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bdf6500260
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| bdf6500260 | |||
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| e711095ecd | |||
| 08de97a2a8 |
@@ -144,7 +144,7 @@ public enum CombatManager {
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City playerCity = ZoneManager.getCityAtLocation(playerCharacter.getLoc());
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if (playerCity != null && playerCity.getGuild().getNation().equals(playerCharacter.getGuild().getNation()) == false && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
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if (playerCity != null && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
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playerCity.cityOutlaws.add(playerCharacter.getObjectUUID());
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}
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@@ -252,18 +252,21 @@ public class MobAI {
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try {
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//make sure mob is out of combat stance
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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//early exit while waiting to patrol again
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// early exit while waiting to patrol again.
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// Minions are force marched if captain is alive
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boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
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mob.guardCaptain.isAlive();
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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return;
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if (!forced)
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return;
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//guard captains inherit barracks patrol points dynamically
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//guards inherit barracks patrol points dynamically
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Building barracks = mob.building;
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@@ -278,28 +281,28 @@ public class MobAI {
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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// Minions are given marching orders by the captain if he is alive
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive()) {
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Mob captain = (Mob) mob.guardCaptain;
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mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
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mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
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} else {
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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// Captain orders minions to patrol
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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for (Integer minionUUUD : mob.minions) {
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Mob minion = Mob.getMob(minionUUUD);
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//make sure mob is out of combat stance
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if (minion.despawned == false) {
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if (MovementUtilities.canMove(minion)) {
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Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUUD) + 3);
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minion.updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion, formationPatrolPoint, true);
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}
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}
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for (Integer minionUUID : mob.minions) {
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Mob minion = Mob.getMob(minionUUID);
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if (minion.isAlive() && minion.combatTarget == null)
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MobAI.Patrol(minion);
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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@@ -609,10 +612,8 @@ public class MobAI {
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switch (mob.behaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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break;
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case GuardMinion:
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GuardMinionLogic(mob);
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GuardLogic(mob);
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break;
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case GuardWallArcher:
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GuardWallArcherLogic(mob);
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@@ -682,7 +683,6 @@ public class MobAI {
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aiAgent.setCombatTarget(loadedPlayer);
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return;
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}
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}
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if (aiAgent.getCombatTarget() == null) {
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@@ -721,49 +721,41 @@ public class MobAI {
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case Pet1:
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if (mob.guardCaptain == null)
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return;
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//mob no longer has its owner loaded, translate pet to owner
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if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.guardCaptain.getLoc(), null);
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return;
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}
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if (mob.getCombatTarget() == null) {
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//move back to owner
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if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
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return;
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mob.destination = mob.guardCaptain.getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 5);
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} else
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chaseTarget(mob);
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break;
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case GuardMinion:
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if (!mob.guardCaptain.isAlive() || ((Mob) mob.guardCaptain).despawned)
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randomGuardPatrolPoint(mob);
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else {
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if (mob.getCombatTarget() != null) {
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chaseTarget(mob);
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}
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}
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break;
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default:
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if (mob.getCombatTarget() == null) {
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if (!mob.isMoving())
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Patrol(mob);
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else {
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if (!mob.isMoving()) {
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// Minions only patrol on their own if captain is dead.
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false)
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Patrol(mob);
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else if (mob.guardCaptain.isAlive() == false)
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Patrol(mob);
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} else
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mob.stopPatrolTime = System.currentTimeMillis();
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}
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} else {
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chaseTarget(mob);
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}
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@@ -851,15 +843,6 @@ public class MobAI {
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private static void CheckToSendMobHome(Mob mob) {
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try {
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if (mob.behaviourType.isAgressive) {
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if (mob.isPlayerGuard()) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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CheckForPlayerGuardAggro(mob);
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} else {
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CheckForAggro(mob);
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}
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}
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if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
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return;
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@@ -904,13 +887,7 @@ public class MobAI {
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try {
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float rangeSquared = mob.getRange() * mob.getRange();
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float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
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if (mob.isMoving() == true && distanceSquared < rangeSquared - 50) {
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mob.destination = mob.getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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} else if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (mob.getRange() > 15) {
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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@@ -970,7 +947,7 @@ public class MobAI {
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}
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}
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public static void GuardCaptainLogic(Mob mob) {
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public static void GuardLogic(Mob mob) {
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try {
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if (mob.getCombatTarget() == null)
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@@ -991,33 +968,7 @@ public class MobAI {
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CheckMobMovement(mob);
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CheckForAttack(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
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}
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}
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public static void GuardMinionLogic(Mob mob) {
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try {
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if (mob.getCombatTarget() == null)
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CheckForPlayerGuardAggro(mob);
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null) {
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if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
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mob.setCombatTarget(newTarget);
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} else
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mob.setCombatTarget(newTarget);
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}
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CheckMobMovement(mob);
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CheckForAttack(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage());
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}
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}
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@@ -1037,7 +988,6 @@ public class MobAI {
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try {
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if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
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if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
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mob.killCharacter("no owner");
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@@ -1186,12 +1136,12 @@ public class MobAI {
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try {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
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return true;
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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//first check condemn list for aggro allowed (allies button is checked)
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if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
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@@ -163,7 +163,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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this.setCombatTarget(null);
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}
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//clear owner
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// clear owner and set not alive
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this.isAlive.set(false);
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PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
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@@ -181,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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owner.setPet(null);
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if (this.getObjectType().equals(GameObjectType.Mob))
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((Mob) this).guardCaptain = null;
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this.guardCaptain = null;
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}
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Block a user