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591 Commits

Author SHA1 Message Date
MagicBot 668b61b734 city.isDestroyed 2024-08-25 17:11:01 -04:00
MagicBot 20c032fa4d Hash value updated. 2024-08-25 17:03:48 -04:00
MagicBot 62235497ad Returns all not just active mines 2024-08-25 16:53:51 -04:00
MagicBot 983dd46870 Update to thread logic 2024-08-25 16:23:28 -04:00
MagicBot 4da089e9b8 Update to thread logic 2024-08-25 16:20:27 -04:00
MagicBot aaff28d720 Update to console output 2024-08-25 16:13:37 -04:00
MagicBot 93befc0887 Update to console output 2024-08-25 16:13:22 -04:00
MagicBot d304d0706c Owner set to null 2024-08-25 15:28:12 -04:00
MagicBot eff44c334d Error trapping and output 2024-08-25 15:26:14 -04:00
MagicBot e082a0b49c Bane logic tweaking 2024-08-25 15:18:40 -04:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
MagicBot e79da63556 Method cleanup. 2024-06-24 03:18:59 -04:00
MagicBot 533565e37e UUID is in keyset 2024-06-24 03:09:38 -04:00
FatBoy da0510d2bc proccing system 2024-06-22 19:50:53 -05:00
FatBoy 1f732a8ca9 failed rune sno longer get consumed 2024-06-22 19:31:13 -05:00
FatBoy 0d24789a93 reverse KOS function completed 2024-06-22 19:22:13 -05:00
FatBoy 35427cfb4a reverse KOS function 2024-06-22 19:04:04 -05:00
MagicBot 695a78b1e2 Noob island filter at 20 2024-06-19 17:57:28 -04:00
MagicBot 9f6710ccb9 More logic work 2024-06-19 17:51:42 -04:00
MagicBot fff1e80f61 More logic work 2024-06-19 17:49:46 -04:00
MagicBot 141af19daa More logic work 2024-06-19 17:38:44 -04:00
MagicBot 630748541f More logic work 2024-06-19 17:36:09 -04:00
MagicBot d32818f351 Rearrange logic 2024-06-19 17:27:04 -04:00
MagicBot d6f94bd0e7 Merged methods 2024-06-19 17:10:49 -04:00
MagicBot db6a4e471d Lore rules added to method 2024-06-19 17:08:56 -04:00
MagicBot a24c611bac Lore rules added to method 2024-06-19 17:01:02 -04:00
MagicBot 3926160ab1 Unused method removed 2024-06-19 16:56:57 -04:00
MagicBot 4a7013de61 Signature update 2024-06-19 16:56:06 -04:00
MagicBot 56564f1c3b Cleanup of teleport list 2024-06-19 16:53:55 -04:00
MagicBot 8a3e39e97d Cleanup of cityChoice handler 2024-06-19 15:05:01 -04:00
MagicBot 5224c79441 Condemned uuid is key not value in map 2024-06-19 14:53:57 -04:00
MagicBot ede016a93d Never null 2024-06-19 14:43:31 -04:00
MagicBot cc1825dec9 Increase to handle larger banks. 2024-06-18 12:43:59 -04:00
MagicBot d257ce50cf Sanity check for null city. 2024-06-18 11:56:19 -04:00
MagicBot 5b246211e1 Warehouse record removed in destruction banes. 2024-06-18 11:51:11 -04:00
FatBoy 33c923b0de fixed immunities in powers manager 2024-06-13 20:47:28 -05:00
FatBoy 02d524663a fixed a lore issue in powers manager 2024-06-13 20:14:43 -05:00
MagicBot 5bd85addb7 Removed count when validating stack withdraw weight. 2024-06-13 15:42:54 -04:00
FatBoy 40bae67443 fixed mob damage defense and ATR 2024-06-12 19:35:20 -05:00
FatBoy 1cf1d731c4 added = to range checks and converted speed to float 2024-06-12 19:23:34 -05:00
MagicBot 24215e21c9 Sanity check for deleted vendors 2024-06-12 14:15:19 -04:00
MagicBot 3accd779b9 Sanity check for deleted vendors 2024-06-12 14:06:18 -04:00
MagicBot 1d673ca2e5 Sanity check for deleted vendors 2024-06-12 14:04:19 -04:00
MagicBot c935ea1986 Project reformat. 2024-06-11 13:40:42 -04:00
MagicBot 678ccafd3c Unused variable removed. 2024-06-11 13:23:49 -04:00
MagicBot 31292785a5 templateHash used in this context. 2024-06-11 13:09:40 -04:00
MagicBot cdc4717033 Update to resources message 2024-06-11 12:54:57 -04:00
MagicBot 35c8ac0289 Update to resources message 2024-06-11 12:53:07 -04:00
MagicBot f5cc4a3290 Update to resource type 2024-06-10 15:19:57 -04:00
FatBoy 74bd7ddb8b attack speed calculation handled correctly 2024-05-31 19:02:59 -05:00
FatBoy 4feb95131c early exit for pets attacking a null target 2024-05-31 18:34:27 -05:00
FatBoy d22ba7b89d early exit for pets attacking a null target 2024-05-31 18:32:53 -05:00
FatBoy 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 2024-05-31 18:29:59 -05:00
FatBoy 12e73d59c7 apply weapon powers before early exit for defense of passives 2024-05-31 18:26:36 -05:00
FatBoy 5c70f15064 check player agro map for key before tryign to assign to it 2024-05-31 18:23:34 -05:00
MagicBot 8ca641f353 Return 0 for null table entry. 2024-05-31 07:41:25 -04:00
FatBoy 0f9500a0d7 swing animation for miss 2024-05-29 18:39:24 -05:00
FatBoy 0d51afb737 pet damage adjustment 2024-05-28 19:28:41 -05:00
FatBoy 60e331de1a animation work 2024-05-28 19:12:00 -05:00
FatBoy 4a554b0d61 animation work 2024-05-28 19:09:46 -05:00
FatBoy 3f3d85fb36 animation work 2024-05-28 18:55:54 -05:00
MagicBot d2d655a839 Null check for vendor workorder lookup. 2024-05-28 18:31:16 -04:00
FatBoy 0096b8051c updated range chack and hitbox calculations 2024-05-27 19:59:35 -05:00
FatBoy 86102c8933 updated range chack and hitbox calculations 2024-05-27 19:50:52 -05:00
FatBoy f06e2c2e5c traveller open gate fix 2024-05-26 22:36:12 -05:00
FatBoy 74b425e567 casting fix for lore rulesets 2024-05-26 22:20:30 -05:00
FatBoy 22c8cdcf65 fixed pet attack and null weapon combat issue 2024-05-26 22:00:52 -05:00
FatBoy 7ed026f088 machine gun combat fixed 2024-05-26 21:49:36 -05:00
FatBoy 232c381e96 early exit for attack timer 2024-05-26 21:41:59 -05:00
FatBoy 69ea460d5e early exit for attack timer 2024-05-26 20:31:22 -05:00
FatBoy cbe9a30590 corrected convention for naming auto attack job 2024-05-26 20:17:15 -05:00
FatBoy 1bbbc396bd handle destory or derank for buildings 2024-05-22 20:49:33 -05:00
FatBoy 8601f9fcd5 special animation case for Siege Bow 2024-05-22 19:52:21 -05:00
FatBoy 7f029fd0e2 invalid range check for ranged characters attacking a building 2024-05-22 19:45:16 -05:00
FatBoy cc7188b404 invalid range check for ranged characters attacking a building 2024-05-22 19:40:25 -05:00
FatBoy aa0621bb02 bane live processing with vulnerable buildings 2024-05-22 19:27:44 -05:00
FatBoy b4ff1a3f7f swing animation lookup 2024-05-17 20:34:26 -05:00
FatBoy 9d6b1dcf60 swing animation lookup 2024-05-17 20:22:56 -05:00
FatBoy 6e123ecb86 swing animation lookup 2024-05-17 20:17:17 -05:00
FatBoy 2b8b9464af swing animation lookup 2024-05-17 20:09:46 -05:00
FatBoy cd8099b42f noob island guard aggro 2024-05-17 20:01:39 -05:00
FatBoy 2cdcba47a5 noob island guard aggro 2024-05-17 19:57:18 -05:00
FatBoy b7b4623c75 noob island guard aggro 2024-05-17 19:53:39 -05:00
FatBoy 2d958b929d noob island guard aggro 2024-05-17 19:50:44 -05:00
FatBoy e8f0e9f5de noob island guard aggro 2024-05-17 19:50:09 -05:00
FatBoy 03f0f3fcf0 noob island guard aggro 2024-05-17 19:41:26 -05:00
FatBoy 65db64d3df null spam fix for hamlet guards 2024-05-16 19:41:06 -05:00
FatBoy 5a25958aa5 cannot teleport od repledge to perdition or bastion 2024-05-14 19:35:37 -05:00
FatBoy 1f8c5495ab repledge work 2024-05-14 19:28:19 -05:00
FatBoy a54aa03ade can always teleport and repledge to your own nation 2024-05-14 19:22:31 -05:00
FatBoy e82445fcd2 teleport and repledge inside your own nation 2024-05-14 19:14:40 -05:00
FatBoy 9e9716fc88 Lore Teleport list and repledge list construction 2024-05-14 19:10:01 -05:00
FatBoy 4f01da368c Lore Guard AI Aggro 2024-05-14 18:49:30 -05:00
FatBoy 93c4103f61 Lore Mob AI Aggro 2024-05-14 18:42:38 -05:00
MagicBot f8180a7000 Removed custom exception candy 2024-05-12 13:42:11 -04:00
MagicBot 634f1478ce Removed custom exception candy 2024-05-12 13:36:47 -04:00
MagicBot 7335946c10 Removed 4 squigglies 2024-05-12 13:31:05 -04:00
MagicBot fb4eea67ed Comment cleanup 2024-05-12 13:18:51 -04:00
MagicBot 96ba17f67a DispatchManager is now an official manager singleton. 2024-05-12 13:14:42 -04:00
MagicBot ff17cacda7 magicvalue update 2024-05-12 12:54:11 -04:00
MagicBot 4d6ce2b155 Update to value in item rs constructor 2024-05-12 12:06:30 -04:00
MagicBot b2c9331899 Unused variables removed 2024-05-12 11:57:26 -04:00
MagicBot 1cb01b1cce Unused field removed 2024-05-12 11:55:12 -04:00
MagicBot e79fd0c3b4 Unused method removed 2024-05-12 11:46:28 -04:00
MagicBot 6dd1d97be5 Comment cleanup 2024-05-12 11:34:22 -04:00
MagicBot 805034e30b Comment cleanup 2024-05-12 11:32:00 -04:00
MagicBot 9646964698 TODO touchup 2024-05-12 11:31:25 -04:00
MagicBot 9ffaf96017 recalc magic value 2024-05-12 11:24:01 -04:00
MagicBot ce98f80b85 recalc magic value 2024-05-12 11:22:12 -04:00
MagicBot f683201086 recalc magic value 2024-05-12 11:18:22 -04:00
MagicBot 4796f7042d Bugfix in update_value 2024-05-12 11:09:45 -04:00
MagicBot 94ff3cf222 New rolling duration method moved to manager singleton. 2024-05-12 08:14:06 -04:00
MagicBot 174be35cac Comment cleanup 2024-05-12 07:17:31 -04:00
MagicBot ba266e506a Comment cleanup 2024-05-12 07:15:55 -04:00
MagicBot 4123157b92 Comment cleanup 2024-05-11 13:12:10 -04:00
MagicBot 7bb9aeacf7 Comment cleanup 2024-05-11 11:06:07 -04:00
MagicBot 1eda55a3f1 Serialization update 2024-05-11 11:01:49 -04:00
MagicBot f670e3143c Serialization update 2024-05-11 10:52:31 -04:00
MagicBot d55b57f7d0 Flag testing 2024-05-11 10:46:34 -04:00
MagicBot ea2f6f4593 Remove from dbManager cache 2024-05-11 09:37:23 -04:00
MagicBot b592f050c2 convention is == false 2024-05-11 09:33:54 -04:00
MagicBot 25f522c539 Make sure no memory leaks 2024-05-11 09:25:57 -04:00
MagicBot e89404abda json and string methods updated 2024-05-11 09:19:29 -04:00
MagicBot ad2cde9d85 Atomic instead of volatile to match counter 2024-05-11 09:16:48 -04:00
MagicBot ba94fabfb8 Atomic instead of volatile to match counter 2024-05-11 09:15:11 -04:00
MagicBot f7ab38e9a8 Comment updated 2024-05-11 09:02:54 -04:00
MagicBot 0d97fa614b Equals and hash overrides for workObject 2024-05-11 08:57:26 -04:00
MagicBot 6878916874 Update to workOrder cleanup 2024-05-11 08:51:41 -04:00
MagicBot c545468f26 Update to workOrder cleanup 2024-05-11 08:49:44 -04:00
MagicBot 7993fb22d2 Thread consistency for these 2024-05-11 08:33:34 -04:00
MagicBot 19bdb89c0f Unused variable removed 2024-05-11 08:30:32 -04:00
MagicBot 6b0b0cc357 Workorder set to completed when redeeding. 2024-05-11 08:07:04 -04:00
MagicBot bc1ae9a2c9 Minor cleanup 2024-05-11 08:02:19 -04:00
MagicBot 408e3a45ca Workorders cleared with hireling removal. 2024-05-11 07:51:56 -04:00
MagicBot 52e0b5be4d Minor cleanup 2024-05-11 07:31:09 -04:00
MagicBot 161335da26 Comment cleanup 2024-05-10 10:12:45 -04:00
MagicBot 7f1bc2a4b7 Update to workOrder loading. 2024-05-10 09:50:14 -04:00
MagicBot e37a4fab38 Update to workOrder loading. 2024-05-10 09:44:11 -04:00
MagicBot 2760a45d2f Early exit moved to run() 2024-05-10 09:39:43 -04:00
MagicBot 77673fde5f completed workOrders handling update 2024-05-10 09:34:58 -04:00
MagicBot 5fd4e5a088 Early exit for no avail slots 2024-05-09 14:50:47 -04:00
MagicBot b01b62ac3d Withdraw logic cleanup 2024-05-09 14:40:40 -04:00
MagicBot 7193ff7698 Withdraw logic cleanup 2024-05-09 14:12:55 -04:00
MagicBot dd72e20ff9 Withdraw logic cleanup 2024-05-09 14:04:19 -04:00
MagicBot f465ea4045 Withdraw logic cleanup 2024-05-09 11:32:26 -04:00
MagicBot 973dfc94f7 Withdraw logic cleanup 2024-05-09 11:31:12 -04:00
MagicBot a5255bcf11 Simplify total cost calc 2024-05-08 15:40:35 -04:00
MagicBot ec35228de9 Beardstyle bugfix 2024-05-08 13:31:47 -04:00
MagicBot 47a93f6545 sql parm count fix 2024-05-06 13:56:18 -04:00
MagicBot 0cff40070b Realm derived not stored 2024-05-06 13:33:28 -04:00
FatBoy 3f3fb53675 hamlet guard aggro 2024-05-05 19:45:46 -05:00
FatBoy b198dbcc09 Added ./setrace command 2024-05-04 21:39:35 -05:00
FatBoy 60b8843563 Added ./setrace command 2024-05-04 21:38:06 -05:00
MagicBot eff8be91d6 Comment cleanup 2024-05-04 13:38:38 -04:00
MagicBot 55e2d3fb5e Class cleanup 2024-05-04 13:33:33 -04:00
MagicBot a6f417d9cc Comment cleanup 2024-05-04 13:23:33 -04:00
MagicBot 7b1b09dc40 Comment cleanup 2024-05-04 13:20:26 -04:00
MagicBot 5724608005 Class cleanup 2024-05-04 13:18:34 -04:00
MagicBot f5d410f868 typo fixed contextually 2024-05-04 12:58:46 -04:00
MagicBot a5c1422534 unused variable removed 2024-05-04 12:55:51 -04:00
MagicBot 6df0e5625c Class cleanup. 2024-05-04 12:53:06 -04:00
MagicBot 5de932b095 Comment updated. 2024-05-04 12:41:45 -04:00
MagicBot db7d606b36 Devcmd removed. 2024-05-04 12:31:25 -04:00
FatBoy 30d302c43e Lore Guards use charter restrictions when aggroing 2024-04-30 21:45:28 -05:00
FatBoy 95cfc43956 debug option added in canJoin for charter type 2024-04-28 13:49:14 -05:00
FatBoy 7c8d78581e debug option added in canJoin for charter type 2024-04-28 13:46:35 -05:00
FatBoy 6f4a9f7d1a debug option added in canJoin for charter type 2024-04-28 13:44:35 -05:00
FatBoy 7a5569ab89 return guild charter type 2024-04-28 13:39:24 -05:00
FatBoy 042f7c675f cleanup dbEffectsResourceCostHandler 2024-04-28 13:28:53 -05:00
MagicBot 3c4d8239db Charter template id is stored not ordinal 2024-04-28 14:18:13 -04:00
MagicBot 4f20cc9aba Comment update. 2024-04-28 13:56:03 -04:00
MagicBot 34812694b7 Comparison fix 2024-04-28 13:49:21 -04:00
MagicBot 0bbbcbaa81 Removed squiggles 2024-04-28 13:44:35 -04:00
FatBoy 72172b9f05 GuildType lookup work 2024-04-28 12:40:53 -05:00
MagicBot 1876e09b48 method for populating lookup table 2024-04-28 13:34:45 -04:00
MagicBot 31c83f2bb5 upgraded protection for variables 2024-04-28 13:26:07 -04:00
MagicBot 065aa34652 Update to type constructor 2024-04-28 13:23:52 -04:00
FatBoy 8bbaae418d fix for player guild checks 2024-04-28 12:05:56 -05:00
FatBoy 10db850de4 replace == "LORE" with .equals("LORE") 2024-04-28 11:58:55 -05:00
FatBoy 753c3686ea Added MB Dev Notes 2024-04-28 11:44:28 -05:00
FatBoy f4bd928796 Lore check for telport and repledge 2024-04-28 11:34:03 -05:00
MagicBot 916a12a434 City realm id lookup not db load 2024-04-27 11:32:05 -04:00
MagicBot 3a8521683b Bootstrap logging info update 2024-04-27 09:32:25 -04:00
MagicBot df4d5a654f Comment cleanup 2024-04-27 08:58:28 -04:00
MagicBot 7fb5d7d23d Comment cleanup 2024-04-27 08:53:50 -04:00
MagicBot a7c9a15405 Comment cleanup 2024-04-27 08:47:04 -04:00
MagicBot b3b115e9ba Comment cleanup 2024-04-27 08:37:20 -04:00
MagicBot 1b5a64d8fc Minor cleanup 2024-04-27 08:17:43 -04:00
MagicBot 01f0e25e08 Minor cleanup 2024-04-27 08:17:17 -04:00
MagicBot 0782814c8e Update to junk handling 2024-04-27 08:14:31 -04:00
MagicBot 111ba02289 Merge remote-tracking branch 'refs/remotes/origin/feature-workorder2.8' into magicbox-1.5.2.1 2024-04-27 07:28:55 -04:00
MagicBot f09a7d4d12 Unused method removed 2024-04-27 07:27:03 -04:00
MagicBot e1e72b71bd Better name for context 2024-04-27 07:24:57 -04:00
MagicBot 4dce2e2aa2 Comment cleanup 2024-04-27 07:22:20 -04:00
MagicBot 743c897254 total_to_produce updated when slot removed from workOrder 2024-04-27 07:18:24 -04:00
MagicBot f134f71695 Squiggly removal 2024-04-27 07:07:59 -04:00
MagicBot 91016dd53c Cleanup in bane handling 2024-04-27 07:06:39 -04:00
FatBoy 39d04188b4 cleanup old rune handler in ObjectActionMsgHandler 2024-04-26 19:10:56 -05:00
FatBoy c99433c9bd missing case for type RUNE in ObjectActionMsgHandler 2024-04-26 19:07:33 -05:00
FatBoy 6cc94e076d promoting was attempting to use players promotion class (which is null) 2024-04-26 19:00:12 -05:00
MagicBot f294e48140 Null check added for city 2024-04-26 16:15:16 -04:00
MagicBot c25f325f87 Null check added for city 2024-04-26 16:15:07 -04:00
MagicBot ac0c11cb46 Comment cleanup 2024-04-26 15:56:04 -04:00
MagicBot 79e86e0a6f Comment cleanup 2024-04-26 15:43:45 -04:00
MagicBot 46f35f0b10 Minor update to keyset() usages 2024-04-26 15:37:37 -04:00
MagicBot 1b20201f8d MB Dev note added 2024-04-26 15:32:17 -04:00
MagicBot 0d744d900c MB Dev note added 2024-04-26 15:12:53 -04:00
MagicBot 9a8e0bd5c9 Comment cleanup 2024-04-26 15:10:49 -04:00
MagicBot 6b6be80fa8 Comment cleanup 2024-04-26 15:02:19 -04:00
MagicBot c2152432ce Comment cleanup 2024-04-26 15:00:03 -04:00
MagicBot 9348852e2c Comment cleanup 2024-04-26 14:57:02 -04:00
MagicBot 4b67f97ded MB Dev Notes added 2024-04-26 08:21:15 -04:00
MagicBot 2a9463be4e camelCase 2024-04-26 08:14:16 -04:00
MagicBot 67bc13dcde MB Dev Notes added to critical classes. 2024-04-26 08:09:07 -04:00
MagicBot 7d6407fbf5 comment cleanup 2024-04-25 20:26:13 -04:00
MagicBot 7b6f5f752b comment cleanup 2024-04-25 20:25:16 -04:00
MagicBot ef43211103 comment cleanup 2024-04-25 20:24:15 -04:00
MagicBot b312904548 comment cleanup 2024-04-25 20:22:55 -04:00
MagicBot 3b1db51a5e comment cleanup 2024-04-25 20:22:29 -04:00
MagicBot 17011de201 comment cleanup 2024-04-25 19:59:15 -04:00
MagicBot f03edf5c5d comment cleanup 2024-04-25 19:57:56 -04:00
MagicBot 320f06e1db comment cleanup 2024-04-25 10:08:27 -04:00
MagicBot 78480ca3dd comment cleanup 2024-04-25 10:06:55 -04:00
MagicBot 2e5f8701df comment cleanup 2024-04-25 10:04:58 -04:00
MagicBot 3a514dc771 comment cleanup 2024-04-25 10:03:37 -04:00
MagicBot c0b93ff809 comment cleanup 2024-04-25 09:51:34 -04:00
MagicBot 31037c9324 comment cleanup 2024-04-25 09:47:58 -04:00
MagicBot 2464deb3f3 comment cleanup 2024-04-25 09:41:02 -04:00
MagicBot dbf42bfbef json fix in constructor 2024-04-25 09:39:03 -04:00
MagicBot e80cdc192d Update to withdraw calc 2024-04-25 09:33:47 -04:00
MagicBot 9850b54981 Comment cleanup 2024-04-25 09:22:50 -04:00
MagicBot a3a30f3f8a Comment cleanup 2024-04-25 09:02:52 -04:00
MagicBot 4d0018b176 Comment cleanup 2024-04-25 08:51:33 -04:00
MagicBot a9dcac0ad7 Comment cleanup 2024-04-25 08:49:59 -04:00
MagicBot adaa521bf5 Comment cleanup 2024-04-25 08:49:13 -04:00
MagicBot 0fe04041f6 Workorder method moved to workorder 2024-04-25 08:42:20 -04:00
MagicBot 9dd2e1d5e5 Comment cleanup 2024-04-25 08:41:23 -04:00
MagicBot 81d6054982 Debit building first then warehouse 2024-04-25 07:44:19 -04:00
MagicBot ff2e381999 Update to validation order. 2024-04-24 13:47:25 -04:00
MagicBot e1d43ce0d0 Expand scope of try block. 2024-04-24 13:44:22 -04:00
MagicBot a906e30931 Setting containertype. 2024-04-24 13:36:32 -04:00
MagicBot 6a17f93e41 Setting containertype. 2024-04-24 13:13:48 -04:00
MagicBot 1edd4d681b Update to protection check. 2024-04-23 15:14:43 -04:00
MagicBot 911698a7e3 Method moved to WorkOrder 2024-04-23 15:11:56 -04:00
MagicBot 4fa646ce94 New costmap data implemented 2024-04-23 15:05:03 -04:00
MagicBot bcb40fecbb Loading effect costmap data at bootsrap 2024-04-23 14:56:30 -04:00
MagicBot 147b9a42c4 Costmap data generated; removed from bootstrap 2024-04-23 14:41:34 -04:00
MagicBot 81f86ceca9 Code written to refactor db call out of effect costs. 2024-04-23 14:36:01 -04:00
MagicBot e2dbc19adc Code written to refactor db call out of effect costs. 2024-04-23 14:31:08 -04:00
MagicBot d590511035 Code written to refactor db call out of effect costs. 2024-04-23 14:27:12 -04:00
MagicBot f48b9f10e1 Code written to refactor db call out of effect costs. 2024-04-23 14:25:19 -04:00
MagicBot 2607962038 Minor cleanup 2024-04-23 13:40:51 -04:00
MagicBot 4e05c2ab74 Warehouse debit work 2024-04-23 13:38:35 -04:00
MagicBot 6cbcef00aa Serialization update 2024-04-23 13:27:01 -04:00
MagicBot a76fd9f319 Update to identify assignment 2024-04-23 13:20:34 -04:00
MagicBot 8d7d3227cb Update to submit logging 2024-04-23 13:15:15 -04:00
MagicBot 9102fe1f6c Update to single item rolling config 2024-04-23 13:12:49 -04:00
MagicBot d999d00755 Rebuild of ./createitem 2024-04-23 12:42:12 -04:00
MagicBot a7e953ac20 Rebuild of ./createitem 2024-04-23 12:41:10 -04:00
MagicBot 46b4c110e5 Rebuild of ./createitem 2024-04-23 12:38:49 -04:00
MagicBot 30787f7ae2 Remnants of old garbage system removed 2024-04-23 12:25:26 -04:00
MagicBot 9de1afa0fd Comment update 2024-04-23 12:15:26 -04:00
MagicBot 9efba13b03 Simplified lambda function 2024-04-23 12:14:31 -04:00
MagicBot d7ac838b6d Simplified lambda function 2024-04-23 12:11:04 -04:00
MagicBot 50a169149f Resubmit unfinished workorders 2024-04-22 16:33:29 -04:00
MagicBot de65f6bcef Bugfix in pre/suf parsing 2024-04-22 16:28:02 -04:00
MagicBot 2adaff8f66 workOrderID added to output 2024-04-22 16:21:00 -04:00
MagicBot e8032f65d1 Loading workorders at bootstrap 2024-04-22 16:14:10 -04:00
MagicBot e710cf0930 Loading workorders at bootstrap 2024-04-22 16:12:26 -04:00
MagicBot 286a76b1de More workorder loading work 2024-04-22 16:07:25 -04:00
MagicBot 73e30062ea Method to load workorders on bootstrap 2024-04-22 16:02:22 -04:00
MagicBot 7300af9073 Method to load workorders on bootstrap 2024-04-22 15:49:57 -04:00
MagicBot 2a2b61bc0f Method to load workorders on bootstrap 2024-04-22 15:43:13 -04:00
MagicBot 89c3eb4d47 New workorder constructor 2024-04-22 15:34:57 -04:00
MagicBot c03f464043 More workorder db work 2024-04-22 15:12:46 -04:00
MagicBot 7b7492b5cc Workokrders updates as they cycle 2024-04-22 15:09:43 -04:00
MagicBot 684a5459b3 Worker saved upon submit 2024-04-22 15:02:15 -04:00
MagicBot bb5904552a Worker saved upon submit 2024-04-22 14:57:00 -04:00
MagicBot fb9d65b54d Method to save workorders to disk created 2024-04-22 14:55:46 -04:00
MagicBot a53848334f id is key not saved in json 2024-04-22 14:47:42 -04:00
MagicBot 19c6cd76a9 Warehouse updated for org.json 2024-04-22 13:43:22 -04:00
MagicBot d92b1c7473 Helpee and groupee parsing 2024-04-22 13:38:04 -04:00
MagicBot 07a5de2c57 Helpee and groupee parsing 2024-04-22 13:33:03 -04:00
MagicBot d0a837783e Update to sparsetype parsing 2024-04-22 13:23:18 -04:00
MagicBot 576f4af433 Update to sparsetype parsing 2024-04-22 13:18:41 -04:00
MagicBot 8ce81b144a Update to sparsetype parsing 2024-04-22 13:01:25 -04:00
MagicBot fcbb9b0cf1 Update to sparsetype parsing 2024-04-22 12:56:01 -04:00
MagicBot 4f115291eb No some are longs 2024-04-22 12:50:45 -04:00
MagicBot 79079e200a Bitvectors use int not long for mb 2024-04-22 12:48:03 -04:00
MagicBot dbab8f66da Migration to org.json 2024-04-22 12:42:52 -04:00
MagicBot 1d847d781b Migration to org.json 2024-04-22 12:34:57 -04:00
MagicBot 7604b7b07f Migration to org.json 2024-04-22 12:20:53 -04:00
MagicBot 8818282341 Migration to org.json 2024-04-22 11:49:41 -04:00
MagicBot 475ccaff0c Migration to org.json 2024-04-22 09:32:20 -04:00
MagicBot ba47b30673 Migration to org.json 2024-04-22 09:21:46 -04:00
MagicBot d557e30716 Workorder to json work 2024-04-22 08:57:02 -04:00
MagicBot 6499a16cc2 Workorder to json work 2024-04-22 08:53:33 -04:00
MagicBot a851d9a6ec Workorder to json work 2024-04-22 08:40:20 -04:00
MagicBot c09ae5d32f Workorder to json work 2024-04-22 08:35:58 -04:00
MagicBot 27d140f703 Junk or completion removes slot from workOrder 2024-04-22 08:28:43 -04:00
