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17 Commits

3 changed files with 50 additions and 98 deletions
+1 -1
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@@ -144,7 +144,7 @@ public enum CombatManager {
City playerCity = ZoneManager.getCityAtLocation(playerCharacter.getLoc());
if (playerCity != null && playerCity.getGuild().getNation().equals(playerCharacter.getGuild().getNation()) == false && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
if (playerCity != null && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
playerCity.cityOutlaws.add(playerCharacter.getObjectUUID());
}
+45 -95
View File
@@ -252,18 +252,21 @@ public class MobAI {
try {
//make sure mob is out of combat stance
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
//early exit while waiting to patrol again
// early exit while waiting to patrol again.
// Minions are force marched if captain is alive
boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
mob.guardCaptain.isAlive();
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
return;
if (!forced)
return;
//guard captains inherit barracks patrol points dynamically
//guards inherit barracks patrol points dynamically
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
Building barracks = mob.building;
@@ -278,28 +281,28 @@ public class MobAI {
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0;
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
// Minions are given marching orders by the captain if he is alive
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive()) {
Mob captain = (Mob) mob.guardCaptain;
mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
} else {
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
}
// Captain orders minions to patrol
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
for (Integer minionUUUD : mob.minions) {
Mob minion = Mob.getMob(minionUUUD);
//make sure mob is out of combat stance
if (minion.despawned == false) {
if (MovementUtilities.canMove(minion)) {
Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUUD) + 3);
minion.updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion, formationPatrolPoint, true);
}
}
for (Integer minionUUID : mob.minions) {
Mob minion = Mob.getMob(minionUUID);
if (minion.isAlive() && minion.combatTarget == null)
MobAI.Patrol(minion);
}
MovementUtilities.aiMove(mob, mob.destination, true);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
}
@@ -609,10 +612,8 @@ public class MobAI {
switch (mob.behaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
break;
case GuardMinion:
GuardMinionLogic(mob);
GuardLogic(mob);
break;
case GuardWallArcher:
GuardWallArcherLogic(mob);
@@ -682,7 +683,6 @@ public class MobAI {
aiAgent.setCombatTarget(loadedPlayer);
return;
}
}
if (aiAgent.getCombatTarget() == null) {
@@ -721,49 +721,41 @@ public class MobAI {
case Pet1:
if (mob.guardCaptain == null)
return;
//mob no longer has its owner loaded, translate pet to owner
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.guardCaptain.getLoc(), null);
return;
}
if (mob.getCombatTarget() == null) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
return;
mob.destination = mob.guardCaptain.getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else
chaseTarget(mob);
break;
case GuardMinion:
if (!mob.guardCaptain.isAlive() || ((Mob) mob.guardCaptain).despawned)
randomGuardPatrolPoint(mob);
else {
if (mob.getCombatTarget() != null) {
chaseTarget(mob);
}
}
break;
default:
if (mob.getCombatTarget() == null) {
if (!mob.isMoving())
Patrol(mob);
else {
if (!mob.isMoving()) {
// Minions only patrol on their own if captain is dead.
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false)
Patrol(mob);
else if (mob.guardCaptain.isAlive() == false)
Patrol(mob);
} else
mob.stopPatrolTime = System.currentTimeMillis();
}
} else {
chaseTarget(mob);
}
@@ -851,15 +843,6 @@ public class MobAI {
private static void CheckToSendMobHome(Mob mob) {
try {
if (mob.behaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
CheckForPlayerGuardAggro(mob);
} else {
CheckForAggro(mob);
}
}
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
return;
@@ -904,13 +887,7 @@ public class MobAI {
try {
float rangeSquared = mob.getRange() * mob.getRange();
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
if (mob.isMoving() == true && distanceSquared < rangeSquared - 50) {
mob.destination = mob.getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
@@ -970,7 +947,7 @@ public class MobAI {
}
}
public static void GuardCaptainLogic(Mob mob) {
public static void GuardLogic(Mob mob) {
try {
if (mob.getCombatTarget() == null)
@@ -991,33 +968,7 @@ public class MobAI {
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
}
}
public static void GuardMinionLogic(Mob mob) {
try {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
}
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage());
}
}
@@ -1037,7 +988,6 @@ public class MobAI {
try {
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
mob.killCharacter("no owner");
@@ -1186,12 +1136,12 @@ public class MobAI {
try {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
return true;
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
//first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
@@ -163,7 +163,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
this.setCombatTarget(null);
}
//clear owner
// clear owner and set not alive
this.isAlive.set(false);
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
@@ -181,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
owner.setPet(null);
if (this.getObjectType().equals(GameObjectType.Mob))
((Mob) this).guardCaptain = null;
this.guardCaptain = null;
}