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139 Commits

Author SHA1 Message Date
FatBoy ffdd79c497 blood mage fix 2025-01-26 18:25:13 -06:00
FatBoy b156da7ded AP applies only to mele damage 2025-01-26 17:39:06 -06:00
FatBoy 9278954f2f saetor can parry 2025-01-26 17:35:13 -06:00
FatBoy 4324ebe855 Phaedra's Fury added to exception list for form break 2025-01-26 17:14:35 -06:00
FatBoy 4a69dca5cc allow gimme 2025-01-26 08:58:52 -06:00
FatBoy 2cc54b4002 100 ms delay between mob spawns 2025-01-26 08:49:20 -06:00
FatBoy eac0aebd59 defense calc completed 2025-01-25 19:03:12 -06:00
FatBoy 172dcfb6d8 defense calc completed 2025-01-25 18:55:18 -06:00
FatBoy d320d83c22 defense calc completed 2025-01-25 18:51:28 -06:00
FatBoy af2dd004e4 defense calc 2025-01-25 18:01:59 -06:00
FatBoy dfbace76db defense calc 2025-01-25 17:49:04 -06:00
FatBoy 119f762492 defense calc 2025-01-25 17:39:44 -06:00
FatBoy e586c442c1 PlayerCombatStats dex penalty applied correctly 2025-01-25 16:39:27 -06:00
FatBoy c01e87ee8b PlayerCombatStats dex penalty applied correctly 2025-01-25 16:31:56 -06:00
FatBoy af4025d948 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:48:51 -06:00
FatBoy b7c2b7a0d5 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:27:25 -06:00
FatBoy f073a93d47 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:23:18 -06:00
FatBoy 47914838f5 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:20:04 -06:00
FatBoy 69e2630d77 PlayerCombatStats dex penalty applied correctly 2025-01-25 14:15:27 -06:00
FatBoy 08148c058c PlayerCombatStats defense formula 2025-01-25 07:53:54 -06:00
FatBoy a7ee8f553b PlayerCombatStats proc chances 2025-01-24 06:29:35 -06:00
FatBoy 8395bb80f1 PlayerCombatStats use in combat 2025-01-24 06:22:44 -06:00
FatBoy becd3cbf65 PlayerCombatStats use in combat 2025-01-24 06:21:11 -06:00
FatBoy 80ec681a2c PlayerCombatStats 30% damage reduction for duel wielding 2025-01-24 06:08:08 -06:00
FatBoy 96a80ce1b6 PlayerCombatStats attack delay 2025-01-24 06:06:04 -06:00
FatBoy f18cf5c8a6 PlayerCombatStats modified skills 2025-01-23 21:36:50 -06:00
FatBoy 4c21159553 PlayerCombatStats modified skills 2025-01-23 21:00:27 -06:00
FatBoy 475c0a9b09 PlayerCombatStats modified skills 2025-01-23 20:59:43 -06:00
FatBoy f80ad61179 PlayerCombatStats weapon speed enchants applied separately 2025-01-23 16:39:21 -06:00
FatBoy 10ccfb1086 PlayerCombatStats weapon speed enchants applied separately 2025-01-23 16:38:27 -06:00
FatBoy 44197fd83c PlayerCombatStats revision 2025-01-22 21:28:51 -06:00
FatBoy 0d9e03f848 PlayerCombatStats weapon speed calculations complete 2025-01-22 21:08:38 -06:00
FatBoy 810812d06b PlayerCombatStats weapon speed calculations 2025-01-22 20:53:07 -06:00
FatBoy 539d7f6e79 PlayerCombatStats def calculations completed 2025-01-22 20:44:33 -06:00
FatBoy 3358d9e943 PlayerCombatStats def calculations 2025-01-22 19:53:24 -06:00
FatBoy eeffd9b357 PlayerCombatStats atr calculations completed 2025-01-22 19:18:31 -06:00
FatBoy b33f41200e PlayerCombatStats atr 2025-01-22 16:56:25 -06:00
FatBoy 030d1110b9 PlayerCombatStats proper delays 2025-01-22 16:05:01 -06:00
FatBoy 09af8084b9 PlayerCombatStats final 2025-01-21 21:08:46 -06:00
FatBoy 0cff9524c2 PlayerCombatStats final 2025-01-21 21:07:17 -06:00
FatBoy f6299f5b97 PlayerCombatStats final 2025-01-21 20:37:17 -06:00
FatBoy b1250ae4e4 PlayerCombatStats proper stance calculations 2025-01-21 20:26:20 -06:00
FatBoy a9144471b1 PlayerCombatStats defense proper rounding 2025-01-21 20:24:15 -06:00
FatBoy 9f924da18b PlayerCombatStats min/max rounding final 2025-01-21 20:18:19 -06:00
FatBoy aac92f1760 PlayerCombatStats defense final 2025-01-21 20:08:50 -06:00
FatBoy fdf42bd913 PlayerCombatStats defense 2025-01-21 20:01:20 -06:00
FatBoy ecee2f2e8c PlayerCombatStats damage calc final 2025-01-21 19:55:32 -06:00
FatBoy 1b487fdbb6 PlayerCombatStats damage calc 2025-01-21 19:51:59 -06:00
FatBoy bb7bd6d71b PlayerCombatStats atr final 2025-01-21 19:43:16 -06:00
FatBoy 34178906a3 PlayerCombatStats attack speed final 2025-01-21 19:40:49 -06:00
FatBoy c689722459 PlayerCombatStats object 2025-01-21 18:43:56 -06:00
FatBoy 8e4ff8c67f PlayerCombatStats object 2025-01-21 18:43:27 -06:00
FatBoy 4ff22d1d20 PlayerCombatStats object 2025-01-21 13:33:49 -06:00
FatBoy 5ed7712aed PlayerCombatStats object 2025-01-21 13:23:04 -06:00
FatBoy a6fcb5ea00 weapon speed 2025-01-20 21:00:44 -06:00
FatBoy 8f402c8c03 weapon speed 2025-01-20 20:46:32 -06:00
FatBoy 5761e313fd weapon speed 2025-01-20 20:28:04 -06:00
FatBoy 441771839a new stat calculations 2025-01-20 20:02:47 -06:00
FatBoy ad6700974f new stat calculations 2025-01-20 19:56:10 -06:00
FatBoy 499aec2c61 new stat calculations 2025-01-20 18:55:41 -06:00
FatBoy ceed4c641a new stat calculations 2025-01-20 18:53:13 -06:00
FatBoy 669c0b4cd7 attack speed 2025-01-20 17:52:44 -06:00
FatBoy 7964de1045 attack speed 2025-01-20 17:52:08 -06:00
FatBoy 961e2915b4 attack speed 2025-01-20 17:43:06 -06:00
FatBoy 6c6a64fa98 mobs dont chase invisible players 2025-01-20 16:34:45 -06:00
FatBoy 7a8a751bca stealing/peeking fix 2025-01-20 16:30:48 -06:00
FatBoy 69bf6ef8cd combat formula and steal 2025-01-20 16:08:54 -06:00
FatBoy 05e542215d allow 5th disc at 70 2025-01-20 15:33:01 -06:00
FatBoy 868eaab5ed mantle of stone added to form break exception list 2025-01-20 15:30:36 -06:00
FatBoy e7d22717cd attack speed calculations 2025-01-20 15:24:48 -06:00
FatBoy bbabf814e1 attack speed calculations 2025-01-20 13:44:32 -06:00
FatBoy 938fcb1352 allow print bonuses 2025-01-19 19:51:54 -06:00
FatBoy 42a71396cd persist print commands for non-testmode 2025-01-19 19:50:50 -06:00
FatBoy 9ec95b974f mob work 2025-01-18 16:06:38 -06:00
FatBoy 49ea9e50cf mob work 2025-01-18 15:57:20 -06:00
FatBoy 456edce9fc mob work 2025-01-18 15:50:14 -06:00
FatBoy 537512ed5d mob work 2025-01-18 15:36:18 -06:00
FatBoy d0efd08a84 mobbase effect info command 2025-01-18 15:16:16 -06:00
FatBoy bb7ba9a6df mobbase effect info command 2025-01-18 15:07:35 -06:00
FatBoy 09695d97db mobbase effect info command 2025-01-18 15:04:27 -06:00
FatBoy 4fe4835c29 mobbase effects 2025-01-18 14:53:07 -06:00
FatBoy 86435a3563 respawn thread optimized 2025-01-18 03:35:35 -06:00
FatBoy bc84c7537b optimized regen client sync 2025-01-18 03:24:36 -06:00
FatBoy 29736f9c8f optimized regen client sync 2025-01-18 03:24:16 -06:00
FatBoy 99a9cd297c optimized mob ai thread 2025-01-18 03:19:08 -06:00
FatBoy e86749febd optimized bane thread 2025-01-18 03:15:48 -06:00
FatBoy 4b86fbb12c optimized regen 2025-01-18 03:11:45 -06:00
FatBoy 4c342c9b9a bard uses pathfinding 2025-01-15 19:39:15 -06:00
FatBoy d2e0b7b95c bard uses pathfinding 2025-01-15 19:25:37 -06:00
FatBoy 53fe763764 boxed characters dont get ding gold 2025-01-15 16:39:22 -06:00
FatBoy 86d7233aa4 remove console spam 2025-01-15 16:23:10 -06:00
FatBoy d19ea0968a allowed casts in form 2025-01-15 13:42:46 -06:00
FatBoy 7eb49446c1 correct use of proper stat for ATR calculation 2025-01-14 18:47:05 -06:00
FatBoy 01a88c85a6 correct use of proper stat for ATR calculation 2025-01-14 18:11:20 -06:00
FatBoy 5492374f2c saetor in who window, skin the beast double point value 2025-01-14 17:56:52 -06:00
FatBoy 9ca00be694 saetor in who window, skin the beast double point value 2025-01-14 16:19:46 -06:00
FatBoy 23d9807fe3 infastructure for exclusion to breaking form from powers 2025-01-14 15:50:54 -06:00
FatBoy 8a3e3ae866 special case weapon powers requiring hit rolls 2025-01-14 15:22:58 -06:00
FatBoy 117646cda4 limit spamming messages ot client for stat sync 2025-01-13 16:27:10 -06:00
FatBoy 6cf502c4bb mob drop aggro check 2025-01-13 16:06:36 -06:00
FatBoy 1bb99127c4 mob drop aggro check 2025-01-13 15:58:44 -06:00
FatBoy 8aeccd35c9 mob drop aggro check 2025-01-13 15:57:01 -06:00
FatBoy c90b94d1ec endless player guard combat cycle 2025-01-13 15:46:08 -06:00
FatBoy 031fd24842 PLayerCharacter.java Cleanup 2025-01-13 09:21:01 -06:00
FatBoy e1c07deb52 remove debug logs from stam/health consumption 2025-01-13 09:09:38 -06:00
FatBoy 5f10c24f03 health degregation for swimming 2025-01-12 20:08:07 -06:00
FatBoy f643caacbe health degregation for swimming 2025-01-12 19:45:30 -06:00
FatBoy cb5ab26924 recovery system fully synced to client 2025-01-12 19:37:24 -06:00
FatBoy 94c9e92553 mob loot system addressed 2025-01-12 17:09:27 -06:00
