Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 221ae0a58b |
@@ -24,5 +24,3 @@
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hs_err_pid*
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hs_err_pid*
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replay_pid*
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replay_pid*
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.idea/
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*.iml
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@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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// Column name must match what NPC/Mob loaders read ("equipmentSet").
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// Using the wrong column here causes the update to fail silently and
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// dev command to report "Unable to find Equipset" despite a valid ID.
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try (Connection connection = DbManager.getConnection();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setLong(2, npc.getObjectUUID());
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preparedStatement.setLong(2, npc.getObjectUUID());
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@@ -14,7 +14,6 @@ import engine.gameManager.ChatManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.AbstractGameObject;
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import engine.objects.Item;
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import engine.objects.Item;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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/**
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/**
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* @author Eighty
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* @author Eighty
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@@ -47,10 +46,10 @@ public class AddGoldCmd extends AbstractDevCmd {
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throwbackError(pc, "Quantity must be a number, " + words[0] + " is invalid");
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throwbackError(pc, "Quantity must be a number, " + words[0] + " is invalid");
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return;
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return;
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}
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}
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if (amt < 1 || amt > MBServerStatics.PLAYER_GOLD_LIMIT) {
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if (amt < 1 || amt > 10000000) {
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throwbackError(pc, "Quantity must be between 1 and " + MBServerStatics.PLAYER_GOLD_LIMIT);
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throwbackError(pc, "Quantity must be between 1 and 10000000 (10 million)");
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return;
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return;
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} else if ((curAmt + amt) > MBServerStatics.PLAYER_GOLD_LIMIT) {
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} else if ((curAmt + amt) > 10000000) {
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throwbackError(pc, "This would place your inventory over 10,000,000 gold.");
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throwbackError(pc, "This would place your inventory over 10,000,000 gold.");
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return;
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return;
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}
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}
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@@ -16,7 +16,6 @@ import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.gameManager.DbManager;
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import engine.objects.*;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@@ -32,82 +31,47 @@ public class MakeItemCmd extends AbstractDevCmd {
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@Override
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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AbstractGameObject target) {
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if (words[0].equals("resources")) {
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if (words[0].equals("resources")) {
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int resourceAmount = 1000;
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if (words.length > 1) {
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try {
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resourceAmount = Integer.parseInt(words[1]);
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} catch (NumberFormatException e) {
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throwbackError(pc, "Resource amount must be a number.");
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return;
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}
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}
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if (resourceAmount < 1)
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resourceAmount = 1;
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resourceAmount = Math.min(
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resourceAmount,
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MBServerStatics.RESOURCE_STACK_LIMIT
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);
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for (int ibID : Warehouse.getMaxResources().keySet()) {
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for (int ibID : Warehouse.getMaxResources().keySet()) {
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if (ibID == 7)
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if (ibID == 7)
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continue;
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continue;
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ItemBase ib = ItemBase.getItemBase(ibID);
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ItemBase ib = ItemBase.getItemBase(ibID);
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if (ib == null)
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continue;
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short weight = ib.getWeight();
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short weight = ib.getWeight();
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if (!pc.getCharItemManager().hasRoomInventory(weight)) {
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if (!pc.getCharItemManager().hasRoomInventory(weight)) {
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throwbackError(pc, "Not enough room in inventory for any more resources.");
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throwbackError(pc, "Not enough room in inventory for any more of this item");
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pc.getCharItemManager().updateInventory();
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pc.getCharItemManager().updateInventory();
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return;
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return;
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}
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}
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Item item = new Item(
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boolean worked = false;
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ib,
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Item item = new Item(ib, pc.getObjectUUID(),
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pc.getObjectUUID(),
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OwnerType.PlayerCharacter, (byte) 0, (byte) 0, (short) ib.getDurability(), (short) ib.getDurability(),
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OwnerType.PlayerCharacter,
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true, false, ItemContainerType.INVENTORY, (byte) 0,
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(byte) 0,
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new ArrayList<>(), "");
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(byte) 0,
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(short) ib.getDurability(),
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(short) ib.getDurability(),
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true,
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false,
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ItemContainerType.INVENTORY,
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(byte) 0,
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new ArrayList<>(),
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""
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);
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item.setNumOfItems(resourceAmount);
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item.setNumOfItems(Warehouse.getMaxResources().get(ibID));
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try {
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try {
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item = DbManager.ItemQueries.ADD_ITEM(item);
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item = DbManager.ItemQueries.ADD_ITEM(item);
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worked = true;
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} catch (Exception e) {
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} catch (Exception e) {
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throwbackError(
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throwbackError(pc, "DB error 1: Unable to create item. " + e.getMessage());
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pc,
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"Unable to create resource " + ib.getName() + ": " + e.getMessage()
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);
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return;
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return;
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}
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}
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if (item == null) {
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if (item == null || !worked) {
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throwbackError(pc, "Unable to create resource " + ib.getName() + ".");
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throwbackError(pc, "DB error 2: Unable to create item.");
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return;
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return;
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}
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}
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//add item to inventory
