Guild state not needed on login server.
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@@ -183,6 +183,11 @@ public enum GuildManager {
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public static mbEnums.GuildState calcuateGuildState(Guild guild) {
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public static mbEnums.GuildState calcuateGuildState(Guild guild) {
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// Bypass for Login Server to avoid loading any cities.
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if (ConfigManager.serverType.equals(mbEnums.ServerType.LOGINSERVER))
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return mbEnums.GuildState.Sovereign;
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if (guild.getNation().isEmptyGuild())
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if (guild.getNation().isEmptyGuild())
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return mbEnums.GuildState.Errant;
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return mbEnums.GuildState.Errant;
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