Compare commits

..

1 Commits

3 changed files with 66 additions and 77 deletions
@@ -15,7 +15,6 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -27,6 +26,8 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() {
@@ -37,76 +38,69 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter playerCharacter;
Guild protectorate;
Guild nation;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
playerCharacter = SessionManager.getPlayerCharacter(origin);
sourcePlayer = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null)
if (sourcePlayer == null)
return true;
protectorate = playerCharacter.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (targetGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (protectorate == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (sourceGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (protectorate.equals(nation))
if (sourceGuild.equals(targetGuild))
return true;
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
return true;
}
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!nation.canSubAGuild(protectorate)) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (!targetGuild.canSubAGuild(sourceGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
//all tests passed, let's Handle code
//Update Target Guild State.
// Update database
sourceGuild.upgradeGuildState(false);
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
//Add sub so GuildMaster can Swear in.
//update Guild states.
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
targetGuild.setGuildState(GuildState.Nation);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
nation.getSubGuildList().add(protectorate);
//Let's send the message back.
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
dispatch = Dispatch.borrow(playerCharacter, msg);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true;
}
}
@@ -26,7 +26,6 @@ import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.objects.*;
import engine.server.world.WorldServer;
import engine.session.Session;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -41,8 +40,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm;
PlayerCharacter player;
Guild nation;
Guild protectorate;
Guild toBreak;
Guild guild;
Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg;
@@ -55,50 +54,46 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (nation == null) {
if (toBreak == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
protectorate = player.getGuild();
guild = player.getGuild();
if (protectorate == null) {
if (guild == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
if (nation.isNPCGuild()) {
if (toBreak.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (protectorate.getGuildState()) {
switch (guild.getGuildState()) {
case Sworn:
protectorate.setNation(Guild.getErrantGuild());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
break;
case Province:
case Protectorate:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
default:
Logger.error("Unhandled guild state");
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
break;
}
protectorate.downgradeGuildState();
guild.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -111,16 +106,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
}
return true;
@@ -128,7 +123,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
}
if (!nation.getSubGuildList().contains(protectorate)) {
if (!toBreak.getSubGuildList().contains(guild)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true;
}
@@ -138,34 +133,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
return true;
}
if (Bane.getBaneByAttackerGuild(protectorate) != null) {
if (Bane.getBaneByAttackerGuild(guild) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (protectorate.getGuildState()) {
switch (guild.getGuildState()) {
case Sworn:
protectorate.setNation(null);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
break;
case Province:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
break;
}
protectorate.downgradeGuildState();
nation.getSubGuildList().remove(protectorate);
guild.downgradeGuildState();
toBreak.getSubGuildList().remove(guild);
if (nation.getSubGuildList().isEmpty())
nation.downgradeGuildState();
if (toBreak.getSubGuildList().isEmpty())
toBreak.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -178,16 +173,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
}
return true;
+1 -1
View File
@@ -379,7 +379,7 @@ public class MBServerStatics {
// Mine related
public static final int MINE_EARLY_WINDOW = 16; // 4pm
public static final int MINE_LATE_WINDOW = 0; // Midnight
public static boolean DEBUG_PROTOCOL = false;
public static boolean DEBUG_PROTOCOL = true;
public static int SPATIAL_HASH_BUCKETSX = 16384;
public static int SPATIAL_HASH_BUCKETSY = 12288;
public static float MAX_PLAYER_X_LOC = 129999;