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31 Commits

Author SHA1 Message Date
MagicBot 24215e21c9 Sanity check for deleted vendors 2024-06-12 14:15:19 -04:00
MagicBot 3accd779b9 Sanity check for deleted vendors 2024-06-12 14:06:18 -04:00
MagicBot 1d673ca2e5 Sanity check for deleted vendors 2024-06-12 14:04:19 -04:00
MagicBot c935ea1986 Project reformat. 2024-06-11 13:40:42 -04:00
MagicBot 678ccafd3c Unused variable removed. 2024-06-11 13:23:49 -04:00
MagicBot 31292785a5 templateHash used in this context. 2024-06-11 13:09:40 -04:00
MagicBot cdc4717033 Update to resources message 2024-06-11 12:54:57 -04:00
MagicBot 35c8ac0289 Update to resources message 2024-06-11 12:53:07 -04:00
MagicBot f5cc4a3290 Update to resource type 2024-06-10 15:19:57 -04:00
FatBoy 74bd7ddb8b attack speed calculation handled correctly 2024-05-31 19:02:59 -05:00
FatBoy 4feb95131c early exit for pets attacking a null target 2024-05-31 18:34:27 -05:00
FatBoy d22ba7b89d early exit for pets attacking a null target 2024-05-31 18:32:53 -05:00
FatBoy 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 2024-05-31 18:29:59 -05:00
FatBoy 12e73d59c7 apply weapon powers before early exit for defense of passives 2024-05-31 18:26:36 -05:00
FatBoy 5c70f15064 check player agro map for key before tryign to assign to it 2024-05-31 18:23:34 -05:00
MagicBot 8ca641f353 Return 0 for null table entry. 2024-05-31 07:41:25 -04:00
FatBoy 0f9500a0d7 swing animation for miss 2024-05-29 18:39:24 -05:00
FatBoy 0d51afb737 pet damage adjustment 2024-05-28 19:28:41 -05:00
FatBoy 60e331de1a animation work 2024-05-28 19:12:00 -05:00
FatBoy 4a554b0d61 animation work 2024-05-28 19:09:46 -05:00
FatBoy 3f3d85fb36 animation work 2024-05-28 18:55:54 -05:00
MagicBot d2d655a839 Null check for vendor workorder lookup. 2024-05-28 18:31:16 -04:00
FatBoy 0096b8051c updated range chack and hitbox calculations 2024-05-27 19:59:35 -05:00
FatBoy 86102c8933 updated range chack and hitbox calculations 2024-05-27 19:50:52 -05:00
FatBoy f06e2c2e5c traveller open gate fix 2024-05-26 22:36:12 -05:00
FatBoy 74b425e567 casting fix for lore rulesets 2024-05-26 22:20:30 -05:00
FatBoy 22c8cdcf65 fixed pet attack and null weapon combat issue 2024-05-26 22:00:52 -05:00
FatBoy 7ed026f088 machine gun combat fixed 2024-05-26 21:49:36 -05:00
FatBoy 232c381e96 early exit for attack timer 2024-05-26 21:41:59 -05:00
FatBoy 69ea460d5e early exit for attack timer 2024-05-26 20:31:22 -05:00
FatBoy cbe9a30590 corrected convention for naming auto attack job 2024-05-26 20:17:15 -05:00
21 changed files with 311 additions and 191 deletions
@@ -192,6 +192,7 @@ public class dbWarehouseHandler extends dbHandlerBase {
// via the client interface.
