MagicBot and Claude Opus 5.5
e64d64bf18
Keep destroyed warehouse contents in memory so the rubble can be looted
...
destroyOrDerank nulled city.warehouse on destruction, so the loot click
found no warehouse and returned silently. The destroyed Warehouse is now
held in Warehouse.destroyedWarehouses keyed by the rubble building UUID
until it is looted empty, the rubble is destroyed, or the city places a
new warehouse. Contents are not persisted across a reboot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-18 09:19:40 -04:00
MagicBot
4a217d1a6b
Warehouse record needs cleanup
2026-07-25 19:07:30 -04:00
MagicBot
f8180a7000
Removed custom exception candy
2024-05-12 13:42:11 -04:00
MagicBot
1cb01b1cce
Unused field removed
2024-05-12 11:55:12 -04:00
MagicBot
f10141eddb
Variable removed from city
2024-04-06 15:45:45 -04:00
MagicBot
c1ee6f5b52
Renamed class to not conflict with the java.lang version.
2024-04-05 07:59:44 -04:00
MagicBot
838776c471
Method made static and moved to manager.
2023-10-18 11:30:22 -04:00
MagicBot
9bbdef224d
Project cleanup pre merge.
2023-07-15 09:23:48 -04:00
FatBoy
cfe8d20d2b
added barracks list to city object
2023-04-20 21:23:42 -05:00
MagicBot
e6af752c6d
Hotfix: bane null check order.
2022-07-27 08:56:45 -04:00
MagicBot
afa74ba6fe
Optimized imports.
2022-06-23 18:25:45 -04:00
FatBoy
45234d24ca
stupid error fixed (!=)
2022-06-05 17:36:30 -05:00
FatBoy
d9b5544894
added message to player trying to delete asset during active siege
2022-06-05 17:12:56 -05:00
FatBoy
a62617324d
added message to player trying to delete asset during active siege
2022-06-05 17:03:44 -05:00
FatBoy
8665011457
can no longer delete building during active bane
2022-06-05 16:56:54 -05:00
MagicBot
bbfdde57a3
Initial Repository Push
2022-04-30 09:41:17 -04:00