forked from MagicBane/Server
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c02564d7af | |||
| 945f85443d |
@@ -24,8 +24,3 @@
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hs_err_pid*
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replay_pid*
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*.idea/
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Server.iml
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*.gitignore
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prestonbane.iml
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qodana.yaml
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@@ -216,16 +216,6 @@ public enum MovementManager {
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}
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if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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Vector3fImmutable playerCollidePoint = Bounds.PlayerCollisionPoint((PlayerCharacter) toMove, toMove.getLoc(), endLocation);
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if (playerCollidePoint != null) {
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msg.setEndCoord(playerCollidePoint);
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endLocation = playerCollidePoint;
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collide = true;
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}
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}
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if (toMove.getObjectType() == GameObjectType.PlayerCharacter && ((PlayerCharacter) toMove).isTeleportMode()) {
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toMove.teleport(endLocation);
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return;
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@@ -81,7 +81,7 @@ public class Bounds {
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Bounds identityBounds = Bounds.borrow();
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identityBounds.setBounds(location);
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collisionState = collide(targetBounds, identityBounds, 0.1f);
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collisionState = collide(targetBounds, identityBounds, 0.0f);
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identityBounds.release();
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return collisionState;
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}
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@@ -267,45 +267,6 @@ public class Bounds {
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return collidePoint;
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}
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public static Vector3fImmutable PlayerCollisionPoint(PlayerCharacter player, Vector3fImmutable start, Vector3fImmutable end) {
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Vector3fImmutable collidePoint = null;
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float distance = player.getLoc().distance2D(end);
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// Check for building collisions first
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collidePoint = PlayerBuildingCollisionPoint(player, start, end);
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if (collidePoint != null) {
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return collidePoint;
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}
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// Now check for player collisions
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HashSet<AbstractWorldObject> nearbyPlayers = WorldGrid.getObjectsInRangePartial(player, distance + 2, MBServerStatics.MASK_PLAYER);
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float minDistance = 5.0f; // Minimum distance between players
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for (AbstractWorldObject awo : nearbyPlayers) {
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PlayerCharacter otherPlayer = (PlayerCharacter) awo;
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if (otherPlayer == player) continue;
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Vector3fImmutable otherLoc = otherPlayer.getLoc();
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Vector3fImmutable closestPoint = getClosestPointOnLine(start, end, otherLoc);
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if (closestPoint.distance2D(otherLoc) < minDistance) {
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// Collision detected, adjust end point
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Vector3fImmutable pushVector = closestPoint.subtract(otherLoc).normalize();
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collidePoint = closestPoint.add(pushVector.scaleAdd(minDistance, Vector3fImmutable.ZERO));
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break;
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}
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}
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return collidePoint != null ? collidePoint : end;
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}
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private static Vector3fImmutable getClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd, Vector3fImmutable point) {
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Vector3fImmutable line = lineEnd.subtract(lineStart);
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float t = point.subtract(lineStart).dot(line) / line.dot(line);
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t = Math.max(0, Math.min(1, t));
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return lineStart.add(line.scaleAdd(t, Vector3fImmutable.ZERO));
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}
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public static boolean linesTouching(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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float denominator = ((x2 - x1) * (y4 - y3)) - ((y2 - y1) * (x4 - x3));
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float numerator1 = ((y1 - y3) * (x4 - x3)) - ((x1 - x3) * (y4 - y3));
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@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -26,8 +27,6 @@ import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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public AcceptSubInviteHandler() {
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@@ -38,69 +37,74 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
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PlayerCharacter sourcePlayer;
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Guild sourceGuild;
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Guild targetGuild;
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PlayerCharacter playerCharacter;
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Guild protectorate;
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Guild nation;
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Dispatch dispatch;
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// get PlayerCharacter of person sending sub invite
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sourcePlayer = SessionManager.getPlayerCharacter(origin);
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playerCharacter = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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if (playerCharacter == null)
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return true;
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sourceGuild = sourcePlayer.getGuild();
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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protectorate = playerCharacter.getGuild();
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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//must be source guild to sub to
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if (targetGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (nation == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild.equals(targetGuild))
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if (protectorate.equals(nation))
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return true;
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
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return true;
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}
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!targetGuild.canSubAGuild(sourceGuild)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (!nation.canSubAGuild(protectorate)) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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//all tests passed, let's Handle code
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//Update Target Guild State.
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sourceGuild.upgradeGuildState(false);
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// Update database
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//Add sub so GuildMaster can Swear in.
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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ArrayList<Guild> subs = targetGuild.getSubGuildList();
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subs.add(sourceGuild);
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//update Guild states.
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targetGuild.setGuildState(GuildState.Nation);
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protectorate.setNation(nation);
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GuildManager.updateAllGuildTags(protectorate);
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protectorate.upgradeGuildState(false);
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if (nation.getGuildState() == GuildState.Sovereign)
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nation.upgradeGuildState(true);
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//Let's send the message back.
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msg.setUnknown02(1);
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msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
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return true;
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}
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}
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@@ -26,6 +26,7 @@ import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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@@ -268,6 +269,9 @@ public class PlayerCharacter extends AbstractCharacter {
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this.hash = rs.getString("hash");
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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@@ -4561,6 +4565,9 @@ public class PlayerCharacter extends AbstractCharacter {
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this.charItemManager = new CharacterItemManager(this);
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Bounds playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.setBounds(playerBounds);
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}
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@Override
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@@ -5356,7 +5363,6 @@ public class PlayerCharacter extends AbstractCharacter {
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moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
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moveToMsg.setSourceID(this.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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