MagicBot 41aefa4a48 Comment cleanup 2024-04-22 08:20:02 -04:00
MagicBot 4723eb4bf2 Serialization update. 2024-04-22 07:56:25 -04:00
MagicBot 28c6953c3d Serialization update. 2024-04-22 07:54:03 -04:00
MagicBot 746a95e7d5 Overflow calc updated 2024-04-22 07:44:47 -04:00
MagicBot 0e7336b8c6 Concurrency update 2024-04-22 07:35:59 -04:00
MagicBot 11013bcd07 Reformat for easier debugging 2024-04-22 01:13:26 -04:00
MagicBot 63c7fb08e0 Concurrency update 2024-04-22 00:46:59 -04:00
MagicBot 6f39767fb4 Concurrency update 2024-04-22 00:37:49 -04:00
MagicBot 2de1f78f22 Slot tracking update 2024-04-22 00:25:16 -04:00
MagicBot 98b73d978a Slot tracking update 2024-04-22 00:19:29 -04:00
MagicBot 5a62361edd Slot tracking update 2024-04-22 00:10:32 -04:00
MagicBot 127f80054f Slot tracking update 2024-04-22 00:03:03 -04:00
FatBoy 41b1718df1 use delay for attacks for players 2024-04-21 13:19:50 -05:00
MagicBot d3b1cf9928 Comment update 2024-04-21 14:10:35 -04:00
MagicBot 7f8c297ae2 City check moved outside of validation 2024-04-21 14:08:27 -04:00
FatBoy 979cd70d65 update class type when promoting 2024-04-21 13:04:47 -05:00
FatBoy 35945f7542 equipping bug 2024-04-21 12:53:38 -05:00
FatBoy 84233ecdd6 use of proper animations 2024-04-21 12:43:23 -05:00
FatBoy 4d601f13a0 Merge remote-tracking branch 'origin/feature-workorder2.7' into feature-workorder2.7 2024-04-21 12:22:02 -05:00
FatBoy 1911de0757 random animation for weapon powers 2024-04-21 12:21:34 -05:00
MagicBot e00871324e Float fix 2024-04-21 13:21:00 -04:00
MagicBot 0286b63a8e Class reformat 2024-04-21 12:56:41 -04:00
FatBoy a84c712110 random animation for weapon powers 2024-04-21 11:52:47 -05:00
FatBoy 8e93e82526 random animation for weapon powers 2024-04-21 11:50:04 -05:00
FatBoy 67bf8c2b11 animation combat cleanup 2024-04-21 11:46:45 -05:00
FatBoy b8dbcb62db early exit for combat cycle 2024-04-21 11:21:40 -05:00
FatBoy bb5d257ae8 early exit for out of stam when attacking 2024-04-21 11:14:10 -05:00
MagicBot 2391bd6606 Unused method removed 2024-04-21 11:54:17 -04:00
MagicBot dc83bee227 File reformat 2024-04-21 11:40:27 -04:00
MagicBot 3ff7414fb4 Rework of item forge method collection usage 2024-04-21 11:39:59 -04:00
MagicBot 1e5790e6b9 Rework of item forge method collection usage 2024-04-21 08:23:58 -04:00
MagicBot 364fb40e0b junk, complete and produce wrapped with same lock as warehouse. 2024-04-20 16:52:24 -04:00
MagicBot 6a72a83076 Must be in a building and in city 2024-04-20 16:22:22 -04:00
MagicBot a83008ea4f Removed bypass in prep for db load. 2024-04-20 16:00:58 -04:00
MagicBot 89f672e0b0 json constructor for workOrders 2024-04-20 15:58:01 -04:00
MagicBot cc324777d1 Warehouse withdraws are persisted 2024-04-20 15:54:31 -04:00
MagicBot 692e7ec416 Comment cleanup 2024-04-20 13:35:04 -04:00
MagicBot 6cba850af5 Class cleanup and comment fixes 2024-04-20 13:26:44 -04:00
MagicBot f3e266cf46 Class cleanup 2024-04-20 13:21:53 -04:00
MagicBot ac347db0c8 debitWorkOrderCost method created 2024-04-20 13:05:19 -04:00
MagicBot 70e6756651 debitWorkOrderCost method created 2024-04-20 13:01:21 -04:00
MagicBot a46205b67b Uses mainline cache for virtual items 2024-04-20 12:45:05 -04:00
MagicBot 80aa413ea8 Methods moved to itemmanger 2024-04-20 12:37:55 -04:00
MagicBot 98d03620bc Persisting effects in complete item 2024-04-20 12:33:55 -04:00
MagicBot cca4521c93 Item prefix and suffix applied 2024-04-20 12:28:30 -04:00
MagicBot a859150a20 Item prefix and suffix applied 2024-04-20 12:17:37 -04:00
MagicBot d64bd193d8 Item prefix and suffix applied 2024-04-20 12:13:33 -04:00
MagicBot d0df406236 Item prefix and suffix applied 2024-04-20 11:53:53 -04:00
MagicBot 92c8430031 Item prefix and suffix applied 2024-04-20 11:13:31 -04:00
MagicBot 99671697ba Item prefix and suffix applied 2024-04-20 11:05:30 -04:00
MagicBot 171c79dcf6 Item prefix and suffix applied 2024-04-20 11:02:35 -04:00
MagicBot 726d471e95 Item prefix and suffix applied 2024-04-20 10:57:51 -04:00
MagicBot c0ed59f14f Item prefix and suffix applied 2024-04-20 10:43:39 -04:00
MagicBot c19c516669 Item prefix and suffix applied 2024-04-20 10:39:45 -04:00
MagicBot 589ea1bce8 Item prefix and suffix applied 2024-04-20 10:26:21 -04:00
MagicBot c133b2da5c Item prefix and suffix applied 2024-04-20 10:20:02 -04:00
MagicBot 24a05543c8 Item prefix and suffix applied 2024-04-20 10:11:56 -04:00
MagicBot 90271890d7 Item prefix and suffix applied 2024-04-20 09:59:04 -04:00
MagicBot 225dc2af18 Item prefix and suffix applied 2024-04-20 09:42:48 -04:00
MagicBot 501c68b1e3 Item prefix and suffix applied 2024-04-20 09:34:49 -04:00
MagicBot 13a75fcd5d Item prefix and suffix applied 2024-04-20 09:10:31 -04:00
MagicBot 2c87e48178 Work on adding modifiers 2024-04-20 08:55:04 -04:00
MagicBot ac10b78d68 Work on adding modifiers 2024-04-20 08:54:28 -04:00
MagicBot 4549688ad7 Update to modifier returned 2024-04-20 08:43:12 -04:00
MagicBot 0a6e40eb74 removed for testing 2024-04-19 10:55:07 -04:00
MagicBot b1b635380a Completed items are identified 2024-04-19 10:49:19 -04:00
MagicBot 7309fdc62f Method moved to Warehouse 2024-04-19 10:46:31 -04:00
MagicBot 412ef0f642 Do not remove until complete pressed 2024-04-19 10:45:28 -04:00
MagicBot 3071cb5847 Apply effects to item 2024-04-19 10:40:03 -04:00
MagicBot 1a7f63ce05 lastNegativeId moved to ItemManager 2024-04-19 10:32:36 -04:00
MagicBot c03c1f4057 Update to item effect serialization 2024-04-19 10:11:27 -04:00
MagicBot 264094924b Proper accounting for workOrder removal post completion 2024-04-19 09:50:29 -04:00
MagicBot 0ec2b436de Window refresh update 2024-04-19 09:38:01 -04:00
MagicBot f36239a67e Window refresh update 2024-04-19 09:30:59 -04:00
MagicBot b673ca9636 Window refresh update 2024-04-19 09:27:50 -04:00
MagicBot cba7ee4066 Window refresh update 2024-04-19 09:23:34 -04:00
MagicBot 0f2b46b898 Window refresh update 2024-04-19 09:20:01 -04:00
MagicBot d76b670b75 Window refresh update 2024-04-19 09:18:30 -04:00
MagicBot ca71079106 Window refresh update 2024-04-19 09:16:38 -04:00
MagicBot adf686974d Window refresh update 2024-04-19 09:16:01 -04:00
MagicBot 6ecaa4dc0c Window refresh update 2024-04-19 09:07:49 -04:00
MagicBot c1939075cd Window refresh update 2024-04-19 09:07:23 -04:00
MagicBot 18587e281f refactored out collection 2024-04-19 09:03:35 -04:00
MagicBot dbd4c5d246 Method added to replace collection 2024-04-19 08:59:10 -04:00
MagicBot 919b29c38f Deduct cost from warehouse 2024-04-19 08:15:17 -04:00
MagicBot 01113fc3a6 Configure before setting cost 2024-04-17 14:24:05 -04:00
MagicBot b9627e1643 Class cleanup 2024-04-17 14:15:12 -04:00
MagicBot e6d83ca36c Mobloot vestiges removed 2024-04-17 14:07:42 -04:00
MagicBot a522eeb823 Update to completion 2024-04-17 13:59:34 -04:00
MagicBot 8d1561cd29 Update to completion 2024-04-17 13:58:25 -04:00
MagicBot d7ba42f4da Update to batch completion 2024-04-17 13:48:39 -04:00
MagicBot 689fc142d0 Persisted items belong in vendor inventory not virtual ones. 2024-04-17 13:46:10 -04:00
MagicBot 8df0c838cc More completion work 2024-04-17 12:47:28 -04:00
MagicBot f9825900cc More completion work 2024-04-17 12:36:23 -04:00
MagicBot 1a27a54926 Not right place for this perhaps 2024-04-17 12:24:17 -04:00
MagicBot 1e003c28ab Completion work 2024-04-17 12:20:45 -04:00
MagicBot 8cada05424 Completion time reset before new batch 2024-04-17 12:04:41 -04:00
MagicBot dda98318eb Work on virtual item handling 2024-04-17 11:56:23 -04:00
MagicBot 6e95ae5245 Variable naming update 2024-04-16 16:01:17 -04:00
MagicBot a4a9a26ac4 Complete is complete 2024-04-16 15:53:13 -04:00
MagicBot 93aec63f78 File reformat 2024-04-16 15:40:10 -04:00
MagicBot 9804a0fc89 Debug strings were removed 2024-04-16 15:35:55 -04:00
MagicBot 3484802a24 Comment cleanup 2024-04-16 15:34:39 -04:00
MagicBot 946a150db1 Comment cleanup 2024-04-16 15:34:14 -04:00
MagicBot 197df90a21 Comment cleanup 2024-04-16 15:33:39 -04:00
MagicBot a944f7342a All rolls treated equally 2024-04-16 15:17:15 -04:00
MagicBot 7c855afbe7 All runs set to complete 2024-04-16 15:11:03 -04:00
MagicBot d42bc3520d Single runs are set to complete. Multiple item runs are dumped to inventory. 2024-04-16 15:03:59 -04:00
MagicBot a86d90ef41 serialization work 2024-04-16 14:55:03 -04:00
MagicBot c5dfb3ad81 Serialization work 2024-04-16 14:47:35 -04:00
MagicBot e879c588dc More window work. 2024-04-16 14:21:29 -04:00
MagicBot 862e75cd4c Serialization updated. Collection adds slot. 2024-04-16 14:01:46 -04:00
MagicBot d47643e730 Error logging added 2024-04-15 15:48:15 -04:00
MagicBot 0727361933 More window work 2024-04-15 15:29:13 -04:00
MagicBot c1b0bcedf4 Remove workorder when completed 2024-04-15 15:22:11 -04:00
MagicBot 315c2abfb9 Remove workorder when completed 2024-04-15 15:15:08 -04:00
MagicBot b0c0c507e5 More window work 2024-04-15 14:59:07 -04:00
MagicBot 12b6e41432 Fixing Junk functionality 2024-04-15 14:45:34 -04:00
MagicBot a2484f94eb Bugfix in forge contains 2024-04-15 14:33:33 -04:00
MagicBot b4824c69b8 Window work 2024-04-15 14:24:50 -04:00
MagicBot 03fb180f02 Set variable on submit 2024-04-15 12:49:37 -04:00
MagicBot 250afe3bba Serialization update 2024-04-15 12:41:05 -04:00
MagicBot b80b3a81b5 Message sent early 2024-04-15 12:34:35 -04:00
MagicBot cd8b910262 Clear collections last 2024-04-15 12:31:16 -04:00
MagicBot d007850afe Clear collections last 2024-04-15 12:23:46 -04:00
MagicBot 7f3873b63f fail fast on null 2024-04-15 12:23:01 -04:00
MagicBot 963df074a4 More persist work 2024-04-15 12:17:57 -04:00
MagicBot 5505d7bc61 Items are persisted and moved to vendor inventory 2024-04-15 12:12:40 -04:00
MagicBot 0c9ec31fa3 Window serialization work 2024-04-15 11:53:24 -04:00
MagicBot d71c65702d Window serialization work 2024-04-15 11:49:42 -04:00
MagicBot a4af39cab7 Window serialization work 2024-04-15 11:45:38 -04:00
MagicBot 9ba697c310 Persist item work 2024-04-15 11:30:56 -04:00
MagicBot 2b670ea53a Persist item work 2024-04-15 11:17:10 -04:00
MagicBot 5ade37f7a4 Persist item work 2024-04-15 11:15:34 -04:00
MagicBot 1be657d3ef Persist item work 2024-04-15 11:07:26 -04:00
MagicBot 9dbefcd830 Unused variable removed 2024-04-15 11:01:53 -04:00
MagicBot e1a9ddae89 forged items are persisted 2024-04-14 17:30:35 -04:00
MagicBot 2690c3212b forged items are persisted 2024-04-14 17:18:58 -04:00
MagicBot aac7e46ae8 forged items are persisted 2024-04-14 17:04:59 -04:00
MagicBot a16bef418b forged items are persisted 2024-04-14 17:02:36 -04:00
MagicBot 8b4b3b971a forged items are persisted 2024-04-14 16:46:31 -04:00
MagicBot 692ee51608 forged items are persisted 2024-04-14 16:31:05 -04:00
MagicBot d5bd500f39 forged items are persisted 2024-04-14 16:29:17 -04:00
MagicBot e195d86fb6 Serialization update 2024-04-14 15:49:08 -04:00
MagicBot 114aeb9f64 Update NPC window 2024-04-14 15:38:24 -04:00
MagicBot d95bc5c261 Initialize all collections for npc 2024-04-14 15:30:10 -04:00
MagicBot 73fa5b5c7e Support for non-random rolling 2024-04-14 15:19:55 -04:00
MagicBot 85e5e2a7e3 Init forge support only for valid contracts 2024-04-14 15:17:32 -04:00
MagicBot 48f88ec819 Serialization update 2024-04-14 15:11:10 -04:00
MagicBot 139998eaa1 Moved declaration outside of loop 2024-04-14 15:02:52 -04:00
MagicBot 673f606de8 Cleanup of cache usage 2024-04-14 15:00:25 -04:00
MagicBot 9464500e95 More integration work 2024-04-14 14:48:59 -04:00
MagicBot 5e5b9884ef Begin integration 2024-04-14 14:13:10 -04:00
MagicBot 94ab64d629 reformat class 2024-04-14 14:11:22 -04:00
MagicBot 2c89509fa2 Moved logging message up 2024-04-14 14:07:06 -04:00
MagicBot fae81a0263 Removed cast in validation 2024-04-14 13:58:25 -04:00
MagicBot a8d5521dd8 Mobtype work related to ForgeManager 2024-04-14 13:51:37 -04:00
MagicBot ea555be08e Mobtype work related to ForgeManager 2024-04-14 13:13:28 -04:00
MagicBot 74e97fb435 Minor cleanup 2024-04-14 12:41:16 -04:00
MagicBot eed25d8c16 Minor cleanup 2024-04-14 12:24:53 -04:00
MagicBot bc195c27db Rework of error handling. 2024-04-14 12:14:17 -04:00
MagicBot 0653828fe3 Rework of error handling. 2024-04-14 12:13:51 -04:00
MagicBot 2feba8ac50 Rework of error handling. 2024-04-14 12:08:51 -04:00
MagicBot 5e7515a9ad Merge remote-tracking branch 'refs/remotes/origin/bugfix-combat-range' into feature-workorder2.4 2024-04-14 11:55:19 -04:00
FatBoy 2aaca661e2 new combat finalized 2024-04-13 19:44:03 -05:00
FatBoy 3f27bae099 mobs dont double tap when unarmed 2024-04-13 19:12:09 -05:00
FatBoy 79f4a33b6e add half player character height to attack range in lieu of hitbox 2024-04-13 19:10:10 -05:00
MagicBot ec47e24549 Not yet set when validating. 2024-04-13 12:26:39 -04:00
MagicBot 8fe7a6e896 Class cleanup 2024-04-13 11:28:48 -04:00
MagicBot f068e6891e Collection declaration cleanup 2024-04-13 10:10:17 -04:00
MagicBot cabbf8bf44 Java 8 TimeUnit 2024-04-13 10:06:44 -04:00
MagicBot 9c146fff4d Only random rolled items are unidentified. 2024-04-13 10:01:35 -04:00
MagicBot 333fcc9d14 Multiple item workOrder work 2024-04-13 09:53:20 -04:00
MagicBot 4aca075da6 Multiple item workOrder work 2024-04-13 09:38:58 -04:00
MagicBot a5bcdff216 Multiple item workOrder work 2024-04-13 09:31:18 -04:00
MagicBot 3c704d6b85 Multiple item workOrder work 2024-04-13 09:22:23 -04:00
MagicBot d26214d032 Multiple item workOrder work 2024-04-13 09:20:25 -04:00
MagicBot 09c96c772e Multiple item workOrder work 2024-04-13 09:10:56 -04:00
MagicBot f6e1c78b0b Debug string update 2024-04-13 08:57:53 -04:00
MagicBot ec80146117 forge items each cycle 2024-04-13 08:51:02 -04:00
MagicBot 980dee2e14 Work on multiple slot support 2024-04-13 08:31:36 -04:00
MagicBot 832b994757 Begin work on forgeItem() 2024-04-13 08:19:09 -04:00
MagicBot a18785fb3d Begin work on forgeItem() 2024-04-13 08:10:59 -04:00
MagicBot f076b38044 Contextual variable name updates 2024-04-13 07:54:26 -04:00
MagicBot 68f2af5306 Bugfix in delay override 2024-04-13 07:44:16 -04:00
MagicBot 052867893c Bugfix in delay override 2024-04-13 07:31:17 -04:00
MagicBot 13ba31285e Logging on each cycle 2024-04-13 07:26:39 -04:00
MagicBot 61a418fd8e Debug comment update 2024-04-13 07:18:55 -04:00
MagicBot 3fa4185b7f Debug comment update 2024-04-13 06:55:49 -04:00
MagicBot 5cb08c1dc0 Forge must be protected 2024-04-13 06:53:36 -04:00
MagicBot fc3a0eaf0c Forge must be protected 2024-04-13 06:48:58 -04:00
MagicBot 2e83b8c693 Better context in name 2024-04-13 06:42:21 -04:00
MagicBot 44eafc3345 Validation work 2024-04-12 17:41:08 -04:00
MagicBot 29ce3537f7 Work on cost overflow calculations 2024-04-12 17:29:52 -04:00
MagicBot 058887ff4d Locked resources are always unavailable. 2024-04-12 17:16:12 -04:00
MagicBot dc18e71ee4 Locked resources are always unavailable. 2024-04-12 17:15:04 -04:00
MagicBot 479e38e3f6 Validation work 2024-04-12 17:06:42 -04:00
MagicBot dd764281e8 Rolling duration updated 2024-04-12 16:52:43 -04:00
MagicBot f7959a51bd Rolling duration updated 2024-04-12 16:43:22 -04:00
MagicBot 97e0ada1a9 workerOrder cost updating 2024-04-12 16:16:34 -04:00
MagicBot cc3d5fe076 workerOrder cost updating 2024-04-12 15:48:25 -04:00
MagicBot 2200cb9bef workerOrder cost updating 2024-04-12 15:41:15 -04:00
MagicBot a16cda8a4a workerOrder cost updating 2024-04-12 15:31:12 -04:00
MagicBot af53859ba9 Comment added 2024-04-11 13:46:24 -04:00
MagicBot a7a1230f1b Work on wordOrder iteration 2024-04-10 18:01:27 -04:00
MagicBot df037a51f0 More info on template bootstrap 2024-04-10 17:40:00 -04:00
MagicBot 4d18e71aa1 More info on template bootstrap 2024-04-10 17:33:59 -04:00
MagicBot 7f579e5268 Bane rank loaded from template 2024-04-10 17:22:45 -04:00
MagicBot f6c53e51ed Calculate cost of workOrder 2024-04-10 16:47:02 -04:00
MagicBot 1429a3a4d5 Configure upon submit() 2024-04-10 16:06:09 -04:00
FatBoy dc81ddaba7 handle retaliate when being attacked 2024-04-09 21:23:29 -05:00
FatBoy 4a001179b5 add hitbox to abs vs abs range checks 2024-04-08 20:37:27 -05:00
FatBoy 1bff06cde0 using building bounds and hitBox for mele range 2024-04-08 20:20:16 -05:00
MagicBot ba4648f812 Minor class cleanup 2024-04-08 17:56:51 -04:00
MagicBot 1d0ab95b88 Minor class cleanup 2024-04-08 17:52:35 -04:00
MagicBot 275644ec83 Minor class cleanup 2024-04-08 17:42:47 -04:00
MagicBot 69416528b3 Minor class cleanup 2024-04-08 17:40:38 -04:00
MagicBot d3e0146d86 Minor class cleanup 2024-04-08 17:16:05 -04:00
MagicBot 35fab88949 Minor class cleanup 2024-04-08 17:15:56 -04:00
MagicBot 27a37eba79 Minor class cleanup 2024-04-08 17:06:42 -04:00
MagicBot deb5b36309 Minor class cleanup 2024-04-08 17:02:20 -04:00
MagicBot b84de95865 Minor class cleanup 2024-04-08 16:58:07 -04:00
MagicBot 5650c0f05a Minor class cleanup 2024-04-08 16:54:33 -04:00
MagicBot afa1b8478a Minor class cleanup 2024-04-08 16:53:53 -04:00
MagicBot cafe0a0fe1 Minor class cleanup 2024-04-08 16:49:19 -04:00
MagicBot bfa43823f6 Minor class cleanup 2024-04-08 16:42:44 -04:00
MagicBot 533ed87321 Minor class cleanup 2024-04-08 16:26:56 -04:00
MagicBot 129bd4aaa6 Minor class cleanup 2024-04-08 16:26:29 -04:00
MagicBot eb93481fda Merge branch 'feature-workorder2.4' of http://repo.magicbane.com/MagicBane/Server into feature-workorder2.4 2024-04-08 16:23:41 -04:00
MagicBot a160fe1b00 Time recycle update 2024-04-08 16:23:08 -04:00
MagicBot c2f70c0f26 Unused method removed 2024-04-08 15:58:48 -04:00
MagicBot 98c0712dea Method to calculate warehosue overflow. 2024-04-08 15:55:57 -04:00
MagicBot 7c4f7f391b Method to calculate warehosue overflow. 2024-04-08 15:54:25 -04:00
MagicBot e01dc9b09c More fleshing out of workorder usage 2024-04-08 13:15:40 -04:00
MagicBot 178bb3718a Slot count calculated 2024-04-08 13:10:23 -04:00
MagicBot f088d2aa72 More WorkOrder work 2024-04-08 13:06:22 -04:00
MagicBot 0645a93b9c Track items and their workorders. 2024-04-08 04:46:54 -04:00
MagicBot 8b38f1a695 Track items and their workorders. 2024-04-08 04:42:44 -04:00
MagicBot 652476fde8 Track items and their workorders. 2024-04-08 04:37:27 -04:00
MagicBot 74a7a255be Track items and their workorders. 2024-04-08 04:32:04 -04:00
MagicBot abd112035a Track items and their workorders. 2024-04-08 04:17:31 -04:00
MagicBot f5f92a1d88 rollingDuration fleshed out 2024-04-07 23:21:35 -04:00
MagicBot 75d520831f More workorder logic work 2024-04-07 23:00:37 -04:00
MagicBot 92402097d4 ForgeManager started at boot 2024-04-07 22:53:41 -04:00
MagicBot 5e92bab977 submit workorder to forgemanager 2024-04-07 22:40:14 -04:00
MagicBot a5df674fbe Update to debug strings 2024-04-07 22:34:06 -04:00
MagicBot 4462f74f8c More workorder work. 2024-04-07 22:31:58 -04:00
MagicBot 781053ab22 Debug string added 2024-04-07 22:28:07 -04:00
MagicBot 053c105c26 Method to validate workorder 2024-04-07 22:21:47 -04:00
MagicBot 46bf67672a workorder fields assigned 2024-04-07 22:18:12 -04:00
MagicBot d539e419fe Begin adding workOrder logic 2024-04-07 22:15:06 -04:00
MagicBot ec5a8f5281 Logic cleanup. 2024-04-07 13:25:42 -04:00
MagicBot 97558b51c8 Method moved to top of handler. 2024-04-07 13:23:22 -04:00
MagicBot 4a3a8d4b65 Minor class cleanup 2024-04-07 13:10:58 -04:00
MagicBot 85a66339e2 inline accessors 2024-04-07 13:08:00 -04:00
MagicBot b785d35231 Removed unused method 2024-04-07 13:03:24 -04:00
MagicBot 21b1dba84d Switch directly on actiontype 2024-04-07 13:01:43 -04:00
MagicBot fc71b8cb61 Inline setter 2024-04-07 12:53:55 -04:00
MagicBot 31129493e5 ActionType Take 2024-04-07 12:51:58 -04:00
MagicBot 8b4eafebf3 Elevate access. It's a message... 2024-04-07 12:48:56 -04:00
MagicBot cf38362d84 Handler uses enumeration 2024-04-07 12:45:13 -04:00
MagicBot 30800478f2 Message now uses enum 2024-04-07 12:04:15 -04:00
MagicBot 9bbe9b399e Better name for map 2024-04-06 16:08:06 -04:00
MagicBot 16d17798be Mirror field in client 2024-04-06 16:06:55 -04:00
MagicBot 679c7afe0e field is templateID not item uuid. 2024-04-06 16:05:52 -04:00
MagicBot f10141eddb Variable removed from city 2024-04-06 15:45:45 -04:00
MagicBot 10805a7d37 Class moved up in package 2024-04-06 15:30:35 -04:00
MagicBot b979fbb1bc Begin message rewrite 2024-04-06 14:01:23 -04:00
MagicBot b86ca33087 Unused variables removed 2024-04-06 10:56:31 -04:00
MagicBot 993abfbf6f variable renamed 2024-04-06 07:26:17 -04:00
MagicBot ffd41101c3 variable renamed 2024-04-05 20:14:29 -04:00
MagicBot 39e06994d9 Workorder and Forgemanger classes created 2024-04-05 20:13:16 -04:00
528 changed files with 4767 additions and 6331 deletions
@@ -8,6 +8,7 @@
package engine.InterestManagement;
import engine.gameManager.DispatchManager;
import engine.gameManager.GroupManager;
import engine.gameManager.SessionManager;
import engine.job.JobScheduler;
@@ -17,7 +18,6 @@ import engine.mbEnums.DispatchChannel;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractNetMsg;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LoadCharacterMsg;
import engine.net.client.msg.LoadStructureMsg;
@@ -88,7 +88,7 @@ public enum InterestManager implements Runnable {
if (send) {
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
}
}
@@ -270,7 +270,7 @@ public enum InterestManager implements Runnable {
}
Dispatch dispatch = Dispatch.borrow(player, uom);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
loadedStaticObjects.removeAll(toRemove);
@@ -292,7 +292,7 @@ public enum InterestManager implements Runnable {
lcm = new LoadCharacterMsg(corpse, PlayerCharacter.hideNonAscii());
Dispatch dispatch = Dispatch.borrow(player, lcm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
} else if (awo.getObjectType().equals(GameObjectType.NPC)) {
NPC npc = (NPC) awo;
@@ -304,13 +304,13 @@ public enum InterestManager implements Runnable {
if (lsm.getStructureList().size() > 0) {
Dispatch dispatch = Dispatch.borrow(player, lsm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
for (LoadCharacterMsg lc : lcmList) {
Dispatch dispatch = Dispatch.borrow(player, lc);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
loadedStaticObjects.addAll(toLoad);
@@ -414,7 +414,7 @@ public enum InterestManager implements Runnable {
if (!uom.getObjectList().isEmpty()) {
Dispatch dispatch = Dispatch.borrow(player, uom);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
}
@@ -492,7 +492,7 @@ public enum InterestManager implements Runnable {
if (lcm != null) {
Dispatch dispatch = Dispatch.borrow(player, lcm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
+15 -12
View File
@@ -8,14 +8,10 @@
package engine.InterestManagement;
/* This class is the main interface for Magicbane's
* Interest management facilities.