ArrayList<WorkOrder> submitList = new ArrayList<>();
ArrayList<WorkOrder> orphanList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
@@ -209,7 +210,14 @@ public class dbWarehouseHandler extends dbHandlerBase {
// Submit new workOrders to the ForgeManager
for (WorkOrder workOrder : submitList) {
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
// Delete but do not reconstitute orphan workOrders
if (workOrder.vendor == null)
continue;
workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
+163 -72
View File
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.math.Vector3f;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg;
@@ -29,6 +28,8 @@ import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static java.lang.Math.pow;
public enum CombatManager {
@@ -42,6 +43,9 @@ public enum CombatManager {
//
COMBAT_MANAGER;
public static final int COMBAT_BLOCK_ANIMATION = 298;
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
@@ -118,12 +122,15 @@ public enum CombatManager {
if (!attacker.isCombat())
return;
if (attacker.getTimestamps().get("Attack" + slot.name()) != null && attacker.getTimestamps().get("Attack" + slot.name()) < System.currentTimeMillis()) {
setAutoAttackJob(attacker, slot, 1000);
return;
}
//check if this slot is on attack timer, if timer has passed clear it, else early exit
if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack" + slot.name());
else
return;
}
// check if character is in range to attack target
PlayerBonuses bonus = attacker.getBonuses();
@@ -137,7 +144,7 @@ public enum CombatManager {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange = weapon.template.item_weapon_max_range * rangeMod;
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
@@ -147,11 +154,17 @@ public enum CombatManager {
float distanceSquared = attacker.loc.distanceSquared(target.loc);
boolean inRange = false;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
if (AbstractCharacter.IsAbstractCharacter(target)) {
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
attackRange += attacker.calcHitBox();
}
if (attackRange > 15 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
@@ -164,14 +177,14 @@ public enum CombatManager {
inRange = true;
break;
case Building:
if(attackRange > 15){
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if(distanceSquared < rangeSquared) {
if (distanceSquared < rangeSquared) {
inRange = true;
break;
}
}else {
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
@@ -216,22 +229,21 @@ public enum CombatManager {
}
}
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
// take stamina away from attacker if its not a mob
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
}
// take stamina away from attacker
if (weapon != null) {
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(-0.5f, attacker, true);
attacker.modifyStamina(1, attacker, true);
//cancel things that are cancelled by an attack
@@ -251,6 +263,22 @@ public enum CombatManager {
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
@@ -270,16 +298,7 @@ public enum CombatManager {
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)){
if (weapon != null) {
passiveAnim = getSwingAnimation(weapon.template, null, true);
}
}else {
if (attacker.charItemManager.getEquipped().get(slot) != null) {
passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true);
}
}
int passiveAnim = getPassiveAnimation(mbEnums.PassiveType.None); // checking for a miss due to ATR vs Def
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
@@ -288,6 +307,10 @@ public enum CombatManager {
else
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
@@ -318,13 +341,15 @@ public enum CombatManager {
if (!passiveType.equals(mbEnums.PassiveType.None)) {
passiveAnim = getPassiveAnimation(passiveType);
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
@@ -338,6 +363,9 @@ public enum CombatManager {
setAutoAttackJob(attacker, slot, delay);
return;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
//get the damage type
mbEnums.DamageType damageType;
@@ -404,6 +432,9 @@ public enum CombatManager {
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
}
@@ -422,13 +453,13 @@ public enum CombatManager {
else
((Building) target).modifyHealth(-damage, attacker);
int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
DeferredPowerJob weaponPower = ((PlayerCharacter) attacker).getWeaponPower();
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, weaponPower, slot.equals(mbEnums.EquipSlotType.RHELD));
attackAnim = getSwingAnimation(weapon.template, weaponPower, slot);
} else {
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD));
