forked from MagicBane/Server
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1 Commits
| Author | SHA1 | Date | |
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| 221ae0a58b |
@@ -24,7 +24,3 @@
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hs_err_pid*
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replay_pid*
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*.idea/
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Server.iml
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*.gitignore
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prestonbane.iml
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@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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// Column name must match what NPC/Mob loaders read ("equipmentSet").
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// Using the wrong column here causes the update to fail silently and
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// dev command to report "Unable to find Equipset" despite a valid ID.
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setLong(2, npc.getObjectUUID());
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@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
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return false;
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}
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}
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}
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}
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
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mobWithoutID.parentZone = parent;
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mobWithoutID.parentZoneID = parent.getObjectUUID();
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// NPC in a Building derives position from slot
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// Ensure spawn coordinates are persisted for DB insert
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// statLat/statAlt/statLon represent local (zone-relative) spawn
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// coordinates used by the DB handler when creating the mob row.
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if (spawn != null && parent != null) {
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// Convert world coordinates to zone-local spawn coordinates
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Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
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mobWithoutID.statLat = localSpawn.x;
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mobWithoutID.statAlt = localSpawn.y;
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mobWithoutID.statLon = localSpawn.z;
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}
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// NPC in a Building derives position from slot
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if (mobWithoutID.building != null)
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mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
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@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
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newNPC.bindLoc = Vector3fImmutable.ZERO;
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newNPC.parentZoneUUID = parent.getObjectUUID();
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newNPC.guildUUID = guild.getObjectUUID();
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// guild may be null when spawning via ./npc; default to 0
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newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
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if (building == null)
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newNPC.buildingUUID = 0;
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@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
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}
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}
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}
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}
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@@ -174,7 +174,6 @@ public class PlayerCharacter extends AbstractCharacter {
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private boolean isTeleporting = false;
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private boolean dirtyLoad = true;
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private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
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private Bounds playerBounds;
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/**
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* No Id Constructor
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@@ -207,10 +206,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.guildStatus = new AtomicInteger(0);
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this.bindBuildingID = -1;
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this.playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.playerBounds.setBounds(this);
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}
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/**
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@@ -274,60 +269,11 @@ public class PlayerCharacter extends AbstractCharacter {
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this.hash = rs.getString("hash");
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this.playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.playerBounds.setBounds(this);
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public void updateBounds() {
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this.playerBounds.setBounds(this);
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this.checkCollisionsWithOtherPlayers();
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}
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public void checkCollisionsWithOtherPlayers() {
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HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject obj : nearbyObjects) {
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if (obj instanceof PlayerCharacter && obj != this) {
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PlayerCharacter otherPlayer = (PlayerCharacter) obj;
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if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
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System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
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ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
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// Handle collision with other player
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handleCollisionWithPlayer(otherPlayer);
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}
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}
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}
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}
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private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
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Vector3fImmutable myPos = this.getLoc();
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Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
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// Calculate direction vector
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Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
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// Move players apart
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float separationDistance = 1.0f; // Adjust this value as needed
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Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
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Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
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// Update positions
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this.setLoc(myNewPos);
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otherPlayer.setLoc(otherPlayerNewPos);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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// Refresh both players in the world
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WorldGrid.updateObject(this);
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WorldGrid.updateObject(otherPlayer);
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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Building returnBuilding = null;
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@@ -4936,7 +4882,6 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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public void updateLocation() {
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this.updateBounds();
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if (!this.isMoving())
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return;
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