*/
import engine.gameManager.DispatchManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.TerritoryChangeMessage;
import engine.objects.City;
import engine.objects.PlayerCharacter;
@@ -31,10 +27,17 @@ import static engine.objects.Realm.getRealm;
public enum RealmMap {
REALM_MAP;
// MB Dev Notes:
// This class loads and caches realm maps used by each
// map set for its realm overlay. The RealmMap loaded is
// controlled by config entry MB_WORLD_REALMMAP
//
// Unlike a Heightmap this is a just color lookup; identical to
// the old image maps used in 90s web technology.
//
// Realm Map images are stored on disk in /mb.data/realmmaps/
// Spatial hashmap. Used for determining which Realm
// a player is currently located within.
REALM_MAP;
private static final HashMap<Color, Integer> _rgbToIDMap = new HashMap<>();
public static int[][] _realmImageMap;
@@ -65,7 +68,7 @@ public enum RealmMap {
public static Realm getRealmForCity(City city) {
Realm outRealm = null;
outRealm = city.getRealm();
outRealm = city.realm;
return outRealm;
}
@@ -88,17 +91,17 @@ public enum RealmMap {
if (city != null) {
TerritoryChangeMessage tcm = new TerritoryChangeMessage((PlayerCharacter) realm.getRulingCity().getOwner(), realm);
Dispatch dispatch = Dispatch.borrow(player, tcm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
} else {
TerritoryChangeMessage tcm = new TerritoryChangeMessage(null, realm);
Dispatch dispatch = Dispatch.borrow(player, tcm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
} else {
TerritoryChangeMessage tcm = new TerritoryChangeMessage(null, realm);
Dispatch dispatch = Dispatch.borrow(player, tcm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
}
+9 -1
View File
@@ -18,6 +18,14 @@ import java.util.HashMap;
import static java.lang.Math.PI;
// MB Dev Notes:
// The Terrain class handles lookups into the Heightmap data.
// It supports all current maps along with the differences in
// their parenting configuration.
//
// Heightmap images are stored on disk in /mb.data/heightmaps/
public class Terrain {
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
public short[][] terrain_pixel_data;
@@ -112,7 +120,7 @@ public class Terrain {
public static float getWorldHeight(Zone zone, Vector3fImmutable world_loc) {
// Retrieve the next zone with a terrain defined.
// Retrieve the next zone up in the tree with a terrain defined.
Zone terrainZone = getNextZoneWithTerrain(zone);
Zone parentZone = getNextZoneWithTerrain(zone.parent);
+11 -11
View File
@@ -8,11 +8,11 @@
package engine.InterestManagement;
import engine.mbEnums.GridObjectType;
import engine.gameManager.DispatchManager;
import engine.math.FastMath;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.mbEnums.GridObjectType;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LoadCharacterMsg;
import engine.net.client.msg.LoadStructureMsg;
@@ -201,7 +201,7 @@ public class WorldGrid {
UnloadObjectsMsg uom = new UnloadObjectsMsg();
uom.addObject(awo);
DispatchMessage.sendToAllInRange(awo, uom);
DispatchManager.sendToAllInRange(awo, uom);
}
public static void loadObject(AbstractWorldObject awo) {
@@ -213,15 +213,15 @@ public class WorldGrid {
case Building:
lsm = new LoadStructureMsg();
lsm.addObject((Building) awo);
DispatchMessage.sendToAllInRange(awo, lsm);
DispatchManager.sendToAllInRange(awo, lsm);
break;
case NPC:
lcm = new LoadCharacterMsg((NPC) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
DispatchManager.sendToAllInRange(awo, lcm);
break;
case Mob:
lcm = new LoadCharacterMsg((Mob) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
DispatchManager.sendToAllInRange(awo, lcm);
break;
default:
// *** Refactor: Log error?
@@ -239,19 +239,19 @@ public class WorldGrid {
case Building:
lsm = new LoadStructureMsg();
lsm.addObject((Building) awo);
DispatchMessage.sendToAllInRange(awo, lsm);
DispatchManager.sendToAllInRange(awo, lsm);
break;
case NPC:
lcm = new LoadCharacterMsg((NPC) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
DispatchManager.sendToAllInRange(awo, lcm);
break;
case Mob:
lcm = new LoadCharacterMsg((Mob) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
DispatchManager.sendToAllInRange(awo, lcm);
break;
case PlayerCharacter:
lcm = new LoadCharacterMsg((PlayerCharacter) awo, false);
DispatchMessage.sendToAllInRange(awo, lcm);
DispatchManager.sendToAllInRange(awo, lcm);
break;
default:
// *** Refactor: Log error?
@@ -263,7 +263,7 @@ public class WorldGrid {
ClientConnection origin) {
UnloadObjectsMsg uom = new UnloadObjectsMsg();
uom.addObject(awo);
DispatchMessage.sendToAllInRange(awo, uom);
DispatchManager.sendToAllInRange(awo, uom);
}
public static void addObject(AbstractWorldObject awo, PlayerCharacter pc) {
+2 -1
View File
@@ -89,7 +89,8 @@ public class GuildRecord extends DataRecord {
guildRecord.guildHash = guildRecord.guild.getHash();
guildRecord.guildID = guildRecord.guild.getObjectUUID();
guildRecord.guildName = guildRecord.guild.getName();
guildRecord.charterName = mbEnums.GuildCharterType.getGuildTypeFromInt(guildRecord.guild.getCharter()).getCharterName();
mbEnums.GuildCharterType guildCharterType = guild.charter;
guildRecord.charterName = guildCharterType.name;
guildRecord.GLHash = DataWarehouse.hasher.encrypt(guildRecord.guild.getGuildLeaderUUID());
+10 -11
View File
@@ -52,25 +52,24 @@ public class dbCityHandler extends dbHandlerBase {
}
}
public ArrayList<AbstractGameObject> CREATE_CITY(int ownerID, int parentZoneID, int realmID, float xCoord, float yCoord, float zCoord, float rotation, float W, String name, LocalDateTime established) {
public ArrayList<AbstractGameObject> CREATE_CITY(int ownerID, int parentZoneID, float xCoord, float yCoord, float zCoord, float rotation, float W, String name, LocalDateTime established) {
LocalDateTime upgradeTime = LocalDateTime.now().plusHours(2);
ArrayList<AbstractGameObject> objectList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("CALL `city_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?,?,?)")) {
PreparedStatement preparedStatement = connection.prepareStatement("CALL `city_CREATE`(?, ?, ?, ?, ?, ?, ?, ?,?,?)")) {
preparedStatement.setLong(1, ownerID); //objectUUID of owning player
preparedStatement.setLong(2, parentZoneID); //objectUUID of parent (continent) zone
preparedStatement.setLong(3, realmID); //objectUUID of realm city belongs in
preparedStatement.setFloat(4, xCoord); //xOffset from parentZone center
preparedStatement.setFloat(5, yCoord); //yOffset from parentZone center
preparedStatement.setFloat(6, zCoord); //zOffset from parentZone center
preparedStatement.setString(7, name); //city name
preparedStatement.setTimestamp(8, Timestamp.valueOf(established));
preparedStatement.setFloat(9, rotation);
preparedStatement.setFloat(10, W);
preparedStatement.setTimestamp(11, Timestamp.valueOf(upgradeTime));
preparedStatement.setFloat(3, xCoord); //xOffset from parentZone center
preparedStatement.setFloat(4, yCoord); //yOffset from parentZone center
preparedStatement.setFloat(5, zCoord); //zOffset from parentZone center
preparedStatement.setString(6, name); //city name
preparedStatement.setTimestamp(7, Timestamp.valueOf(established));
preparedStatement.setFloat(8, rotation);
preparedStatement.setFloat(9, W);
preparedStatement.setTimestamp(10, Timestamp.valueOf(upgradeTime));
boolean work = preparedStatement.execute();
@@ -10,10 +10,10 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.gameManager.ItemManager;
import engine.mbEnums;
import engine.objects.Contract;
import engine.objects.Item;
import engine.objects.MobLoot;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
@@ -66,7 +66,7 @@ public class dbContractHandler extends dbHandlerBase {
int templateID = rs.getInt("templateID");
Item item = new Item(templateID);
item.objectUUID = MobLoot.lastNegativeID.decrementAndGet();
item.objectUUID = ItemManager.lastNegativeID.decrementAndGet();
contract.getSellInventory().add(item);
}
@@ -10,15 +10,17 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.objects.EffectsResourceCosts;
import org.json.JSONObject;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
public class dbEffectsResourceCostHandler extends dbHandlerBase {
@@ -27,22 +29,30 @@ public class dbEffectsResourceCostHandler extends dbHandlerBase {
this.localObjectType = mbEnums.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public ArrayList<EffectsResourceCosts> GET_ALL_EFFECT_RESOURCES(String idString) {
ArrayList<EffectsResourceCosts> effectsResourceCosts = new ArrayList<>();
public void LOAD_ALL_COSTMAPS() {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_power_effectcost` WHERE `IDString` = ?")) {
preparedStatement.setString(1, idString);
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_effect_costmaps`")) {
ResultSet rs = preparedStatement.executeQuery();
effectsResourceCosts = getObjectsFromRs(rs, 1000);
while (rs.next()) {
String effectID = rs.getString("effectID");
String costString = rs.getString("costmap");
JSONObject costJSON = new JSONObject(costString);
HashMap<mbEnums.ResourceType, Integer> costmap = new HashMap<>();
for (String key : costJSON.keySet()) {
int value = costJSON.getInt(key);
costmap.put(mbEnums.ResourceType.valueOf(key), value);
}
PowersManager._effect_costMaps.put(effectID, costmap);
}
} catch (SQLException e) {
Logger.error(e);
}
return effectsResourceCosts;
}
}
+2 -2
View File
@@ -427,7 +427,7 @@ public class dbGuildHandler extends dbHandlerBase {
preparedStatement.setInt(6, guildTag.symbolColor);
preparedStatement.setInt(7, guildTag.backgroundDesign);
preparedStatement.setInt(8, guildTag.symbol);
preparedStatement.setInt(9, g.getCharter());
preparedStatement.setInt(9, g.charter.templateID);
preparedStatement.setString(10, g.getLeadershipType());
preparedStatement.setString(11, g.getMotto());
@@ -573,7 +573,7 @@ public class dbGuildHandler extends dbHandlerBase {
preparedStatement.setInt(4, g.getGuildTag().symbolColor);
preparedStatement.setInt(5, g.getGuildTag().backgroundDesign);
preparedStatement.setInt(6, g.getGuildTag().symbol);
preparedStatement.setInt(7, g.getCharter());
preparedStatement.setInt(7, g.charter.templateID);
preparedStatement.setString(8, g.getMOTD());
preparedStatement.setString(9, g.getICMOTD());
preparedStatement.setString(10, "");
+8 -5
View File
@@ -17,8 +17,7 @@ import engine.objects.AbstractCharacter;
import engine.objects.CharacterItemManager;
import engine.objects.Item;
import engine.objects.ItemTemplate;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import org.json.JSONObject;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
@@ -26,6 +25,7 @@ import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
@@ -179,7 +179,7 @@ public class dbItemHandler extends dbHandlerBase {
public void LOAD_ITEM_TEMPLATES() {
JSONParser jsonParser = new JSONParser();
HashMap<ItemType, Integer> templateTCountMap = new HashMap<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_templates`;");
@@ -187,12 +187,15 @@ public class dbItemHandler extends dbHandlerBase {
while (rs.next()) {
int templateID = rs.getInt("id");
JSONObject jsonObject = (JSONObject) jsonParser.parse(rs.getString("template"));
JSONObject jsonObject = new JSONObject(rs.getString("template"));
ItemTemplate itemTemplate = new ItemTemplate(jsonObject);
itemTemplate.template_id = templateID;
ItemTemplate.templates.put(templateID, itemTemplate);
templateTCountMap.merge(itemTemplate.item_type, 1, Integer::sum);
}
Logger.info(templateTCountMap.toString());
} catch (Exception e) {
Logger.error(e);
}
@@ -551,7 +554,7 @@ public class dbItemHandler extends dbHandlerBase {
// Write 0 if we will not modify the value from template
if (item.value == item.template.item_value)
if (value == item.template.item_value)
value = 0;
try (Connection connection = DbManager.getConnection();
+1 -1
View File
@@ -8,8 +8,8 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.Mine;
import engine.objects.MineProduction;
import org.pmw.tinylog.Logger;
+1 -1
View File
@@ -9,9 +9,9 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.gameManager.DbManager;
import engine.objects.MobBase;
import engine.objects.MobBaseEffects;
import engine.objects.MobBaseStats;
+18 -114
View File
@@ -9,13 +9,12 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.mbEnums.ProfitType;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.ProfitType;
import engine.objects.NPC;
import engine.objects.NPCProfits;
import engine.objects.ProducedItem;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
@@ -311,6 +310,22 @@ public class dbNPCHandler extends dbHandlerBase {
}
}
public boolean UPDATE_RACE(NPC npc, int value) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `npc_raceID`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, value);
preparedStatement.setLong(2, npc.getObjectUUID());
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public void LOAD_PIRATE_NAMES() {
String pirateName;
@@ -346,117 +361,6 @@ public class dbNPCHandler extends dbHandlerBase {
+ NPC._pirateNames.size() + " mobBases");
}
public boolean ADD_TO_PRODUCTION_LIST(final long ID, final long npcUID, final long templateID, DateTime dateTime, String prefix, String suffix, String name, boolean isRandom, int playerID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_npc_production` (`ID`,`npcUID`, `templateID`,`dateToUpgrade`, `isRandom`, `prefix`, `suffix`, `name`,`playerID`) VALUES (?,?,?,?,?,?,?,?,?)")) {
preparedStatement.setLong(1, ID);
preparedStatement.setLong(2, npcUID);
preparedStatement.setLong(3, templateID);
preparedStatement.setTimestamp(4, new java.sql.Timestamp(dateTime.getMillis()));
preparedStatement.setBoolean(5, isRandom);
preparedStatement.setString(6, prefix);
preparedStatement.setString(7, suffix);
preparedStatement.setString(8, name);
preparedStatement.setInt(9, playerID);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public boolean REMOVE_FROM_PRODUCTION_LIST(final long ID, final long npcUID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_npc_production` WHERE `ID`=? AND `npcUID`=?;")) {
preparedStatement.setLong(1, ID);
preparedStatement.setLong(2, npcUID);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public boolean UPDATE_ITEM_TO_INVENTORY(final long ID, final long npcUID) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_npc_production` SET `inForge`=? WHERE `ID`=? AND `npcUID`=?;")) {
preparedStatement.setByte(1, (byte) 0);
preparedStatement.setLong(2, ID);
preparedStatement.setLong(3, npcUID);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public boolean UPDATE_ITEM_PRICE(final long ID, final long npcUID, int value) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_npc_production` SET `value`=? WHERE `ID`=? AND `npcUID`=?;")) {
preparedStatement.setInt(1, value);
preparedStatement.setLong(2, ID);
preparedStatement.setLong(3, npcUID);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public boolean UPDATE_ITEM_ID(final long ID, final long npcUID, final long value) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `dyn_npc_production` SET `ID`=? WHERE `ID`=? AND `npcUID`=? LIMIT 1;")) {
preparedStatement.setLong(1, value);
preparedStatement.setLong(2, ID);
preparedStatement.setLong(3, npcUID);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public void LOAD_ALL_ITEMS_TO_PRODUCE(NPC npc) {
if (npc == null)
return;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_npc_production` WHERE `npcUID` = ?")) {
preparedStatement.setInt(1, npc.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
ProducedItem producedItem = new ProducedItem(rs);
npc.forgedItems.add(producedItem);
}
} catch (SQLException e) {
Logger.error(e);
}
}
public boolean UPDATE_PROFITS(NPC npc, ProfitType profitType, float value) {
try (Connection connection = DbManager.getConnection();
@@ -9,8 +9,8 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.Petition;
import org.pmw.tinylog.Logger;
@@ -9,8 +9,8 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.AbstractWorldObject;
import engine.objects.Heraldry;
import engine.objects.PlayerCharacter;
+1 -1
View File
@@ -9,9 +9,9 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.objects.Mob;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
@@ -9,9 +9,9 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.RuneBaseEffect;
import org.pmw.tinylog.Logger;
@@ -9,8 +9,8 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.Building;
import engine.objects.Portal;
import org.pmw.tinylog.Logger;
+2 -2
View File
@@ -9,10 +9,10 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.mbEnums.ProtectionState;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.ProtectionState;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.Shrine;
@@ -9,9 +9,9 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.gameManager.DbManager;
import engine.objects.MaxSkills;
import engine.objects.SkillsBase;
import org.pmw.tinylog.Logger;
@@ -9,8 +9,8 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.VendorDialog;
import org.pmw.tinylog.Logger;
+85 -8
View File
@@ -9,19 +9,20 @@
package engine.db.handlers;
import engine.gameManager.DbManager;
import engine.gameManager.ForgeManager;
import engine.loot.WorkOrder;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.TransactionType;
import engine.gameManager.DbManager;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.Transaction;
import engine.objects.Warehouse;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import org.json.JSONArray;
import org.json.JSONObject;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
@@ -106,7 +107,7 @@ public class dbWarehouseHandler extends dbHandlerBase {
JSONArray locks = new JSONArray();
for (mbEnums.ResourceType resource : warehouse.locked)
locks.add(resource.name());
locks.put(resource.name());
warehouseJSON.put("locked", locks);
@@ -127,16 +128,20 @@ public class dbWarehouseHandler extends dbHandlerBase {
public void LOAD_WAREHOUSES() {
JSONParser jsonParser = new JSONParser();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_warehouse`;");
ResultSet rs = preparedStatement.executeQuery()) {
while (rs.next()) {
int cityUID = rs.getInt("cityUUID");
JSONObject jsonObject = (JSONObject) jsonParser.parse(rs.getString("warehouse"));
JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
City city = City.getCity(cityUID);
if (city == null) {
Logger.error("No city " + cityUID + " for warehouse");
continue;
}
city.warehouse = new Warehouse(jsonObject);
city.warehouse.city = city;
@@ -154,4 +159,76 @@ public class dbWarehouseHandler extends dbHandlerBase {
Logger.error(e);
}
}
public boolean WRITE_WORKORDER(WorkOrder workOrder) {
JSONObject warehouseJSON = WorkOrder.toJson(workOrder);
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_workorders` (`workorderID`, `workorder`) VALUES (?, ?) " +
"ON DUPLICATE KEY UPDATE `workorder` = VALUES(`workorder`)")) {
preparedStatement.setInt(1, workOrder.workOrderID);
preparedStatement.setString(2, warehouseJSON.toString());
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
}
return false;
}
public void DELETE_WORKORDER(WorkOrder workOrder) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_workorders` WHERE `workorderID` = ?;")) {
preparedStatement.setInt(1, workOrder.workOrderID);
preparedStatement.executeUpdate();
} catch (SQLException e) {
Logger.error(e);
}
}
public void LOAD_WORKORDERS() {
// Method loads NPC workOrders from disk at bootstrap.
// A workOrder will persist until completed or junked
// via the client interface.
ArrayList<WorkOrder> submitList = new ArrayList<>();
ArrayList<WorkOrder> orphanList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_workorders`;");
ResultSet rs = preparedStatement.executeQuery()) {
while (rs.next()) {
JSONObject jsonObject = new JSONObject(rs.getString("workorder"));
WorkOrder workOrder = new WorkOrder(jsonObject);
submitList.add(workOrder);
}
} catch (Exception e) {
Logger.error(e);
}
// Submit new workOrders to the ForgeManager
for (WorkOrder workOrder : submitList) {
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
// Delete but do not reconstitute orphan workOrders
if (workOrder.vendor == null)
continue;
workOrder.workOrderID = ForgeManager.workOrderCounter.incrementAndGet();
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
ForgeManager.forge.add(workOrder);
}
}
}
+1 -1
View File
@@ -9,9 +9,9 @@
package engine.db.handlers;
import engine.mbEnums;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.mbEnums;
import engine.objects.Zone;
import engine.objects.ZoneTemplate;
import org.pmw.tinylog.Logger;
+33 -4
View File
@@ -10,9 +10,14 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.AbstractGameObject;
import engine.objects.ItemFactory;
import engine.objects.Item;
import engine.objects.ItemTemplate;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
/**
* @author Eighty
@@ -24,22 +29,46 @@ public class CreateItemCmd extends AbstractDevCmd {
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
AbstractGameObject target) {
if (words.length < 2) {
this.sendUsage(pc);
this.sendUsage(playerCharacter);
return;
}
int templateID = Integer.parseInt(words[0]);
ItemTemplate template = ItemTemplate.templates.get(templateID);
if (template == null) {
ChatManager.chatSystemInfo(playerCharacter, "No such template found.");
return;
}
int size = 1;
if (words.length == 2)
size = Integer.parseInt(words[1]);
ItemFactory.fillInventory(pc, templateID, size);
for (int i = 0; i < size; i++) {
if (!playerCharacter.charItemManager.hasRoomInventory(template.item_wt)) {
ChatManager.chatSystemInfo(playerCharacter, "You are encumbered!.");
break;
}
Item item = new Item(templateID);
item.ownerID = playerCharacter.getObjectUUID();
item.ownerType = mbEnums.OwnerType.PlayerCharacter;
item.containerType = mbEnums.ItemContainerType.INVENTORY;
try {
item = DbManager.ItemQueries.PERSIST(item);
playerCharacter.charItemManager.addItemToInventory(item);
} catch (Exception e) {
Logger.error(e);
}
}
playerCharacter.charItemManager.updateInventory();
}
@Override
+1 -1
View File
@@ -9,11 +9,11 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.objects.*;
import engine.server.MBServerStatics;
+1 -1
View File
@@ -9,10 +9,10 @@
package engine.devcmd.cmds;
import engine.mbEnums;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.objects.*;
public class GotoObj extends AbstractDevCmd {
+1 -1
View File
@@ -475,7 +475,7 @@ public class InfoCmd extends AbstractDevCmd {
output += "EquipSet: " + targetMob.equipmentSetID;
output += newline;
try {
output += "Parent Zone LoadNum : " + targetMob.getParentZone().templateID;
output += "Parent Zone LoadNum : " + targetMob.parentZone.templateID;
} catch (Exception ex) {
//who cares
}
-212
View File
@@ -1,212 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums.ProtectionState;
import engine.objects.*;
import org.pmw.tinylog.Logger;
/**
* @author Eighty
*/
public class MakeBaneCmd extends AbstractDevCmd {
public MakeBaneCmd() {
super("makebane");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words.length < 1 || words.length > 2) {
this.sendUsage(pc);
return;
}
int attackerID = 0;
int rank = 8;
if (words.length == 2) {
try {
attackerID = Integer.parseInt(words[0]);
rank = Integer.parseInt(words[1]);
} catch (NumberFormatException e) {
throwbackError(pc, "AttackerGuildID must be a number, " + words[0] + " is invalid");
return;
}
} else if (words.length == 1) {
if (target == null) {
throwbackError(pc, "No target specified");
return;
}
if (!(target instanceof PlayerCharacter)) {
throwbackError(pc, "Target is not a player");
return;
}
attackerID = target.getObjectUUID();
try {
rank = Integer.parseInt(words[0]);
} catch (NumberFormatException e) {
throwbackError(pc, "Rank must be specified, 1 through 8");
return;
}
}
if (rank < 1 || rank > 8) {
throwbackError(pc, "Rank must be 1 through 8");
return;
}
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(attackerID);
if (player.getGuild().isEmptyGuild()) {
throwbackError(pc, "Errant's can not place banes");
return;
}
AbstractCharacter attackerAGL = Guild.GetGL(player.getGuild());
if (attackerAGL == null) {
throwbackError(pc, "No guild leader found for attacking guild.");
return;
}
if (!(attackerAGL instanceof PlayerCharacter)) {
throwbackError(pc, "Attacking guild leader is an NPC.");
return;
}
if (player.getGuild().isNPCGuild()) {
throwbackError(pc, "The guild used is an npc guild. They can not bane.");
return;
}
// if (player.getGuild().getOwnedCity() != null) {
// throwbackError(pc, "The attacking guild already has a city.");
// return;
// }
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
if (zone == null) {
throwbackError(pc, "Unable to find the zone you're in.");
return;
}
if (!zone.guild_zone) {
throwbackError(pc, "This is not a player city.");
return;
}
City city = City.getCity(zone.playerCityUUID);
if (city == null) {
throwbackError(pc, "Unable to find the city associated with this zone.");
return;
}
if (city.getTOL() == null) {
throwbackError(pc, "Unable to find the tree of life for this city.");
return;
}
if (city.getBane() != null) {
throwbackError(pc, "This city is already baned.");
return;
}
if (Bane.getBaneByAttackerGuild(player.getGuild()) != null) {
throwbackError(pc, "This guild is already baning someone.");
return;
}
Blueprint blueprint = Blueprint.getBlueprint(24300);
if (blueprint == null) {
throwbackError(pc, "Unable to find building set for banestone.");
return;
}
Vector3f rot = new Vector3f(0, 0, 0);
// *** Refactor : Overlap test goes here
//Let's drop a banestone!