FatBoy 507638594d updated regen system 2025-01-12 16:56:13 -06:00
FatBoy e72c4886e8 updated regen system 2025-01-12 16:18:47 -06:00
FatBoy 5ba11a6238 updated regen system 2025-01-12 09:34:44 -06:00
FatBoy 2fc7671051 updated regen system 2025-01-12 00:59:02 -06:00
FatBoy d142097b0f updated regen system 2025-01-12 00:58:31 -06:00
FatBoy 4330bb3ecd updated regen system 2025-01-12 00:18:30 -06:00
FatBoy 2e1dd27332 updated regen system 2025-01-12 00:13:21 -06:00
FatBoy 4f08d7286e mob respawn issue resolved 2025-01-11 23:56:04 -06:00
FatBoy 7f8fb13552 mana regen change 2025-01-10 22:10:04 -06:00
FatBoy 93e0d119b0 mana regen change 2025-01-10 22:09:29 -06:00
FatBoy a9bc44f19b fifth disc for level 80 2025-01-10 21:18:17 -06:00
FatBoy 83bc09f34b fifth disc for level 80 2025-01-10 21:16:05 -06:00
FatBoy 4386e1c828 throttled xp for killing same person 2025-01-10 21:11:11 -06:00
FatBoy 72b2e54331 banes to set default times 2025-01-10 21:06:29 -06:00
FatBoy e912c24025 5th hireling in r8 ToL 2025-01-10 12:34:32 -06:00
FatBoy c9c1f6ba1c wall bonus HP 2025-01-10 09:52:34 -06:00
FatBoy abda30fc25 wall bonus HP 2025-01-10 09:47:39 -06:00
FatBoy 62c188c5c7 wall bonus HP 2025-01-10 09:45:51 -06:00
FatBoy 67f7b6f3f8 wall bonus HP 2025-01-10 09:40:15 -06:00
FatBoy f04ccb9403 wall bonus HP 2025-01-10 09:36:01 -06:00
FatBoy b71bb60669 allow 5th slot in r8 TOL + wall health upgrade for r8 trees 2025-01-10 09:28:08 -06:00
FatBoy 5eab1ad1c0 allow 5th slot in r8 TOL + wall health upgrade 2025-01-10 09:17:58 -06:00
FatBoy f96d0caf3c stun grounds 1 tier per 1.5 seconds of stunned 2025-01-09 18:22:57 -06:00
FatBoy 3e6655a199 cant change altitude while stunned 2025-01-09 18:02:04 -06:00
FatBoy 386cdc8c18 cant change altitude while stunned 2025-01-09 17:58:27 -06:00
FatBoy 63b40c27a5 fall slowly while stunned 2025-01-09 17:53:13 -06:00
FatBoy 6985dffda4 no more spamming console 2025-01-09 08:17:56 -06:00
FatBoy 88e16448a8 gold and conc on promotion 2025-01-07 19:11:41 -06:00
FatBoy 4cb428e993 noob island progression changes 2025-01-07 19:05:11 -06:00
FatBoy af9945f9db added null check for endEffect 2025-01-06 21:28:54 -06:00
46 changed files with 2160 additions and 779 deletions
@@ -45,6 +45,24 @@ public class dbItemBaseHandler extends dbHandlerBase {
} }
} }
public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty` WHERE `ID` = ?")) {
preparedStatement.setInt(1, itemBase.getUUID());
ResultSet rs = preparedStatement.executeQuery();
// Check if a result was found
if (rs.next()) {
itemBase.dexReduction = rs.getFloat("item_bulk_factor");
}
} catch (SQLException e) {
Logger.error(e);
}
}
public void LOAD_ANIMATIONS(ItemBase itemBase) { public void LOAD_ANIMATIONS(ItemBase itemBase) {
ArrayList<Integer> tempList = new ArrayList<>(); ArrayList<Integer> tempList = new ArrayList<>();
+14 -7
View File
@@ -15,9 +15,12 @@ import engine.Enum.GameObjectType;
import engine.Enum.TargetColor; import engine.Enum.TargetColor;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager; import engine.gameManager.BuildingManager;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.objects.*; import engine.objects.*;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import engine.util.StringUtils; import engine.util.StringUtils;
@@ -339,7 +342,8 @@ public class InfoCmd extends AbstractDevCmd {
output += newline; output += newline;
output += "isMoving : " + targetPC.isMoving(); output += "isMoving : " + targetPC.isMoving();
output += newline; output += newline;
output += "Zerg Multiplier : " + targetPC.ZergMultiplier; output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
output += "Hidden : " + targetPC.getHidden();
break; break;
case NPC: case NPC:
@@ -494,13 +498,16 @@ public class InfoCmd extends AbstractDevCmd {
output += newline; output += newline;
output += "No building found." + newline; output += "No building found." + newline;
} }
int max = (int)(4.882 * targetMob.level + 121.0);
if(max > 321){ output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
max = 321; output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
output += "DEF: " + targetMob.defenseRating + newline;
output += "RANGE: " + targetMob.getRange() + newline;
output += "Effects:" + newline;
for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
output += eb.getName() + newline;
} }
int min = (int)(4.469 * targetMob.level - 3.469);
output += "Min Loot Roll = " + min;
output += "Max Loot Roll = " + max;
break; break;
case Item: //intentional passthrough case Item: //intentional passthrough
case MobLoot: case MobLoot:
+30 -21
View File
@@ -57,27 +57,36 @@ public class PrintStatsCmd extends AbstractDevCmd {
public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) { public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
String newline = "\r\n "; String newline = "\r\n ";
String out = "Server stats for Player " + tar.getFirstName() + newline;
out += "Unused Stats: " + tar.getUnusedStatPoints() + newline; String newOut = "Server stats for Player " + tar.getFirstName() + newline;
out += "Stats Base (Modified)" + newline; newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline; newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline; newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline; newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline; newOut += "Stats Base (Modified)" + newline;
out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline; newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
throwbackInfo(pc, out); newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline; newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline; newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline; newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
out += "Defense: " + tar.getDefenseRating() + newline; newOut += "Move Speed: " + tar.getSpeed() + newline;
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline; newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline; newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline; newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
out += "Move Speed: " + tar.getSpeed() + newline; newOut += "DEFENSE: " + tar.combatStats.defense + newline;
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline; newOut += "HAND ONE" + newline;
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline; newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline; newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
throwbackInfo(pc, out); newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
newOut += "HAND TWO" + newline;
newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
throwbackInfo(pc, newOut);
} }
public void printStatsMob(PlayerCharacter pc, Mob tar) { public void printStatsMob(PlayerCharacter pc, Mob tar) {
+92 -47
View File
@@ -483,16 +483,24 @@ public enum CombatManager {
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
else { else {
int wepSpeed = (int) (wb.getSpeed()); int wepSpeed = (int) (wb.getSpeed());
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
if(slot == 1){
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
}else{
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
}
}else {
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None)); wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None)); wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
}
createTimer(abstractCharacter, slot, wepSpeed, true); createTimer(abstractCharacter, slot, wepSpeed, true);
} }
@@ -536,15 +544,27 @@ public enum CombatManager {
if (target == null) if (target == null)
return; return;
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
if (mainHand) { PlayerCharacter pc = (PlayerCharacter) ac;
atr = ac.getAtrHandOne(); if (mainHand) {
minDamage = ac.getMinDamageHandOne(); atr = pc.combatStats.atrHandOne;
maxDamage = ac.getMaxDamageHandOne(); minDamage = pc.combatStats.minDamageHandOne;
} else { maxDamage = pc.combatStats.maxDamageHandOne;
atr = ac.getAtrHandTwo(); } else {
minDamage = ac.getMinDamageHandTwo(); atr = pc.combatStats.atrHandTwo;
maxDamage = ac.getMaxDamageHandTwo(); minDamage = pc.combatStats.minDamageHandTwo;
maxDamage = pc.combatStats.maxDamageHandTwo;
}
}else {
if (mainHand) {
atr = ac.getAtrHandOne();
minDamage = ac.getMinDamageHandOne();