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pc.getCharItemManager().addItemToInventory(item);
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pc.getCharItemManager().addItemToInventory(item);
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}
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}
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pc.getCharItemManager().updateInventory();
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return;
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return;
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}
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}
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if (words.length < 3 || words.length > 5) {
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if (words.length < 3 || words.length > 5) {
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@@ -136,7 +100,7 @@ public class MakeItemCmd extends AbstractDevCmd {
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return;
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return;
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}
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}
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numItems = (numItems < 1) ? 1 : numItems;
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numItems = (numItems < 1) ? 1 : numItems;
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numItems = Math.min(numItems, MBServerStatics.RESOURCE_STACK_LIMIT);
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numItems = (numItems > 5000) ? 5000 : numItems;
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}
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}
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int itembaseID;
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int itembaseID;
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@@ -39,13 +39,6 @@ public class SlotTestCmd extends AbstractDevCmd {
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Building building = (Building) target;
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Building building = (Building) target;
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outString += "Rank: " + building.getRank() + "\r\n";
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outString += "MaxSlots: " + building.getBlueprint().getMaxSlots() + "\r\n";
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outString += "SlotsForRank: "
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+ building.getBlueprint().getSlotsForRank(building.getRank())
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+ "\r\n";
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outString += "Hireling Count: " + building.getHirelings().size() + "\r\n\r\n";
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buildingLocations = BuildingManager._slotLocations.get(building.meshUUID);
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buildingLocations = BuildingManager._slotLocations.get(building.meshUUID);
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if (buildingLocations == null) {
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if (buildingLocations == null) {
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@@ -289,34 +289,6 @@ public enum BuildingManager {
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// Method transfers ownership of all hirelings in a building
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// Method transfers ownership of all hirelings in a building
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public static void reslotHirelings(Building building) {
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if (building == null)
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return;
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ArrayList<AbstractCharacter> hirelings =
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new ArrayList<>(building.getHirelings().keySet());
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building.getHirelings().clear();
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for (AbstractCharacter hireling : hirelings) {
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int newSlot = NPCManager.slotCharacterInBuilding(hireling);
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if (newSlot == -1) {
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Logger.error("Unable to re-slot hireling "
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+ hireling.getObjectUUID()
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+ " for building "
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+ building.getObjectUUID());
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continue;
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}
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hireling.setLoc(hireling.getBindLoc());
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WorldGrid.updateObject(hireling);
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InterestManager.setObjectDirty(hireling);
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}
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}
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public static void refreshHirelings(Building building) {
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public static void refreshHirelings(Building building) {
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if (building == null)
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if (building == null)
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@@ -1259,7 +1259,7 @@ public class ClientMessagePump implements NetMsgHandler {
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cost *= profit;
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cost *= profit;
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if (gold.getNumOfItems() + cost > MBServerStatics.PLAYER_GOLD_LIMIT) {
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if (gold.getNumOfItems() + cost > 10000000) {
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return;
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return;
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}
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}
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@@ -335,7 +335,7 @@ public class Blueprint {
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availableSlots = 3;
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availableSlots = 3;
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break;
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break;
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case 8:
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case 8:
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availableSlots = Math.min(3, this.maxSlots);
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availableSlots = 1;
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break;
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break;
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default:
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default:
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availableSlots = 0;
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availableSlots = 0;
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@@ -427,10 +427,6 @@ public class Building extends AbstractWorldObject {
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BuildingManager.cleanupHirelings(this);
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BuildingManager.cleanupHirelings(this);
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if (this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL
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&& this.rank == 8)
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BuildingManager.reslotHirelings(this);
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this.isDeranking.compareAndSet(true, false);
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this.isDeranking.compareAndSet(true, false);
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}
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}
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@@ -2335,14 +2335,15 @@ public class CharacterItemManager {
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}
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}
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if (this.getGoldInventory().getNumOfItems() + goldFrom2 > MBServerStatics.PLAYER_GOLD_LIMIT) {
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if (this.getGoldInventory().getNumOfItems() + goldFrom2 > 10000000) {
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PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
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PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
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if (pc.getClientConnection() != null)
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if (pc.getClientConnection() != null)
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ErrorPopupMsg.sendErrorPopup(pc, 202);
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ErrorPopupMsg.sendErrorPopup(pc, 202);
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return false;
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return false;
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}
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}
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if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > MBServerStatics.PLAYER_GOLD_LIMIT) {
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if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > 10000000) {
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PlayerCharacter pc = (PlayerCharacter) tradingWith.absCharacter;
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PlayerCharacter pc = (PlayerCharacter) tradingWith.absCharacter;
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if (pc.getClientConnection() != null)
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if (pc.getClientConnection() != null)
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ErrorPopupMsg.sendErrorPopup(pc, 202);
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ErrorPopupMsg.sendErrorPopup(pc, 202);
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@@ -674,6 +674,46 @@ public class Item extends AbstractWorldObject {
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public static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType) {
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public static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType) {
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return newGoldItem(awo, ib, containerType, true);
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return newGoldItem(awo, ib, containerType, true);
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}
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}
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//used for vault!
