forked from MagicBane/Server
Case added for protectorate.
This commit is contained in:
@@ -40,8 +40,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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BreakFealtyMsg bfm;
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PlayerCharacter player;
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Guild toBreak;
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Guild guild;
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Guild nation;
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Guild protectorate;
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Dispatch dispatch;
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bfm = (BreakFealtyMsg) baseMsg;
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@@ -54,46 +54,47 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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if (player == null)
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return true;
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toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
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if (toBreak == null) {
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if (nation == null) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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guild = player.getGuild();
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protectorate = player.getGuild();
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if (guild == null) {
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
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return true;
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}
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if (toBreak.isNPCGuild()) {
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if (nation.isNPCGuild()) {
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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switch (protectorate.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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protectorate.setNation(Guild.getErrantGuild());
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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case Protectorate:
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protectorate.setNation(protectorate);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
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break;
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}
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guild.downgradeGuildState();
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protectorate.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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@@ -106,16 +107,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
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}
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return true;
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@@ -123,7 +124,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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}
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if (!toBreak.getSubGuildList().contains(guild)) {
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if (!nation.getSubGuildList().contains(protectorate)) {
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ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
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return true;
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}
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@@ -133,34 +134,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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return true;
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}
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if (Bane.getBaneByAttackerGuild(guild) != null) {
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if (Bane.getBaneByAttackerGuild(protectorate) != null) {
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ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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switch (protectorate.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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protectorate.setNation(null);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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protectorate.setNation(protectorate);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
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break;
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}
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guild.downgradeGuildState();
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toBreak.getSubGuildList().remove(guild);
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protectorate.downgradeGuildState();
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nation.getSubGuildList().remove(protectorate);
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if (toBreak.getSubGuildList().isEmpty())
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toBreak.downgradeGuildState();
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if (nation.getSubGuildList().isEmpty())
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nation.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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@@ -173,16 +174,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
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}
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return true;
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