maxDamage = ac.getMaxDamageHandOne();
} else {
atr = ac.getAtrHandTwo();
minDamage = ac.getMinDamageHandTwo();
maxDamage = ac.getMaxDamageHandTwo();
}
} }
boolean tarIsRat = false; boolean tarIsRat = false;
@@ -638,7 +658,11 @@ public enum CombatManager {
} }
} else { } else {
AbstractCharacter tar = (AbstractCharacter) target; AbstractCharacter tar = (AbstractCharacter) target;
defense = tar.getDefenseRating(); if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
defense = ((PlayerCharacter)tar).combatStats.defense;
}else {
defense = tar.getDefenseRating();
}
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
} }
@@ -662,9 +686,8 @@ public enum CombatManager {
DeferredPowerJob dpj = null; DeferredPowerJob dpj = null;
boolean hitLanded = LandHit((int)atr,(int)defense);
if (hitLanded) {
if (LandHit((int)atr,(int)defense)) {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter)) if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
updateAttackTimers((PlayerCharacter) ac, target, true); updateAttackTimers((PlayerCharacter) ac, target, true);
@@ -693,7 +716,13 @@ public enum CombatManager {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus); float attackRange = getWeaponRange(wb, bonus);
dpj.attack(target, attackRange); if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) ac).setWeaponPower(dpj); ((PlayerCharacter) ac).setWeaponPower(dpj);
@@ -708,7 +737,13 @@ public enum CombatManager {
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) { if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
float attackRange = getWeaponRange(wb, bonuses); float attackRange = getWeaponRange(wb, bonuses);
dpj.attack(target, attackRange); if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
} }
} }
@@ -867,27 +902,18 @@ public enum CombatManager {
if (weapon != null && tarAc != null && tarAc.isAlive()) { if (weapon != null && tarAc != null && tarAc.isAlive()) {
ConcurrentHashMap<String, Effect> effects = weapon.getEffects(); if(weapon.effects != null){
for (Effect eff : weapon.effects.values()){
for (Effect eff : effects.values()) { for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if (eff == null) if(mod.modType.equals(ModType.WeaponProc)){
continue;
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
if (aems != null) {
for (AbstractEffectModifier aem : aems) {
if (!tarAc.isAlive())
break;
if (aem instanceof WeaponProcEffectModifier) {
int procChance = ThreadLocalRandom.current().nextInt(100); int procChance = ThreadLocalRandom.current().nextInt(100);
if (procChance < MBServerStatics.PROC_CHANCE) {
if (procChance < MBServerStatics.PROC_CHANCE) try {
((WeaponProcEffectModifier) aem).applyProc(ac, target); ((WeaponProcEffectModifier) mod).applyProc(ac, target);
}catch(Exception e){
Logger.error(eff.getName() + " Failed To Cast Proc");
}
}
} }
} }
} }
@@ -916,7 +942,13 @@ public enum CombatManager {
if (wp.requiresHitRoll() == false) { if (wp.requiresHitRoll() == false) {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
float attackRange = getWeaponRange(wb, bonus); float attackRange = getWeaponRange(wb, bonus);
dpj.attack(target, attackRange); if(specialCaseHitRoll(dpj.getPowerToken())) {
if(hitLanded) {
dpj.attack(target, attackRange);
}
}else{
dpj.attack(target, attackRange);
}
} else } else
((PlayerCharacter) ac).setWeaponPower(null); ((PlayerCharacter) ac).setWeaponPower(null);
} }
@@ -1455,15 +1487,28 @@ public enum CombatManager {
public static boolean LandHit(int C5, int D5){ public static boolean LandHit(int C5, int D5){
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f))); float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f)));
int convertedChance = Math.round(chance * 100); float convertedChance = chance * 100;
//convertedChance = Math.max(5, Math.min(95, convertedChance));
int roll = ThreadLocalRandom.current().nextInt(101); int roll = ThreadLocalRandom.current().nextInt(101);
if(roll < 5)//always 5% chance ot miss if(roll <= 5)//always 5% chance to miss
return false; return false;
if(roll >= 95)//always 5% chance to hit
return true;
return roll <= convertedChance; return roll <= convertedChance;
} }
public static boolean specialCaseHitRoll(int powerID){
switch(powerID) {
case 563200808: // Naargal's Bite
case 563205337: // Naargal's Dart
case 563205930: // Sword of Saint Malorn
return true;
default:
return false;
}
}
} }
+14
View File
@@ -189,6 +189,20 @@ public enum DevCmdManager {
case "gimme": case "gimme":
case "goto": case "goto":
case "teleportmode": case "teleportmode":
case "printbonuses":
playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender;
break;
}
}else{
switch (adc.getMainCmdString()) {
case "printresists":
case "printstats":
case "printskills":
case "printpowers":
case "printbonuses":
case "gimme":
playerAllowed = true; playerAllowed = true;
if (!a.status.equals(Enum.AccountStatus.ADMIN)) if (!a.status.equals(Enum.AccountStatus.ADMIN))
target = pcSender; target = pcSender;
+9 -2
View File
@@ -75,6 +75,11 @@ public enum LootManager {
} }
public static void GenerateMobLoot(Mob mob) { public static void GenerateMobLoot(Mob mob) {
if(mob == null){
return;
}
//determine if mob is in hotzone //determine if mob is in hotzone
boolean inHotzone = false; boolean inHotzone = false;
@@ -180,14 +185,16 @@ public enum LootManager {
// Iterate all entries in this bootySet and process accordingly // Iterate all entries in this bootySet and process accordingly
Zone zone = ZoneManager.findSmallestZone(mob.loc);
for (BootySetEntry bse : entries) { for (BootySetEntry bse : entries) {
switch (bse.bootyType) { switch (bse.bootyType) {
case "GOLD": case "GOLD":
if (zone != null && zone.getSafeZone() == (byte)1)
return; // no loot to drop in safezones
GenerateGoldDrop(mob, bse, inHotzone); GenerateGoldDrop(mob, bse, inHotzone);
break; break;
case "LOOT": case "LOOT":
if (zone != null && zone.getSafeZone() == (byte)1)
if (mob.getSafeZone())
return; // no loot to drop in safezones return; // no loot to drop in safezones
dropRate = LootManager.NORMAL_DROP_RATE; dropRate = LootManager.NORMAL_DROP_RATE;
+134 -12
View File
@@ -10,6 +10,7 @@ package engine.gameManager;
import engine.Enum.*; import engine.Enum.*;
import engine.InterestManagement.HeightMap; import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.db.handlers.dbEffectsBaseHandler; import engine.db.handlers.dbEffectsBaseHandler;
import engine.db.handlers.dbPowerHandler; import engine.db.handlers.dbPowerHandler;
@@ -197,7 +198,8 @@ public enum PowersManager {
msg.setUnknown04(1); msg.setUnknown04(1);
if (useMobPowerA(msg, caster)) { if (useMobPowerA(msg, caster)) {
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ if(pb.token == -1994153779)
InterestManager.setObjectDirty(caster);
} }
} }
@@ -349,8 +351,10 @@ public enum PowersManager {
msg.setNumTrains(trains); msg.setNumTrains(trains);
} }
//double stack point values for some useless disc spells
switch(pb.token){ switch(pb.token){
case 429420458: // BH eyes case 429420458: // BH eyes
case 429601664: // huntsman skin the beast
msg.setNumTrains(msg.getNumTrains() * 2); msg.setNumTrains(msg.getNumTrains() * 2);
break; break;
} }
@@ -602,12 +606,12 @@ public enum PowersManager {
} }
// update cast (use skill) fail condition // update cast (use skill) fail condition
if(pb.token != 429396028) { if(pb.token != 429396028 && pb.breaksForm) {
playerCharacter.cancelOnCast(); playerCharacter.cancelOnCast();
} }
// update castSpell (use spell) fail condition if spell // update castSpell (use spell) fail condition if spell
if (pb.isSpell()) if (pb.isSpell() && pb.breaksForm)
playerCharacter.cancelOnSpell(); playerCharacter.cancelOnSpell();
// get cast time in ms. // get cast time in ms.
@@ -748,10 +752,11 @@ public enum PowersManager {
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up) // make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
// update cast (use skill) fail condition // update cast (use skill) fail condition
caster.cancelOnCast(); if(pb.breaksForm)
caster.cancelOnCast();
// update castSpell (use spell) fail condition if spell // update castSpell (use spell) fail condition if spell
if (pb.isSpell()) if (pb.isSpell() && pb.breaksForm)
caster.cancelOnSpell(); caster.cancelOnSpell();
// get cast time in ms. // get cast time in ms.
