Compare commits
45 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| de8896ff4e | |||
| e579912733 | |||
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| 56dd3cfa95 | |||
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| 085f2816a9 | |||
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| 419ce3f49c | |||
| a27f257f80 | |||
| 8eee7ca23e | |||
| 28cf0d2232 | |||
| e12a8a3c7c |
@@ -0,0 +1,6 @@
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||||
package engine.ConfigParsing.EffectEntry;
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||||
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||||
public class Condition {
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public String type;
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||||
public String value;
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}
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@@ -0,0 +1,12 @@
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package engine.ConfigParsing.EffectEntry;
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import java.util.HashSet;
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public class EffectEntry {
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public String id;
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||||
public String name;
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public int icon;
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public HashSet<String> sources = new HashSet<>();
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public HashSet<String> mods;
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public HashSet<String> conditions;
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}
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@@ -0,0 +1,12 @@
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package engine.ConfigParsing.EffectEntry;
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import engine.mbEnums;
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public class Mod {
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public mbEnums.ModType type;
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public int min;
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public int max;
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public float scale;
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public String slopeType;
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public String target;
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}
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@@ -0,0 +1,88 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2024
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// www.magicbane.com
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package engine.ConfigParsing;
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import engine.ConfigParsing.EffectEntry.EffectEntry;
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import engine.gameManager.ConfigManager;
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import org.pmw.tinylog.Logger;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Paths;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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public class EffectsParser {
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public static String EffectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
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public static HashMap<String, EffectEntry> effect_data = new HashMap<>();
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private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
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private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
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private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEEND)", Pattern.DOTALL);
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private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\".+?\")\\s*");
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public static void init() throws IOException {
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byte[] fileData = Files.readAllBytes(Paths.get(EffectsPath));
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String fileContents = new String(fileData);
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Matcher matcher = EFFECT_REGEX.matcher(fileContents);
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// Iterate effect entries from .wpak config data
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while (matcher.find()) {
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EffectEntry effectEntry = parseEffectEntry(matcher.group());
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if (effectEntry != null)
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effect_data.put(effectEntry.id, effectEntry);
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}
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}
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private static EffectEntry parseEffectEntry(String effectData) {
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EffectEntry effectEntry = new EffectEntry();
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// Remove all lines that contain a # and leading/trailing blanks
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effectData = effectData.replaceAll("(?m)^.*#.*\r?\n?", "");
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effectData = effectData.trim();
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// Parse effect entry description
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String firstLine = "";
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try {
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firstLine = effectData.substring(0, effectData.indexOf('\n'));
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} catch (Exception e) {
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Logger.error(e);
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}
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ArrayList<String> effectDescription = new ArrayList<>();
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Matcher matcher = STRSPLIT_REGEX.matcher(firstLine);
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while (matcher.find())
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effectDescription.add(matcher.group(1));
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effectEntry.id = effectDescription.get(0);
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effectEntry.name = effectDescription.get(1);
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effectEntry.icon = Integer.parseInt(effectDescription.get(2));
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// Parse source entries
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matcher = SOURCE_REGEX.matcher(effectData);
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while (matcher.find())
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effectEntry.sources.add(matcher.group().trim());
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// Parse modifier entries
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return effectEntry;
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}
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}
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@@ -798,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
|
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// if we are destroying it.