Vector3fImmutable localLocation = ZoneManager.worldToLocal(pc.getLoc(), zone);
if (localLocation == null) {
ChatManager.chatSystemError(pc, "Failed to convert world location to zone location. Contact a CCR.");
Logger.info("Failed to Convert World coordinates to local zone coordinates");
return;
}
Building stone = DbManager.BuildingQueries.CREATE_BUILDING(
zone.getObjectUUID(), pc.getObjectUUID(), blueprint.getName(), blueprint.getBlueprintUUID(),
localLocation, 1.0f, blueprint.getMaxHealth(rank), ProtectionState.PROTECTED, 0, rank,
null, blueprint.getBlueprintUUID(), 1, 0.0f);
if (stone == null) {
ChatManager.chatSystemError(pc, "Failed to create banestone.");
return;
}
stone.addEffectBit((1 << 19));
BuildingManager.setRank(stone, (byte) rank);
stone.setMaxHitPoints(blueprint.getMaxHealth(stone.getRank()));
stone.setCurrentHitPoints(stone.getMaxHitPoints());
BuildingManager.setUpgradeDateTime(stone, null, 0);
//Make the bane
Bane bane = Bane.makeBane(player, city, stone);
if (bane == null) {
//delete bane stone, failed to make bane object
DbManager.BuildingQueries.DELETE_FROM_DATABASE(stone);
throwbackError(pc, "Failed to create bane.");
return;
}
WorldGrid.addObject(stone, pc);
//Add baned effect to TOL
city.getTOL().addEffectBit((1 << 16));
city.getTOL().updateEffects();
Vector3fImmutable movePlayerOutsideStone = player.getLoc();
movePlayerOutsideStone = movePlayerOutsideStone.setX(movePlayerOutsideStone.x + 10);
movePlayerOutsideStone = movePlayerOutsideStone.setZ(movePlayerOutsideStone.z + 10);
player.teleport(movePlayerOutsideStone);
throwbackInfo(pc, "The city has been succesfully baned.");
}
@Override
protected String _getHelpString() {
return "Creates an bane.";
}
@Override
protected String _getUsageString() {
return "'./makebane playerUUID baneRank'";
}
}
+8 -4
View File
@@ -64,8 +64,9 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(mob);
WorldGrid.removeObject(mob, pc);
if (mob.getParentZone() != null)
if (mob.getParentZone() != null) {
mob.getParentZone().zoneMobSet.remove(mob);
}
}
DbManager.NPCQueries.DELETE_NPC(npc);
@@ -78,8 +79,9 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(mob);
WorldGrid.removeObject(mob, pc);
if (mob.getParentZone() != null)
if (mob.getParentZone() != null) {
mob.getParentZone().zoneMobSet.remove(mob);
}
}
DbManager.MobQueries.DELETE_MOB(mobA);
DbManager.removeFromCache(GameObjectType.Mob,
@@ -159,8 +161,9 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(mob);
WorldGrid.removeObject(mob, pc);
if (mob.getParentZone() != null)
if (mob.getParentZone() != null) {
mob.getParentZone().zoneMobSet.remove(mob);
}
}
DbManager.NPCQueries.DELETE_NPC(npc);
DbManager.removeFromCache(mbEnums.GameObjectType.NPC,
@@ -172,8 +175,9 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(mob);
WorldGrid.removeObject(mob, pc);
if (mob.getParentZone() != null)
if (mob.getParentZone() != null) {
mob.getParentZone().zoneMobSet.remove(mob);
}
}
DbManager.MobQueries.DELETE_MOB(mobA);
DbManager.removeFromCache(mbEnums.GameObjectType.Mob,
+10 -6
View File
@@ -180,8 +180,9 @@ public class RemoveObjectCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(minionMob);
WorldGrid.removeObject(minionMob, pc);
if (minionMob.getParentZone() != null)
if (minionMob.getParentZone() != null) {
minionMob.getParentZone().zoneMobSet.remove(minionMob);
}
}
DbManager.NPCQueries.DELETE_NPC(npc);
@@ -202,9 +203,11 @@ public class RemoveObjectCmd extends AbstractDevCmd {
return;
}
if (mob.getParentZone() != null && mob.getParentZone() != currentZone && !mob.isPet() && !mob.isNecroPet()) {
this.throwbackError(pc, "Error 376954: Could not Remove Mob.Mob is not in the same zone as player.");
return;
if (mob.getParentZone() != null) {
if (mob.parentZone != currentZone && !mob.isPet() && !mob.isNecroPet()) {
this.throwbackError(pc, "Error 376954: Could not Remove Mob.Mob is not in the same zone as player.");
return;
}
}
// Remove npc from hirelings list.
@@ -222,8 +225,9 @@ public class RemoveObjectCmd extends AbstractDevCmd {
WorldGrid.RemoveWorldObject(mob);
WorldGrid.removeObject(mob, pc);
if (mob.getParentZone() != null)
mob.getParentZone().zoneMobSet.remove(mob);
if (mob.parentZone != null) {
mob.parentZone.zoneMobSet.remove(mob);
}
ChatManager.chatSayInfo(pc,
"Mob with ID " + mob.getDBID() + " removed");
@@ -9,12 +9,12 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
+1 -1
View File
@@ -1,9 +1,9 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractGameObject;
import engine.objects.Guild;
import engine.objects.NPC;
+3 -3
View File
@@ -9,9 +9,9 @@
package engine.devcmd.cmds;
import engine.mbEnums.DispatchChannel;
import engine.devcmd.AbstractDevCmd;
import engine.net.DispatchMessage;
import engine.gameManager.DispatchManager;
import engine.mbEnums.DispatchChannel;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
@@ -41,7 +41,7 @@ public class SetHealthCmd extends AbstractDevCmd {
// Update all surrounding clients.
TargetedActionMsg cmm = new TargetedActionMsg(pc);
DispatchMessage.dispatchMsgToInterestArea(pc, cmm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, cmm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
} catch (NumberFormatException e) {
this.throwbackError(pc, "Supplied data: " + words[0]
+1 -1
View File
@@ -10,9 +10,9 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.mbEnums;
import engine.mbEnums.ProtectionState;
import engine.devcmd.AbstractDevCmd;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.City;
+2 -2
View File
@@ -1,8 +1,8 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.net.DispatchMessage;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
@@ -32,7 +32,7 @@ public class SetManaCmd extends AbstractDevCmd {
//Update all surrounding clients. - NOT for Mana?
TargetedActionMsg cmm = new TargetedActionMsg(pc);
DispatchMessage.dispatchMsgToInterestArea(pc, cmm, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, cmm, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
} catch (NumberFormatException e) {
this.throwbackError(pc, "Supplied data: " + words[0]
+1 -1
View File
@@ -9,9 +9,9 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractGameObject;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
+2 -2
View File
@@ -1,10 +1,10 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.DbObjectType;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.*;
@@ -1,10 +1,10 @@
package engine.devcmd.cmds;
import engine.mbEnums.DispatchChannel;
import engine.InterestManagement.InterestManager;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ChatManager;
import engine.net.DispatchMessage;
import engine.gameManager.DispatchManager;
import engine.mbEnums.DispatchChannel;
import engine.net.client.msg.ApplyRuneMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
@@ -54,7 +54,7 @@ public class SetPromotionClassCmd extends AbstractDevCmd {
PromotionClass promo = pc.getPromotionClass();
if (promo != null) {
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo.getObjectUUID(), true);
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, arm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
}
+52
View File
@@ -0,0 +1,52 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.InterestManagement.InterestManager;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.objects.AbstractGameObject;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
public class SetRaceCmd extends AbstractDevCmd {
public SetRaceCmd() {
super("setRace");
}
@Override
protected void _doCmd(PlayerCharacter player, String[] words,
AbstractGameObject target) {
int newRace = Integer.parseInt(words[0]);
if (target.getObjectType().equals(mbEnums.GameObjectType.NPC) == false) {
throwbackError(player, "You Must Target An NPC");
}
NPC npc = (NPC) target;
npc.loadID = newRace;
DbManager.NPCQueries.UPDATE_RACE(npc, newRace);
InterestManager.reloadCharacter(npc);
}
@Override
protected String _getHelpString() {
return "Sets NPC race";
}
@Override
protected String _getUsageString() {
return "' /setrace ID'";
}
}
+3 -3
View File
@@ -9,9 +9,9 @@
package engine.devcmd.cmds;
import engine.mbEnums.DispatchChannel;
import engine.devcmd.AbstractDevCmd;
import engine.net.DispatchMessage;
import engine.gameManager.DispatchManager;
import engine.mbEnums.DispatchChannel;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
@@ -42,7 +42,7 @@ public class SetStaminaCmd extends AbstractDevCmd {
// Update all surrounding clients.
TargetedActionMsg cmm = new TargetedActionMsg(pc);
DispatchMessage.dispatchMsgToInterestArea(pc, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
} catch (NumberFormatException e) {
this.throwbackError(pc, "Supplied data: " + words[0]
+5 -5
View File
@@ -10,9 +10,9 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.net.DispatchMessage;
import engine.gameManager.DispatchManager;
import engine.mbEnums.GameObjectType;
import engine.net.client.msg.ApplyBuildingEffectMsg;
import engine.net.client.msg.UpdateCharOrMobMessage;
import engine.objects.*;
@@ -39,13 +39,13 @@ public class SetSubRaceCmd extends AbstractDevCmd {
if (raceID == 0)
raceID = player.getRaceID();
UpdateCharOrMobMessage ucm = new UpdateCharOrMobMessage(player, 1, raceID);
DispatchMessage.sendToAllInRange(player, ucm);
DispatchManager.sendToAllInRange(player, ucm);
return;
}
if (words[0].equals("all")) {
for (int i = 15999; i < 16337; i++) {
ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(4, 0, target.getObjectType().ordinal(), target.getObjectUUID(), i);
DispatchMessage.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
DispatchManager.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
@@ -56,7 +56,7 @@ public class SetSubRaceCmd extends AbstractDevCmd {
} else {
ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(4, 0, target.getObjectType().ordinal(), target.getObjectUUID(), Integer.parseInt(words[0]));
DispatchMessage.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
DispatchManager.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
}
return;
+1 -1
View File
@@ -1,8 +1,8 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
+1 -1
View File
@@ -9,11 +9,11 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.objects.*;
import java.util.ArrayList;
+1 -1
View File
@@ -1,9 +1,9 @@
package engine.devcmd.cmds;
import engine.mbEnums;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.objects.AbstractGameObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
@@ -9,8 +9,8 @@
package engine.devcmd.cmds;
import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.mbEnums.GameObjectType;
import engine.net.client.msg.LoadStructureMsg;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.UnloadObjectsMsg;
@@ -1,31 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.exception;
public class MsgSendException extends MBServerException {
private static final long serialVersionUID = 6927044139998382254L;
public MsgSendException() {
super();
}
public MsgSendException(String arg0, Throwable arg1) {
super(arg0, arg1);
}
public MsgSendException(String arg0) {
super(arg0);
}
public MsgSendException(Throwable arg0) {
super(arg0);
}
}
@@ -1,31 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.exception;
public class SerializationException extends MBServerException {
private static final long serialVersionUID = 6927044139998382254L;
public SerializationException() {
super();
}
public SerializationException(String arg0, Throwable arg1) {
super(arg0, arg1);
}
public SerializationException(String arg0) {
super(arg0);
}
public SerializationException(Throwable arg0) {
super(arg0);
}
}
+116 -139
View File
@@ -14,6 +14,7 @@ import engine.InterestManagement.WorldGrid;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeBuildingJob;
import engine.loot.WorkOrder;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
@@ -49,8 +50,7 @@ public enum BuildingManager {
// Some meshes might not have slot locations assigned.
if (slotLocations == null ||
slotLocations.isEmpty())
if (slotLocations == null || slotLocations.isEmpty())
return -1;
int numOfSlots = _slotLocations.get(building.meshUUID).size();
@@ -69,17 +69,15 @@ public enum BuildingManager {
// Some meshes might not have slot locations assigned.
if (slotLocations == null ||
slotLocations.isEmpty())
if (slotLocations == null || slotLocations.isEmpty())
return -1;
int numOfSlots = _slotLocations.get(building.meshUUID).size();
for (int i = numOfSlots; i > 0; i--) {
for (int i = numOfSlots; i > 0; i--)
if (!building.getHirelings().containsValue(i))
return i;
}
return -1;
}
@@ -92,9 +90,8 @@ public enum BuildingManager {
buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
if (buildingLocation == null) {
if (buildingLocation == null)
Logger.error("Invalid slot for building: " + building.getObjectUUID());
}
return buildingLocation;
}
@@ -107,73 +104,67 @@ public enum BuildingManager {
if (building == null)
return false;
//cannot access destroyed buildings
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
//admin characters can always access buildings
if (player.isCSR())
return true;
//Guild stuff
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
return false;
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
//owner can always access their own building
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//check for default IC access if building belongs to same guild
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
if (building.getFriends().get(player.guild.objectUUID) != null) {
//check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -274,9 +265,7 @@ public enum BuildingManager {
// Submit upgrade job for future date or current instant
if (building.getUpgradeDateTime().isAfter(LocalDateTime.now())) {
JobContainer jc = JobScheduler.getInstance().scheduleJob(new UpgradeBuildingJob(building),
building.getUpgradeDateTime().atZone(ZoneId.systemDefault())
.toInstant().toEpochMilli());
JobContainer jc = JobScheduler.getInstance().scheduleJob(new UpgradeBuildingJob(building), building.getUpgradeDateTime().atZone(ZoneId.systemDefault()).toInstant().toEpochMilli());
} else
JobScheduler.getInstance().scheduleJob(new UpgradeBuildingJob(building), 0);
}
@@ -335,8 +324,35 @@ public enum BuildingManager {
WorldGrid.RemoveWorldObject(minionMob);
WorldGrid.unloadObject(minionMob);
if (minionMob.getParentZone() != null)
minionMob.getParentZone().zoneMobSet.remove(minionMob);
if (minionMob.parentZone != null)
minionMob.parentZone.zoneMobSet.remove(minionMob);
}
// Clear all workorders for this hireling
if (hireling.getObjectType().equals(GameObjectType.NPC)) {
NPC hirelingNPC = (NPC) hireling;
if (ForgeManager.vendorWorkOrderLookup.get(hirelingNPC) != null)
for (WorkOrder workOrder : ForgeManager.vendorWorkOrderLookup.get(hirelingNPC)) {
workOrder.runCompleted.set(true);
workOrder.vendor = null;
// Remove any cooking items from collections
// to ensure we don't leak memory.
for (Item item : workOrder.cooking) {
DbManager.removeFromCache(item);
ForgeManager.itemWorkOrderLookup.remove(item);
}
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
}
// Finally remove the NPC from ForgeManager
ForgeManager.vendorWorkOrderLookup.remove(hirelingNPC);
}
// Remove hireling from building
@@ -349,10 +365,9 @@ public enum BuildingManager {
Mob hirelingMob = (Mob) hireling;
if (hirelingMob.getParentZone() != null)
if (hirelingMob.getParentZone().zoneMobSet.contains(hirelingMob))
hirelingMob.getParentZone().zoneMobSet.remove(hireling);
if (hirelingMob.parentZone != null)
if (hirelingMob.parentZone.zoneMobSet.contains(hirelingMob))
hirelingMob.parentZone.zoneMobSet.remove(hireling);
}
if (hireling.getObjectType().equals(GameObjectType.NPC)) {
@@ -377,10 +392,8 @@ public enum BuildingManager {
DbManager.MobQueries.DELETE_MOB((Mob) hireling);
else
DbManager.NPCQueries.DELETE_NPC((NPC) hireling);
}
public static void cleanupHirelings(Building building) {
// Early exit: Cannot have hirelings in a building
@@ -392,22 +405,17 @@ public enum BuildingManager {
// Remove all hirelings for destroyed buildings
if (building.getRank() < 1) {
for (AbstractCharacter slottedNPC : building.getHirelings().keySet())
BuildingManager.removeHireling(building, slottedNPC);
return;
}
// Delete hireling if building has deranked.
for (AbstractCharacter hireling : building.getHirelings().keySet()) {
for (AbstractCharacter hireling : building.getHirelings().keySet())
if (building.getHirelings().get(hireling) > building.getBlueprint().getSlotsForRank(building.getRank()))
BuildingManager.removeHireling(building, hireling);
}
refreshHirelings(building);
}
@@ -439,6 +447,7 @@ public enum BuildingManager {
return false;
//lets pass true if player is owner anyway.
if (building.getOwner().equals(player))
return true;
@@ -451,52 +460,22 @@ public enum BuildingManager {
if (!Guild.sameGuild(building.getGuild(), player.getGuild()))
return false;
return GuildStatusController.isGuildLeader(player.getGuildStatus()) != false || GuildStatusController.isInnerCouncil(player.getGuildStatus()) != false;
}
//This is mainly used for Rolling and gold sharing between building and warehouse.
public static int GetWithdrawAmountForRolling(Building building, int cost) {
//all funds are available to roll.
if (cost <= GetAvailableGold(building))
return cost;
// cost is more than available gold, return available gold
return GetAvailableGold(building);
}
public static int GetAvailableGold(Building building) {
if (building.getStrongboxValue() == 0)
return 0;
if (building.getStrongboxValue() < building.reserve)
return 0;
return building.getStrongboxValue() - building.reserve;
}
public static int GetOverdraft(Building building, int cost) {
int availableGold = GetWithdrawAmountForRolling(building, cost);
return cost - availableGold;
return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
}
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
//Nation Members and Guild members are not hostile.
// if (building.getGuild() != null){
// if (pc.getGuild() != null)
// if (building.getGuild().getObjectUUID() == pc.getGuildUUID()
// || pc.getGuild().getNation().getObjectUUID() == building.getGuild().getNation().getObjectUUID())
// return false;
// }
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
@@ -548,7 +527,7 @@ public enum BuildingManager {
String pirateName = NPCManager.getPirateName(NpcID.getMobbaseID());
NPC npc = null;
NPC npc;
npc = NPC.createNPC(pirateName, NpcID.getObjectUUID(), NpcLoc, building.getGuild(), zone, (short) rank, building);
@@ -564,7 +543,7 @@ public enum BuildingManager {
public static synchronized boolean addHireling(Building building, PlayerCharacter contractOwner, Zone zone, Contract contract, Item item) {
int rank = 1;
int rank;
if (building.getBlueprintUUID() == 0)
return false;
@@ -623,6 +602,7 @@ public enum BuildingManager {
if (contract.getContractID() == 910) {
//guard dog
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, mbEnums.AIAgentType.GUARDCAPTAIN);
if (mobile == null)
@@ -682,9 +662,7 @@ public enum BuildingManager {
if (building.getOwner() == null)
return false;
return building.getOwner().getObjectUUID() == player.getObjectUUID();
}
public static float GetMissingHealth(Building building) {
@@ -696,6 +674,7 @@ public enum BuildingManager {
}
public static Regions GetRegion(Building building, float x, float y, float z) {
if (building.getBounds() == null)
return null;
@@ -703,17 +682,18 @@ public enum BuildingManager {
return null;
Regions currentRegion = null;
for (Regions region : building.getBounds().getRegions()) {
if (region.isPointInPolygon(new Vector3fImmutable(x, y, z))) {
for (Regions region : building.getBounds().getRegions()) {
if (region.isPointInPolygon(new Vector3fImmutable(x, y, z)))
if (y > (region.highLerp.y - 5))
currentRegion = region;
}
}
return currentRegion;
}
public static Regions GetRegion(Building building, int room, int level, float x, float z) {
if (building.getBounds() == null)
return null;
@@ -724,12 +704,12 @@ public enum BuildingManager {
if (region.getLevel() != level)
continue;
if (region.getRoom() != room)
continue;
if (region.isPointInPolygon(new Vector3fImmutable(x, 0, z))) {
if (region.isPointInPolygon(new Vector3fImmutable(x, 0, z)))
return region;
}
}
return null;
}
@@ -741,11 +721,10 @@ public enum BuildingManager {
if (building == null)
return mbEnums.Ruins.getRandomRuin().getLocation();
bindLoc = building.getLoc();
float radius = Bounds.meshBoundsCache.get(building.getMeshUUID()).radius;
if (building.getRank() == 8) {
bindLoc = building.getStuckLocation();
if (bindLoc != null)
@@ -798,7 +777,6 @@ public enum BuildingManager {
int newMeshUUID;
boolean success;
// If this building has no blueprint then set rank and exit immediatly.
if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
@@ -810,22 +788,22 @@ public enum BuildingManager {
// Delete any upgrade jobs before doing anything else. It won't quite work
// if in a few lines we happen to delete this building.
JobContainer jc = building.getTimers().get("UPGRADE");
JobContainer jobContainer = building.getTimers().get("UPGRADE");
if (jc != null) {
if (!JobScheduler.getInstance().cancelScheduledJob(jc))
if (jobContainer != null) {
if (!JobScheduler.getInstance().cancelScheduledJob(jobContainer))
Logger.error("failed to cancel existing upgrade job.");
}
// Attempt write to database, or delete the building
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank == -1)
if (rank < 0)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
if (success == false) {
if (!success) {
Logger.error("Error writing to database UUID: " + building.getObjectUUID());
return;
}
@@ -882,7 +860,6 @@ public enum BuildingManager {
if (Bounds.collide(loc, building.getBounds()))
return building;
}
return null;
}
+17 -18
View File
@@ -17,7 +17,6 @@ import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
import engine.net.client.handlers.ClientAdminCommandMsgHandler;
@@ -87,7 +86,7 @@ public enum ChatManager {
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -161,7 +160,7 @@ public enum ChatManager {
// Make the Message
ChatSayMsg chatSayMsg = new ChatSayMsg(player, text);
DispatchMessage.dispatchMsgToInterestArea(pcSender, chatSayMsg, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.SAY_RANGE, true, true);
DispatchManager.dispatchMsgToInterestArea(pcSender, chatSayMsg, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.SAY_RANGE, true, true);
}
@@ -171,7 +170,7 @@ public enum ChatManager {
msg.setMessageType(4);
msg.setChannel(mbEnums.ChatChannelType.SYSTEM.getChannelID());
Dispatch dispatch = Dispatch.borrow(targetPlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
/*
@@ -195,7 +194,7 @@ public enum ChatManager {
// Make the Message
ChatShoutMsg msg = new ChatShoutMsg(sender, text);
DispatchMessage.dispatchMsgToInterestArea(pcSender, msg, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.SHOUT_RANGE, true, true);
DispatchManager.dispatchMsgToInterestArea(pcSender, msg, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.SHOUT_RANGE, true, true);
}
@@ -217,7 +216,7 @@ public enum ChatManager {
// Make the Message
ChatGlobalMsg msg = new ChatGlobalMsg(sender, text);
DispatchMessage.dispatchMsgToAll(sender, msg, true);
DispatchManager.dispatchMsgToAll(sender, msg, true);
}
@@ -284,13 +283,13 @@ public enum ChatManager {
// Send dispatch to each player
Dispatch dispatch = Dispatch.borrow(pcRecip, chatTellMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
// Also send /tell to sender
if (pcSender != null) {
Dispatch dispatch = Dispatch.borrow(pcSender, chatTellMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
} else
@@ -339,8 +338,8 @@ public enum ChatManager {
chatGuildMsg.setSourceID(sender.getObjectUUID());
chatGuildMsg.setSourceName(sender.getFirstName());
chatGuildMsg.setUnknown03(WorldServer.worldMapID); // Server ID
chatGuildMsg.setUnknown04(sender.getGuild() != null ? sender.getGuild()
.getCharter() : 0); // Charter?
Guild guild1 = sender.getGuild();
chatGuildMsg.setUnknown04(sender.getGuild() != null ? guild1.charter.ordinal() : 0); // Charter?
chatGuildMsg.setUnknown05(GuildStatusController.getTitle(sender.getGuildStatus())); // Title?
chatGuildMsg.setUnknown06(sender.race.getRaceType().getCharacterSex().equals(mbEnums.CharacterSex.MALE) ? 1 : 2); // isMale?, seen 1 and 2
@@ -349,7 +348,7 @@ public enum ChatManager {
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatGuildMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -404,7 +403,7 @@ public enum ChatManager {
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatICMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -463,7 +462,7 @@ public enum ChatManager {
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatGroupMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -490,14 +489,14 @@ public enum ChatManager {
msg.setName(sender.getFirstName());
msg.setGuildTitle(GuildStatusController.getTitle(sender.getGuildStatus()));
msg.setGuildUUID(guild.getObjectUUID());
msg.setCharter(guild.getCharter());
msg.setCharter(guild.charter.ordinal());
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -733,7 +732,7 @@ public enum ChatManager {
public static void chatPVP(String text) {
// Create message
ChatPvPMsg msg = new ChatPvPMsg(null, text);
DispatchMessage.dispatchMsgToAll(msg);
DispatchManager.dispatchMsgToAll(msg);
}
public static ChatSystemMsg CombatInfo(AbstractWorldObject source, AbstractWorldObject target) {
@@ -844,7 +843,7 @@ public enum ChatManager {
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatSystemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -993,7 +992,7 @@ public enum ChatManager {
chatSystemMsg.setChannel(channel);
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatSystemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
+490 -332
View File
@@ -13,23 +13,40 @@ import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.mbEnums;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.DamageShield;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static java.lang.Math.pow;
public enum CombatManager {
// MB Dev notes:
// Class implements all combat mechanics for Magicbane.
//
// Combat initiates in "combatCycle" to determine which hands will be swung, and attack is processed based on that.
// Handles all combat for AbstractCharacter including player characters and mobiles.