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public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
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return newGoldItem(accountID, ib, containerType, true);
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}
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private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
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int ownerID;
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OwnerType ownerType;
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|
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ownerID = accountID;
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ownerType = OwnerType.Account;
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Item newGold = new Item(ib, ownerID, ownerType,
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(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
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new ArrayList<>(), "");
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|
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|
synchronized (newGold) {
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|
newGold.numberOfItems = 0;
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|
}
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|
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|
if (persist) {
|
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|
try {
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newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
|
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|
if (newGold != null) {
|
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|
synchronized (newGold) {
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|
newGold.numberOfItems = 0;
|
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|
}
|
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|
}
|
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|
} catch (Exception e) {
|
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|
Logger.error(e);
|
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|
}
|
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|
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
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|
}
|
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|
|
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|
return newGold;
|
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|
}
|
||||||
|
|
||||||
private static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
|
private static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
|
||||||
|
|
||||||
int ownerID;
|
int ownerID;
|
||||||
@@ -731,49 +771,10 @@ public class Item extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
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}
|
}
|
||||||
|
|
||||||
newGold.containerType = containerType;
|
newGold.containerType = containerType;
|
||||||
|
|
||||||
return newGold;
|
return newGold;
|
||||||
}
|
}
|
||||||
//used for vault!
|
|
||||||
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
|
|
||||||
return newGoldItem(accountID, ib, containerType, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
|
|
||||||
|
|
||||||
int ownerID;
|
|
||||||
OwnerType ownerType;
|
|
||||||
|
|
||||||
ownerID = accountID;
|
|
||||||
ownerType = OwnerType.Account;
|
|
||||||
|
|
||||||
|
|
||||||
Item newGold = new Item(ib, ownerID, ownerType,
|
|
||||||
(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
|
|
||||||
new ArrayList<>(), "");
|
|
||||||
|
|
||||||
synchronized (newGold) {
|
|
||||||
newGold.numberOfItems = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (persist) {
|
|
||||||
try {
|
|
||||||
newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
|
|
||||||
if (newGold != null) {
|
|
||||||
synchronized (newGold) {
|
|
||||||
newGold.numberOfItems = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(e);
|
|
||||||
}
|
|
||||||
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
|
|
||||||
}
|
|
||||||
|
|
||||||
return newGold;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is to be used for trades - the new item is not stored in the database
|
// This is to be used for trades - the new item is not stored in the database
|
||||||
public static Item newGoldItemTemp(AbstractWorldObject awo, ItemBase ib) {
|
public static Item newGoldItemTemp(AbstractWorldObject awo, ItemBase ib) {
|
||||||
|
|||||||
@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
mobWithoutID.parentZone = parent;
|
mobWithoutID.parentZone = parent;
|
||||||
mobWithoutID.parentZoneID = parent.getObjectUUID();
|
mobWithoutID.parentZoneID = parent.getObjectUUID();
|
||||||
|
|
||||||
// NPC in a Building derives position from slot
|
// Ensure spawn coordinates are persisted for DB insert
|
||||||
|
// statLat/statAlt/statLon represent local (zone-relative) spawn
|
||||||
|
// coordinates used by the DB handler when creating the mob row.
|
||||||
|
if (spawn != null && parent != null) {
|
||||||
|
// Convert world coordinates to zone-local spawn coordinates
|
||||||
|
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
|
||||||
|
mobWithoutID.statLat = localSpawn.x;
|
||||||
|
mobWithoutID.statAlt = localSpawn.y;
|
||||||
|
mobWithoutID.statLon = localSpawn.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NPC in a Building derives position from slot
|
||||||
if (mobWithoutID.building != null)
|
if (mobWithoutID.building != null)
|
||||||
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
|
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
|
||||||
|
|
||||||
|
|||||||
@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
|
|||||||
newNPC.bindLoc = Vector3fImmutable.ZERO;
|
newNPC.bindLoc = Vector3fImmutable.ZERO;
|
||||||
|
|
||||||
newNPC.parentZoneUUID = parent.getObjectUUID();
|
newNPC.parentZoneUUID = parent.getObjectUUID();
|
||||||
newNPC.guildUUID = guild.getObjectUUID();
|
// guild may be null when spawning via ./npc; default to 0
|
||||||
|
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
|
||||||
|
|
||||||
if (building == null)
|
if (building == null)
|
||||||
newNPC.buildingUUID = 0;
|
newNPC.buildingUUID = 0;
|
||||||
|
|||||||
@@ -1239,17 +1239,12 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
playerCharacter.deactivateCharacter();
|
playerCharacter.deactivateCharacter();
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
// Ebonreach: give new characters starter gold.