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if (rank <= -1)
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if (rank == -1)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
|
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
|
||||
|
||||
@@ -505,11 +505,6 @@ public class Building extends AbstractWorldObject {
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||||
return;
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||||
}
|
||||
|
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if (this.isDeranking.compareAndSet(false, true) == false) {
|
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Logger.error("Attempt to derank tol twice");
|
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return;
|
||||
}
|
||||
|
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bane = city.getBane();
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||||
|
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// We need to collect the spires and shrines on the citygrid in case
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@@ -605,6 +600,8 @@ public class Building extends AbstractWorldObject {
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||||
|
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newOwner = Guild.GetGL(bane.getOwner().getGuild());
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this.isDeranking.compareAndSet(false, true);
|
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if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
|
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(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
|
||||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
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@@ -41,7 +41,6 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.atomic.AtomicBoolean;
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||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
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|
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public class City extends AbstractWorldObject {
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@@ -81,7 +80,6 @@ public class City extends AbstractWorldObject {
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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public AtomicBoolean isDestroyed = new AtomicBoolean();
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/**
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* ResultSet Constructor
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@@ -1104,14 +1102,9 @@ public class City extends AbstractWorldObject {
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public final void destroy() {
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if (this.isDestroyed.compareAndSet(false, true) == false) {
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Logger.error("Attempt to destroy tol twice");
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return;
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}
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
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destroyCityThread.setName("destroyCity:" + this.getName());
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destroyCityThread.start();
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}
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@@ -1119,7 +1112,7 @@ public class City extends AbstractWorldObject {
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Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
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transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
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transferCityThread.setName("TransferCity:" + this.getName());
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transferCityThread.start();
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}
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@@ -9,6 +9,7 @@
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package engine.server.world;
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||||
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import engine.ConfigParsing.EffectsParser;
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import engine.InterestManagement.RealmMap;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.DataWarehouse;
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@@ -76,7 +77,7 @@ public class WorldServer {
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||||
super();
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||||
}
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||||
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||||
public static void main(String[] args) {
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||||
public static void main(String[] args) throws IOException {
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||||
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||||
WorldServer worldServer;
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||||
@@ -93,6 +94,8 @@ public class WorldServer {
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||||
return;
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||||
}
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||||
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||||
EffectsParser.init();
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||||
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||||
try {
|
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|
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worldServer = new WorldServer();
|
||||
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@@ -31,7 +31,6 @@ import engine.objects.Zone;
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||||
import org.pmw.tinylog.Logger;
|
||||
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||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
|
||||
public class DestroyCityThread implements Runnable {
|
||||
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||||
@@ -52,116 +51,122 @@ public class DestroyCityThread implements Runnable {
|
||||
Vector3fImmutable localCoords;
|
||||
ArrayList<Guild> subGuildList;
|
||||
|
||||
Logger.info("Destroy city routine started");
|
||||
// Member variable assignment
|
||||
|
||||
try {
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
|
||||
// Member variable assignment
|
||||
// Former guild loses it's tree!
|
||||
|
||||
cityZone = city.getParent();
|
||||
newParent = cityZone.parent;
|
||||
formerGuild = city.getTOL().getGuild();
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
//Successful Update of guild
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
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localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Destroy all remaining auto-protected city assets
|
||||
|
||||
EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
|
||||
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
|
||||
|
||||
if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
|
||||
|
||||
if (cityBuilding.getRank() > -1)
|
||||
BuildingManager.setRank(cityBuilding, -1);
|
||||
}
|
||||
|
||||
// Former guild loses tree!
|
||||
|
||||
if (city.realm != null)
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
|
||||
city.getTOL().setOwner(null);
|
||||
|
||||
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||||
|
||||
//Successful Update of guild
|
||||
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// And all of it's sub guilds
|
||||
|
||||
if (formerGuild.getSubGuildList().isEmpty() == false) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
for (Guild subGuild : formerGuild.getSubGuildList()) {
|
||||
subGuildList.add(subGuild);
|
||||
}
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
||||
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
formerGuild.setGuildState(mbEnums.GuildState.Errant);
|
||||
formerGuild.setNation(null);
|
||||
formerGuild.setCityUUID(0);
|
||||
GuildManager.updateAllGuildTags(formerGuild);
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
Building tol = null;
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
|
||||
// Sanity Check in case player deletes the building
|
||||
// before this thread can get to it
|
||||
|
||||
if (cityBuilding == null)
|
||||
continue;
|
||||
|
||||
// Do nothing with the banestone. It will be removed elsewhere
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// TOL is processed after all other structures in the city zone
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
|
||||
tol = cityBuilding;
|
||||
continue;
|
||||
}
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
||||
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
|
||||
|
||||
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
|
||||
|
||||
// All buildings are re-parented to a zone one node
|
||||
// higher in the tree (continent) as we will be
|
||||
// deleting the city zone very shortly.
|
||||
|
||||
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
|
||||
cityBuilding.setParentZone(newParent);
|
||||
|
||||
// No longer a tree, no longer any protection contract!
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Destroy all remaining city assets
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
|
||||
if (cityBuilding.getRank() != -1)
|
||||
BuildingManager.setRank(cityBuilding, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the tol
|
||||
|
||||
if (tol != null)
|
||||
BuildingManager.setRank(tol, -1);
|
||||
|
||||
if (city.realm != null)
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
|
||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
// Refresh the city for map requests
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
// Zone and city should vanish upon next reboot
|
||||
// if the codebase reaches here.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user