// Controls toggling of combat and sit/stand for all AbstractCharacters
//
//
COMBAT_MANAGER;
public static final int COMBAT_BLOCK_ANIMATION = 298;
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
@@ -38,9 +55,13 @@ public enum CombatManager {
if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive())
return;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).nextAttackTime > System.currentTimeMillis())
return;
switch (target.getObjectType()) {
case Building:
if (((Building) target).isVulnerable() == false)
if (!((Building) target).isVulnerable())
return;
break;
case PlayerCharacter:
@@ -59,34 +80,58 @@ public enum CombatManager {
if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
return;
}
if (mainWeapon != null && offWeapon == null) {
//swing right hand only
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
return;
}
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
return;
}
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
return;
}
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) {
return;
}
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//two weapons equipped, swing both hands
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon != null && offWeapon == null) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
}
}
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
// heck if character can even attack yet
if (attacker.getTimestamps().containsKey("Attack" + slot.name()))
if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (!attacker.isCombat())
return;
//check if this slot is on attack timer, if timer has passed clear it, else early exit
if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack" + slot.name());
else
return;
}
// check if character is in range to attack target
PlayerBonuses bonus = attacker.getBonuses();
@@ -100,7 +145,7 @@ public enum CombatManager {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange = weapon.template.item_weapon_max_range * rangeMod;
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
@@ -109,222 +154,55 @@ public enum CombatManager {
float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (distanceSquared > attackRange * attackRange)
return;
// take stamina away from attacker
if (weapon != null) {
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(-0.5f, attacker, true);
//cancel things that are cancelled by an attack
attacker.cancelOnAttackSwing();
//declare relevant variables
int min = attacker.minDamageHandOne;
int max = attacker.maxDamageHandOne;
int atr = attacker.atrHandOne;
//get the proper stats based on which slot is attacking
if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo;
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
def = ((AbstractCharacter) target).defenseRating;
//calculate hit chance based off ATR and DEF
int hitChance;
if (def == 0)
def = 1;
float dif = atr / def;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) {
passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true);
}
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(attacker, msg);
return;
}
//calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
// Passive chance clamped at 75
dodgeChance = Math.max(0, Math.min(75, dodgeChance));
blockChance = Math.max(0, Math.min(75, blockChance));
parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance)
passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance)
passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance)
passiveType = mbEnums.PassiveType.Parry;
if (passiveType.equals(mbEnums.PassiveType.None) == false) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(attacker, msg);
return;
}
}
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0)
return;
//get the damage type
mbEnums.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
//get resists
Resists resists;
if (AbstractCharacter.IsAbstractCharacter(target) == false)
resists = ((Building) target).getResists(); //this is a building
else
resists = ((AbstractCharacter) target).getResists(); //this is a character
boolean inRange = false;
if (AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absTarget = (AbstractCharacter) target;
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
//check damage shields
}
PlayerBonuses bonuses = absTarget.getBonuses();
if (attackRange > 15 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
if (bonuses != null) {
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0;
for (DamageShield ds : damageShields.values()) {
//get amount to damage back
float amount;
if (ds.usePercent())
amount = damage * ds.getAmount() / 100;
else
amount = ds.getAmount();
//get resisted damage for damagetype
if (resists != null)
amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
total += amount;
switch (target.getObjectType()) {
case PlayerCharacter:
attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
if (distanceSquared <= attackRange * attackRange)
inRange = true;
break;
case Mob:
attackRange += ((AbstractCharacter) target).calcHitBox();
if (distanceSquared <= attackRange * attackRange)
inRange = true;
break;
case Building:
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (distanceSquared < rangeSquared) {
inRange = true;
break;
}
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2;
Rectangle2D.Float rect = new Rectangle2D.Float(locX, locZ, sizeX, sizeZ);
if (rect.contains(new Point2D.Float(attacker.loc.x, attacker.loc.z)))
inRange = true;
break;
}
if (total > 0) {
//apply Damage back
attacker.modifyHealth(-total, absTarget, true);
TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
DispatchMessage.sendToAllInRange(target, cmm);
}
}
if (resists != null) {
//check for damage type immunities
if (resists.immuneTo(damageType))
return;
//calculate resisted damage including fortitude
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
}
}
//remove damage from target health
if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target))
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage);
int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) {
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD));
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchMessage.sendToAllInRange(target, cmm);
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//calculate next allowed attack and update the timestamp
long delay = 20 * 100;
//get delay for the auto attack job
long delay = 5000;
if (weapon != null) {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
@@ -335,22 +213,276 @@ public enum CombatManager {
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
delay = wepSpeed * 100;
delay = (long)wepSpeed * 100L;
}
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
//handle auto attack job creation
if (inRange) {
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
((AbstractCharacter) target).combatTarget = attacker;
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker);
}
}
// take stamina away from attacker if its not a mob
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else
attacker.modifyStamina(1, attacker, true);
//cancel things that are cancelled by an attack
attacker.cancelOnAttackSwing();
//declare relevant variables
int min = attacker.minDamageHandOne;
int max = attacker.maxDamageHandOne;
int atr = attacker.atrHandOne;
//get the proper stats based on which slot is attacking
if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
def = ((AbstractCharacter) target).defenseRating;
//calculate hit chance based off ATR and DEF
int hitChance;
if (def == 0)
def = 1;
float dif = atr * 1f / def;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getPassiveAnimation(mbEnums.PassiveType.None); // checking for a miss due to ATR vs Def
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
// Passive chance clamped at 75
dodgeChance = Math.max(0, Math.min(75, dodgeChance));
blockChance = Math.max(0, Math.min(75, blockChance));
parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance)
passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance)
passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance)
passiveType = mbEnums.PassiveType.Parry;
if (!passiveType.equals(mbEnums.PassiveType.None)) {
passiveAnim = getPassiveAnimation(passiveType);
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
//get the damage type
mbEnums.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
//get resists
Resists resists;
if (!AbstractCharacter.IsAbstractCharacter(target))
resists = ((Building) target).getResists(); //this is a building
else
resists = ((AbstractCharacter) target).getResists(); //this is a character
if (AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absTarget = (AbstractCharacter) target;
//check damage shields
PlayerBonuses bonuses = absTarget.getBonuses();
if (bonuses != null) {
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0;
for (DamageShield ds : damageShields.values()) {
//get amount to damage back
float amount;
if (ds.usePercent())
amount = damage * ds.getAmount() / 100;
else
amount = ds.getAmount();
//get resisted damage for damagetype
if (resists != null)
amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
total += amount;
}
if (total > 0) {
//apply Damage back
attacker.modifyHealth(-total, absTarget, true);
TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
DispatchManager.sendToAllInRange(target, cmm);
}
}
if (resists != null) {
//check for damage type immunities
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate resisted damage including fortitude
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
}
}
//remove damage from target health
if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target))
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((Building) target).modifyHealth(-damage, attacker);
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
DeferredPowerJob weaponPower = ((PlayerCharacter) attacker).getWeaponPower();
attackAnim = getSwingAnimation(weapon.template, weaponPower, slot);
} else {
attackAnim = getSwingAnimation(weapon.template, null, slot);
}
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchManager.sendToAllInRange(target, cmm);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
}
@@ -368,7 +500,7 @@ public enum CombatManager {
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
public static void toggleSit(boolean toggle, ClientConnection origin) {
@@ -381,7 +513,7 @@ public enum CombatManager {
playerCharacter.setSit(toggle);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
@@ -409,118 +541,144 @@ public enum CombatManager {
target.setCombatTarget(attacker);
}
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) {
int token = 0;
if (dpj != null)
token = (dpj.getPower() != null) ? dpj.getPower().getToken() : 0;
if (token == 563721004) //kick animation
return 79;
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, mbEnums.EquipSlotType slot) {
//No weapon, return default animation
if (wb == null)
return 75;
ItemTemplate template = wb;
int token;
if (mainHand) {
if (template.weapon_attack_anim_right.size() > 0) {
if (dpj != null) {
int animation;
token = (dpj.getPower() != null) ? dpj.getPower().getToken() : 0;
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_right.size());
try {
animation = template.weapon_attack_anim_right.get(random)[0];
return animation;
} catch (Exception e) {
Logger.error(e.getMessage());
return template.weapon_attack_anim_right.get(0)[0];
}
} else if (template.weapon_attack_anim_left.size() > 0) {
int animation;
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
try {
animation = template.weapon_attack_anim_left.get(random)[0];
return animation;
} catch (Exception e) {
Logger.error(e.getMessage());
return template.weapon_attack_anim_right.get(0)[0];
}
}
} else {
if (template.weapon_attack_anim_left.size() > 0) {
int animation;
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
try {
animation = template.weapon_attack_anim_left.get(random)[0];
return animation;
} catch (Exception e) {
Logger.error(e.getMessage());
return template.weapon_attack_anim_right.get(0)[0];
}
} else if (template.weapon_attack_anim_left.size() > 0) {
int animation;
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
try {
animation = template.weapon_attack_anim_left.get(random)[0];
return animation;
} catch (Exception e) {
Logger.error(e.getMessage());
return template.weapon_attack_anim_right.get(0)[0];
}
}
if (token == 563721004) //kick animation
return 79;
}
String required = template.item_skill_used;
String mastery = wb.item_skill_mastery_used;
if (required.equals("Unarmed Combat"))
//Item has no equipment slots and should not try to return an animation, return default instead
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
return 75;
else if (required.equals("Sword")) {
}
if (ItemManager.isTwoHanded(template))
return 105;
else
return 98;
//declare variables
int anim;
int random;
} else if (required.equals("Staff") || required.equals("Pole Arm")) {
return 85;
} else if (required.equals("Spear")) {
return 92;
} else if (required.equals("Hammer") || required.equals("Axe")) {
if (ItemManager.isTwoHanded(template)) {
return 105;
} else if (mastery.equals("Throwing")) {
return 115;
//Item can only be equipped in one slot, return animation for that slot
if (wb.item_eq_slots_or.size() == 1) {
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
} else {
return 100;
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
}
}
} else if (required.equals("Dagger")) {
if (mastery.equals("Throwing")) {
return 117;
} else {
return 81;
return anim;
}
//Item can be equipped in either hand, and should have animation sets for each hand
if (slot.equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
} else if (required.equals("Crossbow")) {
return 110;
} else if (required.equals("Bow")) {
return 109;
} else if (ItemManager.isTwoHanded(template)) {
return 105;
} else {
return 100;
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
}
}
return anim;
}
public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
switch (passiveType) {
case Block:
return COMBAT_BLOCK_ANIMATION;
case Parry:
return COMBAT_PARRY_ANIMATION;
case Dodge:
return COMBAT_DODGE_ANIMATION;
default:
return 0;
}
}
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
//calculate next allowed attack and update the timestamp
if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot.name(), job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
if(weapon == null) // cant proc without a weapon
return;
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
}
}
}
}
+11 -7
View File
@@ -8,10 +8,6 @@
package engine.gameManager;
/* This enumeration implements Magicbane's configuration data which
is loaded from environment variables.
*/
import engine.mbEnums;
import engine.server.login.LoginServer;
import engine.server.world.WorldServer;
@@ -27,6 +23,14 @@ import java.util.regex.Pattern;
public enum ConfigManager {
// MB Dev notes:
// Magicbane configuration is loaded from environment variables
//
// On boot the game first looks in /mb.conf for the file magicbane.conf.
//
// If not found, a default config is loaded from /mb.data to enable bootstrap.
// This version should never be modified.
MB_BIND_ADDR,
MB_EXTERNAL_ADDR,
@@ -105,11 +109,11 @@ public enum ConfigManager {
// and determine the server type at runtime.
public static final String DEFAULT_DATA_DIR = "mb.data/";
public static Map<String, String> configMap = new HashMap(System.getenv());
public static final Map<String, String> configMap = new HashMap(System.getenv());
public static mbEnums.ServerType serverType = mbEnums.ServerType.NONE;
public static WorldServer worldServer;
public static LoginServer loginServer;
public static Map<ConfigManager, Pattern> regex = new HashMap<>();
public static final Map<ConfigManager, Pattern> regex = new HashMap<>();
public static String currentRepoBranch = "";
@@ -124,7 +128,7 @@ public enum ConfigManager {
Logger.info(configSetting.name() + ":" + configSetting.getValue());
else {
Logger.error("Missing Config: " + configSetting.name());
Logger.error("This codebase requires >= MagicBox v1.5.1");
Logger.error("This codebase requires >= MagicBox v1.5.2");
Logger.error("docker pull magicbane/magicbox:latest");
return false;
}
+1 -1
View File
@@ -10,9 +10,9 @@ package engine.gameManager;
import com.zaxxer.hikari.HikariConfig;
import com.zaxxer.hikari.HikariDataSource;
import engine.db.handlers.*;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.db.handlers.*;
import engine.objects.*;
import engine.server.MBServerStatics;
import engine.util.Hasher;
+9 -5
View File
@@ -8,9 +8,9 @@
package engine.gameManager;
import engine.mbEnums;
import engine.devcmd.AbstractDevCmd;
import engine.devcmd.cmds.*;
import engine.mbEnums;
import engine.objects.AbstractGameObject;
import engine.objects.Account;
import engine.objects.PlayerCharacter;
@@ -22,6 +22,13 @@ import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
public enum DevCmdManager {
// MB Dev Notes:
// Class registers "Dev Commands" where access requires
// Status = "ADMIN" be set in the obj_account table
//
// Use these at your own risk.
DEV_CMD_MANAGER;
public static ConcurrentHashMap<String, AbstractDevCmd> devCmds;
@@ -35,9 +42,6 @@ public enum DevCmdManager {
DevCmdManager.registerCommands();
}
/**
*
*/
private static void registerCommands() {
// Player
@@ -72,6 +76,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new SetLevelCmd());
DevCmdManager.registerDevCmd(new SetBaseClassCmd());
DevCmdManager.registerDevCmd(new SetPromotionClassCmd());
DevCmdManager.registerDevCmd(new SetRaceCmd());
DevCmdManager.registerDevCmd(new SetRuneCmd());
DevCmdManager.registerDevCmd(new GetOffsetCmd());
DevCmdManager.registerDevCmd(new AddGoldCmd());
@@ -91,7 +96,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new RenameCmd());
DevCmdManager.registerDevCmd(new CreateItemCmd());
DevCmdManager.registerDevCmd(new SetRankCmd());
DevCmdManager.registerDevCmd(new MakeBaneCmd());
DevCmdManager.registerDevCmd(new RemoveBaneCmd());
DevCmdManager.registerDevCmd(new SetBaneActiveCmd());
DevCmdManager.registerDevCmd(new SetAdminRuneCmd());
@@ -7,13 +7,15 @@
// www.magicbane.com
package engine.net;
package engine.gameManager;
import engine.InterestManagement.WorldGrid;
import engine.math.Vector3fImmutable;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.SessionManager;
import engine.math.Vector3fImmutable;
import engine.net.AbstractNetMsg;
import engine.net.Dispatch;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
import engine.objects.AbstractWorldObject;
import engine.objects.Item;
@@ -26,12 +28,17 @@ import java.util.HashSet;
import static engine.net.MessageDispatcher.dispatchCount;
import static engine.net.MessageDispatcher.maxRecipients;
/*
* Dispatch Message is the main interface to Magicbane's threaded
* async message delivery system.
*/
// MB Dev Notes:
// Dispatch Manager is the main interface to the threaded async message
// delivery system used by Magicbane.
//
// A Dispatch is .borrowed() and used to wrap an outgoing protocol message.
// A distribution list is created and passed to the MessageDispatcher for
// delivery.
public class DispatchMessage {
public enum DispatchManager {
DISPATCH_MANAGER;
public static void startMessagePump() {
@@ -83,7 +90,7 @@ public class DispatchMessage {
sourcePlayer = (PlayerCharacter) sourceObject;
if (sourcePlayer.getClientConnection() != null && sendToSelf) {
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
@@ -151,7 +158,7 @@ public class DispatchMessage {
if (sourcePlayer.getClientConnection() != null && sendToSelf) {
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
@@ -280,7 +287,7 @@ public class DispatchMessage {
}
protected static void serializeDispatch(Dispatch messageDispatch) {
public static void serializeDispatch(Dispatch messageDispatch) {
ClientConnection connection;
if (messageDispatch.player == null) {
+409
View File
@@ -0,0 +1,409 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.loot.ModTableEntry;
import engine.loot.ModTypeTableEntry;
import engine.loot.WorkOrder;
import engine.mbEnums;
import engine.net.client.msg.ItemProductionMsg;
import engine.objects.City;
import engine.objects.Item;
import engine.objects.ItemTemplate;
import engine.objects.NPC;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
// MB Dev notes:
// Class implements forge rolling mechanics for Magicbane.
//
// .submit(workOrder) may be called from any thread: (ItemProductionMsgHandler).
// Concurrency is managed by same lock used for warehouse (city.cityTransactionLock).
// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
// Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time.
//
// Replaces garbage code that looked as if written by a mental patient.
//
// @TODO Reuse same set of virtual items for the life of a workOrder.
FORGE_MANAGER;
public static final BlockingQueue<WorkOrder> forge = new DelayQueue<>();
public static final AtomicInteger workOrderCounter = new AtomicInteger(0);
public static final ConcurrentHashMap<NPC, ConcurrentHashMap.KeySetView<WorkOrder, Boolean>> vendorWorkOrderLookup = new ConcurrentHashMap<>();
public static final ConcurrentHashMap<Item, WorkOrder> itemWorkOrderLookup = new ConcurrentHashMap<>();
@Override
public void run() {
WorkOrder workOrder;
while (true) {
// The forge is a blocking priority queue using an epoc sort.
// workOrders are popped once the workOrder.completionTime has
// passed.
try {
workOrder = forge.take();
// Early exit for completed workOrders loaded from disk
// or vendors who were re-deeded with items still cooking.
if (workOrder.vendor == null || workOrder.runCompleted.get())
continue;
// This workOrder has completed production.
if (workOrder.total_produced >= workOrder.total_to_produce) {
// CONFIRM_PRODUCE to refresh the interface after we add
// the Identified flag to the item.
for (Item workOrderItem : workOrder.cooking) {
workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
DispatchManager.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
}
// Set this workOrder to completed and update on disk
workOrder.runCompleted.set(true);
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
continue;
}
// PERSIST our current cooking batch of virtual
// items then add to the vendor inventory
completeWorkOrderBatch(workOrder);
// Create new set of in-memory only virtual items
forgeWorkOrderBatch(workOrder);
// enQueue this workOrder again; back into the oven
// until all items for this workOrder are completed.
forge.add(workOrder);
// Debugging: Logger.info(workOrder.toString());
} catch (Exception e) {
Logger.error(e);
}
}
}
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
public static int submit(WorkOrder workOrder) {
// Must have a city to roll anything
City city = workOrder.vendor.building.getCity();
if (city == null)
return 58; //58: The formula is beyond the means of this facility
// Concurrency is rightly managed by same lock as warehouse
city.transactionLock.writeLock().lock();
// Make sure vendor can roll the formulae, warehouse can
// afford this wordOrder and other related checks.
int validation_result = WorkOrder.validate(workOrder);
// The return code is used by the caller (ItemProductionMsgHandler)
// for display of a popup error message to the player.
if (validation_result != 0)
return validation_result;
// Configure this production run.
try {
workOrder.workOrderID = workOrderCounter.incrementAndGet();
workOrder.rollingDuration = NPCManager.calcRollingDuration(workOrder.vendor, workOrder.templateID);
workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
workOrder.slots_used.set(calcAvailableSlots(workOrder));
if (workOrder.slots_used.get() == 0)
return 58;
workOrder.total_produced = 0;
// Single item configuration from protocol message (ItemProductionMsg)
if (workOrder.multiple_slot_request == false && workOrder.total_to_produce == 0)
workOrder.total_to_produce = 1;
// Calculate total cost for this production run
workOrder.total_to_produce *= workOrder.slots_used.get();
workOrder.production_cost = calcProductionCost(workOrder);
workOrder.production_cost.forEach((key, value) -> workOrder.production_cost_total.put(key, value * workOrder.total_to_produce));
// Withdraw gold and resources. Availability has previously been validated.
if (!WorkOrder.withdrawWorkOrderCost(workOrder))
return 58; //58: The formula is beyond the means of this facility
// Create new batch of virtual items
forgeWorkOrderBatch(workOrder);
// Assign the new workOrder to the vendor
vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
// Enqueue the new workOrder
forge.add(workOrder);
// PERSIST workOrder (dyn_workorders)
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
} catch (Exception e) {
Logger.error(e);
} finally {
city.transactionLock.writeLock().unlock();
}
Logger.info(workOrder.toString());
return validation_result;
}
public static int calcAvailableSlots(WorkOrder workOrder) {
// Slots available in a forge are based on the npc rank
int availableSlots = workOrder.vendor.getRank();
// Subtract the slots currently assigned to other workOrders for this vendor
for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
availableSlots = availableSlots - npcWorkOrder.cooking.size();
// Single item rolls are always a single slot
if (availableSlots > 0 && workOrder.multiple_slot_request == false)
availableSlots = 1;
return availableSlots;
}
public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) {
// Calculate production cost for a single run of the workOrder
HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
// Add gold and resource costs from template
production_cost.put(mbEnums.ResourceType.GOLD, template.item_value);
production_cost.putAll(template.item_resource_cost);
// Calculate cost of prefix and suffix
if (workOrder.prefixToken != 0) {
EffectsBase prefix = PowersManager.getEffectByToken(workOrder.prefixToken);
production_cost.putAll(PowersManager._effect_costMaps.get(prefix.getIDString()));
}
if (workOrder.suffixToken != 0) {
EffectsBase suffix = PowersManager.getEffectByToken(workOrder.suffixToken);
production_cost.putAll(PowersManager._effect_costMaps.get(suffix.getIDString()));
}
return production_cost;
}
public static Item forgeItem(WorkOrder workOrder) {
// Create new virtual item from specified template
ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
Item forgedItem = new Item(workOrder.templateID);
// forgedItem gets a negative id; a virtual item which is not persisted
forgedItem.objectUUID = ItemManager.lastNegativeID.getAndDecrement();
forgedItem.containerType = mbEnums.ItemContainerType.FORGE;
forgedItem.ownerID = workOrder.vendor.getObjectUUID();
// item.upgradeDate is serialized (ItemProductionMsg)
// for vendor forge window completion time.
forgedItem.setDateToUpgrade(workOrder.completionTime);
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
// Random rolled items are unidentified until completed
if (workOrder.prefixToken == 0 && workOrder.suffixToken == 0)
forgedItem.flags.remove(mbEnums.ItemFlags.Identified);
else
forgedItem.flags.add(mbEnums.ItemFlags.Identified);
// Add virtual item to in-memory caches
workOrder.cooking.add(forgedItem);
DbManager.addToCache(forgedItem);
itemWorkOrderLookup.put(forgedItem, workOrder);
return forgedItem;
}
public static void completeWorkOrderBatch(WorkOrder workOrder) {
ArrayList<Item> toRemove = new ArrayList<>();
for (Item virutalItem : workOrder.cooking) {
// Identify completed items
virutalItem.flags.add(mbEnums.ItemFlags.Identified);
virutalItem.containerType = mbEnums.ItemContainerType.INVENTORY;
// Persist item
Item completedItem = DbManager.ItemQueries.PERSIST(virutalItem);
// Copy Prefix and Suffix tokens from virtual item.
completedItem.prefixToken = virutalItem.prefixToken;
completedItem.suffixToken = virutalItem.suffixToken;
// Add effects for the tokens. Writes to disk using
// table dyn_item_enchantment
ItemManager.applyItemEffects(completedItem);
// Add to the vendor inventory
workOrder.vendor.charItemManager.addItemToInventory(completedItem);
ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.DEPOSIT, true);
DispatchManager.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
ItemProductionMsg outMsg2 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT, true);
DispatchManager.dispatchMsgToInterestArea(workOrder.vendor, outMsg2, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
toRemove.add(virutalItem);
}
for (Item virtualItem : toRemove) {
// Remove virtual items from the forge window
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, virtualItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true);
DispatchManager.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
// Remove virtual item from all collections
workOrder.cooking.remove(virtualItem);
itemWorkOrderLookup.remove(virtualItem);
DbManager.removeFromCache(virtualItem);
}
}
public static void forgeWorkOrderBatch(WorkOrder workOrder) {
// Completion time for this batch is in the future
workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
for (int i = 0; i < workOrder.slots_used.get(); ++i) {
Item forged_item = forgeItem(workOrder);
// Update NPC window
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, forged_item, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
DispatchManager.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
workOrder.total_produced = workOrder.total_produced + 1;
}
// Write updated workOrder to disk
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
}
public static int calcRandomMod(NPC vendor, mbEnums.ItemModType itemModType, int modTable) {
// Random prefix or suffix token based on item.template.modtable
int modifier = 0;
ModTypeTableEntry modTypeTableEntry = null;
ModTableEntry modTableEntry;
int rollForModifier;
switch (itemModType) {
case PREFIX:
int randomPrefix = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(modTable));
modTypeTableEntry = ModTypeTableEntry.rollTable(randomPrefix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
break;
case SUFFIX:
int randomSuffix = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(modTable));
modTypeTableEntry = ModTypeTableEntry.rollTable(randomSuffix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
break;
}
if (modTypeTableEntry == null)
return 0;
rollForModifier = ThreadLocalRandom.current().nextInt(1, 100 + 1);
if (rollForModifier < 80) {
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
// @TODO : Figure out how a null can be returned from a defined set.
if (modTableEntry == null)
return 0;
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
modifier = effectsBase.getToken();
}
return modifier;
}
}
+8 -10
View File
@@ -9,9 +9,7 @@
package engine.gameManager;
import engine.mbEnums;
import engine.exception.MsgSendException;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.UpdateGoldMsg;
import engine.net.client.msg.group.GroupUpdateMsg;
@@ -46,12 +44,12 @@ public enum GroupManager {
}
public static void LeaveGroup(ClientConnection origin) throws MsgSendException {
public static void LeaveGroup(ClientConnection origin) {
PlayerCharacter source = SessionManager.getPlayerCharacter(origin);
LeaveGroup(source);
}
public static void LeaveGroup(PlayerCharacter source) throws MsgSendException {
public static void LeaveGroup(PlayerCharacter source) {
if (source == null)
return;
@@ -80,7 +78,7 @@ public enum GroupManager {
groupUpdateMsg.setMessageType(3);
groupUpdateMsg.setPlayer(groupMember);
Dispatch dispatch = Dispatch.borrow(source, groupUpdateMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
@@ -160,7 +158,7 @@ public enum GroupManager {
gum.setPlayerUUID(groupMember.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(groupMember, gum);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -189,7 +187,7 @@ public enum GroupManager {
gum.setMessageType(1);
gum.setPlayer(groupMember);
Dispatch dispatch = Dispatch.borrow(groupMember, gum);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
}
@@ -217,7 +215,7 @@ public enum GroupManager {
gum.setPlayer(playerToRefresh);
Dispatch dispatch = Dispatch.borrow(source, gum);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
public static void RefreshOthersGroupList(PlayerCharacter source) {
@@ -372,12 +370,12 @@ public enum GroupManager {
ugm.configure();
Dispatch dispatch = Dispatch.borrow(splitPlayer, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(tar);
updateTargetGold.configure();
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(tar, updateTargetGold, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
// //TODO send group split message
String text = "Group Split: " + amount;
+21 -30
View File
@@ -12,7 +12,6 @@ import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GuildHistoryType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.guild.AcceptInviteToGuildMsg;
import engine.net.client.msg.guild.GuildInfoMsg;
@@ -89,16 +88,17 @@ public enum GuildManager {
if (fromTeleportScreen) {
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(guild.getObjectUUID(), playerCharacter, DateTime.now(), historyType)) {
GuildHistory guildHistory = new GuildHistory(guild.getObjectUUID(), guild.getName(), DateTime.now(), historyType);
playerCharacter.getGuildHistory().add(guildHistory);
}
DispatchMessage.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2));
DispatchManager.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2));
// Send guild join message
ChatManager.chatGuildInfo(playerCharacter,
playerCharacter.getFirstName() + " has joined the guild");
@@ -108,44 +108,44 @@ public enum GuildManager {
// TODO update player to world
}
public static void enterWorldMOTD(PlayerCharacter pc) {
public static void enterWorldMOTD(PlayerCharacter playerCharacter) {
Guild guild;
Guild nation;
if (pc == null) {
if (playerCharacter == null)
return;
}
guild = pc.getGuild();
guild = playerCharacter.getGuild();
if (guild == null || guild.getObjectUUID() == 0) // Don't send to errant
return;
// Send Guild MOTD
String motd = guild.getMOTD();
if (motd.length() > 0) {
ChatManager.chatGuildMOTD(pc, motd);
}
if (!motd.isEmpty())
ChatManager.chatGuildMOTD(playerCharacter, motd);
// Send Nation MOTD
nation = guild.getNation();
if (nation != null) {
if (nation != null)
if (nation.getObjectUUID() != 0) { // Don't send to errant nation
motd = nation.getMOTD();
if (motd.length() > 0) {
ChatManager.chatNationMOTD(pc, motd);
}
if (!motd.isEmpty())
ChatManager.chatNationMOTD(playerCharacter, motd);
}
}
// Send IC MOTD if player is IC
if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) {
if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus())) {
motd = guild.getICMOTD();
if (motd.length() > 0) {
ChatManager.chatICMOTD(pc, motd);
}
if (!motd.isEmpty())
ChatManager.chatICMOTD(playerCharacter, motd);
}
}
@@ -156,12 +156,8 @@ public enum GuildManager {
if (guild == null)
return;
int cityID = (city != null) ? city.getObjectUUID() : 0;
//update binds ingame
for (PlayerCharacter playerCharacter : Guild.GuildRoster(guild)) {
boolean updateBindBuilding = false;
@@ -170,7 +166,6 @@ public enum GuildManager {
if (oldBoundBuilding == null || oldBoundBuilding.getBlueprint() == null || oldBoundBuilding.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
updateBindBuilding = true;
if (updateBindBuilding) {
Building bindBuilding = null;
if (city != null)
@@ -183,7 +178,6 @@ public enum GuildManager {
playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0);
}
}
}
@@ -193,12 +187,9 @@ public enum GuildManager {
if (guild == null)
return;
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters())
if (player.getGuild().equals(guild))
DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2));
}
DispatchManager.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2));
}
public static Boolean meetsLoreRequirements(Guild guild, PlayerCharacter player) {
+24 -3
View File
@@ -2,10 +2,12 @@ package engine.gameManager;
import engine.mbEnums;
import engine.objects.*;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicInteger;
// ·. · · · · .
// · ·
// · ·
@@ -17,6 +19,8 @@ import java.util.concurrent.ConcurrentHashMap;
public enum ItemManager {
ITEMMANAGER;
public static final AtomicInteger lastNegativeID = new AtomicInteger(0);
public static Boolean ValidRace(Item item, mbEnums.MonsterType race) {
if (item.template.item_race_req.isEmpty() && item.template.item_race_res.isEmpty())
@@ -27,7 +31,7 @@ public enum ItemManager {
return true;
if (item.template.item_race_res.isEmpty() == false)
if (item.template.item_class_res.contains(race) == false)
if (item.template.item_race_res.contains(race) == false)
return true;
return false;
@@ -98,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true;
}
@@ -185,7 +189,10 @@ public enum ItemManager {
if (!validForSkills(item, abstractCharacter.getSkills()))
return false;
if (canCharacterEquip(item, abstractCharacter) == false)
if (!ValidRace(item, abstractCharacter.absRace))
return false;
if (!ValidClass(item, abstractCharacter.absBaseClass, abstractCharacter.absPromotionClass))
return false;
//players can't wear 0 value items.
@@ -220,4 +227,18 @@ public enum ItemManager {
return true;
}
public static void applyItemEffects(Item forgedItem) {
if (forgedItem.prefixToken != 0) {
EffectsBase prefix = PowersManager.getEffectByToken(forgedItem.prefixToken);
forgedItem.addPermanentEnchantment(prefix.getIDString(), 0);
}
if (forgedItem.suffixToken != 0) {
EffectsBase suffix = PowersManager.getEffectByToken(forgedItem.suffixToken);
forgedItem.addPermanentEnchantment(suffix.getIDString(), 0);
}
}
}
+20 -22
View File
@@ -10,7 +10,6 @@ package engine.gameManager;
import engine.loot.*;
import engine.mbEnums;
import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
@@ -25,6 +24,16 @@ import java.util.concurrent.ThreadLocalRandom;
*/
public enum LootManager {
// MB Dev notes:
// Class implements all loot generation mechanics for Magicbane.