@@ -787,13 +792,11 @@ public enum PowersManager {
if (playerCharacter == null || msg == null) if (playerCharacter == null || msg == null)
return; return;
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){ if(msg.getPowerUsedID() == 429005674){ //bard sprint
// //use sneak instead of hide //use sprint instead of ballad of beregund the bold
// PowersBase pb = PowersManager.getPowerByToken(429397210); //applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429611355,msg.getNumTrains(),false);
// int offsetTrains = (40 - msg.getNumTrains()) ; msg.setPowerUsedID(429611355);
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false); }
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
//}
if(msg.getPowerUsedID() == 429494441) {//wildkins chase if(msg.getPowerUsedID() == 429494441) {//wildkins chase
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true); playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true); playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
@@ -2844,6 +2847,125 @@ public enum PowersManager {
} }
} }
public static boolean breakForm(int token) {
switch (token) {
case 429505865:
case 429407561:
case 429492073:
case 429644123:
case 429393769:
case 429545819:
case 429426537:
case 429590377:
case 429508425:
case 429541193:
case 429573961:
case 427924330:
case 429402918:
case 429545688:
case 429005674:
case 429637823:
case 429590426:
case 428066972:
case 429441862:
case 431611756:
case 431578988:
case 429502506:
case 429398191:
case 429447384:
case 428892191:
case 431579167:
case 430977067:
case 429409100:
case 429441868:
case 429594877:
case 427908971:
case 683741153:
case 429770569:
case 429452379:
case 429605055:
case 429086971:
case 429443230:
case 429505400:
case 429492122:
case 429643992:
case 550062236:
case 429498252:
case 429611224:
case 429441834:
case 428918940:
case 429633739:
case 429633579:
case 429568043:
case 429048646:
case 428392639:
case 428425407:
case 429054168:
case 429021400:
case 428955864:
case 429119704:
case 428890328:
case 428923096:
case 429218008:
case 429086936:
case 428988632:
case 428688204:
case 429514603:
case 428924959:
case 429393818:
case 429720966:
case 428982463:
case 427933887:
case 429572287:
case 429501222:
case 430694431:
case 429436131:
case 430006124:
case 429611355:
case 428005600:
case 427935608:
case 428949695:
case 427988218:
case 429414616:
case 429496495:
case 429428796:
case 563795754:
case 428988217:
case 429432716:
case 428955899:
case 429393286:
case 550062220:
case 429495557:
case 429401278:
case 428377478:
case 429409094:
case 428191947:
case 429434474:
case 429403363:
case 429512920:
case 429419611:
case 429645676:
case 429602895:
case 429605071:
case 429592428:
case 429500010:
case 429406602:
case 429426586:
case 429633898:
case 550062212:
case 429994027:
case 430813227:
case 429928491:
case 430026795:
case 429517915:
case 431854842:
case 429767544:
case 429502507:
case 428398816:
return false;
}
return true;
}
} }
+1 -1
View File
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
} }
public void endEffect() { public void endEffect() {
if (this.eb == null) if (this.eb == null || this.power == null)
return; return;
this.eb.endEffect(this.source, this.target, this.trains, this.power, this); this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
} }
+14
View File
@@ -1,7 +1,9 @@
package engine.jobs; package engine.jobs;
import engine.gameManager.ZoneManager;
import engine.job.AbstractScheduleJob; import engine.job.AbstractScheduleJob;
import engine.objects.Building; import engine.objects.Building;
import engine.objects.City;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
/* /*
@@ -41,6 +43,18 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
rankingBuilding.setRank(rankingBuilding.getRank() + 1); rankingBuilding.setRank(rankingBuilding.getRank() + 1);
if(rankingBuilding.getBlueprint().isWallPiece()){
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
if(cityObject.getTOL().getRank() == 8) {
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
float newMax = rankingBuilding.healthMax * 1.1f;
rankingBuilding.setMaxHitPoints(newMax);
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
}
}
}
// Reload the object // Reload the object
+27 -14
View File
@@ -9,7 +9,6 @@
package engine.mobileAI; package engine.mobileAI;
import engine.Enum; import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.gameManager.*; import engine.gameManager.*;
import engine.math.Vector3f; import engine.math.Vector3f;
@@ -19,7 +18,7 @@ import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.MovementUtilities; import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg; import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*; import engine.objects.*;
import engine.powers.ActionsBase; import engine.powers.ActionsBase;
import engine.powers.PowersBase; import engine.powers.PowersBase;
@@ -109,7 +108,7 @@ public class MobAI {
if (mob.BehaviourType.callsForHelp) if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob); MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) { if (MovementUtilities.outOfAggroRange(mob, target)) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
@@ -321,20 +320,20 @@ public class MobAI {
if (mob == null) if (mob == null)
return false; return false;
if(mob.isPlayerGuard == true){ if(mob.isPlayerGuard){
int contractID; int contractID = 0;
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
contractID = mob.npcOwner.contract.getContractID(); contractID = mob.npcOwner.contract.getContractID();
else else if(mob.contract != null)
contractID = mob.contract.getContractID(); contractID = mob.contract.getContractID();
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false) if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
return false; return false;
} }
if (mob.mobPowers.isEmpty()) if (mob.mobPowers == null || mob.mobPowers.isEmpty())
return false; return false;
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) { if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
@@ -884,6 +883,7 @@ public class MobAI {
return; return;
} }
} }
return;
} }
if(Mob.discDroppers.contains(aiAgent)) if(Mob.discDroppers.contains(aiAgent))
@@ -892,7 +892,7 @@ public class MobAI {
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander) if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
return; return;
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) { if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
if (!Zone.respawnQue.contains(aiAgent)) { if (!Zone.respawnQue.contains(aiAgent)) {
Zone.respawnQue.add(aiAgent); Zone.respawnQue.add(aiAgent);
} }
@@ -913,8 +913,10 @@ public class MobAI {
if (mob.getCombatTarget() == null) if (mob.getCombatTarget() == null)
return; return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { if(!mob.isCombat())
enterCombat(mob);
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
@@ -962,7 +964,6 @@ public class MobAI {
PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40); PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null); mob.setCombatTarget(null);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
//guard captain pulls his minions home with him //guard captain pulls his minions home with him
@@ -992,6 +993,11 @@ public class MobAI {
try { try {
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
mob.setCombatTarget(null);
return;
}
float rangeSquared = mob.getRange() * mob.getRange(); float rangeSquared = mob.getRange() * mob.getRange();
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
@@ -1066,8 +1072,8 @@ public class MobAI {
if(mob.combatTarget == null) if(mob.combatTarget == null)
return; return;
if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) //if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
mob.setCombatTarget(null); // mob.setCombatTarget(null);
} }
public static void GuardCaptainLogic(Mob mob) { public static void GuardCaptainLogic(Mob mob) {
@@ -1417,4 +1423,11 @@ public class MobAI {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
} }
} }
public static void enterCombat(Mob mob){
mob.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
} }
+17 -9
View File
@@ -28,18 +28,26 @@ public class MobAIThread implements Runnable{
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue())); AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) { while (true) {
for (Zone zone : ZoneManager.getAllZones()) { for (Zone zone : ZoneManager.getAllZones()) {
if (zone != null && zone.zoneMobSet != null) {
for (Mob mob : zone.zoneMobSet) { synchronized (zone.zoneMobSet) {
for (Mob mob : zone.zoneMobSet) {
try { try {
if (mob != null) if (mob != null) {
MobAI.DetermineAction(mob); MobAI.DetermineAction(mob);
} catch (Exception e) { }
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); } catch (Exception e) {
e.printStackTrace(); Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
}
}
} }
} }
} }
try {
Thread.sleep(100);
} catch (InterruptedException e) {
Logger.error("AI Thread interrupted", e);
Thread.currentThread().interrupt();
}
} }
} }
public static void startAIThread() { public static void startAIThread() {
@@ -13,6 +13,9 @@ import engine.objects.Mob;
import engine.objects.Zone; import engine.objects.Zone;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.Collection;
/** /**
* Thread blocks until MagicBane dispatch messages are * Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection * enqueued then processes them in FIFO order. The collection
@@ -25,41 +28,49 @@ import org.pmw.tinylog.Logger;
public class MobRespawnThread implements Runnable { public class MobRespawnThread implements Runnable {
private volatile boolean running = true;
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
public MobRespawnThread() { public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!"); Logger.info("MobRespawnThread initialized.");
} }
@Override @Override
public void run() { public void run() {
while (running) {
while (true) {
try { try {
for (Zone zone : ZoneManager.getAllZones()) { Collection<Zone> zones = ZoneManager.getAllZones();
if (zones != null) {
for (Zone zone : zones) {
synchronized (zone) { // Optional: Synchronize on zone
if (!zone.respawnQue.isEmpty() &&
zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) { Mob respawner = zone.respawnQue.iterator().next();
if (respawner != null) {
Mob respawner = zone.respawnQue.iterator().next(); respawner.respawn();
zone.respawnQue.remove(respawner);
if (respawner == null) zone.lastRespawn = System.currentTimeMillis();
continue; Thread.sleep(100);
}
respawner.respawn(); }
zone.respawnQue.remove(respawner); }
zone.lastRespawn = System.currentTimeMillis();
} }
} }
Thread.sleep(100); // Prevent busy-waiting
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error("Error in MobRespawnThread", e);
} }
} }
Logger.info("MobRespawnThread stopped.");
} }
public void stop() {
running = false;
}
public static void startRespawnThread() { public static void startRespawnThread() {
Thread respawnThread; Thread respawnThread = new Thread(new MobRespawnThread());
respawnThread = new Thread(new MobRespawnThread());
respawnThread.setName("respawnThread"); respawnThread.setName("respawnThread");
respawnThread.start(); respawnThread.start();
} }
@@ -140,7 +140,11 @@ public class CombatUtilities {
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defense = 0; int defense = 0;
int atr = agent.getAtrHandOne(); int atr = agent.mobBase.getAtr();
if(agent.getBonuses() != null){
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
}
switch (target.getObjectType()) { switch (target.getObjectType()) {
case PlayerCharacter: case PlayerCharacter:
defense = ((AbstractCharacter) target).getDefenseRating(); defense = ((AbstractCharacter) target).getDefenseRating();
@@ -252,12 +256,12 @@ public class CombatUtilities {
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand //mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1); double range1 = getMaxDmg(agent) - getMinDmg(agent);
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2); double range2 = getMaxDmg(agent) - getMinDmg(agent);
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else { } else {
swingIsDamage(agent, target, determineDamage(agent), anim); swingIsDamage(agent, target, determineDamage(agent), anim);
@@ -307,9 +311,9 @@ public class CombatUtilities {
float damage = 0; float damage = 0;
DamageType dt = getDamageType(agent); DamageType dt = getDamageType(agent);
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) { if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
damage = calculatePetDamage(agent); damage = calculateMobDamage(agent);
} else if (agent.isPlayerGuard() == true) { } else if (agent.isPlayerGuard()) {
//damage = calculateGuardDamage(agent); //damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent); damage = calculateMobDamage(agent);
} else if (agent.getLevel() > 80) { } else if (agent.getLevel() > 80) {
@@ -349,8 +353,8 @@ public class CombatUtilities {
float min = 40; float min = 40;
float max = 60; float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(min, agent, null); double minDmg = getMinDmg(agent);
double maxDmg = getMaxDmg(max, agent, null); double maxDmg = getMaxDmg(agent);
dmgMultiplier += agent.getLevel() * 0.1f; dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg); range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
@@ -366,8 +370,8 @@ public class CombatUtilities {
double minDmg = weapon.getMinDamage(); double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage(); double maxDmg = weapon.getMaxDamage();
double min = getMinDmg(minDmg, agent, weapon); double min = getMinDmg(agent);
double max = getMaxDmg(maxDmg, agent, weapon); double max = getMaxDmg(agent);
DamageType dt = weapon.getDamageType(); DamageType dt = weapon.getDamageType();
@@ -408,92 +412,48 @@ public class CombatUtilities {
} }
public static int calculateMobDamage(Mob agent) { public static int calculateMobDamage(Mob agent) {
ItemBase weapon = null; double minDmg = getMinDmg(agent);
double minDmg; double maxDmg = getMaxDmg(agent);
double maxDmg; DamageType dt = getDamageType(agent);
DamageType dt;
//main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase();
else if (agent.getEquip().get(2) != null)
weapon = agent.getEquip().get(2).getItemBase();
if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType();
} else {
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit()) if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
return 0; return 0;
} }
public static double getMinDmg(double min, Mob agent, ItemBase weapon) { public static double getMinDmg(Mob agent) {
if(agent.getEquip() != null){
int primary = agent.getStatStrCurrent(); if(agent.getEquip().get(ItemSlotType.RHELD) != null){
int secondary = agent.getStatDexCurrent(); return agent.minDamageHandOne;
int focusLevel = 0; }else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
int masteryLevel = 0; return agent.getMinDamageHandTwo();
}else{
if (weapon != null) { return agent.minDamageHandOne;
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
} }
}else{
return agent.minDamageHandOne;
} }
}
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
} }
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) { public static double getMaxDmg(Mob agent) {
if(agent.getEquip() != null){
int primary = agent.getStatStrCurrent(); if(agent.getEquip().get(ItemSlotType.RHELD) != null){
int secondary = agent.getStatDexCurrent(); return agent.maxDamageHandOne;
int focusLevel = 0; }else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
int masteryLevel = 0; return agent.getMaxDamageHandTwo();
}else{
if (weapon != null) { return agent.maxDamageHandOne;
}
if (weapon.isStrBased() == true) { }else{
primary = agent.getStatStrCurrent(); return agent.maxDamageHandOne;
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
} }
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
} }
} }
@@ -98,20 +98,24 @@ public class MovementUtilities {
} }
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) { public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc(); Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target float disSq = sl.distanceSquared(tl);
float range = agent.getRange() + 150; float range = agent.getRange() + 150;
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
if (range > 200) if (range > 200)
range = 200; range = 200;
return distanceSquaredToTarget < sqr(range); return disSq > (range * range);
} }
+4 -4
View File
@@ -227,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
SessionManager.remSession( SessionManager.remSession(
SessionManager.getSession(sessionID)); SessionManager.getSession(sessionID));
} catch (NullPointerException e) { } catch (NullPointerException e) {
Logger //Logger
.error( //.error(
"Tried to remove improperly initialized session. Skipping." + //"Tried to remove improperly initialized session. Skipping." +
e); //e);
} }
} }
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
return false; return false;
} }
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size()) if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
return false; return false;
Item contractItem = Item.getFromCache(msg.getContractItem()); Item contractItem = Item.getFromCache(msg.getContractItem());
@@ -9,6 +9,7 @@
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@@ -42,6 +43,9 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
if (!AbstractCharacter.CanFly(pc)) if (!AbstractCharacter.CanFly(pc))
return false; return false;
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
return false;
if (pc.isSwimming()) if (pc.isSwimming())
return false; return false;
if (pc.region != null && !pc.region.isOutside()) if (pc.region != null && !pc.region.isOutside())
@@ -1148,6 +1148,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
wallPiece.setProtectionState(ProtectionState.PROTECTED); wallPiece.setProtectionState(ProtectionState.PROTECTED);
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone); PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
//walls in R8 city are immediately granted extra HP by 10%
if(cityObject.getTOL().getRank() == 8) {
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
float newMax = wallPiece.healthMax * 1.1f;
wallPiece.setMaxHitPoints(newMax);
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
}
}
} }
// Deduct gold from character's inventory // Deduct gold from character's inventory
+9 -5
View File
@@ -202,7 +202,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
for (CharacterRune cr : runes) { for (CharacterRune cr : runes) {
int runeBaseID = cr.getRuneBaseID(); int runeBaseID = cr.getRuneBaseID();
//count number of discipline runes //count number of discipline runes
if (runeBaseID > 3000 && runeBaseID < 3049) { if(isDiscipline(runeBaseID)){
discCount++; discCount++;
} }
//see if rune is already applied //see if rune is already applied
@@ -331,23 +331,27 @@ public class ApplyRuneMsg extends ClientNetMsg {
break; break;
} }
//if discipline, check number applied //if discipline, check number applied
int discAllowed = 0;
if (isDiscipline(runeID)) { if (isDiscipline(runeID)) {
switch(playerCharacter.getRank()){ switch(playerCharacter.getRank()){
case 1: case 1:
discAllowed = 0;
break;
case 2: case 2:
case 3: case 3:
case 4: case 4:
case 5: case 5:
case 6: case 6:
if(discCount > 3) discAllowed = 3;
return false;
break; break;
case 7: case 7:
case 8: case 8:
if(discCount > 5) discAllowed = 5;
return false;
break; break;
} }
if(discCount >= discAllowed)
return false;
} }
//Everything succeeded. Let's apply the rune //Everything succeeded. Let's apply the rune
//Attempt add rune to database //Attempt add rune to database
@@ -631,6 +631,11 @@ public class VendorDialogMsg extends ClientNetMsg {
.getObjectUUID(), true); .getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
pc.getCharItemManager().addGoldToInventory(1000, false);
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
pc.getCharItemManager().updateInventory();
}
} }
@@ -63,6 +63,9 @@ public class WhoResponseMsg extends ClientNetMsg {
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) { public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
if (filter.equals("")) {
filter = "Saetor";
}
WhoResponseMsg msg = new WhoResponseMsg(); WhoResponseMsg msg = new WhoResponseMsg();
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size()); WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
+1 -9
View File
@@ -500,7 +500,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
canFly = false; canFly = false;
} }
return canFly; return canFly;
} }
@@ -1102,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} }
public final void setCombatTarget(final AbstractWorldObject value) { public final void setCombatTarget(final AbstractWorldObject value) {
if(this.getObjectTypeMask() == 2050) {//MOB? if (this.getObjectTypeMask() == 2050) {//MOB?
if (value == null) { if (value == null) {
if (this.isCombat()) { if (this.isCombat()) {
this.setCombat(false); this.setCombat(false);
@@ -1110,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
rwss.setPlayer(this); rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss); DispatchMessage.sendToAllInRange(this, rwss);
} }
}else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
} }
} }
this.combatTarget = value; this.combatTarget = value;
+14 -22
View File
@@ -428,32 +428,24 @@ public final class Bane {
// Cache access // Cache access
private void setDefaultTime() { public void setDefaultTime() {
DateTime timeToSetDefault = new DateTime(this.placementDate); DateTime timeToSetDefault = new DateTime(this.placementDate);
timeToSetDefault = timeToSetDefault.plusDays(1); timeToSetDefault = timeToSetDefault.plusDays(1);
DateTime currentTime = DateTime.now(); if (DateTime.now().isAfter(timeToSetDefault)){
DateTime defaultTime = new DateTime(this.placementDate); if(!this.capSet){
defaultTime = defaultTime.plusDays(2); DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
defaultTime = defaultTime.hourOfDay().setCopy(22); this.capSet = true;
defaultTime = defaultTime.minuteOfHour().setCopy(0); }
defaultTime = defaultTime.secondOfMinute().setCopy(0); if(!this.daySet){
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
if (currentTime.isAfter(timeToSetDefault)){ this.daySet = true;
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID()); }
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID()); if(!this.timeSet){
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID()); DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
} this.timeSet = true;
//this.setLiveDate(defaultTime); }
else {
if (this.defaultTimeJob != null)
this.defaultTimeJob.cancelJob();
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
this.defaultTimeJob = bdtj;
} }
} }
+4
View File
@@ -360,6 +360,10 @@ this.maxRank = rs.getInt("MaxRank");
return 3; return 3;
} }
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
return 5;
}
if (this.maxRank == 1 && currentRank == 1) if (this.maxRank == 1 && currentRank == 1)
return getMaxSlots(); return getMaxSlots();
+32 -7
View File
@@ -160,23 +160,16 @@ public class Building extends AbstractWorldObject {
// in City resulting in a stack ovreflow. // in City resulting in a stack ovreflow.