attackAnim = getSwingAnimation(weapon.template, null, slot);
}
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
@@ -436,20 +467,6 @@ public enum CombatManager {
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
@@ -510,7 +527,11 @@ public enum CombatManager {
target.setCombatTarget(attacker);
}
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) {
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, mbEnums.EquipSlotType slot) {
//No weapon, return default animation
if (wb == null)
return 75;
int token;
@@ -520,32 +541,71 @@ public enum CombatManager {
if (token == 563721004) //kick animation
return 79;
if (wb != null) {
if (mainHand) {
int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
int anim = wb.weapon_attack_anim_right.get(random)[0];
return anim;
} else {
int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
return wb.weapon_attack_anim_left.get(random)[0];
}
}
}
if (wb == null)
//Item has no equipment slots and should not try to return an animation, return default instead
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
return 75;
if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow"))
return wb.weapon_attack_anim_left.get(0)[0];
if (mainHand)
return wb.weapon_attack_anim_right.get(0)[0];
else
return wb.weapon_attack_anim_left.get(0)[0];
}
//declare variables
int anim;
int random;
//Item can only be equipped in one slot, return animation for that slot
if (wb.item_eq_slots_or.size() == 1) {
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
}
}
return anim;
}
//Item can be equipped in either hand, and should have animation sets for each hand
if (slot.equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
}
}
return anim;
}
public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
switch (passiveType) {
case Block:
return COMBAT_BLOCK_ANIMATION;
case Parry:
return COMBAT_PARRY_ANIMATION;
case Dodge:
return COMBAT_DODGE_ANIMATION;
default:
return 0;
}
}
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
//calculate next allowed attack and update the timestamp
if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
@@ -555,9 +615,40 @@ public enum CombatManager {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
timers.put("Attack" + slot.name(), job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
}
+7 -1
View File
@@ -67,7 +67,7 @@ public enum ForgeManager implements Runnable {
// Early exit for completed workOrders loaded from disk
// or vendors who were re-deeded with items still cooking.
if (workOrder.vendor == null && workOrder.runCompleted.get())
if (workOrder.vendor == null || workOrder.runCompleted.get())
continue;
// This workOrder has completed production.
@@ -393,6 +393,12 @@ public enum ForgeManager implements Runnable {
if (rollForModifier < 80) {
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
// @TODO : Figure out how a null can be returned from a defined set.
if (modTableEntry == null)
return 0;
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
modifier = effectsBase.getToken();
}
+3
View File
@@ -525,6 +525,9 @@ public enum NPCManager {
ConcurrentHashMap.KeySetView<WorkOrder, Boolean> vendorWorkOrders = ForgeManager.vendorWorkOrderLookup.get(npc);
if (vendorWorkOrders == null)
return itemList;
for (WorkOrder workOrder : vendorWorkOrders)
itemList.addAll(workOrder.cooking);
+3 -3
View File
@@ -177,10 +177,10 @@ public enum PowersManager {
PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
if (pb != null && pb.isHarmful == false) {
if (caster.guild.equals(Guild.getErrantGuild()))
return;
//if (caster.guild.equals(Guild.getErrantGuild()))
// return;
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false)
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false)
return;
}
}
+6
View File
@@ -84,6 +84,11 @@ public class WorkOrder implements Delayed {
this.completionTime = jsonWorkOrder.getLong("completionTime");
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
// Vendor sanity check. Might have been deleted
if (this.vendor == null)
return;
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
for (String key : productionCostMap.keySet()) {
@@ -107,6 +112,7 @@ public class WorkOrder implements Delayed {
for (Object o : tokenList) {
int prefix = ((JSONArray) o).getInt(0);
int suffix = ((JSONArray) o).getInt(1);
Item cookingItem = ForgeManager.forgeItem(this);
cookingItem.prefixToken = prefix;
cookingItem.suffixToken = suffix;
+32 -31
View File
@@ -2715,42 +2715,44 @@ public class mbEnums {
public enum ResourceType {
GOLD(7, 2308551, 100000000, 10),
ADAMANT(1580003, -1741189964, 1000, 10),
AGATE(1580009, 75173057, 2000, 10),
