forked from MagicBane/Server
Text to client updated with state
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@@ -9,7 +9,6 @@
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package engine.net.client.handlers;
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package engine.net.client.handlers;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SessionManager;
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@@ -95,8 +94,6 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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msg.setResponse("Your guild is now a " + swornGuild.getGuildState().name() + '.');
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msg.setResponse("Your guild is now a " + swornGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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ChatManager.chatGuildInfo(sourcePlayer, "Your guild is now a " + swornGuild.getGuildState().name() + '.');
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return true;
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return true;
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}
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}
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}
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}
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@@ -112,7 +112,7 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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for (PlayerCharacter member : guildMembers)
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for (PlayerCharacter member : guildMembers)
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ChatManager.chatGuildInfo(member, "Your Guild is now a " + protectorate.getGuildState().name() + '.');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you.");
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ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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