if (blueprint != null) { if (blueprint != null) {
// Only switch mesh for player dropped structures // Only switch mesh for player dropped structures
if (this.blueprintUUID != 0) if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank); this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank); this.healthMax = blueprint.getMaxHealth(this.rank);
// If this object has no blueprint but is a blueprint // If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health // mesh then set it's current health to max health
if (this.blueprintUUID == 0) if (this.blueprintUUID == 0)
this.setHealth(healthMax); this.setHealth(healthMax);
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK)) if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this); this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
} else { } else {
this.healthMax = 100000; // Structures with no blueprint mesh this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax); this.setHealth(healthMax);
@@ -419,6 +412,22 @@ public class Building extends AbstractWorldObject {
this.healthMax = this.getBlueprint().getMaxHealth(this.rank); this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax); this.setCurrentHitPoints(this.healthMax);
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
if (this.getUpgradeDateTime() != null) if (this.getUpgradeDateTime() != null)
BuildingManager.setUpgradeDateTime(this, null, 0); BuildingManager.setUpgradeDateTime(this, null, 0);
@@ -1128,6 +1137,22 @@ public class Building extends AbstractWorldObject {
} }
} }
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
//add extra HP for city walls of R8 trees
City city = ZoneManager.getCityAtLocation(this.loc);
if(city != null){
Building ToL = city.getTOL();
if(ToL != null){
if(ToL.rank == 8){
float currentHealth = this.health.get();
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
this.healthMax *= 1.1f;
this.setHealth(newHealth);
}
}
}
}
// Set bounds for this building // Set bounds for this building
Bounds buildingBounds = Bounds.borrow(); Bounds buildingBounds = Bounds.borrow();
+1 -1
View File
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
165, 166, 166, 167, 167, //185 to 189 165, 166, 166, 167, 167, //185 to 189
168}; //190 168}; //190
private static final float[] baseSkillValues = { static final float[] baseSkillValues = {
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4 0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9 0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14 1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
+3
View File
@@ -349,6 +349,9 @@ public class Experience {
if(killer.equals(mob)) if(killer.equals(mob))
return; return;
if(killer.pvpKills.contains(mob.getObjectUUID()))
return;
double grantedExperience = 0.0; double grantedExperience = 0.0;
if (g != null) { // Do group EXP stuff if (g != null) { // Do group EXP stuff
+17
View File
@@ -1492,4 +1492,21 @@ public class Item extends AbstractWorldObject {
return false; return false;
return true; return true;
} }
public float getModifiedSpeed() {
float speed = this.getItemBase().getSpeed();
try {
for (Effect eff : this.effects.values()) {
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
if (mod.modType.equals(ModType.WeaponSpeed)) {
float modValue = 1 + mod.getPercentMod() * 0.01f;
speed *= modValue;
}
}
}
}catch(Exception e){
}
return speed;
}
} }
+7 -1
View File
@@ -76,6 +76,8 @@ public class ItemBase {
private ArrayList<Integer> animations = new ArrayList<>(); private ArrayList<Integer> animations = new ArrayList<>();
private ArrayList<Integer> offHandAnimations = new ArrayList<>(); private ArrayList<Integer> offHandAnimations = new ArrayList<>();
public float dexReduction = 0.0f;
/** /**
* ResultSet Constructor * ResultSet Constructor
*/ */
@@ -151,7 +153,7 @@ public class ItemBase {
} }
initBakedInStats(); initBakedInStats();
initializeHashes(); initializeHashes();
initDexReduction();
} }
public static void addToCache(ItemBase itemBase) { public static void addToCache(ItemBase itemBase) {
@@ -319,6 +321,10 @@ public class ItemBase {
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this); DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
} }
private void initDexReduction(){
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
}
//TODO fix this later. Shouldn't be gotten from item base //TODO fix this later. Shouldn't be gotten from item base
public int getMagicValue() { public int getMagicValue() {
return this.value; return this.value;
+103 -221
View File
@@ -1442,6 +1442,9 @@ public class Mob extends AbstractIntelligenceAgent {
loadInventory(); loadInventory();
this.updateLocation(); this.updateLocation();
this.stopPatrolTime = 0;
this.lastPatrolPointIndex = 0;
InterestManager.setObjectDirty(this);
} }
public void despawn() { public void despawn() {
@@ -1636,67 +1639,67 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = defense; this.defenseRating = defense;
this.atrHandOne = atr; this.atrHandOne = atr;
return; return;
}else {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int) defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
} }
if (this.charItemManager == null || this.equip == null) { if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = GetAttackRating(this.mobBase.getAttackRating(), this);
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
defense = GetDefense((int)defense, this);
} else
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
if(this.isDropper || Mob.discDroppers.contains(this)){
this.defenseRating *= 2; this.defenseRating *= 2;
this.atrHandOne *= 2; this.atrHandOne *= 2;
this.atrHandTwo *= 2; this.atrHandTwo *= 2;
@@ -1840,168 +1843,46 @@ public class Mob extends AbstractIntelligenceAgent {
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) { private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
int baseStrength = 0; if(mainHand){
int min = (int)this.mobBase.getDamageMin();
float skillPercentage, masteryPercentage; int max = (int)this.mobBase.getDamageMax();
float mastDam; int atr = this.mobBase.getAtr();
if(this.bonuses != null){
// make sure weapon exists min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
boolean noWeapon = false; atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
ItemBase wb = null; atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
}
if (weapon == null) this.minDamageHandOne = min;
noWeapon = true; this.maxDamageHandOne = max;
this.atrHandOne = atr;
else { if(weapon == null){
ItemBase ib = weapon.getItemBase();
if (ib == null)
noWeapon = true;
else if (ib.getType().equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else
wb = ib;
}
float min, max;
float speed;
boolean strBased = false;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand)
this.rangeHandOne = this.mobBase.getAttackRange(); this.rangeHandOne = this.mobBase.getAttackRange();
else this.speedHandTwo = 20.0f;
this.rangeHandTwo = -1; // set to do not attack }else{
this.rangeHandOne = weapon.getItemBase().getRange();
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat")); this.speedHandTwo = weapon.getItemBase().getSpeed();
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery")); }
}else{
if (masteryPercentage == 0f) int min = (int)this.mobBase.getDamageMin();
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery"); int max = (int)this.mobBase.getDamageMax();
else int atr = this.mobBase.getAtr();
mastDam = masteryPercentage; if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
// TODO Correct these max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
min = this.mobBase.getMinDmg(); atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
max = this.mobBase.getMaxDmg(); atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
} else { }
this.minDamageHandTwo = min;
if (mainHand) this.maxDamageHandTwo = max;
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f)); this.atrHandTwo = atr;
else if(weapon == null){
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f)); this.rangeHandTwo = this.mobBase.getAttackRange();
this.speedHandTwo = 20.0f;
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired())); }else{
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery())); this.rangeHandTwo = weapon.getItemBase().getRange();
this.speedHandTwo = weapon.getItemBase().getSpeed();
if (masteryPercentage == 0f) }
mastDam = 0f;
else
mastDam = masteryPercentage;
min = wb.getMinDamage();
max = wb.getMaxDamage();
strBased = wb.isStrBased();
}
// calculate atr
float atr = this.mobBase.getAttackRating();
if (this.statStrCurrent > this.statDexCurrent)
atr += statStrCurrent * .5;
else
atr += statDexCurrent * .5;
// add in any bonuses to atr
if (this.bonuses != null) {
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= pos_Bonus;
//and negative percent modifiers
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
// set atr
if (mainHand)
this.atrHandOne = (short) (atr + 0.5f);
else
this.atrHandTwo = (short) (atr + 0.5f);
//calculate speed
if (wb != null)
speed = wb.getSpeed();
else
speed = 20f; //unarmed attack speed
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
//add min/max damage bonuses for weapon **REMOVED
//if duel wielding, cut damage by 30%
// calculate damage
float minDamage;
float maxDamage;
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
//add Base damage last.
float minDamageMod = this.mobBase.getDamageMin();
float maxDamageMod = this.mobBase.getDamageMax();
minDamage += minDamageMod;
maxDamage += maxDamageMod;
// add in any bonuses to damage
if (this.bonuses != null) {
// Add any base bonuses
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
}
// set damages
if (mainHand) {
this.minDamageHandOne = (short) minDamage;
this.maxDamageHandOne = (short) maxDamage;
this.speedHandOne = 30;
} else {
this.minDamageHandTwo = (short) minDamage;
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
} }
} }
@@ -2115,6 +1996,7 @@ public class Mob extends AbstractIntelligenceAgent {
try { try {
NPCManager.applyRuneSetEffects(this); NPCManager.applyRuneSetEffects(this);
MobBase.applyMobbaseEffects(this);
recalculateStats(); recalculateStats();
this.setHealth(this.healthMax); this.setHealth(this.healthMax);
+22 -1
View File
@@ -13,8 +13,11 @@ import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum; import engine.Enum;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.LootManager; import engine.gameManager.LootManager;
import engine.gameManager.PowersManager;
import engine.loot.BootySetEntry; import engine.loot.BootySetEntry;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet; import java.sql.ResultSet;
import java.sql.SQLException; import java.sql.SQLException;
@@ -54,6 +57,8 @@ public class MobBase extends AbstractGameObject {
private float walkCombat = 0; private float walkCombat = 0;
private float runCombat = 0; private float runCombat = 0;
public ArrayList<MobBaseEffects> mobbaseEffects;
/** /**
* ResultSet Constructor * ResultSet Constructor
*/ */
@@ -108,6 +113,7 @@ public class MobBase extends AbstractGameObject {
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID); this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this); DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
this.mobbaseEffects = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());
} }
@@ -254,7 +260,7 @@ public class MobBase extends AbstractGameObject {
} }
public int getAtr() { public int getAtr() {
return atr; return attackRating;
} }
public void setAtr(int atr) { public void setAtr(int atr) {
@@ -301,4 +307,19 @@ public class MobBase extends AbstractGameObject {
return runCombat; return runCombat;
} }
public static void applyMobbaseEffects(Mob mob){
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
if(mob.level >= mbe.getReqLvl()){
try {
//PowersManager.applyPower(mob, mob, mob.loc, mbe.getToken(), mbe.getRank(), false);
EffectsBase effectsBase = PowersManager.getEffectByToken(mbe.getToken());
if(effectsBase != null)
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
}catch(Exception e){
Logger.error("NULL POWER FOR MOB: " + mob.getObjectUUID() + ", POWER TOKEN: " + mbe.getToken());
}
}
}
}
} }
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses { public class PlayerBonuses {
//First bonus set //First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>(); ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>(); private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>(); private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
File diff suppressed because it is too large Load Diff
+752
View File
@@ -0,0 +1,752 @@
