Files
prestonbane/src/engine/net/client/handlers/BreakFealtyHandler.java
T
2026-05-10 08:21:34 -04:00

192 lines
7.3 KiB
Java

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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.BreakFealtyMsg;
import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.objects.*;
import engine.server.world.WorldServer;
import engine.session.Session;
import java.util.ArrayList;
public class BreakFealtyHandler extends AbstractClientMsgHandler {
public BreakFealtyHandler() {
super(BreakFealtyMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
BreakFealtyMsg bfm;
PlayerCharacter player;
Guild nation;
Guild protectorate;
Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg;
// get PlayerCharacter of person accepting invite
player = SessionManager.getPlayerCharacter(
origin);
if (player == null)
return true;
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
protectorate = player.getGuild();
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
if (nation.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (protectorate.getGuildState()) {
case Sworn:
protectorate.setNation(Guild.getErrantGuild());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
case Protectorate:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
}
protectorate.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
//Update Map.
final Session s = SessionManager.getSession(player);
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;
}
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true;
}
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (Bane.getBaneByAttackerGuild(protectorate) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (protectorate.getGuildState()) {
case Sworn:
protectorate.setNation(null);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
}
protectorate.downgradeGuildState();
nation.getSubGuildList().remove(protectorate);
if (nation.getSubGuildList().isEmpty())
nation.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
//Update Map.
final Session s = SessionManager.getSession(player);
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;
}
}