.getTimeStamp("logout") + (15 * 60 * 1000)) { Long logout = player.getTimeStamp("logout");
if (player.getLoc().equals(Vector3fImmutable.ZERO) || System.currentTimeMillis() > logout + (15 * 60 * 1000)) {
player.stopMovement(player.getBindLoc()); player.stopMovement(player.getBindLoc());
player.setSafeMode(); try {
player.setSafeMode();
}catch(Exception e){
Logger.error(e);
}
player.updateLocation(); player.updateLocation();
player.setRegion(AbstractWorldObject.GetRegionByWorldObject(player)); player.setRegion(AbstractWorldObject.GetRegionByWorldObject(player));
} }
@@ -109,7 +109,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
writer.putInt(0); writer.putInt(0);
writer.putInt(cities.size() + mines.size() + 1); writer.putInt(cities.size() + mines.size());// + 1);
for (City city : cities) for (City city : cities)
City.serializeForClientMsg(city, writer); City.serializeForClientMsg(city, writer);
@@ -117,7 +117,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
for(Mine mine : mines) for(Mine mine : mines)
Mine.serializeForClientMsgTeleport(mine, writer); Mine.serializeForClientMsgTeleport(mine, writer);
Dungeon.serializeForClientMsgTeleport(writer); //Dungeon.serializeForClientMsgTeleport(writer);
} }
public PlayerCharacter getPlayer() { public PlayerCharacter getPlayer() {
@@ -1058,6 +1058,7 @@ public class CharacterItemManager {
i.addToCache(); i.addToCache();
try { try {
i.stripCastableEnchants(); i.stripCastableEnchants();
this.updateInventory();
}catch(Exception ignored){ }catch(Exception ignored){
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank"); Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank");
} }
@@ -1203,6 +1204,7 @@ public class CharacterItemManager {
try { try {
i.stripCastableEnchants(); i.stripCastableEnchants();
this.updateInventory();
}catch(Exception ignored){ }catch(Exception ignored){
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault"); Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault");
} }
+54 -8
View File
@@ -819,15 +819,61 @@ public class Item extends AbstractWorldObject {
public void stripCastableEnchants(){ public void stripCastableEnchants(){
try { try {
ArrayList<Effect> ToRemove = new ArrayList<>(); //strip EnchantWeapon
for (Effect eff : this.effects.values()) { if(this.effects.get("EnchantWeapon") != null){
if (eff.getJobContainer() != null && !eff.getJobContainer().noTimer()) { this.effects.remove("EnchantWeapon");
eff.endEffectNoPower(); Effect eff = this.effects.get("EnchantWeapon");
eff.getJobContainer().cancelJob(); eff.endEffectNoPower();
ToRemove.add(eff);
}
} }
this.effects.values().removeAll(ToRemove);
//strip FGM-003
if(this.effects.get("1000") != null){
this.effects.remove("1000");
Effect eff = this.effects.get("1000");
eff.endEffectNoPower();
}
//strip FGM-001
if(this.effects.get("996") != null){
this.effects.remove("996");
Effect eff = this.effects.get("996");
eff.endEffectNoPower();
}
//strip ENC-001
if(this.effects.get("957") != null){
this.effects.remove("957");
Effect eff = this.effects.get("957");
eff.endEffectNoPower();
}
if(this.effects.get("958") != null){
this.effects.remove("958");
Effect eff = this.effects.get("958");
eff.endEffectNoPower();
}
if(this.effects.get("959") != null){
this.effects.remove("959");
Effect eff = this.effects.get("959");
eff.endEffectNoPower();
}
if(this.effects.get("960") != null){
this.effects.remove("960");
Effect eff = this.effects.get("960");
eff.endEffectNoPower();
}
if(this.effects.get("961") != null){
this.effects.remove("961");
Effect eff = this.effects.get("961");
eff.endEffectNoPower();
}
if(this.effects.get("962") != null){
this.effects.remove("962");
Effect eff = this.effects.get("962");
eff.endEffectNoPower();
}
this.applyAllBonuses();
//this.effects.values().removeAll(ToRemove);
}catch(Exception ignored){ }catch(Exception ignored){
} }
+3 -17
View File
@@ -5145,7 +5145,9 @@ public class PlayerCharacter extends AbstractCharacter {
@Override @Override
public void update(Boolean newSystem) { public void update(Boolean newSystem) {
this.updateLocation(); if(!newSystem)
this.updateLocation();
this.updateMovementState(); this.updateMovementState();
if(!newSystem) if(!newSystem)
@@ -5221,11 +5223,6 @@ public class PlayerCharacter extends AbstractCharacter {
} }
} }
try {
this.clearClientEffects();
}catch(Exception ignored){
}
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error(e);
@@ -5237,17 +5234,6 @@ public class PlayerCharacter extends AbstractCharacter {
Logger.error("UPDATE ISSUE: " + e); Logger.error("UPDATE ISSUE: " + e);
} }
} }
public void clearClientEffects(){
if(this.bonuses != null) {
if (!bonuses.getBool(ModType.Stunned, SourceType.None)) {
this.removeEffectBySource(EffectSourceType.Stun, 40, true);
}
if(!this.bonuses.getBool(Enum.ModType.CannotMove,Enum.SourceType.None)){
this.removeEffectBySource(EffectSourceType.Root,40,true);
}
}
}
public static void unboxPlayer(PlayerCharacter player){ public static void unboxPlayer(PlayerCharacter player){
String machineID = player.getClientConnection().machineID; String machineID = player.getClientConnection().machineID;
ArrayList<PlayerCharacter> sameMachine = new ArrayList<>(); ArrayList<PlayerCharacter> sameMachine = new ArrayList<>();
+10 -1
View File
@@ -1,6 +1,7 @@
package engine.objects; package engine.objects;
import engine.Enum; import engine.Enum;
import engine.jobs.DeferredPowerJob;
import engine.powers.EffectsBase; import engine.powers.EffectsBase;
import engine.powers.PowersBase; import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier; import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -433,7 +434,7 @@ public class PlayerCombatStats {
atr *= 1.0f + stanceValue; atr *= 1.0f + stanceValue;
if(this.owner.bonuses != null) { if(this.owner.bonuses != null) {
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None); float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None) - stanceValue;
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None); float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses); float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
if(preciseRune > 1.0f) if(preciseRune > 1.0f)
@@ -516,6 +517,7 @@ public class PlayerCombatStats {
); );
if(this.owner.bonuses != null){ if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None); minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
} }
@@ -596,6 +598,7 @@ public class PlayerCombatStats {
if(this.owner.bonuses != null){ if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
} }
@@ -1053,8 +1056,14 @@ public class PlayerCombatStats {
atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2; atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2;
atr *= precise; atr *= precise;
atr += atrBuffs; atr += atrBuffs;
if(pc.getWeaponPower() != null){
DeferredPowerJob dpj = pc.getWeaponPower();
dpj.endEffect();
}
if(pc.bonuses != null) if(pc.bonuses != null)
atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance); atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance);
atr *= stanceMod; atr *= stanceMod;
return atr; return atr;
} }