package engine.objects;
import engine.Enum;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
public PlayerCharacter owner;
//main hand data
public int minDamageHandOne;
public int maxDamageHandOne;
public float attackSpeedHandOne;
public float rangeHandOne;
public float atrHandOne;
//off hand data
public int minDamageHandTwo;
public int maxDamageHandTwo;
public float attackSpeedHandTwo;
public float rangeHandTwo;
public float atrHandTwo;
//defense
public int defense;
//regen rates
public float healthRegen;
public float manaRegen;
public float staminaRegen;
public PlayerCombatStats(PlayerCharacter pc) {
this.owner = pc;
this.update();
}
public void update() {
try {
this.calculateATR(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateATR(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMin(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateMax(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackSpeed(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(true);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateAttackRange(false);
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateRegen();
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
}
try {
this.calculateDefense();
} catch (Exception e) {
Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
}
}
public void calculateATR(boolean mainHand) {
Item weapon;
float atr;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
int primaryStat = getDexAfterPenalty(this.owner);
if(weapon != null) {
skill= weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if(weapon.getItemBase().isStrBased())
primaryStat = this.owner.statStrCurrent;
}
float skillLevel = 0;
float masteryLevel = 0;
if(this.owner.skills.containsKey(skill)) {
skillLevel = this.owner.skills.get(skill).getModifiedAmount();
}
if(this.owner.skills.containsKey(mastery))
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();
float stanceValue = 0.0f;
float atrEnchants = 0;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.OCV)) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
atrEnchants += modValue;
}
}
}
}
float prefixValues = 0.0f;
if(weapon != null){
if(this.owner.charItemManager.getEquipped(1) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) != null){
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
}
}
}
}
float preciseRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Precise"))
preciseRune += 0.05f;
}
if(weapon != null && weapon.getItemBase().isStrBased()){
atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
atr = (float) Math.round(atr);
}else {
float dexterity = getDexAfterPenalty(this.owner);
atr = dexterity / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
atr += prefixValues;
atr *= preciseRune;
atr += atrEnchants;
atr *= 1.0f + stanceValue;
atr = (float) Math.round(atr);
}
if(mainHand){
this.atrHandOne = atr;
}else{
this.atrHandTwo = atr;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.atrHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.atrHandTwo = 0.0f;
}
}
} //perfect DO NOT TOUCH
public void calculateMin(boolean mainHand) {
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float baseDMG = 1;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMinDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MinDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet();
}
double minDMG = baseDMG * (
0.0048 * primaryStat +
0.049 * Math.sqrt(primaryStat - 0.75) +
0.0066 * secondaryStat +
0.064 * Math.sqrt(secondaryStat - 0.75) +
0.01 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
minDMG *= 0.7f;
}
}
int roundedMin = (int)Math.round(minDMG);
if (mainHand) {
this.minDamageHandOne = roundedMin;
} else {
this.minDamageHandTwo = roundedMin;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.minDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.minDamageHandTwo = 0;
}
}
}
public void calculateMax(boolean mainHand) {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
double baseDMG = 5;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
if (mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
} else {
weapon = this.owner.charItemManager.getEquipped(2);
}
String skill = "Unarmed Combat";
String mastery = "Unarmed Combat Mastery";
if (weapon != null) {
baseDMG = weapon.getItemBase().getMaxDamage();
skill = weapon.getItemBase().getSkillRequired();
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.MaxDamage)){
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
0.0124 * primaryStat +
0.118 * Math.sqrt(primaryStat - 0.75) +
0.0022 * secondaryStat +
0.028 * Math.sqrt(secondaryStat - 0.75) +
0.0075 * (weaponSkill + weaponMastery)
);
if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
}
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
maxDMG *= 0.7f;
}
}
int roundedMax = (int)(maxDMG);
if(mainHand){
this.maxDamageHandOne = roundedMax;
}else{
this.maxDamageHandTwo = roundedMax;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.maxDamageHandOne = 0;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.maxDamageHandTwo = 0;
}
}
}
public void calculateAttackSpeed(boolean mainHand){
Item weapon;
float speed;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
float delayExtra = 0;
if(weapon == null) {
speed = 20.0f;
}else{
speed = weapon.getItemBase().getSpeed();
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
speed *= 1 + (modValue * 0.01f);
if(mod.modType.equals(Enum.ModType.AttackDelay)){
delayExtra += modValue * 0.01f;
}
}
}
}
}
float stanceValue = 0.0f;
for(String effID : this.owner.effects.keySet()){
if(effID.contains("Stance")){
if(this.owner.effects != null) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceValue += modValue * 0.01f;
}
}
}
}
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
if(speed < 10.0f)
speed = 10.0f;
if(mainHand){
this.attackSpeedHandOne = speed;
}else{
this.attackSpeedHandTwo = speed;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.attackSpeedHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.attackSpeedHandTwo = 0.0f;
}
}
}
public void calculateAttackRange(boolean mainHand){
Item weapon;
float range;
if(mainHand) {
weapon = this.owner.charItemManager.getEquipped(1);
}else {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon == null) {
range = 6.0f;
}else{
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
}
if(mainHand){
this.rangeHandOne = range;
}else{
this.rangeHandTwo = range;
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
this.rangeHandOne = 0.0f;
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
this.rangeHandTwo = 0.0f;
}
}
}
public void calculateRegen(){
if(owner.bonuses != null){
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
}else{
this.healthRegen = 1.0f;
this.manaRegen = 1.0f;
this.staminaRegen = 1.0f;
}
}
public void calculateDefense() {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
float armorSkill = 0.0f;
float armorDefense = 0.0f;
ArrayList<String> armorsUsed = new ArrayList<>();
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
armorDefense += ib.getDefense();
for(Effect eff : equipped.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
armorsUsed.add(ib.getSkillRequired());
}
}
}
for(String armorUsed : armorsUsed){
if(this.owner.skills.containsKey(armorUsed)) {
armorSkill += calculateModifiedSkill(armorUsed,this.owner);
}
}
if(armorsUsed.size() > 0)
armorSkill = armorSkill / armorsUsed.size();
float blockSkill = 0.0f;
if(this.owner.skills.containsKey("Block"))
blockSkill = calculateModifiedSkill("Block",this.owner);
float shieldDefense = 0.0f;
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
Item shield = this.owner.charItemManager.getEquipped(2);
shieldDefense += shield.getItemBase().getDefense();
for(Effect eff : shield.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
}
}
}
}
float weaponSkill = 0.0f;
float masterySkill = 0.0f;
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null && weapon.getItemBase().isShield())
weapon = null;
String skillName = "Unarmed Combat";
String masteryName = "Unarmed Combat Mastery";
if(weapon != null){
skillName = weapon.getItemBase().getSkillRequired();
masteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills.containsKey(skillName))
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
if(this.owner.skills.containsKey(masteryName))
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
float dexterity = getDexAfterPenalty(this.owner);
float luckyRune = 1.0f;
for(CharacterRune rune : this.owner.runes){
if(rune.getRuneBase().getName().equals("Lucky"))
luckyRune += 0.05f;
}
float flatBonuses = 0.0f;
float stanceMod = 1.0f;
for(String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float percent = mod.getPercentMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = percent + (trains * mod.getRamp());
stanceMod += modValue * 0.01f;
}
}
} else {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
float value = mod.getMinMod();
int trains = this.owner.effects.get(effID).getTrains();
float modValue = value + (trains * mod.getRamp());
flatBonuses += modValue;
}
}
}
}
if(this.owner.charItemManager.getEquipped(2) == null)
blockSkill = 0;
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
blockSkill = 0;
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
// + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
float defense = 0;
for(Item equipped : this.owner.charItemManager.getEquippedList()){
ItemBase ib = equipped.getItemBase();
if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){
defense += getArmorDefense(equipped,this.owner);
}
}
//float defense = (1 + armorSkill / 50) * armorDefense;
defense += (1 + blockSkill / 100) * shieldDefense;
defense += (weaponSkill / 2);
defense += (masterySkill / 2);
defense += dexterity * 2;
defense += flatBonuses;
defense *= luckyRune;
defense *= stanceMod;
defense = Math.round(defense);
this.defense = (int) defense;
}
public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
CharacterSkill skill = null;
if (pc.skills.containsKey(skillName)) {
skill = pc.skills.get(skillName);
}
SkillsBase skillBase = skill.getSkillsBase();
if(skillBase == null)
return 0;
//Get any rune bonus
float bonus = 0f;
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType);
}
//Get Base skill for modified stats
float base = 7f;
if(skillBase.getToken() == -660435875){
base = 0;
}
float statMod = 0.5f;
if (skillBase.getStrMod() > 0)
statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
if (skillBase.getDexMod() > 0)
statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f;
if (skillBase.getConMod() > 0)
statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
if (skillBase.getIntMod() > 0)
statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f;
if (skillBase.getSpiMod() > 0)
statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f;
if (statMod < 1)
statMod = 1f;
if(skillBase.getToken() == -660435875){
statMod = 0;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
//Get any rune, effect and item bonus
if (pc.getBonuses() != null) {
//add bonuses from effects/items and runes
base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType);
}
float baseAmount;
if (base < 1f && skillBase.getToken() != -660435875)
baseAmount = 1f;
else
baseAmount = base;
int amount;
int trains = skill.getNumTrains();
if (trains < 10)
amount = (trains * 2);
else if (trains < 90)
amount = 10 + trains;
else if (trains < 134)
amount = 100 + ((trains - 90) / 2);
else
amount = 122 + ((trains - 134) / 3);
float modAmount = baseAmount + amount;
if (pc.getBonuses() != null) {
//Multiply any percent bonuses
modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
}
float modifiedAmount = (float) Math.round(modAmount);
return modifiedAmount;
}
public static int getDexAfterPenalty(PlayerCharacter pc){
if(pc.charItemManager == null)
return pc.statDexCurrent;
float dex = pc.statDexBase;
if(pc.bonuses != null)
dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float penaltyFactor = 0.0f;
for(Item equipped : pc.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){
penaltyFactor += ib.dexReduction;
}
}
if(penaltyFactor > 0)
penaltyFactor *= 0.01f;
float totalPenalty = dex * penaltyFactor;
float returnedDex = Math.round(dex - totalPenalty);
return (int) returnedDex;
}
private static float getArmorDefense(Item armor, PlayerCharacter pc) {
if (armor == null)
return 0;
ItemBase ib = armor.getItemBase();
if (ib == null)
return 0;
if (!ib.getType().equals(Enum.ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired());
if (armorSkill == null) {
Logger.error("Player " + pc.getObjectUUID()
+ " has armor equipped without the nescessary skill to equip it");