ANTIMONY(1580014, 452320058, 1000, 10),
AZOTH(1580012, 78329697, 2000, 10),
BLOODSTONE(1580020, -1569826353, 500, 10),
BRONZEWOOD(1580006, 1334770447, 500, 10),
COAL(1580008, 2559427, 3000, 10),
DIAMOND(1580010, -1730704107, 2000, 10),
GALVOR(1580017, -1596311545, 2000, 10),
IRON(1580002, 2504297, 2000, 10),
LUMBER(1580004, -1603256692, 10000, 10),
MANDRAKE(1580007, 1191391799, 1000, 10),
MITHRIL(1580021, -1761257186, 500, 10),
OAK(1580005, 74767, 3000, 10),
OBSIDIAN(1580019, -697973233, 500, 10),
ONYX(1580011, 2977263, 1000, 10),
ORICHALK(1580013, -2036290524, 3000, 10),
QUICKSILVER(1580016, -472884509, 1000, 10),
STONE(1580000, 74856115, 10000, 10),
SULFUR(1580015, -1586349421, 1000, 10),
TRUESTEEL(1580001, -317484979, 2000, 10),
WORMWOOD(1580018, 1532478436, 500, 10);
GOLD(7, -1670881623, 2308551, 100000000, 50000),
ADAMANT(1580003, 1557001525, -1741189964, 1000, 10),
AGATE(1580009, -1096157543, 75173057, 2000, 20),
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
OBSIDIAN(1580019, 778019055, -697973233, 500, 5),
ONYX(1580011, -1675952151, 2977263, 1000, 10),
ORICHALK(1580013, -1468730955, -2036290524, 3000, 30),
QUICKSILVER(1580016, -2081208434, -472884509, 1000, 10),
STONE(1580000, -1094703863, 74856115, 10000, 100),
SULFUR(1580015, -1763687412, -1586349421, 1000, 10),
TRUESTEEL(1580001, -169012482, -317484979, 2000, 20),
WORMWOOD(1580018, 1204785075, 1532478436, 500, 5);
public static HashMap<Integer, ResourceType> resourceLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> hashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int hash;
public int resourceHash;
public int templateHash;
public int deposit_limit;
public int mine_production;
ResourceType(int templateID, int hash, int deposit_limit, int mine_production) {
ResourceType(int templateID, int resourceHash, int templateHash, int deposit_limit, int mine_production) {
this.templateID = templateID;
this.template = ItemTemplate.templates.get(this.templateID);
this.hash = hash;
this.resourceHash = resourceHash;
this.templateHash = templateHash;
this.deposit_limit = deposit_limit;
this.mine_production = mine_production;
}
@@ -2758,11 +2760,10 @@ public class mbEnums {
public static void InitializeResourceTypes() {
for (ResourceType resourceType : ResourceType.values()) {
resourceLookup.put(resourceType.templateID, resourceType);
hashLookup.put(resourceType.hash, resourceType);
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
}
}
}
+28 -26
View File
@@ -100,7 +100,7 @@ public class MobAI {
public static void attackPlayer(Mob mob, PlayerCharacter target) {
try {
if(target == null || !target.isAlive() || !target.isActive() ) {
if (target == null || !target.isAlive() || !target.isActive()) {
mob.setCombatTarget(null);
return;
}
@@ -175,6 +175,8 @@ public class MobAI {
public static void attackMob(Mob mob, Mob target) {
try {
if (mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving())
return;
@@ -973,36 +975,36 @@ public class MobAI {
}
private static void hamletGuardAggro(Mob mob) {
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if(realm.getRealmName().equals("Uthgaard")){
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if (realm.getRealmName().equals("Uthgaard")) {
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
mob.combatTarget = pc;
return;
}
}
private static void defaultLogic(Mob mob) {
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -67,12 +67,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
return true; // cannot attack a null target
}
// No point in setting combat target to someone you are already fighting
if (playerCharacter.isCombat() && playerCharacter.getCombatTarget() != null &&
playerCharacter.getCombatTarget().equals(target))
return true;
//set sources target
playerCharacter.setCombatTarget(target);
@@ -46,9 +46,6 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
if (!pet.isAlive())
return true;
if (pet.getCombatTarget() == null)
return true;
if ((playerCharacter.inSafeZone())
&& (msg.getTargetType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()))
return true;
@@ -93,7 +93,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : (warehouseObject.resources.keySet())) {
writer.putInt(resourceType.hash);
writer.putInt(resourceType.templateHash);
writer.putInt((warehouseObject.resources.get(resourceType)));
@@ -107,7 +107,7 @@ public class ViewResourcesMsg extends ClientNetMsg {
for (mbEnums.ResourceType resourceType : warehouseObject.resources.keySet()) {
writer.putInt(resourceType.hash);
writer.putInt(resourceType.templateHash);
writer.putInt(0); //available?
writer.putInt(resourceType.deposit_limit); //max?