// Class handles variables like drop rates
// Generation initiates in GenerateMobLoot and is passed a mobile
// Utilized database tables:
// - static_loot_bootySet - static_loot_gen - static_loot_item - static_loot_mod - static_loot_modtype
// Class also handles mechanic for Fate Peddler
//
LOOTMANAGER;
// Newer tables
@@ -80,20 +89,13 @@ public enum LootManager {
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) {
for (Item item : mob.getInventory()) {
ItemTemplate ib = it.template;
if (ib == null)
break;
ItemTemplate template = ItemTemplate.templates.get(it.templateID);
if ((it.templateID > 2499 && it.templateID <= 3050) || template.item_base_name.toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + template.item_base_name + ". Are you tough enough to take it?");
if ((item.templateID > 2499 && item.templateID <= 3050) || item.template.item_base_name.toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + item.template.item_base_name + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(mbEnums.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
DispatchManager.dispatchMsgToAll(chatMsg);
}
}
@@ -219,7 +221,7 @@ public enum LootManager {
int prefixTableRoll = 0;
if (mob.getObjectType().ordinal() == 52)
if (mob.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
prefixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1);
else
prefixTableRoll = TableRoll(mob.level, inHotzone);
@@ -229,7 +231,7 @@ public enum LootManager {
if (prefixMod == null)
return inItem;
if (prefixMod.action.length() > 0) {
if (prefixMod.action.isEmpty() == false) {
inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
}
@@ -253,7 +255,7 @@ public enum LootManager {
int suffixTableRoll;
if (mob.getObjectType().ordinal() == 52)
if (mob.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
suffixTableRoll = ThreadLocalRandom.current().nextInt(1, 320 + 1);
else
suffixTableRoll = TableRoll(mob.level, inHotzone);
@@ -263,7 +265,7 @@ public enum LootManager {
if (suffixMod == null)
return inItem;
if (suffixMod.action.length() > 0) {
if (suffixMod.action.isEmpty() == false) {
inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
}
@@ -277,14 +279,10 @@ public enum LootManager {
mobLevel = 65;
int max = (int) (4.882 * mobLevel + 127.0);
if (max > 319)
max = 319;
int min = (int) (4.469 * mobLevel - 3.469);
if (min < 70)
min = 70;
min = Math.max(min, 70);
max = Math.min(max, 319);
if (inHotzone)
min += mobLevel;
+9 -11
View File
@@ -9,7 +9,6 @@
package engine.gameManager;
import engine.InterestManagement.InterestManager;
import engine.exception.MsgSendException;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
@@ -18,7 +17,6 @@ import engine.mbEnums.DispatchChannel;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.TeleportToPointMsg;
@@ -50,9 +48,9 @@ public enum MovementManager {
UpdateStateMsg rssm = new UpdateStateMsg();
rssm.setPlayer(ac);
if (ac.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(ac, rssm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(ac, rssm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(ac, rssm);
DispatchManager.sendToAllInRange(ac, rssm);
}
/*
@@ -61,7 +59,7 @@ public enum MovementManager {
* target upon each move, unless something has set the firstHitCombatTarget
* Also used to determine the size of a monster's hitbox
*/
public static void movement(MoveToPointMsg msg, AbstractCharacter toMove) throws MsgSendException {
public static void movement(MoveToPointMsg msg, AbstractCharacter toMove) {
// check for stun/root
if (!toMove.isAlive())
@@ -241,7 +239,7 @@ public enum MovementManager {
// If it's not a player moving just send the message
if ((toMove.getObjectType() == GameObjectType.PlayerCharacter) == false) {
DispatchMessage.sendToAllInRange(toMove, msg);
DispatchManager.sendToAllInRange(toMove, msg);
return;
}
@@ -253,9 +251,9 @@ public enum MovementManager {
player.setTimeStamp("lastMoveGate", System.currentTimeMillis());
if (collide)
DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
// Handle formation movement if needed
@@ -349,7 +347,7 @@ public enum MovementManager {
// Handle formation movement in group
public static void moveGroup(PlayerCharacter pc, ClientConnection origin, MoveToPointMsg msg) throws MsgSendException {
public static void moveGroup(PlayerCharacter pc, ClientConnection origin, MoveToPointMsg msg) {
// get forward vector
Vector3f faceDir = new Vector3f(pc.getFaceDir().x, 0, pc.getFaceDir().z).normalize();
// get perpendicular vector
@@ -443,7 +441,7 @@ public enum MovementManager {
groupMsg.setStartCoord(member.getLoc());
groupMsg.setEndCoord(destination);
groupMsg.clearTarget();
DispatchMessage.sendToAllInRange(member, groupMsg);
DispatchManager.sendToAllInRange(member, groupMsg);
// update group member
member.setFaceDir(destination.subtract2D(member.getLoc()).normalize());
@@ -463,7 +461,7 @@ public enum MovementManager {
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter);
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, teleporter.loc.getX(), teleporter.loc.getY(), teleporter.loc.getZ(), 0, -1, -1);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
+40 -2
View File
@@ -9,12 +9,12 @@
package engine.gameManager;
import engine.InterestManagement.WorldGrid;
import engine.loot.WorkOrder;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.PetMsg;
@@ -26,7 +26,9 @@ import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.TimeUnit;
import static engine.math.FastMath.acos;
@@ -66,7 +68,7 @@ public enum NPCManager {
PetMsg petMsg = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
}
@@ -516,4 +518,40 @@ public enum NPCManager {
return true;
}
public static ArrayList<Item> getAllCookingForVendor(NPC npc) {
ArrayList<Item> itemList = new ArrayList<>();
ConcurrentHashMap.KeySetView<WorkOrder, Boolean> vendorWorkOrders = ForgeManager.vendorWorkOrderLookup.get(npc);
if (vendorWorkOrders == null)
return itemList;
for (WorkOrder workOrder : vendorWorkOrders)
itemList.addAll(workOrder.cooking);
return itemList;
}
public static long calcRollingDuration(NPC vendor, int templateID) {
ItemTemplate template = ItemTemplate.templates.get(templateID);
float rollingDuration;
if (template == null)
return 0;
if (template.item_bane_rank > 0)
return (long) (template.item_bane_rank * 60 * 60 * 3 * 1000 * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
if (vendor.building == null)
return 600;
rollingDuration = vendor.getBuilding().getRank() * -5L + 40;
rollingDuration = TimeUnit.MINUTES.toMillis((long) rollingDuration);
rollingDuration *= Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue());
return (long) rollingDuration;
}
}
+50 -38
View File
@@ -25,7 +25,6 @@ import engine.math.Vector3fImmutable;
import engine.mbEnums.*;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
@@ -57,6 +56,7 @@ public enum PowersManager {
public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> _allRuneSkillAdjusts;
public static HashMap<String, HashMap<ResourceType, Integer>> _effect_costMaps = new HashMap<>();
private static JobScheduler js;
public static void initPowersManager(boolean fullPowersLoad) {
@@ -172,16 +172,33 @@ public enum PowersManager {
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
if (ConfigManager.MB_RULESET.getValue() == "LORE") {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
if (pb != null && pb.isHarmful == false) {
if (caster.guild.equals(Guild.getErrantGuild()))
return;
if (pb != null && pb.enforceLore()) {
//if (caster.guild.equals(Guild.getErrantGuild()))
// return;
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false)
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
.getPlayerCharacter(origin);
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
}
pc.setIsCasting(false);
}
return;
}
}
}
@@ -190,7 +207,7 @@ public enum PowersManager {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
// Send Fail to cast message
PlayerCharacter pc = SessionManager
@@ -243,7 +260,7 @@ public enum PowersManager {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
return false;
}
@@ -487,7 +504,7 @@ public enum PowersManager {
0f, 0f, 0, null,
9999, 0);
mhm.setOmitFromChat(1);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, mhm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, mhm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
else if (pb.useMana())
if (playerCharacter.getMana() < cost)
@@ -518,7 +535,7 @@ public enum PowersManager {
// else send recycle message to unlock power
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
//what the fuck?
@@ -528,7 +545,7 @@ public enum PowersManager {
// else
// msg.setUnknown04(1); // Regular Race, use mana?
int tr = msg.getNumTrains();
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, sendCastToSelf, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, sendCastToSelf, false);
//Make new msg..
PerformActionMsg copyMsg = new PerformActionMsg(msg);
@@ -539,7 +556,7 @@ public enum PowersManager {
playerCharacter.update();
playerCharacter.setSit(false);
UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
@@ -682,8 +699,8 @@ public enum PowersManager {
msg.setNumTrains(9999);
DispatchMessage.sendToAllInRange(caster, msg);
DispatchMessage.sendToAllInRange(caster, msg);
DispatchManager.sendToAllInRange(caster, msg);
DispatchManager.sendToAllInRange(caster, msg);
msg.setNumTrains(tr);
@@ -750,7 +767,7 @@ public enum PowersManager {
performActionMsg.setUnknown04(2);
dispatch = Dispatch.borrow(playerCharacter, performActionMsg);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, performActionMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, performActionMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
return;
}
@@ -908,10 +925,6 @@ public enum PowersManager {
if (pb.isHarmful())
mobTarget.handleDirectAggro(playerCharacter);
}
//Power is aiding a target, handle aggro if combat target is a Mob.
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
}
// update target of used power timer
@@ -933,8 +946,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) {
if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
}
@@ -991,7 +1003,7 @@ public enum PowersManager {
PerformActionMsg castMsg = new PerformActionMsg(msg);
castMsg.setNumTrains(9999);
castMsg.setUnknown04(2);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, castMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, castMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
msgCasted = true;
}
}
@@ -1001,7 +1013,7 @@ public enum PowersManager {
PerformActionMsg castMsg = new PerformActionMsg(msg);
castMsg.setNumTrains(9999);
castMsg.setUnknown04(2);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, castMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, castMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
msgCasted = true;
}
@@ -1062,7 +1074,7 @@ public enum PowersManager {
msg.setNumTrains(9999);
msg.setUnknown04(2);
DispatchMessage.sendToAllInRange(caster, msg);
DispatchManager.sendToAllInRange(caster, msg);
// get target loc
Vector3fImmutable targetLoc = msg.getTargetLoc();
@@ -1109,7 +1121,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@@ -1169,7 +1181,7 @@ public enum PowersManager {
// TODO echo power use to everyone else
msg.setNumTrains(9999);
msg.setUnknown04(2);
DispatchMessage.sendToAllInRange(caster, msg);
DispatchManager.sendToAllInRange(caster, msg);
}
@@ -1247,7 +1259,7 @@ public enum PowersManager {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(token);
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
@@ -1373,7 +1385,7 @@ public enum PowersManager {
PerformActionMsg msg = new PerformActionMsg(pb.getToken(),
trains, ac.getObjectType().ordinal(), ac.getObjectUUID(), tarType, tarID, 0,
0, 0, 1, 0);
DispatchMessage.sendToAllInRange(target, msg);
DispatchManager.sendToAllInRange(target, msg);
ConcurrentHashMap<String, JobContainer> timers = ac.getTimers();
@@ -1423,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here
@@ -1491,7 +1503,7 @@ public enum PowersManager {
.getObjectType().ordinal(), ac.getObjectUUID(), target.getObjectType().ordinal(),
target.getObjectUUID(), 0, 0, 0, 2, 0);
DispatchMessage.sendToAllInRange(ac, msg);
DispatchManager.sendToAllInRange(ac, msg);
}
}
@@ -1942,7 +1954,7 @@ public enum PowersManager {
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(token);
Dispatch dispatch = Dispatch.borrow(pc, recyclePowerMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
@@ -2102,12 +2114,12 @@ public enum PowersManager {
case 3:
case 4:
msg.setUnknown04(2);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(playerCharacter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
break;
default:
msg.setUnknown04(1);
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
}
@@ -2125,7 +2137,7 @@ public enum PowersManager {
ApplyEffectMsg aem = new ApplyEffectMsg(pc, pc, 0, eb.getToken(), 9, pb.getToken(), pb.getName());
aem.setUnknown03(type);
DispatchMessage.dispatchMsgToInterestArea(pc, aem, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, aem, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
} catch (Exception e) {
@@ -2146,7 +2158,7 @@ public enum PowersManager {
aem.setUnknown03(type);
aem.setUnknown05(1);
DispatchMessage.dispatchMsgToInterestArea(pc, aem, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchManager.dispatchMsgToInterestArea(pc, aem, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
} catch (Exception e) {
@@ -2161,7 +2173,7 @@ public enum PowersManager {
switch (type) {
case 3:
case 4:
DispatchMessage.sendToAllInRange(mob, msg);
DispatchManager.sendToAllInRange(mob, msg);
}
}
@@ -2400,7 +2412,7 @@ public enum PowersManager {
if (pam != null) {
pam.setNumTrains(9999);
pam.setUnknown04(2);
DispatchMessage.sendToAllInRange(ac, pam);
DispatchManager.sendToAllInRange(ac, pam);
}
}
}
@@ -2464,7 +2476,7 @@ public enum PowersManager {
PerformActionMsg pam = new PerformActionMsg(pb.getToken(), 9999, ac
.getObjectType().ordinal(), ac.getObjectUUID(), target.getObjectType().ordinal(),
target.getObjectUUID(), 0, 0, 0, 2, 0);
DispatchMessage.sendToAllInRange(ac, pam);
DispatchManager.sendToAllInRange(ac, pam);
}
}
+13 -8
View File
@@ -24,10 +24,16 @@ import java.time.Duration;
import java.time.Instant;
import java.util.Collection;
/*
* This class contains all methods necessary to drive periodic
* updates of the game simulation from the main _exec loop.
*/
// MB Dev Notes:
//
// Class models timers that drive Magicbane simulation ticks used
// for movement updates, triggers and more. Eventually we hope to
// refactor to more of a traditional simulation appropriate for a
// mmo with a transform class and other bells and whistles.
//
// Do as little as possible in here. For any tick you do not want
// deltaTime to approach 1.0f.
public enum SimulationManager {
SERVERHEARTBEAT;
@@ -35,15 +41,14 @@ public enum SimulationManager {
private static final long CITY_PULSE = 2000;
private static final long RUNEGATE_PULSE = 3000;
private static final long UPDATE_PULSE = 1000;
private static final long FlIGHT_PULSE = 100;
private static final long FLIGHT_PULSE = 100;
public static Duration executionTime = Duration.ofNanos(1);
public static Duration executionMax = Duration.ofNanos(1);
private static SimulationManager instance = null;
private long _cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
private long _runegatePulseTime = System.currentTimeMillis()
+ RUNEGATE_PULSE;
private long _updatePulseTime = System.currentTimeMillis() + UPDATE_PULSE;
private long _flightPulseTime = System.currentTimeMillis() + FlIGHT_PULSE;
private long _flightPulseTime = System.currentTimeMillis() + FLIGHT_PULSE;
private SimulationManager() {
@@ -181,7 +186,7 @@ public enum SimulationManager {
player.updateFlight();
}
_flightPulseTime = System.currentTimeMillis() + FlIGHT_PULSE;
_flightPulseTime = System.currentTimeMillis() + FLIGHT_PULSE;
}
private void pulseCities() {
+1 -1
View File
@@ -8,12 +8,12 @@
package engine.gameManager;
import engine.mbEnums;
import engine.InterestManagement.Terrain;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.objects.Building;
import engine.objects.City;
import engine.objects.Zone;
+2 -2
View File
@@ -10,10 +10,10 @@
package engine.jobs;
import engine.gameManager.DbManager;
import engine.gameManager.DispatchManager;
import engine.job.AbstractScheduleJob;
import engine.mbEnums;
import engine.mbEnums.ChatChannelType;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.City;
import org.pmw.tinylog.Logger;
@@ -66,7 +66,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
msg.setMessageType(4); // Error message
msg.setChannel(ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(msg);
DispatchManager.dispatchMsgToAll(msg);
}
@Override
+3 -3
View File
@@ -9,9 +9,9 @@
package engine.jobs;
import engine.mbEnums.DoorState;
import engine.gameManager.DispatchManager;
import engine.job.AbstractScheduleJob;
import engine.net.DispatchMessage;
import engine.mbEnums.DoorState;
import engine.net.client.msg.DoorTryOpenMsg;
import engine.objects.Blueprint;
import engine.objects.Building;
@@ -40,7 +40,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
this.building.setDoorState(doorNumber, DoorState.CLOSED);
DoorTryOpenMsg msg = new DoorTryOpenMsg(door, this.building.getObjectUUID(), 0, (byte) 0);
DispatchMessage.sendToAllInRange(building, msg);
DispatchManager.sendToAllInRange(building, msg);
}
+2 -2
View File
@@ -9,11 +9,11 @@
package engine.jobs;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
+3 -3
View File
@@ -9,11 +9,11 @@
package engine.jobs;
import engine.mbEnums;
import engine.gameManager.DispatchManager;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.TrackArrowMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerCharacter;
@@ -84,7 +84,7 @@ public class TrackJob extends AbstractEffectJob {
TrackArrowMsg tam = new TrackArrowMsg(rotation);
Dispatch dispatch = Dispatch.borrow(pc, tam);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
}
}
+1 -1
View File
@@ -9,9 +9,9 @@
package engine.jobs;
import engine.mbEnums.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.job.AbstractScheduleJob;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractCharacter;
import engine.objects.Mob;
import engine.objects.NPC;
+282
View File
@@ -0,0 +1,282 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot;
import engine.gameManager.DbManager;
import engine.gameManager.ForgeManager;
import engine.mbEnums;
import engine.objects.Item;
import engine.objects.ItemTemplate;
import engine.objects.NPC;
import engine.objects.Warehouse;
import org.json.JSONArray;
import org.json.JSONObject;
import java.time.Duration;
import java.time.Instant;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
public class WorkOrder implements Delayed {
// MB Dev notes:
// Class defines a Forge rolling request made through a vendor
// interaction; submitted to the ForgeManager singleton for completion.
//
// A workOrder once created will last until all items are either
// completed or junked. They are persisted in the table dyn_workorders.
public int workOrderID;
public NPC vendor;
public AtomicInteger slots_used = new AtomicInteger(0);
public int total_to_produce;
public int total_produced;
public boolean multiple_slot_request;
public HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
public HashMap<mbEnums.ResourceType, Integer> production_cost_total = new HashMap<>();
public int templateID;
public String item_name_override;
public int prefixToken;
public int suffixToken;
public long rollingDuration;
public long completionTime;
public AtomicBoolean runCompleted = new AtomicBoolean(false);
// This collection is serialized to the vendor rolling window in ManageNPCMsg.
public ConcurrentHashMap.KeySetView<Item, Boolean> cooking = ConcurrentHashMap.newKeySet();
public WorkOrder() {
}
public WorkOrder(JSONObject jsonWorkOrder) {
// This constructor is used to load workOrders from disk
// during bootstrap. (dyn_workorders)
this.workOrderID = jsonWorkOrder.getInt("workOrderID");
this.vendor = NPC.getNPC(jsonWorkOrder.getInt("vendor"));
this.slots_used.set(jsonWorkOrder.getInt("slots_used"));
this.total_to_produce = jsonWorkOrder.getInt("total_to_produce");
this.total_produced = jsonWorkOrder.getInt("total_produced");
this.multiple_slot_request = jsonWorkOrder.getBoolean("multiple_slot_request");
this.templateID = jsonWorkOrder.getInt("templateID");
this.item_name_override = jsonWorkOrder.getString("item_name_override");
this.prefixToken = jsonWorkOrder.getInt("prefixToken");
this.suffixToken = jsonWorkOrder.getInt("suffixToken");
this.rollingDuration = jsonWorkOrder.getLong("rollingDuration");
this.completionTime = jsonWorkOrder.getLong("completionTime");
this.runCompleted.set(jsonWorkOrder.getBoolean("runCompleted"));
// Vendor sanity check. Might have been deleted
if (this.vendor == null)
return;
JSONObject productionCostMap = jsonWorkOrder.getJSONObject("production_cost");
for (String key : productionCostMap.keySet()) {
mbEnums.ResourceType resourceType = mbEnums.ResourceType.valueOf(key);
int value = productionCostMap.getInt(key);
this.production_cost.put(resourceType, value);
}
JSONObject productionTotalCostMap = jsonWorkOrder.getJSONObject("production_cost_total");
for (String key : productionTotalCostMap.keySet()) {
mbEnums.ResourceType resourceType = mbEnums.ResourceType.valueOf(key);
int value = productionTotalCostMap.getInt(key);
this.production_cost_total.put(resourceType, value);
}
// Reconstruct cooking items
JSONArray tokenList = jsonWorkOrder.getJSONArray("cookingTokens");
for (Object o : tokenList) {
int prefix = ((JSONArray) o).getInt(0);
int suffix = ((JSONArray) o).getInt(1);
Item cookingItem = ForgeManager.forgeItem(this);
cookingItem.prefixToken = prefix;
cookingItem.suffixToken = suffix;
cookingItem.setDateToUpgrade(this.completionTime);
}
}
public static int validate(WorkOrder workOrder) {
// Validate that a workOrder can be completed by both
// the vendor and the forge.
int validation_result = 0;
ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
if (workOrder.vendor.getBuilding() == null)
return 58; //58: The formula is beyond the means of this facility
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
return 10; //18: You can't really afford that
// Forge must be protected in order to access warehouse.
if (ForgeManager.calcProductionCost(workOrder).size() > 1)
if (!EnumSet.of(mbEnums.ProtectionState.PROTECTED, mbEnums.ProtectionState.CONTRACT).contains(workOrder.vendor.building.protectionState))
return 193; //193: Production denied: This building must be protected to gain access to warehouse
return validation_result;
}
public static boolean withdrawWorkOrderCost(WorkOrder workOrder) {
HashMap<mbEnums.ResourceType, Integer> modified_production_cost = new HashMap<>(workOrder.production_cost_total);
if (workOrder.vendor.building.getCity() == null)
return false;
int strongbox = workOrder.vendor.building.getStrongboxValue();
// Early exit if strongbox can cover gold only roll.
if (workOrder.production_cost_total.size() == 1 && workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) <= strongbox) {
workOrder.vendor.building.setStrongboxValue(strongbox - workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD));
return true;
}
// Warehouse is required after this point
Warehouse warehouse = workOrder.vendor.building.getCity().warehouse;
if (warehouse == null)
return false;
// Take from strongbox first and deduct from production cost total
if (workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) <= strongbox) {
workOrder.vendor.building.setStrongboxValue(strongbox - workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD));
modified_production_cost.put(mbEnums.ResourceType.GOLD, 0);
} else {
int overflowAmount = workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) - strongbox;
workOrder.vendor.building.setStrongboxValue(0);
modified_production_cost.put(mbEnums.ResourceType.GOLD, overflowAmount);
}
// Deduct total production cost from warehouse
modified_production_cost.forEach((key, value) -> warehouse.resources.put(key, warehouse.resources.get(key) - value));
DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);
return true;
}
public static JSONObject toJson(WorkOrder workOrder) {
// Workorders are persisted in JSON format.