return ib.getDefense();
}
float def = ib.getDefense();
//apply item defense bonuses
if (armor != null) {
for(Effect eff : armor.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp()));
}
}
}
//def += armor.getBonus(ModType.DR, SourceType.None);
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
}
}
+25
View File
@@ -10,10 +10,14 @@
package engine.objects; package engine.objects;
import engine.Enum; import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap; import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse; import engine.db.archive.DataWarehouse;
import engine.db.archive.RealmRecord; import engine.db.archive.RealmRecord;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.net.ByteBufferWriter; import engine.net.ByteBufferWriter;
import engine.powers.PowersBase; import engine.powers.PowersBase;
@@ -379,6 +383,16 @@ public class Realm {
public void abandonRealm() { public void abandonRealm() {
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(this.getRulingCity().loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.getBlueprint().getMaxHealth(1);
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse // Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST); RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.LOST);
@@ -406,6 +420,17 @@ public class Realm {
this.configure(); this.configure();
this.updateDatabase(); this.updateDatabase();
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,1750,MBServerStatics.MASK_BUILDING)){
Building wall = (Building)awo;
if(wall.getBlueprint() != null && wall.getBlueprint().getBuildingGroup() != null && wall.getBlueprint().isWallPiece()){
float currentHealthRatio = wall.getCurrentHitpoints()/wall.healthMax;
float newMax = wall.healthMax * 1.1f;
wall.setMaxHitPoints(newMax);
wall.setHealth(wall.healthMax * currentHealthRatio);
}
}
// Push event to warehouse // Push event to warehouse
RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE); RealmRecord realmRecord = RealmRecord.borrow(this, Enum.RecordEventType.CAPTURE);
+3 -1
View File
@@ -457,7 +457,9 @@ public class Resists {
//damage = handleFortitude(target, type, damage); //damage = handleFortitude(target, type, damage);
//calculate armor piercing //calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None); float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); float damageAfterResists = damage;
if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel //check to see if any damage absorbers should cancel
if (target != null) { if (target != null) {
//debug damage shields if any found //debug damage shields if any found
+5
View File
@@ -11,6 +11,7 @@ package engine.powers;
import engine.Enum.PowerCategoryType; import engine.Enum.PowerCategoryType;
import engine.Enum.PowerTargetType; import engine.Enum.PowerTargetType;
import engine.gameManager.PowersManager;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.sql.ResultSet; import java.sql.ResultSet;
@@ -109,6 +110,8 @@ public class PowersBase {
public PowerCategoryType powerCategory; public PowerCategoryType powerCategory;
public String description; public String description;
public boolean breaksForm = true;
/** /**
* No Table ID Constructor * No Table ID Constructor
*/ */
@@ -325,6 +328,8 @@ public class PowersBase {
ct = rs.getString("monsterTypeRestrict3").trim(); ct = rs.getString("monsterTypeRestrict3").trim();
if (!ct.isEmpty()) if (!ct.isEmpty())
this.monsterTypeRestrictions.add(ct); this.monsterTypeRestrictions.add(ct);
this.breaksForm = PowersManager.breakForm(this.token);
} }
@@ -130,7 +130,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
((Mob) awo).setCombatTarget(source); ((Mob) awo).setCombatTarget(source);
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo); ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg); DispatchMessage.sendToAllInRange(source, msg);
((Mob)awo).refresh(); //((Mob)awo).refresh();
} }
} }
if (awo != null && awo.getObjectType() == GameObjectType.Mob) { if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
@@ -106,7 +106,7 @@ public class PeekPowerAction extends AbstractPowerAction {
if (!tar.isAlive()) if (!tar.isAlive())
return; return;
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true)); lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(false));
} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) { } else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
Mob tar = (Mob) awo; Mob tar = (Mob) awo;
@@ -89,6 +89,8 @@ public class StealPowerAction extends AbstractPowerAction {
if (!sourcePlayer.isAlive()) if (!sourcePlayer.isAlive())
return; return;
sourcePlayer.cancelOnAttackSwing();
//prevent stealing no steal mob loot //prevent stealing no steal mob loot
if (awo instanceof MobLoot && ((MobLoot) awo).noSteal()) if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
return; return;
@@ -173,8 +175,21 @@ public class StealPowerAction extends AbstractPowerAction {
if (tar.getItemBase().getType().equals(ItemType.GOLD)) { if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
//stealing gold //stealing gold
if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount)) //if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
// return;
int targetGold = ownerCIM.getGoldInventory().getNumOfItems();
int myGold = myCIM.getGoldInventory().getNumOfItems();
if(myGold + amount > 10000000)
return; return;
ownerCIM.getGoldInventory().setNumOfItems(targetGold - amount);
ownerCIM.updateInventory();
myCIM.addGoldToInventory(amount,false);
myCIM.updateInventory();
} else { } else {
//stealing items //stealing items
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null) if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
@@ -187,8 +202,9 @@ public class StealPowerAction extends AbstractPowerAction {
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
//update thief's inventory //update thief's inventory
if (sourcePlayer.getCharItemManager() != null) if (sourcePlayer.getCharItemManager() != null) {
sourcePlayer.getCharItemManager().updateInventory(); sourcePlayer.getCharItemManager().updateInventory();
}
//update victims inventory //update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
+4 -4
View File
@@ -312,10 +312,10 @@ public class MBServerStatics {
public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100% public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
// weapon // weapon
public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f; public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f;
public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2 public static final float MANA_REGEN_SIT = 0.8333333f; // 1% every 1.2 seconds
public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10 public static final float MANA_REGEN_IDLE = 0.1666667f; // 1% every 6 seconds
public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333 public static final float MANA_REGEN_WALK = 0.125f; // 1% every 8 seconds
public static final float MANA_REGEN_RUN = 0f; public static final float MANA_REGEN_RUN = 0.0f; // No regeneration while running
public static final float STAMINA_REGEN_SIT = 2f; // 2 per second public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
public static final float STAMINA_REGEN_WALK = 0f; public static final float STAMINA_REGEN_WALK = 0f;
+2 -2
View File
@@ -450,7 +450,7 @@ public class LoginServer {
objectUUID = rs.getInt("UID"); objectUUID = rs.getInt("UID");
objectType = rs.getString("type"); objectType = rs.getString("type");
Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID); //Logger.info("INVALIDATED : " + objectType + " UUID: " + objectUUID);
switch (objectType) { switch (objectType) {
@@ -462,7 +462,7 @@ public class LoginServer {
PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID); PlayerCharacter player = (PlayerCharacter) DbManager.getObject(Enum.GameObjectType.PlayerCharacter, objectUUID);
PlayerCharacter.initializePlayer(player); PlayerCharacter.initializePlayer(player);
player.getAccount().characterMap.replace(player.getObjectUUID(), player); player.getAccount().characterMap.replace(player.getObjectUUID(), player);
Logger.info("Player active state is : " + player.isActive()); //Logger.info("Player active state is : " + player.isActive());
break; break;
} }
+2 -2
View File
@@ -517,8 +517,8 @@ public class WorldServer {
Logger.info("Starting Bane Thread"); Logger.info("Starting Bane Thread");
BaneThread.startBaneThread(); BaneThread.startBaneThread();
//Logger.info("Starting Player Update Thread"); Logger.info("Starting Player Regen Thread");
//UpdateThread.startUpdateThread(); UpdateThread.startUpdateThread();
printThreads(); printThreads();
+16 -7
View File
@@ -27,8 +27,8 @@ import java.util.ArrayList;
public class BaneThread implements Runnable { public class BaneThread implements Runnable {
public Long lastRun; private volatile Long lastRun;
public static int instancedelay = 10000; public static final Long instancedelay = 1000L;
public BaneThread() { public BaneThread() {
Logger.info(" BaneThread thread has started!"); Logger.info(" BaneThread thread has started!");
} }
@@ -37,14 +37,16 @@ public class BaneThread implements Runnable {
public void processBanesWindow() { public void processBanesWindow() {
try { try {
for(int baneId : Bane.banes.keySet()){ synchronized (Bane.banes) {
Bane bane = Bane.banes.get(baneId); for (int baneId : Bane.banes.keySet()) {
if(bane.getSiegePhase().equals(Enum.SiegePhase.WAR)){ Bane bane = Bane.banes.get(baneId);
bane.applyZergBuffs(); if (bane != null && bane.getSiegePhase().equals(Enum.SiegePhase.WAR)) {
bane.applyZergBuffs();
}
} }
} }
} catch (Exception e) { } catch (Exception e) {
Logger.error("BANE ERROR"); Logger.error("BANE ERROR",e);
} }
@@ -56,6 +58,13 @@ public class BaneThread implements Runnable {
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
this.processBanesWindow(); this.processBanesWindow();
lastRun = System.currentTimeMillis(); // Update lastRun after processing lastRun = System.currentTimeMillis(); // Update lastRun after processing
}else {
try {
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
Thread.currentThread().interrupt();
}
} }
} }
} }
@@ -88,5 +88,11 @@ public class HourlyJobThread implements Runnable {
Logger.info(SimulationManager.getPopulationString()); Logger.info(SimulationManager.getPopulationString());
Logger.info(MessageDispatcher.getNetstatString()); Logger.info(MessageDispatcher.getNetstatString());
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted"); Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
for (Bane bane : Bane.banes.values()){
if(bane.getSiegePhase().equals(Enum.SiegePhase.CHALLENGE)){
bane.setDefaultTime();
}
}
} }
} }
+26 -4
View File
@@ -14,12 +14,14 @@ import engine.gameManager.SessionManager;
import engine.gameManager.SimulationManager; import engine.gameManager.SimulationManager;
import engine.objects.Bane; import engine.objects.Bane;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
import engine.objects.PlayerCombatStats;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
public class UpdateThread implements Runnable { public class UpdateThread implements Runnable {
public Long lastRun; private volatile Long lastRun;
public static int instancedelay = 1000;
public static final Long instancedelay = 1000L;
public UpdateThread() { public UpdateThread() {
Logger.info(" UpdateThread thread has started!"); Logger.info(" UpdateThread thread has started!");
} }
@@ -29,10 +31,23 @@ public class UpdateThread implements Runnable {
try { try {
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){ for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
player.update(true); if (player != null) {
player.doRegen();
try {
if (player.isAlive() && player.isActive() && player.isEnteredWorld()) {
if (player.combatStats == null) {
player.combatStats = new PlayerCombatStats(player);
}
PlayerCombatStats cStats = player.combatStats;
cStats.update();
}
}catch(Exception e){
}
}
} }
} catch (Exception e) { } catch (Exception e) {
Logger.error("UPDATE ERROR"); Logger.error("UPDATE ERROR",e);
} }
@@ -44,6 +59,13 @@ public class UpdateThread implements Runnable {
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
this.processPlayerUpdate(); this.processPlayerUpdate();
lastRun = System.currentTimeMillis(); // Update lastRun after processing lastRun = System.currentTimeMillis(); // Update lastRun after processing
}else {
try {
Thread.sleep(100); // Pause for 10ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
Thread.currentThread().interrupt();
}
} }
} }
} }