|
|
||||||
Item starterGold = Item.newGoldItem(playerCharacter, ItemBase.getItemBase(7), Enum.ItemContainerType.INVENTORY);
|
|
||||||
|
|
||||||
if (starterGold != null)
|
|
||||||
DbManager.ItemQueries.UPDATE_GOLD(starterGold, 10000);
|
|
||||||
|
|
||||||
// Get any new skills that belong to the player
|
// Get any new skills that belong to the player
|
||||||
playerCharacter.calculateSkills();
|
playerCharacter.calculateSkills();
|
||||||
|
|
||||||
a.setLastCharacter(playerCharacter.getObjectUUID());
|
a.setLastCharacter(playerCharacter.getObjectUUID());
|
||||||
playerCharacter.getCharItemManager().load();
|
playerCharacter.charItemManager.load();
|
||||||
|
|
||||||
playerCharacter.activateCharacter();
|
playerCharacter.activateCharacter();
|
||||||
|
|
||||||
|
|||||||
@@ -99,29 +99,29 @@ public class Warehouse extends AbstractWorldObject {
|
|||||||
|
|
||||||
public static ConcurrentHashMap<Integer, Integer> getMaxResources() {
|
public static ConcurrentHashMap<Integer, Integer> getMaxResources() {
|
||||||
if (maxResources.size() != 23) {
|
if (maxResources.size() != 23) {
|
||||||
maxResources.put(7, 1000000000);
|
maxResources.put(7, 100000000);
|
||||||
maxResources.put(1580000, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580000, 10000);
|
||||||
maxResources.put(1580001, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580001, 2000);
|
||||||
maxResources.put(1580002, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580002, 2000);
|
||||||
maxResources.put(1580003, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580003, 1000);
|
||||||
maxResources.put(1580004, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580004, 10000);
|
||||||
maxResources.put(1580005, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580005, 3000);
|
||||||
maxResources.put(1580006, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580006, 3000);
|
||||||
maxResources.put(1580007, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580007, 1000);
|
||||||
maxResources.put(1580008, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580008, 3000);
|
||||||
maxResources.put(1580009, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580009, 2000);
|
||||||
maxResources.put(1580010, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580010, 2000);
|
||||||
maxResources.put(1580011, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580011, 1000);
|
||||||
maxResources.put(1580012, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580012, 2000);
|
||||||
maxResources.put(1580013, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580013, 3000);
|
||||||
maxResources.put(1580014, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580014, 1000);
|
||||||
maxResources.put(1580015, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580015, 1000);
|
||||||
maxResources.put(1580016, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580016, 1000);
|
||||||
maxResources.put(1580017, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580017, 500);
|
||||||
maxResources.put(1580018, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580018, 500);
|
||||||
maxResources.put(1580019, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580019, 500);
|
||||||
maxResources.put(1580020, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580020, 500);
|
||||||
maxResources.put(1580021, MBServerStatics.RESOURCE_STACK_LIMIT);
|
maxResources.put(1580021, 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
return maxResources;
|
return maxResources;
|
||||||
|
|||||||
@@ -33,16 +33,15 @@ public class MBServerStatics {
|
|||||||
// hit box
|
// hit box
|
||||||
// calcs
|
// calcs
|
||||||
public static final boolean PRINT_INCOMING_OPCODES = false; // print
|
public static final boolean PRINT_INCOMING_OPCODES = false; // print
|
||||||
public static final int BANK_GOLD_LIMIT = 1000000000;
|
public static final int BANK_GOLD_LIMIT = 25000000;
|
||||||
// incoming
|
// incoming
|
||||||
// opcodes to
|
// opcodes to
|
||||||
// console
|
// console
|
||||||
public static final int PLAYER_GOLD_LIMIT = 500000000;
|
public static final int PLAYER_GOLD_LIMIT = 10000000;
|
||||||
// buildings, npcs
|
// buildings, npcs
|
||||||
/*
|
/*
|
||||||
* Login cache flags
|
* Login cache flags
|
||||||
*/
|
*/
|
||||||
public static final int RESOURCE_STACK_LIMIT = 1000000000;
|
|
||||||
public static final boolean SKIP_CACHE_LOGIN = false; // skip caching // login server
|
public static final boolean SKIP_CACHE_LOGIN = false; // skip caching // login server
|
||||||
public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
|
public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
|
||||||
public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
|
public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
|
||||||
|
|||||||
Reference in New Issue
Block a user