}
+27 -2
View File
@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
ModType modType = ModType.AttackDelay;
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0)
continue;
if (!mod.modType.equals(modType))
continue;
if (bonuses.bonusFloats.get(mod) == null)
continue;
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
@@ -1809,7 +1828,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//handle hate value addition
Mob target = (Mob) this;
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
else
target.playerAgroMap.put(attacker.getObjectUUID(), value);
if (target.isPlayerGuard()) {
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
+6 -6
View File
@@ -641,18 +641,18 @@ public final class Bane {
return cityUUID;
}
public void startBane(){
public void startBane() {
City city = this.getCity();
if(city == null)
if (city == null)
return;
this.isStarted = true; //flag the bane as started
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,mbEnums.CityBoundsType.ZONE.halfExtents + 64,MBServerStatics.MASK_BUILDING)){
Building building = (Building)awo;
if(building == null)
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc, mbEnums.CityBoundsType.ZONE.halfExtents + 64, MBServerStatics.MASK_BUILDING)) {
Building building = (Building) awo;
if (building == null)
continue;
if(building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
if (building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
building.protectionState = ProtectionState.UNDERSIEGE;
}
+3 -3
View File
@@ -300,7 +300,7 @@ public class City extends AbstractWorldObject {
//handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot teleport to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
@@ -407,7 +407,7 @@ public class City extends AbstractWorldObject {
//handle compiling of cities able to be repledged to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot repledge to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
@@ -1399,7 +1399,7 @@ public class City extends AbstractWorldObject {
taxPercent = .20f;
for (int resourceHash : msg.getResources().keySet())
resources.add(ResourceType.hashLookup.get(resourceHash));
resources.add(ResourceType.templateHashLookup.get(resourceHash));
for (ResourceType resourceType : resources) {
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
+3 -3
View File
@@ -166,7 +166,7 @@ public class Mine extends AbstractGameObject {
writer.putInt(mine.getObjectUUID()); //actually a hash of mine
writer.putString(mine.mineType.name);
writer.putString(mine.zoneName);
writer.putInt(mine.production.hash);
writer.putInt(mine.production.resourceHash);
writer.putInt(mine.production.mine_production);
writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds
@@ -393,7 +393,7 @@ public class Mine extends AbstractGameObject {
// writer.putInt(0x215C92BB); //this.unknown1);
writer.putString(this.mineType.name);
writer.putString(this.zoneName);
writer.putInt(this.production.hash);
writer.putInt(this.production.resourceHash);
writer.putInt(this.production.mine_production);
writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
writer.putInt(3600); //window in seconds
@@ -482,7 +482,7 @@ public class Mine extends AbstractGameObject {
if (this.owningGuild.getOwnedCity().warehouse == null)
return false;
return Warehouse.depositFromMine(this, mbEnums.ResourceType.resourceLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
return Warehouse.depositFromMine(this, mbEnums.ResourceType.templateLookup.get(this.production.templateID), this.getModifiedProductionAmount(), this.owningGuild.getOwnedCity().warehouse);
}
public boolean updateGuildOwner(PlayerCharacter playerCharacter) {
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses {
//First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
+7 -9
View File
@@ -140,7 +140,7 @@ public class Warehouse {
if (warehouse == null)
return;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(msg.getHashID());
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(msg.getHashID());
if (isResourceLocked(warehouse, resourceType)) {
ChatManager.chatSystemInfo(playerCharacter, "You cannot withdrawl a locked resource.");