JSONObject jsonWorkOrder = new JSONObject();
jsonWorkOrder.put("workOrderID", workOrder.workOrderID);
jsonWorkOrder.put("vendor", workOrder.vendor.getObjectUUID());
jsonWorkOrder.put("slots_used", workOrder.slots_used.get());
jsonWorkOrder.put("total_to_produce", workOrder.total_to_produce);
jsonWorkOrder.put("total_produced", workOrder.total_produced);
jsonWorkOrder.put("multiple_slot_request", workOrder.multiple_slot_request);
jsonWorkOrder.put("production_cost", workOrder.production_cost);
jsonWorkOrder.put("production_cost_total", workOrder.production_cost_total);
jsonWorkOrder.put("templateID", workOrder.templateID);
jsonWorkOrder.put("item_name_override", workOrder.item_name_override);
jsonWorkOrder.put("prefixToken", workOrder.prefixToken);
jsonWorkOrder.put("suffixToken", workOrder.suffixToken);
jsonWorkOrder.put("rollingDuration", workOrder.rollingDuration);
jsonWorkOrder.put("completionTime", workOrder.completionTime);
jsonWorkOrder.put("runCompleted", workOrder.runCompleted.get());
ArrayList<Integer[]> cookingTokens = new ArrayList<>();
for (Item item : workOrder.cooking)
cookingTokens.add(new Integer[]{item.prefixToken, item.suffixToken});
jsonWorkOrder.put("cookingTokens", cookingTokens);
return jsonWorkOrder;
}
public String toString() {
LocalDateTime localDateTime = Instant.ofEpochMilli(this.completionTime)
.atZone(ZoneId.systemDefault()).toLocalDateTime();
Duration duration = Duration.ofMillis(this.rollingDuration);
String outSTring = "\r\nwordOrderID: " + this.workOrderID + "\r\n" +
"vendor: " + this.vendor.getObjectUUID() + "\r\n" +
"slots_used: " + this.slots_used.get() + "\r\n" +
"total_to_produce: " + this.total_to_produce + "\r\n" +
"total_produced: " + this.total_produced + "\r\n" +
"templateID: " + this.templateID + "\r\n" +
"item_name_override: " + this.item_name_override + "\r\n" +
"prefixToken: " + this.prefixToken + "\r\n" +
"suffixToken: " + this.suffixToken + "\r\n" +
"rollingDuration: " + duration + "\r\n" +
"completionTime: " + localDateTime + "\r\n" +
"runCompleted: " + this.runCompleted.get() + "\r\n" +
"productionCost: " + this.production_cost.toString() + "\r\n" +
"totalProductionCost:: " + this.production_cost_total.toString();
return outSTring;
}
@Override
public long getDelay(TimeUnit unit) {
long timeRemaining = completionTime - System.currentTimeMillis();
return unit.convert(timeRemaining, TimeUnit.MILLISECONDS);
}
@Override
public int compareTo(Delayed o) {
return Long.compare(this.completionTime, ((WorkOrder) o).completionTime);
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null || getClass() != obj.getClass())
return false;
WorkOrder otherWorkOrder = (WorkOrder) obj;
return workOrderID == otherWorkOrder.workOrderID;
}
@Override
public int hashCode() {
return Objects.hash(workOrderID);
}
}
+140 -142
View File
@@ -14,7 +14,10 @@ import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.objects.AbstractCharacter;
import engine.objects.ItemTemplate;
import engine.objects.Shrine;
import engine.objects.Zone;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
@@ -34,6 +37,16 @@ import java.util.concurrent.ThreadLocalRandom;
public class mbEnums {
public static <T extends Enum<T>> int toInt(EnumSet<T> enumSet) {
int bitvector = 0;
for (T value : enumSet)
bitvector |= 1 << value.ordinal();
return bitvector;
}
public static <T extends Enum<T>> long toLong(EnumSet<T> enumSet) {
long bitvector = 0L;
@@ -818,16 +831,22 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLIND,
BLINDNESS,
ROOT,
FEAR,
CHARM,
POWERBLOCK,
POWERINHIBITOR,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;
@@ -2230,7 +2249,8 @@ public class mbEnums {
NONE("None", new String[][]{{"None"}}, new String[]{"Thearchy", "Common Rule", "Theocracy", "Republic Rule"},
EnumSet.noneOf(ClassType.class),
EnumSet.noneOf(MonsterType.class),
EnumSet.noneOf(SexType.class)),
EnumSet.noneOf(SexType.class),
0),
CATHEDRAL("Church of the All-Father", new String[][]{
{"Acolyte", "Acolyte"},
@@ -2246,7 +2266,8 @@ public class mbEnums {
ClassType.Prelate, ClassType.Priest, ClassType.Sentinel, ClassType.Scout),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Centaur, MonsterType.Elf, MonsterType.HalfGiant,
MonsterType.Human),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
559),
MILITARY("Military", new String[][]{
{"Recruit"},
{"Footman"},
@@ -2260,7 +2281,8 @@ public class mbEnums {
EnumSet.of(ClassType.Bard, ClassType.Priest, ClassType.Scout, ClassType.Warlock,
ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Centaur, MonsterType.HalfGiant, MonsterType.Human),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
560),
TEMPLE("Temple of the Cleansing Flame", new String[][]{
{"Aspirant"},
{"Novice"},
@@ -2275,7 +2297,8 @@ public class mbEnums {
EnumSet.of(ClassType.Assassin, ClassType.Bard, ClassType.Channeler, ClassType.Confessor,
ClassType.Nightstalker, ClassType.Priest, ClassType.Scout, ClassType.Templar),
EnumSet.of(MonsterType.HalfGiant, MonsterType.Human),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
561),
BARBARIAN("Barbarian Clan", new String[][]{
{"Barbarian"},
{"Skald"},
@@ -2288,7 +2311,8 @@ public class mbEnums {
EnumSet.of(ClassType.Barbarian, ClassType.Bard, ClassType.Doomsayer, ClassType.Fury,
ClassType.Priest, ClassType.Scout, ClassType.Thief, ClassType.Warrior),
EnumSet.of(MonsterType.Aelfborn, MonsterType.HalfGiant, MonsterType.Human, MonsterType.Minotaur),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
562),
RANGER("Ranger's Brotherhood", new String[][]{
{"Yeoman"},
{"Pathfinder"},
@@ -2301,7 +2325,8 @@ public class mbEnums {
EnumSet.of(ClassType.Bard, ClassType.Channeler, ClassType.Druid, ClassType.Priest,
ClassType.Ranger, ClassType.Scout, ClassType.Warrior),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Elf, MonsterType.HalfGiant, MonsterType.Human, MonsterType.Shade),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
563),
AMAZON("Amazon Temple", new String[][]{
{"Amazon Thrall", "Amazon"},
{"Amazon Slave", "Amazon Warrior"},
@@ -2313,7 +2338,8 @@ public class mbEnums {
EnumSet.of(ClassType.Bard, ClassType.Druid, ClassType.Fury, ClassType.Huntress,
ClassType.Priest, ClassType.Scout, ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Elf, MonsterType.HalfGiant, MonsterType.Human),
EnumSet.of(SexType.FEMALE)),
EnumSet.of(SexType.FEMALE),
564),
NOBLE("Noble House", new String[][]{
{"Serf"},
{"Vassal"},
@@ -2328,7 +2354,8 @@ public class mbEnums {
EnumSet.of(ClassType.Assassin, ClassType.Bard, ClassType.Channeler, ClassType.Priest,
ClassType.Scout, ClassType.Thief, ClassType.Warlock, ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Aelfborn, MonsterType.HalfGiant, MonsterType.Human),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
565),
WIZARD("Wizard's Conclave", new String[][]{
{"Apprentice"},
{"Neophyte"},
@@ -2341,7 +2368,8 @@ public class mbEnums {
EnumSet.of(ClassType.Assassin, ClassType.Bard, ClassType.Channeler, ClassType.Doomsayer,
ClassType.Fury, ClassType.Necromancer, ClassType.Priest, ClassType.Warlock, ClassType.Wizard),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Elf, MonsterType.Human, MonsterType.Nephilim, MonsterType.Shade),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
566),
MERCENARY("Mercenary Company", new String[][]{
{"Soldier"},
{"Man-at-Arms"},
@@ -2355,7 +2383,8 @@ public class mbEnums {
EnumSet.of(ClassType.Assassin, ClassType.Bard, ClassType.Priest, ClassType.Scout,
ClassType.Thief, ClassType.Warlock, ClassType.Warrior),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Aracoix, MonsterType.HalfGiant, MonsterType.Human, MonsterType.Shade),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
567),
THIEVES("Thieve's Den", new String[][]{
{"Urchin"},
{"Footpad"},
@@ -2371,7 +2400,8 @@ public class mbEnums {
ClassType.Scout, ClassType.Thief, ClassType.Wizard),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Aracoix, MonsterType.Elf, MonsterType.Human, MonsterType.Irekei,
MonsterType.Nephilim, MonsterType.Shade, MonsterType.Vampire),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
568),
DWARF("Dwarf Hold", new String[][]{
{"Citizen"},
{"Master"},
@@ -2383,7 +2413,8 @@ public class mbEnums {
EnumSet.of(ClassType.Crusader, ClassType.Prelate, ClassType.Priest, ClassType.Sentinel,
ClassType.Warrior),
EnumSet.of(MonsterType.Dwarf),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
569),
HIGHCOURT("High Court", new String[][]{
{"Eccekebe"},
{"Saedulor"},
@@ -2399,7 +2430,8 @@ public class mbEnums {
ClassType.Necromancer, ClassType.Priest, ClassType.Ranger, ClassType.Scout,
ClassType.Thief, ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Elf, MonsterType.Minotaur),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
570),
VIRAKT("Virakt", new String[][]{
{"Jov'uus"},
{"Urikhan"},
@@ -2414,7 +2446,8 @@ public class mbEnums {
ClassType.Huntress, ClassType.Nightstalker, ClassType.Priest, ClassType.Ranger,
ClassType.Scout, ClassType.Thief, ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Irekei),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
571),
BRIALIA("Coven of Brialia", new String[][]{ // Unknown Rank names
{"Devotee"},
{"Initiated"},
@@ -2427,8 +2460,8 @@ public class mbEnums {
new String[]{"Despot Rule", "Common Rule", "Council Rule", "Republic Rule"},
EnumSet.allOf(ClassType.class),
EnumSet.allOf(MonsterType.class),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
577),
UNHOLY("Unholy Legion", new String[][]{ // Unknown Rank names
{"Footman"},
{"Fell Legionaire"},
@@ -2443,7 +2476,8 @@ public class mbEnums {
ClassType.Scout, ClassType.Thief, ClassType.Warlock, ClassType.Warrior,
ClassType.Wizard),
EnumSet.of(MonsterType.Human, MonsterType.Shade, MonsterType.Vampire),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
575),
SCOURGE("Cult of the Scourge", new String[][]{
{"Thrall"},
{"Mudir"},
@@ -2454,7 +2488,8 @@ public class mbEnums {
EnumSet.of(ClassType.Bard, ClassType.Channeler, ClassType.Doomsayer, ClassType.Priest,
ClassType.Scout, ClassType.Warrior, ClassType.Wizard),
EnumSet.of(MonsterType.Aelfborn, MonsterType.Human, MonsterType.Minotaur, MonsterType.Nephilim),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
572),
PIRATE("Pirate Crew", new String[][]{
{"Midshipman", "Midshipwoman"},
{"Sailor"},
@@ -2465,7 +2500,8 @@ public class mbEnums {
new String[]{"Despot Rule", "Common Rule", "Council Rule", "Republic Rule"},
EnumSet.allOf(ClassType.class),
EnumSet.allOf(MonsterType.class),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
576),
HERALD("Academy of Heralds", new String[][]{
{"Pupil"},
{"Scribe"},
@@ -2478,7 +2514,8 @@ public class mbEnums {
new String[]{"Despot Rule", "Common Rule", "Council Rule", "Republic Rule"},
EnumSet.allOf(ClassType.class),
EnumSet.allOf(MonsterType.class),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
582),
CENTAUR("Centaur Cohort", new String[][]{
{"Hoplite"},
{"Peltast"},
@@ -2493,7 +2530,8 @@ public class mbEnums {
ClassType.Prelate, ClassType.Priest, ClassType.Ranger, ClassType.Sentinel,
ClassType.Warrior),
EnumSet.of(MonsterType.Centaur),
EnumSet.allOf(SexType.class)),
EnumSet.allOf(SexType.class),
574),
KHREE("Aracoix Kh'ree", new String[][]{
{"Duriacor"},
{"Exarch"},
@@ -2510,121 +2548,51 @@ public class mbEnums {
ClassType.Priest, ClassType.Ranger, ClassType.Scout, ClassType.Thief,
ClassType.Warlock, ClassType.Warrior),
EnumSet.of(MonsterType.Aracoix),
EnumSet.allOf(SexType.class));
EnumSet.allOf(SexType.class),
573);
public final EnumSet<ClassType> requiredClasses;
public final EnumSet<MonsterType> requiredRaces;
public final EnumSet<SexType> sexRequired;
private final String name;
public final String name;
private final String[][] ranks; //Stored Rank#->Gender(M,F)
private final String[] leadershipTypes;
public final int templateID;
public static HashMap<Integer, GuildCharterType> templateLookup = new HashMap<>();
GuildCharterType(String name, String[][] ranks, String[] leadershipTypes, EnumSet<ClassType> requiredClasses,
EnumSet<MonsterType> requiredRaces, EnumSet<SexType> sexRequired) {
EnumSet<MonsterType> requiredRaces, EnumSet<SexType> sexRequired, int templateID) {
this.name = name;
this.ranks = ranks;
this.leadershipTypes = leadershipTypes;
this.requiredClasses = requiredClasses;
this.requiredRaces = requiredRaces;
this.sexRequired = sexRequired;
this.templateID = templateID;
}
public static GuildCharterType getGuildTypeFromCharter(Item charter) {
GuildCharterType charterType;
// Must be a valid charter object
if (charter.template.item_type.equals(ItemType.CHARTER) == false)
return GuildCharterType.NONE; //No guild Type
switch (charter.template.template_id) {
case 559:
charterType = GuildCharterType.CATHEDRAL;
break;
case 560:
charterType = GuildCharterType.MILITARY;
break;
case 561:
charterType = GuildCharterType.TEMPLE;
break;
case 562:
charterType = GuildCharterType.BARBARIAN;
break;
case 563:
charterType = GuildCharterType.RANGER;
break;
case 564:
charterType = GuildCharterType.AMAZON;
break;
case 565:
charterType = GuildCharterType.NOBLE;
break;
case 566:
charterType = GuildCharterType.WIZARD;
break;
case 567:
charterType = GuildCharterType.MERCENARY;
break;
case 568:
charterType = GuildCharterType.THIEVES;
break;
case 569:
charterType = GuildCharterType.DWARF;
break;
case 570:
charterType = GuildCharterType.HIGHCOURT;
break;
case 571:
charterType = GuildCharterType.VIRAKT;
break;
case 572:
charterType = GuildCharterType.SCOURGE;
break;
case 573:
charterType = GuildCharterType.KHREE;
break;
case 574:
charterType = GuildCharterType.CENTAUR;
break;
case 575:
charterType = GuildCharterType.UNHOLY;
break;
case 576:
charterType = GuildCharterType.PIRATE;
break;
case 577:
charterType = GuildCharterType.BRIALIA;
break;
default:
charterType = GuildCharterType.HERALD;
}
return charterType;
public static void init() {
for (GuildCharterType guildCharterType : GuildCharterType.values())
GuildCharterType.templateLookup.put(guildCharterType.templateID, guildCharterType);
}
public static GuildCharterType getGuildTypeFromInt(int i) {
return GuildCharterType.values()[i];
}
public String getCharterName() {
return this.name;
}
public int getNumberOfRanks() {
return ranks.length;
}
public String getRankForGender(int rank, boolean male) {
if (ranks.length < rank) {
return "";
}
if (ranks[rank].length != 1 && !male) {
if (ranks.length < rank)
return "";
if (ranks[rank].length != 1 && !male)
return ranks[rank][1];
}
return ranks[rank][0];
}
@@ -2633,7 +2601,14 @@ public class mbEnums {
}
public boolean canJoin(AbstractCharacter character) {
return this.requiredRaces.contains(character.absRace) && this.requiredClasses.contains(character.absPromotionClass) && this.sexRequired.contains(character.absGender);
if (this.requiredRaces.contains(character.absRace) == false)
return false;
if (this.requiredClasses.contains(character.absBaseClass) == false && this.requiredClasses.contains(character.absPromotionClass) == false)
return false;
if (this.sexRequired.contains(character.absGender) == false)
return false;
return true;
}
}
@@ -2746,42 +2721,45 @@ public class mbEnums {
public enum ResourceType {
GOLD(7, 2308551, 100000000, 10),
ADAMANT(1580003, -1741189964, 1000, 10),
AGATE(1580009, 75173057, 2000, 10),
ANTIMONY(1580014, 452320058, 1000, 10),
AZOTH(1580012, 78329697, 2000, 10),
BLOODSTONE(1580020, -1569826353, 500, 10),
BRONZEWOOD(1580006, 1334770447, 500, 10),
COAL(1580008, 2559427, 3000, 10),
DIAMOND(1580010, -1730704107, 2000, 10),
GALVOR(1580017, -1596311545, 2000, 10),
IRON(1580002, 2504297, 2000, 10),
LUMBER(1580004, -1603256692, 10000, 10),
MANDRAKE(1580007, 1191391799, 1000, 10),
MITHRIL(1580021, -1761257186, 500, 10),
OAK(1580005, 74767, 3000, 10),
OBSIDIAN(1580019, -697973233, 500, 10),
ONYX(1580011, 2977263, 1000, 10),
ORICHALK(1580013, -2036290524, 3000, 10),
QUICKSILVER(1580016, -472884509, 1000, 10),
STONE(1580000, 74856115, 10000, 10),
SULFUR(1580015, -1586349421, 1000, 10),
TRUESTEEL(1580001, -317484979, 2000, 10),
WORMWOOD(1580018, 1532478436, 500, 10);
GOLD(7, -1670881623, 2308551, 100000000, 50000),
ADAMANT(1580003, 1557001525, -1741189964, 1000, 10),
AGATE(1580009, -1096157543, 75173057, 2000, 20),
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
OBSIDIAN(1580019, 778019055, -697973233, 500, 5),
ONYX(1580011, -1675952151, 2977263, 1000, 10),
ORICHALK(1580013, -1468730955, -2036290524, 3000, 30),
QUICKSILVER(1580016, -2081208434, -472884509, 1000, 10),
STONE(1580000, -1094703863, 74856115, 10000, 100),
SULFUR(1580015, -1763687412, -1586349421, 1000, 10),
TRUESTEEL(1580001, -169012482, -317484979, 2000, 20),
WORMWOOD(1580018, 1204785075, 1532478436, 500, 5);
public static HashMap<Integer, ResourceType> resourceLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> hashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int hash;
public int resourceHash;
public int templateHash;
public int deposit_limit;
public int mine_production;
ResourceType(int templateID, int hash, int deposit_limit, int mine_production) {
ResourceType(int templateID, int resourceHash, int templateHash, int deposit_limit, int mine_production) {
this.templateID = templateID;
this.template = ItemTemplate.templates.get(this.templateID);
this.hash = hash;
this.resourceHash = resourceHash;
this.templateHash = templateHash;
this.deposit_limit = deposit_limit;
this.mine_production = mine_production;
}
@@ -2789,11 +2767,11 @@ public class mbEnums {
public static void InitializeResourceTypes() {
for (ResourceType resourceType : ResourceType.values()) {
resourceLookup.put(resourceType.templateID, resourceType);
hashLookup.put(resourceType.hash, resourceType);
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
}
}
}
@@ -3024,5 +3002,25 @@ public class mbEnums {
}
}
public enum ProductionActionType {
NONE,
PRODUCE,
JUNK,
RECYCLE,
COMPLETE,
SETPRICE,
DEPOSIT,
TAKE,
CONFIRM_PRODUCE,
CONFIRM_SETPRICE,
CONFIRM_DEPOSIT,
CONFIRM_TAKE;
}
public enum ItemModType {
PREFIX,
SUFFIX;
}
}
+207 -166
View File
@@ -8,6 +8,7 @@
package engine.mobileAI;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.*;
import engine.math.Vector3f;
@@ -15,9 +16,8 @@ import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.Threads.ReSpawner;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.objects.*;
@@ -30,6 +30,7 @@ import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Map.Entry;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
@@ -37,8 +38,15 @@ import static engine.math.FastMath.sqr;
public class MobAI {
// MB Dev notes:
// Class implements mobile AI mechanics for Magicbane.
//
// Controls all mob actions from regular mobs to pets and guards.
// Initiates in the "DetermineAction" method and branches from there
//
// CombatManager.class implements shared combat routines for all avatars.
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
private static void attackTarget(Mob mob, AbstractWorldObject target) {
try {
@@ -50,15 +58,14 @@ public class MobAI {
return;
}
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) &&
!mob.canSee((AbstractCharacter) target)) {
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && !mob.canSee((AbstractCharacter) target)) {
mob.setCombatTarget(null);
return;
}
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter && canCast(mob)) {
if (MobCast(mob)) {
if (mobCast(mob)) {
mob.updateLocation();
return;
}
@@ -71,15 +78,15 @@ public class MobAI {
switch (target.getObjectType()) {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
AttackPlayer(mob, targetPlayer);
attackPlayer(mob, targetPlayer);
break;
case Building:
Building targetBuilding = (Building) target;
AttackBuilding(mob, targetBuilding);
attackBuilding(mob, targetBuilding);
break;
case Mob:
Mob targetMob = (Mob) target;
AttackMob(mob, targetMob);
attackMob(mob, targetMob);
break;
}
@@ -90,17 +97,20 @@ public class MobAI {
}
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
public static void attackPlayer(Mob mob, PlayerCharacter target) {
try {
if (target == null || !target.isAlive() || !target.isActive()) {
mob.setCombatTarget(null);
return;
}
if (!mob.canSee(target)) {
mob.setCombatTarget(null);
return;
}
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
mobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
@@ -115,11 +125,11 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20)
return;
CombatManager.combatCycle(mob, mob.combatTarget);
CombatManager.combatCycle(mob, target);
}
if (target.getPet() != null)
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
target.getPet().setCombatTarget(mob);
} catch (Exception e) {
@@ -128,7 +138,7 @@ public class MobAI {
}
public static void AttackBuilding(Mob mob, Building target) {
public static void attackBuilding(Mob mob, Building target) {
try {
@@ -154,7 +164,7 @@ public class MobAI {
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
ppm.setRange(50);
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
DispatchManager.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
} catch (Exception e) {
@@ -162,16 +172,17 @@ public class MobAI {
}
}
public static void AttackMob(Mob mob, Mob target) {
public static void attackMob(Mob mob, Mob target) {
try {
if (mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
CombatManager.combatCycle(mob, target);
} catch (Exception e) {
@@ -179,7 +190,7 @@ public class MobAI {
}
}
private static void Patrol(Mob mob) {
private static void patrol(Mob mob) {
try {
@@ -188,10 +199,9 @@ public class MobAI {
// early exit while waiting to patrol again.
// Minions are force marched if captain is alive
boolean forced = mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) &&
mob.guardCaptain.isAlive();
boolean forced = mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive();
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
if (!forced)
return;
@@ -210,6 +220,7 @@ public class MobAI {
}
}
assert mob.patrolPoints != null;
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0;
@@ -229,8 +240,9 @@ public class MobAI {
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDCAPTAIN))
for (Integer minionUUID : mob.minions) {
Mob minion = Mob.getMob(minionUUID);
assert minion != null;
if (minion.isAlive() && minion.combatTarget == null)
MobAI.Patrol(minion);
MobAI.patrol(minion);
}
MovementUtilities.aiMove(mob, mob.destination, true);
@@ -252,7 +264,7 @@ public class MobAI {
if (mob == null)
return false;
if (mob.isPlayerGuard() == true) {
if (mob.isPlayerGuard()) {
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDWALLARCHER))
return false; //wall archers don't cast
@@ -263,14 +275,13 @@ public class MobAI {
// exception allowing werewolf and werebear guard captains to cast
if (mbEnums.MinionType.ContractToMinionMap.get(contractID).isMage() == false && contractID != 980103 && contractID != 980104)
if (!mbEnums.MinionType.ContractToMinionMap.get(contractID).isMage() && contractID != 980103 && contractID != 980104)
return false;
}
// Mobile has no powers defined in mobbase or contract..
if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() &&
PowersManager.getPowersForRune(contractID).isEmpty())
if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() && PowersManager.getPowersForRune(contractID).isEmpty())
return false;
if (mob.nextCastTime == 0)
@@ -284,7 +295,7 @@ public class MobAI {
return false;
}
public static boolean MobCast(Mob mob) {
public static boolean mobCast(Mob mob) {
try {
// Method picks a random spell from a mobile's list of powers
@@ -296,7 +307,7 @@ public class MobAI {
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
mobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
@@ -370,7 +381,7 @@ public class MobAI {
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000L) * MobAIThread.AI_CAST_FREQUENCY);
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
return true;
@@ -410,7 +421,7 @@ public class MobAI {
return powerRank;
}
public static void MobCallForHelp(Mob mob) {
public static void mobCallForHelp(Mob mob) {
try {
@@ -426,7 +437,7 @@ public class MobAI {
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone();
Zone mobCamp = mob.parentZone;
for (Mob helper : mobCamp.zoneMobSet) {
if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) {
@@ -445,7 +456,7 @@ public class MobAI {
}
}
public static void DetermineAction(Mob mob) {
public static void determineAction(Mob mob) {
try {
@@ -454,7 +465,7 @@ public class MobAI {
if (mob == null)
return;
if (mob.getTimestamps().containsKey("lastExecution") == false)
if (!mob.getTimestamps().containsKey("lastExecution"))
mob.getTimestamps().put("lastExecution", System.currentTimeMillis());
if (System.currentTimeMillis() < mob.getTimeStamp("lastExecution"))
@@ -465,7 +476,7 @@ public class MobAI {
//trebuchet spawn handler
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
CheckForRespawn(mob);
checkForRespawn(mob);
return;
}
@@ -474,11 +485,11 @@ public class MobAI {
if (mob.despawned && mob.isPlayerGuard()) {
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION)) {
if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) {
if (!mob.guardCaptain.isAlive() || ((Mob) mob.guardCaptain).despawned) {
//minions don't respawn while guard captain is dead
if (mob.isAlive() == false) {
if (!mob.isAlive()) {
mob.deathTime = System.currentTimeMillis();
return;
}
@@ -486,12 +497,12 @@ public class MobAI {
}
}
CheckForRespawn(mob);
checkForRespawn(mob);
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if (!mob.agentType.equals(mbEnums.AIAgentType.PET))
CheckToSendMobHome(mob);
checkToSendMobHome(mob);
return;
}
@@ -499,7 +510,7 @@ public class MobAI {
//no need to continue if mob is dead, check for respawn and move on
if (!mob.isAlive()) {
CheckForRespawn(mob);
checkForRespawn(mob);
return;
}
@@ -519,12 +530,12 @@ public class MobAI {
}
if (mob.agentType.equals(mbEnums.AIAgentType.PET) == false)
CheckToSendMobHome(mob);
if (!mob.agentType.equals(mbEnums.AIAgentType.PET))
checkToSendMobHome(mob);
if (mob.getCombatTarget() != null) {
if (mob.getCombatTarget().isAlive() == false) {
if (!mob.getCombatTarget().isAlive()) {
mob.setCombatTarget(null);
return;
}
@@ -533,12 +544,12 @@ public class MobAI {
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) {
if (!mob.playerAgroMap.containsKey(target.getObjectUUID())) {
mob.setCombatTarget(null);
return;
}
if (mob.canSee((PlayerCharacter) mob.getCombatTarget()) == false) {
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
mob.setCombatTarget(null);
return;
}
@@ -550,17 +561,17 @@ public class MobAI {
case GuardCaptain:
case GuardMinion:
case GuardWallArcher:
GuardLogic(mob);
guardLogic(mob);
break;
case Pet1:
case SiegeEngine:
PetLogic(mob);
petLogic(mob);
break;
case HamletGuard:
HamletGuardLogic(mob);
hamletGuardLogic(mob);
break;
default:
DefaultLogic(mob);
defaultLogic(mob);
break;
}
} catch (Exception e) {
@@ -568,7 +579,7 @@ public class MobAI {
}
}
private static void CheckForAggro(Mob aiAgent) {
private static void checkForAggro(Mob aiAgent) {
try {
@@ -579,9 +590,9 @@ public class MobAI {
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
int playerID = playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
//Player is null, let's remove them from the list.
@@ -605,12 +616,12 @@ public class MobAI {
// No aggro for this race type
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.race.getRaceType().getMonsterType()) == true)
if (!aiAgent.notEnemy.isEmpty() && aiAgent.notEnemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
continue;
//mob has enemies and this player race is not it
if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.race.getRaceType().getMonsterType()) == false)
if (!aiAgent.enemy.isEmpty() && !aiAgent.enemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
continue;
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
@@ -642,7 +653,7 @@ public class MobAI {
}
}
private static void CheckMobMovement(Mob mob) {
private static void checkMobMovement(Mob mob) {
try {
@@ -651,56 +662,51 @@ public class MobAI {
mob.updateLocation();
switch (mob.behaviourType) {
if (mob.behaviourType == mbEnums.MobBehaviourType.Pet1) {
if (mob.guardCaptain == null)
return;
case Pet1:
//mob no longer has its owner loaded, translate pet to owner
if (mob.guardCaptain == null)
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
MovementManager.translocate(mob, mob.guardCaptain.getLoc());
return;
}
if (mob.getCombatTarget() == null) {
//move back to owner
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(mob.guardCaptain.loc))
return;
//mob no longer has its owner loaded, translate pet to owner
mob.destination = mob.guardCaptain.getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
} else
chaseTarget(mob);
} else {
if (mob.getCombatTarget() == null) {
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
MovementManager.translocate(mob, mob.guardCaptain.getLoc());
return;
}
if (!mob.isMoving()) {
if (mob.getCombatTarget() == null) {
// Minions only patrol on their own if captain is dead.
//move back to owner
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(mob.guardCaptain.loc))
return;
mob.destination = mob.guardCaptain.getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
if (!mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION))
patrol(mob);
else if (!mob.guardCaptain.isAlive())
patrol(mob);
} else
chaseTarget(mob);
break;
default:
if (mob.getCombatTarget() == null) {
if (!mob.isMoving()) {
// Minions only patrol on their own if captain is dead.
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) == false)
Patrol(mob);
else if (mob.guardCaptain.isAlive() == false)
Patrol(mob);
} else
mob.stopPatrolTime = System.currentTimeMillis();
} else {
chaseTarget(mob);
}
break;
mob.stopPatrolTime = System.currentTimeMillis();
} else {
chaseTarget(mob);
}
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage());
}
}
private static void CheckForRespawn(Mob aiAgent) {
private static void checkForRespawn(Mob aiAgent) {
try {
@@ -718,7 +724,6 @@ public class MobAI {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//No items in inventory.
} else {
@@ -727,62 +732,48 @@ public class MobAI {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//Mob never had Loot.
} else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
}
}
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnDelay * 1000L)) {
aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000L);
Respawner.respawnQueue.put(aiAgent);
ReSpawner.respawnQueue.put(aiAgent);
}
} catch (Exception e) {
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
}
}
public static void CheckForAttack(Mob mob) {
public static void checkForAttack(Mob mob) {
try {
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
if (!mob.isAlive())
return;
if (mob.getCombatTarget() == null)
return;
if (mob.getCombatTarget().getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
mob.agentType.equals(mbEnums.AIAgentType.PET) == false) {
if (mob.getCombatTarget().getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && !MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) && !mob.agentType.equals(mbEnums.AIAgentType.PET)) {
mob.setCombatTarget(null);
return;
}
if (System.currentTimeMillis() > mob.getNextAttackTime()) {
int delay = 3000;
if (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.RHELD) != null) {
delay = (int) (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.RHELD).template.item_weapon_wepspeed * 100);
}
if (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD) != null && mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD).template.item_type.equals(mbEnums.ItemType.WEAPON)) {
delay += (int) (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD).template.item_weapon_wepspeed * 100);
}
attackTarget(mob, mob.getCombatTarget());
mob.nextAttackTime = System.currentTimeMillis() + delay;
AttackTarget(mob, mob.getCombatTarget());
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage());
}
}
private static void CheckToSendMobHome(Mob mob) {
private static void checkToSendMobHome(Mob mob) {
try {
@@ -793,7 +784,7 @@ public class MobAI {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
if (current == null || !current.equals(mob.getGuild().getOwnedCity())) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
@@ -807,18 +798,18 @@ public class MobAI {
Mob minion = Mob.getMob(minionUUID);
PowersManager.useMobPower(minion, minion, recall, 40);
assert minion != null;
minion.setCombatTarget(null);
}
}
}
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
} else if (!MovementUtilities.inRangeOfBindLocation(mob)) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
for (Integer playerEntry : mob.playerAgroMap.keySet())
mob.playerAgroMap.put(playerEntry, 0f);
mob.playerAgroMap.replaceAll((e, v) -> 0f);
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
@@ -829,9 +820,9 @@ public class MobAI {
try {
if (mob.getTimestamps().containsKey("lastChase") == false)
if (!mob.getTimestamps().containsKey("lastChase"))
mob.getTimestamps().put("lastChase", System.currentTimeMillis());
else if (System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0, 500)))
else if (System.currentTimeMillis() < mob.getTimestamps().get("lastChase") + (750 + ThreadLocalRandom.current().nextInt(0, 500)))
return;
mob.getTimestamps().put("lastChase", System.currentTimeMillis());
@@ -864,7 +855,7 @@ public class MobAI {
}
}
private static void SafeGuardAggro(Mob mob) {
private static void safeGuardAggro(Mob mob) {
try {
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
@@ -879,7 +870,7 @@ public class MobAI {
Mob aggroMob = (Mob) awoMob;
//don't attack other guards
if (aggroMob.isGuard() == true)
if (aggroMob.isGuard())
continue;
//don't attack pets
@@ -896,19 +887,19 @@ public class MobAI {
}
}
public static void GuardLogic(Mob mob) {
public static void guardLogic(Mob mob) {
try {
if (mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
checkForPlayerGuardAggro(mob);
} else {
//do not need to look to change target if target is already null
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
AbstractWorldObject newTarget = changeTargetFromHateValue(mob);
if (newTarget != null) {
if (newTarget.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
if (guardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
@@ -916,32 +907,32 @@ public class MobAI {
}
if (mob.behaviourType.canRoam)
CheckMobMovement(mob);//all guards that can move check to move
checkMobMovement(mob);//all guards that can move check to move
if (mob.combatTarget != null)
CheckForAttack(mob); //only check to attack if combat target is not null
checkForAttack(mob); //only check to attack if combat target is not null
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage());
}
}
private static void PetLogic(Mob mob) {
private static void petLogic(Mob mob) {
try {
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
if (mob.guardCaptain == null && !mob.isNecroPet() && !mob.isSiege())
if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
mob.killCharacter("no owner");
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
CheckMobMovement(mob);
checkMobMovement(mob);
CheckForAttack(mob);
checkForAttack(mob);
//recover health
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
if (!mob.getTimestamps().containsKey("HEALTHRECOVERED"))
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
@@ -959,43 +950,84 @@ public class MobAI {
}
}
private static void HamletGuardLogic(Mob mob) {
private static void hamletGuardLogic(Mob mob) {
try {
//safehold guard
if (mob.getCombatTarget() == null)
SafeGuardAggro(mob);
else if (mob.getCombatTarget().isAlive() == false)
SafeGuardAggro(mob);
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
//lore guard aggro to kill members of opposing charters
if (mob.getCombatTarget() == null || !mob.combatTarget.isAlive())
hamletGuardAggro(mob);
else if (!mob.getCombatTarget().isAlive())
hamletGuardAggro(mob);
} else {
//safehold guard
CheckForAttack(mob);
if (mob.getCombatTarget() == null || !mob.combatTarget.isAlive())
safeGuardAggro(mob);
else if (!mob.getCombatTarget().isAlive())
safeGuardAggro(mob);
}
checkForAttack(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage());
}
}
private static void DefaultLogic(Mob mob) {
private static void hamletGuardAggro(Mob mob) {
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if (realm.getRealmName().equals("Uthgaard")) {
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
mob.combatTarget = pc;
return;
}
}
private static void defaultLogic(Mob mob) {
try {
//check for players that can be aggroed if mob is agressive and has no target
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
if (mob.getCombatTarget() != null && !mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()))
mob.setCombatTarget(null);
if (mob.behaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
AbstractWorldObject newTarget = changeTargetFromHateValue(mob);
if (newTarget != null)
mob.setCombatTarget(newTarget);
else {
if (mob.getCombatTarget() == null) {
if (mob.behaviourType == mbEnums.MobBehaviourType.HamletGuard)
SafeGuardAggro(mob); //safehold guard
safeGuardAggro(mob); //safehold guard
else
CheckForAggro(mob); //normal aggro
checkForAggro(mob); //normal aggro
}
}
}
@@ -1003,19 +1035,19 @@ public class MobAI {
//check if mob can move for patrol or moving to target
if (mob.behaviourType.canRoam)
CheckMobMovement(mob);
checkMobMovement(mob);
//check if mob can attack if it isn't wimpy
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null)
CheckForAttack(mob);
checkForAttack(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
}
}
public static void CheckForPlayerGuardAggro(Mob mob) {
public static void checkForPlayerGuardAggro(Mob mob) {
try {
@@ -1026,18 +1058,16 @@ public class MobAI {
// Defer to captain if possible for current target
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) &&
mob.guardCaptain.isAlive()
&& mob.guardCaptain.combatTarget != null) {
if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive() && mob.guardCaptain.combatTarget != null) {
mob.setCombatTarget(mob.guardCaptain.combatTarget);
return;
}
ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
int playerID = playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
//Player is null, let's remove them from the list.
