SkillParser: uid, name, icon, attribute weights and description per
Skills.cfg line (94 skills; the server's ids 1-63 stay in the DB).
StartingKitParser: each kit line is a list of up to 10 item ids under
its RACE= line, as the client reads it; the file's tab columns are not
used (451 kits, same count as static_rune_validkit).
CharCreateRuneParser: race (with sex), class, promotion and attribute
creation rune lists. PowActionCostParser: resource costs per id, the
source of static_effect_costmaps (524 entries). No consumers change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PowerParser loads Powers.cfg into PowerTemplate._powers. The 22 header
fields are named after the client loader's error messages (0x56E410);
ACTION= lines keep trains, duration, curve and stack fields; prereqs,
curves, flags, messages and CONDITION blocks are kept. Keys compare
case-insensitively, as in the client. Four keys the client ignores
(APPLYDAMAGESELF=, APPLYEFFECTCASTER=, APPLYEFFECTTARGET= and a
POWEREND= typo) are skipped; any other unknown key fails the load.
Numbers are read like the client's atoi/atof with a warning when a
token isn't clean: PRL-033 init time "2.9.0" -> 2.9 and SGE-001
precision "10.0" -> 10, which matches the DB. Ten EQPREREQ lines end
without a required flag, which the client reads as 0.
Needs the fixed Powers.cfg (SRDX-DB header had "SPELL 15 Unknown"
pasted twice; fixed in MBDATA, findings section 6).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CompoundCurveParser keeps every curve segment (the CompoundCurveType enum
holds one value per curve). ModTypeParser keeps each mod type's Behavior,
which decides the argument layout of a MODS line. EffectParser loads
Effects.cfg into EffectTemplate._effects: header, the four flag keys
(case-insensitive, as in the client), SOURCE lines, every MODS line in
order, and CONDITION lines. Mod layouts follow the client's ArcMod*_Parse
functions; curve names in effects and power actions must exist in
CompoundCurves.cfg. Boot order: curves, mod types, power actions, effects.
No consumers change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New engine.parsers.wpak importer (replaces engine.wpak, which stays unused).
WpakFileReader tokenizes cfg lines (quotes, '#'/'*' comments, trailing '#')
and builds XxxBEGIN/XxxEND blocks; every error names file:line.
PowerActionParser loads PowerActions.cfg into PowerActionTemplate._powerActions,
keyed by action id, at world boot. Header layouts per action type come from
the client's ArcPowerAction*_ParseHeader functions: the trailing 0/1 on
ApplyEffect and friends is the aggressive flag, not a level. effect_ids holds
the action -> effect map needed by Task 2.10b. Three ids (PRE-235..237)
repeat identically; the later entry wins, as in the client. No consumers change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every reader moved to CObjectTemplate in 1.7, so the DB-loaded
engine.objects.ItemTemplate, LOAD_ITEM_TEMPLATES and linkCacheTemplates
are dead. No value changes: nothing read the legacy maps any more.
The boot log loses the legacy per-type count and the link warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Range, speed, damage list and swing anims now come from
engine.parsers.objects.ItemTemplate.getWeapon(templateID). Non-weapons and
missing templates get an empty block, matching the legacy zero defaults.
Offline parity (scripts/p15b.py, 811 WEAPON rows vs COBJECTS/ITEM): 0
differences in speed, range, projectile, idle anim, damage list or either
anim list. No duplicate damage types exist, so sum vs first is moot; first
entry is used as before. 26 weapons (ammo, lutes, no-stats crossbows) have an
empty damage list, same as the DB. No value changes. No comparator removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The ITEM, DEED and RUNE cache templates implement the getters for the
65 fields all three define. The Item-only fields (weapon, primary and
secondary attr, bulk, defense rating, sheath, stub flag/id) stay off the
interface. CObjectTemplate.lookup delegates to CObjectIndex.lookup.
JSON-Refactor-Plan Task 1.1 (D1). No consumers change; no values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ITEM, DEED and RUNE templates share one id space (JSON-Refactor-Plan D1).
Empty for now; the shared getters come with Task 1.1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ItemTemplate follows ArcItemTemplate_Load (sb.exe 0x4AABD0): weapon and
armor blocks keyed by item type, sheath and stub blocks, and empty equip
slot masks read as empty sets. Adds SheathSlot and readHashLabel, which
keeps unresolved hashes such as item_skill_used in 195340.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Grant pair lists now carry name strings ("HLR-021", "Unarmed Combat")
instead of integer hashes, so they are stored as name -> value maps.
Unresolved hashes are kept as their decimal string and logged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RuneType covers the rune_type values in the client cache data
(CLASS, DISCIPLINE, RACE, TALENT). ANTISIEGE matches the
combat_attack_resist key in the cache data.
RuneTemplate.rune_type and combat_attack_resist on both cache
templates now use these enums.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New engine.parsers package:
- cache: DeedParser and RuneParser load COBJECTS/DEED and COBJECTS/RUNE
JSON straight from the data dir, keyed by file id. CacheParserUtil
holds the shared JSON helpers.
- objects: standalone DeedTemplate and RuneTemplate covering every
field in the client data, plus shared PowerGrant/UserPowerAction.
- wpak: placeholder for upcoming wpak parsers.
Not wired into server startup yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>