@@ -182,7 +182,7 @@ public class Warehouse {
warehouse = city.warehouse;
mbEnums.ResourceType resourceType = mbEnums.ResourceType.hashLookup.get(hashID);
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateHashLookup.get(hashID);
// toggle lock
@@ -233,7 +233,7 @@ public class Warehouse {
return false;
}
mbEnums.ResourceType resourceType = mbEnums.ResourceType.resourceLookup.get(resource.templateID);
mbEnums.ResourceType resourceType = mbEnums.ResourceType.templateLookup.get(resource.templateID);
if (warehouse.resources.get(resourceType) == null)
return false;
@@ -261,7 +261,7 @@ public class Warehouse {
int newAmount = oldAmount + amount;
if (newAmount > mbEnums.ResourceType.resourceLookup.get(resource.templateID).deposit_limit)
if (newAmount > mbEnums.ResourceType.templateLookup.get(resource.templateID).deposit_limit)
return false;
if (removeFromInventory) {
@@ -381,7 +381,7 @@ public class Warehouse {
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
if (amount <= 0) {
msg.getResources().put(resourceType.hash, 0);
msg.getResources().put(resourceType.resourceHash, 0);
continue;
}
@@ -395,20 +395,18 @@ public class Warehouse {
if (newAmount < amount)
continue;
msg.getResources().put(resourceType.hash, amount);
msg.getResources().put(resourceType.resourceHash, amount);
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
msg.getResources().put(resourceType.hash, 0);
msg.getResources().put(resourceType.resourceHash, 0);
warehouse.resources.put(resourceType, oldAmount);
continue;
}
warehouse.resources.put(resourceType, newAmount);
depositRealmTaxes(taxer, resourceType, amount, warehouse);
mbEnums.ResourceType resource;
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), mbEnums.TransactionType.TAXRESOURCE, resourceType, amount);
}
}
@@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter;
@@ -53,15 +52,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
return;
// Make sure building has a blueprint
// Make sure target building is a runegate
if (targetBuilding.getBlueprintUUID() == 0)
if (targetBuilding.meshUUID != 24500) // runegate
return;
// Make sure building is actually a runegate.
// Which runegate was clicked on?
if (targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.RUNEGATE)
return;
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
if (runeGate == null)
return; // mob camp prop runegate cannot be opened
// Which portal was opened?
@@ -72,43 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
case 428937084: //Death Gate
portalType = PortalType.OBLIV;
break;
case 429756284: //Chaos Gate
portalType = PortalType.CHAOS;
break;
case 429723516: //Khar Gate
portalType = PortalType.MERCHANT;
break;
case 429559676: //Spirit Gate
portalType = PortalType.SPIRIT;
break;
case 429592444: //Water Gate
portalType = PortalType.WATER;
break;
case 429428604: //Fire Gate
portalType = PortalType.FIRE;
break;
case 429526908: //Air Gate
portalType = PortalType.AIR;
break;
case 429625212: //Earth Gate
portalType = PortalType.EARTH;
break;
default:
}
// Which runegate was clicked on?
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
runeGate.activatePortal(portalType);
}
@Override
+1 -1
View File
@@ -273,7 +273,7 @@ public class MBServerStatics {
public static final float COMBATRUNSPEED = 14.67f;
public static final float RUNSPEED_MOB = 15.4f;
public static final float MOVEMENT_DESYNC_TOLERANCE = 2f; // Distance out of
public static final float NO_WEAPON_RANGE = 8f; // Range for attack with no
public static final float NO_WEAPON_RANGE = 4f; // Range for attack with no
public static final float REGEN_IDLE = .06f;
/*
* Base regen rates. Do NOT modify these. They must match the client %per
+3 -3
View File
@@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable {
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
}
public static void processBanes(){
public static void processBanes() {
//handle banes
for(Bane bane : Bane.banes.values()){
if(bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
for (Bane bane : Bane.banes.values()) {
if (bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
bane.startBane();
}
}