@@ -1061,7 +1091,7 @@ public class MobAI {
// No aggro for this player
if (GuardCanAggro(mob, loadedPlayer) == false)
if (!guardCanAggro(mob, loadedPlayer))
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
@@ -1079,7 +1109,7 @@ public class MobAI {
Mob aggroMob = (Mob) awoMob;
if (GuardCanAggro(mob, aggroMob)) {
if (guardCanAggro(mob, aggroMob)) {
mob.setCombatTarget(aggroMob);
return;
}
@@ -1091,11 +1121,16 @@ public class MobAI {
}
}
public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) {
public static Boolean guardCanAggro(Mob mob, AbstractCharacter target) {
try {
if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
if (ConfigManager.MB_RULESET.getValue().equals("LORE") && !target.guild.equals(Guild.getErrantGuild())) {
if (mob.guild.charter.equals(target.guild.charter))
return false;
}
if (mob.guardedCity != null && mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()))
return true;
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
@@ -1103,8 +1138,8 @@ public class MobAI {
//first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (Objects.requireNonNull(ZoneManager.getCityAtLocation(mob.getLoc())).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : Objects.requireNonNull(ZoneManager.getCityAtLocation(mob.getLoc())).getTOL().getCondemned().entrySet()) {
//target is listed individually
@@ -1126,7 +1161,7 @@ public class MobAI {
//allies button is not checked
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
for (Entry<Integer, Condemned> entry : Objects.requireNonNull(ZoneManager.getCityAtLocation(mob.getLoc())).getTOL().getCondemned().entrySet()) {
//target is listed individually
@@ -1157,7 +1192,7 @@ public class MobAI {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
if (mob.isMoving() == true) {
if (mob.isMoving()) {
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
@@ -1185,7 +1220,8 @@ public class MobAI {
//make sure mob is out of combat stance
if (minion.despawned == false) {
assert minion != null;
if (!minion.despawned) {
if (MovementUtilities.canMove(minion)) {
Vector3f minionOffset = mbEnums.FormationType.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
minion.updateLocation();
@@ -1200,26 +1236,31 @@ public class MobAI {
}
}
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
public static AbstractWorldObject changeTargetFromHateValue(Mob mob) {
try {
float CurrentHateValue = 0;
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID());
AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
for (Entry<Integer, Float> playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey());
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter(playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget()))
continue;
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
if (ConfigManager.MB_RULESET.getValue().equals("LORE") && !potentialTarget.guild.equals(Guild.getErrantGuild())) {
if (mob.guild.charter.equals(potentialTarget.guild.charter))
continue;
}
if (mob.playerAgroMap.get(potentialTarget.getObjectUUID()) > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID());
mostHatedTarget = potentialTarget;
}
+5 -9
View File
@@ -13,32 +13,28 @@ public class MobAIThread implements Runnable {
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static float AI_CAST_FREQUENCY;
// Thread constructor
public MobAIThread() {
Logger.info(" MobAIThread thread has started!");
}
@Override
public void run() {
//cache config value for mobile casting delay
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int) (60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
for (Zone zone : ZoneManager.getAllZones())
for (Mob mob : zone.zoneMobSet)
try {
if (mob != null)
MobAI.DetermineAction(mob);
MobAI.determineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
}
}
@@ -15,9 +15,18 @@ import org.pmw.tinylog.Logger;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
public enum Respawner implements Runnable {
public enum ReSpawner implements Runnable {
// MB Dev Notes:
//
// Thread acts as a throttle for messages to the client. Mobiles are
// respawned over a short time so as not to flood client when
// entire camp respawns at once. Client has a tendency to drop
// messages when given too much to digest.
RESPAWNER;
public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
public static final BlockingQueue<Mob> respawnQueue = new DelayQueue<>();
@Override
public void run() {
@@ -9,7 +9,6 @@
package engine.mobileAI.utilities;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
@@ -68,8 +67,9 @@ public class MovementUtilities {
float zoneRange = 250;
if (agent.getParentZone() != null) {
if (agent.getParentZone().bounds != null)
if (agent.getParentZone().bounds != null) {
zoneRange = agent.getParentZone().bounds.getHalfExtents().x * 2;
}
}
if (zoneRange > 300)
@@ -252,7 +252,7 @@ public class MovementUtilities {
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
} catch (Exception e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
-4
View File
@@ -10,7 +10,6 @@
package engine.net;
import engine.job.JobManager;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import org.pmw.tinylog.Logger;
@@ -20,7 +19,6 @@ import java.nio.ByteBuffer;
import java.nio.channels.ClosedChannelException;
import java.nio.channels.NotYetConnectedException;
import java.nio.channels.SocketChannel;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantLock;
@@ -42,8 +40,6 @@ public abstract class AbstractConnection implements
protected long lastKeepAliveTime = System.currentTimeMillis();
protected long lastOpcode = -1;
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
protected ByteBuffer outBuf = null;
protected ConcurrentHashMap<Long, Byte> cacheList;
protected long nextWriteTime = 0L;
//Opcode tracking
+1 -3
View File
@@ -9,8 +9,6 @@
package engine.net;
import engine.exception.SerializationException;
import engine.net.client.Protocol;
import engine.server.MBServerStatics;
import engine.util.StringUtils;
import org.pmw.tinylog.Logger;
@@ -96,7 +94,7 @@ public abstract class AbstractNetMsg {
* @throws Exception
*/
protected abstract void _serialize(ByteBufferWriter writer)
throws SerializationException;
;
/**
* Attempts to serialize this NetMsg into a ByteBuffer. ByteBuffer is
@@ -9,7 +9,6 @@
package engine.net;
import engine.job.AbstractJob;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import org.pmw.tinylog.Logger;
-135
View File
@@ -1,135 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net;
import engine.mbEnums.DispatchChannel;
import engine.objects.ProducedItem;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.LongAdder;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
* <p>
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
public enum ItemProductionManager implements Runnable {
ITEMPRODUCTIONMANAGER;
// Instance variables
@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
private static final DelayQueue<ItemQueue> producedQueue = new DelayQueue<>();
public static volatile long[] messageCount = new long[DispatchChannel.values().length];
// Class variables
public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length];
// Performance metrics
public static volatile long[] maxRecipients = new long[DispatchChannel.values().length];
public static LongAdder dispatchPoolSize = new LongAdder();
public static HashSet<ProducedItem> FailedItems = new HashSet<>();
public Thread itemProductionThread = null;
private ItemQueue itemQueue;
private long nextFailedItemAudit;
// Thread constructor
public static void send(ItemQueue item) {
// Don't queue up empty dispatches!
if (item == null)
return;
producedQueue.add(item);
}
public static String getNetstatString() {
String outString = null;
String newLine = System.getProperty("line.separator");
outString = "[LUA_NETSTA()]" + newLine;
outString += "poolSize: " + dispatchPoolSize.longValue() + '\n';
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
outString += "Channel: " + dispatchChannel.name() + '\n';
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
}
return outString;
}
public void startMessagePump() {
itemProductionThread = new Thread(this);
itemProductionThread.setName("ItemProductionManager");
}
public void initialize() {
itemProductionThread.start();
}
@Override
public void run() {
while (true) {
try {
this.itemQueue = producedQueue.take();
if (this.itemQueue == null) {
return;
}
if (this.itemQueue != null) {
if (this.itemQueue.item == null) {
this.itemQueue.release();
return;
}
boolean created = this.itemQueue.item.finishProduction();
if (!created)
FailedItems.add(this.itemQueue.item);
this.itemQueue.release();
}
} catch (Exception e) {
Logger.error(e);
}
}
}
// For Debugging:
//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
}
-86
View File
@@ -1,86 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net;
import engine.objects.ProducedItem;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
import static engine.net.MessageDispatcher.itemPoolSize;
/**
* Data class holds a message and a distribution list
*/
public class ItemQueue implements Delayed {
private static final ConcurrentLinkedQueue<ItemQueue> itemPool = new ConcurrentLinkedQueue<>();
public ProducedItem item;
public long delayTime;
public ItemQueue(ProducedItem item, long delayTime) {
this.item = item;
this.delayTime = System.currentTimeMillis() + delayTime;
}
public static ItemQueue borrow(ProducedItem item, long delayTime) {
ItemQueue itemQueue;
itemQueue = itemPool.poll();
if (itemQueue == null) {
itemQueue = new ItemQueue(item, delayTime);
} else {
itemQueue.item = item;
itemQueue.delayTime = System.currentTimeMillis() + delayTime;
itemPoolSize.decrement();
}
return itemQueue;
}
public void reset() {
this.item = null;
this.delayTime = 0;
}
public void release() {
this.reset();
itemPool.add(this);
itemPoolSize.increment();
}
@Override
public int compareTo(Delayed another) {
ItemQueue anotherTask = (ItemQueue) another;
if (this.delayTime < anotherTask.delayTime) {
return -1;
}
if (this.delayTime > anotherTask.delayTime) {
return 1;
}
return 0;
}
@Override
public long getDelay(TimeUnit unit) {
long difference = delayTime - System.currentTimeMillis();
return unit.convert(difference, TimeUnit.MILLISECONDS);
}
}
+49 -51
View File
@@ -9,6 +9,7 @@
package engine.net;
import engine.gameManager.DispatchManager;
import engine.mbEnums.DispatchChannel;
import org.pmw.tinylog.Logger;
@@ -17,36 +18,32 @@ import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.LongAdder;
import java.util.regex.Pattern;
/**
* Thread blocks until MagicBane dispatch messages are
* enqueued then processes them in FIFO order. The collection
* is thread safe.
* <p>
* Any large messages not time sensitive such as load object
* sent to more than a single individual should be spawned
* individually on a DispatchMessageThread.
*/
// MB Dev Notes:
// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
// All incoming Protocol messages from the player are managed by the Protocol.class.
//
// A Dispatch is configured wrapping a Protocol message and a distribution list is built.
//
// The system interleaves dispatches between two channels. This is to ensure that
// a critical combat or movement message will not be delayed by spam clicking a larger
// message with no temporal immediacy. Pick the correct channel will this in mind.
public class MessageDispatcher implements Runnable {
// Instance variables
// Class variables
@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
private static final ConcurrentLinkedQueue<Dispatch>[] _messageQueue = new ConcurrentLinkedQueue[DispatchChannel.values().length];
private static final LinkedBlockingQueue<Boolean> _blockingQueue = new LinkedBlockingQueue<>();
// Class variables
public static volatile long[] messageCount = new long[DispatchChannel.values().length];
public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length];
// Performance metrics
public static volatile long[] maxRecipients = new long[DispatchChannel.values().length];
public static LongAdder itemPoolSize = new LongAdder();
private final Pattern filterPattern; // Unused, but just in case
private Dispatch messageDispatch;
// Thread constructor
public MessageDispatcher() {
// Create new FIFO queues for this network thread
@@ -61,39 +58,6 @@ public class MessageDispatcher implements Runnable {
}
public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
// Don't queue up empty dispatches!
if (messageDispatch.player == null)
return;
_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
_blockingQueue.add(true);
// Update performance metrics
messageCount[dispatchChannel.getChannelID()]++;
}
public static String getNetstatString() {
String outString = null;
String newLine = System.getProperty("line.separator");
outString = "[LUA_NETSTA()]" + newLine;
outString += "poolSize: " + itemPoolSize.longValue() + '\n';
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
outString += "Channel: " + dispatchChannel.name() + '\n';
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
}
return outString;
}
@Override
public void run() {
@@ -109,15 +73,13 @@ public class MessageDispatcher implements Runnable {
this.messageDispatch = _messageQueue[dispatchChannel.getChannelID()].poll();
if (this.messageDispatch != null) {
DispatchMessage.serializeDispatch(this.messageDispatch);
DispatchManager.serializeDispatch(this.messageDispatch);
shouldBlock = false;
}
}
if (shouldBlock == true)
shouldBlock = _blockingQueue.take();
} catch (Exception e) {
Logger.error(e);
}
@@ -125,6 +87,42 @@ public class MessageDispatcher implements Runnable {
}
}
public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
// Use Dispatch.borrow() for a new dispatch.
// The Dispatch will be released by the system
// once delivered.
// Don't queue up empty dispatches!
if (messageDispatch.player == null)
return;
_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
_blockingQueue.add(true);
// Update performance metrics
messageCount[dispatchChannel.getChannelID()]++;
}
public static String getNetstatString() {
String outString;
String newLine = System.getProperty("line.separator");
outString = "[LUA_NETSTA()]" + newLine;
outString += "poolSize: " + itemPoolSize.longValue() + '\n';
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
outString += "Channel: " + dispatchChannel.name() + '\n';
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
}
return outString;
}
// For Debugging:
//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
}
-1
View File
@@ -12,7 +12,6 @@ package engine.net;
import engine.exception.FactoryBuildException;
import engine.gameManager.ChatManager;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
-2
View File
@@ -9,8 +9,6 @@
package engine.net;
import engine.net.client.Protocol;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
@@ -1,11 +1,13 @@
package engine.net.client;
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net;
/* This class defines Magicbane's application network protocol.
--> Name / Opcode / Message / Handler
*/
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.client.handlers.*;
import engine.net.client.msg.*;
import engine.net.client.msg.chat.*;
@@ -18,6 +20,13 @@ import org.pmw.tinylog.Logger;
import java.lang.reflect.Constructor;
import java.util.HashMap;
// MB Dev Notes:
// This class defines the application network protocol used by SB.
// --> Name / Opcode / Message / Handler
//
// All incoming Protocol messages from the player are managed by the Protocol.class.
// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
public enum Protocol {
NONE(0x0, null, null),
@@ -288,9 +297,7 @@ public enum Protocol {
public static boolean handleClientMsg(ClientNetMsg msg) {
// Main message handler for Magicbane. All messages
// incoming from the client are executed here for
// both the login and world servers.
// Process incoming Protocol message from client.
if (msg == null)
return false;
@@ -342,7 +349,6 @@ public enum Protocol {
}
}
public static int FindNextValidOpcode(ByteBufferReader reader) {
int startPos = reader.position();
int bytesLeft = reader.remaining();
@@ -17,6 +17,7 @@ import engine.mbEnums;
import engine.net.AbstractConnection;
import engine.net.AbstractNetMsg;
import engine.net.Network;
import engine.net.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.login.LoginErrorMsg;
import engine.objects.Account;
@@ -1,6 +1,5 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
@@ -22,7 +21,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
// Instance variables
public AbandonAssetMsgHandler() {
super(AbandonAssetMsg.class);
super();
}
@@ -48,7 +47,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
// Member variable declaration
PlayerCharacter player;
@@ -8,10 +8,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.net.Protocol;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.chat.*;
import engine.objects.PlayerCharacter;
@@ -22,11 +21,11 @@ import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD;
public class AbstractChatMsgHandler extends AbstractClientMsgHandler {
public AbstractChatMsgHandler() {
super(AbstractChatMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
@@ -1,6 +1,5 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
@@ -10,10 +9,8 @@ import engine.net.client.msg.ClientNetMsg;
*/
public abstract class AbstractClientMsgHandler {
private final Class<? extends ClientNetMsg> handler;
public AbstractClientMsgHandler(Class<? extends ClientNetMsg> handler) {
this.handler = handler;
public AbstractClientMsgHandler() {
}
public boolean handleNetMsg(ClientNetMsg msg) {
@@ -22,7 +19,7 @@ public abstract class AbstractClientMsgHandler {
try {
executionSucceded = _handleNetMsg(msg, (ClientConnection) msg.getOrigin());
} catch (MsgSendException e) {
} catch (Exception e) {
e.printStackTrace();
executionSucceded = false;
}
@@ -30,5 +27,5 @@ public abstract class AbstractClientMsgHandler {
return executionSucceded;
}
protected abstract boolean _handleNetMsg(ClientNetMsg msg, ClientConnection origin) throws MsgSendException;
protected abstract boolean _handleNetMsg(ClientNetMsg msg, ClientConnection origin);
}
@@ -9,16 +9,11 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.gameManager.*;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.GuildHistoryType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
@@ -32,11 +27,11 @@ import org.joda.time.DateTime;
public class AcceptInviteToGuildHandler extends AbstractClientMsgHandler {
public AcceptInviteToGuildHandler() {
super(AcceptInviteToGuildMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player;
AcceptInviteToGuildMsg msg;
@@ -86,9 +81,9 @@ public class AcceptInviteToGuildHandler extends AbstractClientMsgHandler {
player.resetGuildStatuses();
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2));
DispatchManager.sendToAllInRange(player, new GuildInfoMsg(player, guild, 2));
player.incVer();
@@ -9,15 +9,14 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.GuildState;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
@@ -31,11 +30,11 @@ import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() {
super(AcceptSubInviteMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer;
@@ -98,7 +97,7 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true;
@@ -8,10 +8,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AcceptTradeRequestMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -28,11 +27,11 @@ import static engine.objects.CharacterItemManager.canTrade;
public class AcceptTradeRequestMsgHandler extends AbstractClientMsgHandler {
public AcceptTradeRequestMsgHandler() {
super(AcceptTradeRequestMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
// Member variable declaration
@@ -92,10 +91,10 @@ public class AcceptTradeRequestMsgHandler extends AbstractClientMsgHandler {
UpdateVaultMsg uvmTarget = new UpdateVaultMsg(targetAccount);
dispatch = Dispatch.borrow(source, uvmSource);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
dispatch = Dispatch.borrow(target, uvmTarget);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
source.charItemManager.setVaultOpen(false);
toTradeWith.setVaultOpen(false);
@@ -118,10 +117,10 @@ public class AcceptTradeRequestMsgHandler extends AbstractClientMsgHandler {
toTradeWith.tradeID = msg.getUnknown01();
dispatch = Dispatch.borrow(source, otwm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
dispatch = Dispatch.borrow(target, otwm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
return true;
}
@@ -1,11 +1,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.mbEnums;
import engine.mbEnums.ItemType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ActivateNPCMessage;
import engine.net.client.msg.ClientNetMsg;
@@ -23,11 +21,11 @@ import java.util.ArrayList;
public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
public ActivateNPCMsgHandler() {
super(ActivateNPCMessage.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
ActivateNPCMessage msg;
PlayerCharacter player;
@@ -66,7 +64,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
anm.setSize(ItemLists.size());
anm.setItemList(ItemLists);
Dispatch dispatch = Dispatch.borrow(player, anm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
if (msg.getUnknown01() == 0) {
@@ -125,7 +123,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
mca1.setAssetName1(building.getName());
mca1.setUnknown54(1);
Dispatch dispatch = Dispatch.borrow(player, mca1);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
@@ -8,10 +8,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AddGoldToTradeWindowMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -27,11 +26,11 @@ import static engine.objects.CharacterItemManager.canTrade;
public class AddGoldToTradeWindowMsgHandler extends AbstractClientMsgHandler {
public AddGoldToTradeWindowMsgHandler() {
super(AddGoldToTradeWindowMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter source = origin.getPlayerCharacter();
@@ -95,13 +94,13 @@ public class AddGoldToTradeWindowMsgHandler extends AbstractClientMsgHandler {
source.charItemManager.modifyCommitToTrade();
dispatch = Dispatch.borrow(source, utwm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(source, ugm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(other, utwmOther);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true;
}
@@ -8,10 +8,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AddItemToTradeWindowMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -25,11 +24,11 @@ import static engine.objects.CharacterItemManager.canTrade;
public class AddItemToTradeWindowMsgHandler extends AbstractClientMsgHandler {
public AddItemToTradeWindowMsgHandler() {
super(AddItemToTradeWindowMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
// Member variable declaration
@@ -81,7 +80,7 @@ public class AddItemToTradeWindowMsgHandler extends AbstractClientMsgHandler {
if (!tradingWith.hasRoomTrade(item.template.item_wt)) {
dispatch = Dispatch.borrow(source, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
return false;
}
@@ -93,12 +92,12 @@ public class AddItemToTradeWindowMsgHandler extends AbstractClientMsgHandler {
source.charItemManager.addItemToTrade(item);
dispatch = Dispatch.borrow(other, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
source.charItemManager.modifyCommitToTrade();
dispatch = Dispatch.borrow(other, utwm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
return true;
}
@@ -1,11 +1,10 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.mbEnums.AllianceType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AllianceChangeMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -21,7 +20,7 @@ import engine.objects.PlayerCharacter;
public class AllianceChangeMsgHandler extends AbstractClientMsgHandler {
public AllianceChangeMsgHandler() {
super(AllianceChangeMsg.class);
super();
}
private static void MakeEnemy(Guild fromGuild, Guild toGuild, AllianceChangeMsg msg, ClientConnection origin) {
@@ -40,20 +39,20 @@ public class AllianceChangeMsgHandler extends AbstractClientMsgHandler {
if (!Guild.sameGuild(origin.getPlayerCharacter().getGuild(), fromGuild)) {
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_GUILD);
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return;
}
if (!GuildStatusController.isInnerCouncil(origin.getPlayerCharacter().getGuildStatus()) && !GuildStatusController.isGuildLeader(origin.getPlayerCharacter().getGuildStatus())) {
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return;
}
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
@@ -72,7 +71,7 @@ public class AllianceChangeMsgHandler extends AbstractClientMsgHandler {
return;
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
@@ -91,13 +90,13 @@ public class AllianceChangeMsgHandler extends AbstractClientMsgHandler {
return;
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
// Member variable declaration
@@ -142,7 +141,7 @@ public class AllianceChangeMsgHandler extends AbstractClientMsgHandler {
}
msg.setMsgType(AllianceChangeMsg.INFO_SUCCESS);
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true;
@@ -1,10 +1,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AllyEnemyListMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -19,7 +18,7 @@ import engine.objects.PlayerCharacter;
public class AllyEnemyListMsgHandler extends AbstractClientMsgHandler {
public AllyEnemyListMsgHandler() {
super(AllyEnemyListMsg.class);
super();
}
private static void showAllyEnemyList(Guild fromGuild, Guild toGuild, AllyEnemyListMsg msg, ClientConnection origin) {
@@ -35,7 +34,7 @@ public class AllyEnemyListMsgHandler extends AbstractClientMsgHandler {
if (toGuild == null)
return;
dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
// UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg();
//
@@ -46,7 +45,7 @@ public class AllyEnemyListMsgHandler extends AbstractClientMsgHandler {
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
// Member variable declaration
@@ -9,13 +9,12 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.GroupManager;
import engine.gameManager.SessionManager;
import engine.mbEnums;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.group.AppointGroupLeaderMsg;
@@ -26,11 +25,11 @@ import engine.objects.PlayerCharacter;
public class AppointGroupLeaderHandler extends AbstractClientMsgHandler {
public AppointGroupLeaderHandler() {
super(AppointGroupLeaderMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
AppointGroupLeaderMsg msg = (AppointGroupLeaderMsg) baseMsg;
PlayerCharacter source = SessionManager.getPlayerCharacter(origin);
@@ -52,7 +51,7 @@ public class AppointGroupLeaderHandler extends AbstractClientMsgHandler {
AppointGroupLeaderMsg reply = new AppointGroupLeaderMsg();
reply.setResponse(1);
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), reply);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return false;
}
@@ -1,14 +1,11 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.job.JobScheduler;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcLoginNotifyMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.HotzoneChangeMsg;
import engine.net.client.msg.PetMsg;
@@ -23,11 +20,11 @@ import org.pmw.tinylog.Logger;
public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
public ArcLoginNotifyMsgHandler() {
super(ArcLoginNotifyMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
@@ -69,7 +66,7 @@ public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
// Send branch string if available from ConfigManager.
if (ConfigManager.currentRepoBranch != "")
if (!ConfigManager.currentRepoBranch.equals(""))
ChatManager.sendSystemMessage(player, ConfigManager.currentRepoBranch);
// Set player mask for QT
@@ -130,7 +127,7 @@ public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
if (player.getPet() != null) {
PetMsg pm = new PetMsg(5, player.getPet());
Dispatch dispatch = Dispatch.borrow(player, pm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
//Send current hotzone
@@ -138,7 +135,7 @@ public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
if (ZoneManager.hotZone != null) {
HotzoneChangeMsg hcm = new HotzoneChangeMsg(mbEnums.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(player, hcm);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
if (player.getGuild() != null && !player.getGuild().isEmptyGuild()) {
@@ -1,10 +1,9 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineChangeProductionMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -21,11 +20,11 @@ import engine.objects.PlayerCharacter;
public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler {
public ArcMineChangeProductionMsgHandler() {
super(ArcMineChangeProductionMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
ArcMineChangeProductionMsg changeProductionMsg = (ArcMineChangeProductionMsg) baseMsg;
@@ -51,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -60,7 +59,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
mine.changeProductionType(resource);
Dispatch dispatch = Dispatch.borrow(playerCharacter, changeProductionMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
@@ -1,11 +1,10 @@
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineWindowAvailableTimeMsg;
import engine.net.client.msg.ClientNetMsg;
@@ -23,11 +22,11 @@ import engine.objects.PlayerCharacter;
public class ArcMineWindowAvailableTimeHandler extends AbstractClientMsgHandler {
public ArcMineWindowAvailableTimeHandler() {
super(ArcMineWindowAvailableTimeMsg.class);
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
ArcMineWindowAvailableTimeMsg msg = (ArcMineWindowAvailableTimeMsg) baseMsg;
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
@@ -55,7 +54,7 @@ public class ArcMineWindowAvailableTimeHandler extends AbstractClientMsgHandler
ArcMineWindowAvailableTimeMsg outMsg = new ArcMineWindowAvailableTimeMsg(treeOfLife, 10);
outMsg.configure();
dispatch = Dispatch.borrow(playerCharacter, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}

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