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15 Commits
14 changed files with 341 additions and 395 deletions
@@ -0,0 +1,61 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.objects.*;
public class SetCampLevelCmd extends AbstractDevCmd {
public SetCampLevelCmd() { super("setcamplevel"); }
@Override
protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
if (args.length > 1)
{
this.sendUsage(pcSender);
}
int targetLevel = 0;
if (args.length == 1) {
try {
targetLevel = Integer.parseInt(args[0]);
} catch (NumberFormatException nfe) {
throwbackError(pcSender, "Argument MUST be integer. Received: " + args[0]);
} catch (Exception e) {
throwbackError(pcSender, "Unknown command parsing provided camp level: " + args[0]);
}
}
if ((target instanceof Mob))
{
// Get the camp that owns the targeted Mob
Zone campZone = ((Mob) target).parentZone;
// Make sure that the zone we're targeting is valid for action
if (campZone == null ||
campZone.zoneMobSet.isEmpty() ||
campZone.isPlayerCity()) {
throwbackError(pcSender, "Current zone must own mobs, and NOT be a city.");
return;
}
campZone.setCampLvl(targetLevel);
}
else if (target instanceof PlayerCharacter)
{
PlayerCharacter pc = (PlayerCharacter)target;
PowersManager.applyPower(pc, pc, pc.getLoc(), "CMP-001", targetLevel, false);
}
}
@Override
protected String _getUsageString() {
return "Sets the level of the currently occupied camp to the desired level";
}
@Override
protected String _getHelpString() {
return "'./setcamplevel levelNum'";
}
}
-84
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@@ -1,84 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.GracefulShutdown;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
/**
* Devcmd: graceful shutdown.
*
* Announces a countdown to every player, writes all online characters to the
* database (skills/powers, stat modifiers, experience) and then stops the
* login and world servers. Unlike './reboot' - which simply runs mbrestart.sh
* and therefore kills the JVMs with SIGKILL - nothing still parked in a
* deferred database job is lost.
*
* Usage: ./shutdown [seconds] (default 60, maximum 3600)
*/
public class ShutdownCmd extends AbstractDevCmd {
private static final int DEFAULT_DELAY_SECONDS = 60;
private static final int MAX_DELAY_SECONDS = 3600;
public ShutdownCmd() {
super("shutdown");
}
@Override
protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
int delay = DEFAULT_DELAY_SECONDS;
if (args.length > 0 && args[0].isEmpty() == false) {
try {
delay = Integer.parseInt(args[0].trim());
} catch (NumberFormatException e) {
this.sendUsage(pcSender);
return;
}
}
if (delay < 0)
delay = 0;
if (delay > MAX_DELAY_SECONDS)
delay = MAX_DELAY_SECONDS;
throwbackInfo(pcSender, "Graceful shutdown started: player data will be saved in " + delay + " second(s).");
final int delaySeconds = delay;
// The countdown sleeps, so run it off the message handling thread.
Thread shutdownThread = new Thread(new Runnable() {
@Override
public void run() {
GracefulShutdown.gracefulStop(delaySeconds);
}
}, "gracefulShutdown");
shutdownThread.setDaemon(false);
shutdownThread.start();
}
@Override
protected String _getHelpString() {
return "Gracefully shuts the server down: warns the players, saves every online character, then stops the servers";
}
@Override
protected String _getUsageString() {
return "' /shutdown [seconds]'";
}
}
+1 -1
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@@ -123,7 +123,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new ShowOffsetCmd());
DevCmdManager.registerDevCmd(new RealmInfoCmd());
DevCmdManager.registerDevCmd(new RebootCmd());
DevCmdManager.registerDevCmd(new ShutdownCmd());
DevCmdManager.registerDevCmd(new SetMineTypeCmd());
DevCmdManager.registerDevCmd(new SetMineExpansion());
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
@@ -144,6 +143,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
DevCmdManager.registerDevCmd(new SlotTestCmd());
DevCmdManager.registerDevCmd(new SetCampLevelCmd());
}
@@ -1,202 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.objects.PlayerCharacter;
import engine.util.ThreadUtils;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* Graceful shutdown support.
*
* The stock devops scripts stop the game with SIGKILL (mbkill.sh runs
* 'kill -9'), which throws away everything still parked in a character's
* deferred database job: experience is written five minutes after it is
* earned and stats/skills thirty seconds after they change
* (see {@link engine.jobs.DatabaseUpdateJob}). This class adds the missing
* write-out:
*
* <ul>
* <li>{@link #flushAllPlayers()} writes every online character's pending state
* (skills/powers, stat modifiers, experience) immediately.</li>
* <li>{@link #registerShutdownHook(String)} makes an orderly SIGTERM flush
* before the JVM exits. SIGKILL cannot be intercepted by design, so it is
* still the operator's job to log the players out first, or to use
* {@link #gracefulStop(int)}.</li>
* <li>{@link #gracefulStop(int)} announces a countdown to the players, flushes
* them and then stops the login and world servers.</li>
* </ul>
*/
public class GracefulShutdown {
private static final AtomicBoolean flushing = new AtomicBoolean(false);
private static final AtomicBoolean stopping = new AtomicBoolean(false);
// Countdown marks, in seconds remaining, that are announced to the players.
private static final int[] ANNOUNCE_MARKS = {300, 180, 120, 60, 30, 10, 5, 3, 1};
/**
* Write every online character's deferred state to the database now.
* Idempotent and safe to call from a shutdown hook or repeatedly.
*
* @return the number of characters that were written successfully
*/
public static int flushAllPlayers() {
if (flushing.compareAndSet(false, true) == false) {
Logger.warn("GracefulShutdown: a flush is already in progress, skipping");
return 0;
}
int saved = 0;
int failed = 0;
try {
ArrayList<PlayerCharacter> online = new ArrayList<>(SessionManager.getAllActivePlayerCharacters());
Logger.info("GracefulShutdown: flushing " + online.size() + " online character(s)");
for (PlayerCharacter pc : online) {
if (pc == null)
continue;
try {
pc.updateSkillsAndPowersToDatabase();
DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_STATS(pc);
DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_EXPERIENCE(pc);
saved++;
Logger.info("GracefulShutdown: saved " + pc.getCombinedName() + " (" + pc.getObjectUUID() + ')');
} catch (Exception e) {
failed++;
Logger.error("GracefulShutdown: could not save character " + pc.getObjectUUID() + ": " + e);
}
}
Logger.info("GracefulShutdown: flush finished, saved=" + saved + " failed=" + failed);
System.out.println("GracefulShutdown: flush finished, saved=" + saved + " failed=" + failed);
} catch (Exception e) {
Logger.error("GracefulShutdown: flush aborted: " + e);
} finally {
flushing.set(false);
}
return saved;
}
/**
* Broadcast a system-wide flash message to every player.
*
* @param text - message to display
*/
public static void announce(String text) {
if (text == null || text.isEmpty())
return;
try {
ChatManager.chatSystemFlash(text);
Logger.info("GracefulShutdown: announced '" + text + '\'');
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to announce: " + e);
}
}
/**
* Register the JVM shutdown hook used by an orderly SIGTERM
* (kill -TERM on the process, i.e. the signal the servers currently never
* receive). The hook flushes every online character before the JVM exits.
*
* @param serverName - name used in the log lines
*/
public static void registerShutdownHook(final String serverName) {
try {
Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
@Override
public void run() {
Logger.info("GracefulShutdown: " + serverName + " is terminating, flushing player data");
System.out.println("GracefulShutdown: " + serverName + " is terminating, flushing player data");
flushAllPlayers();
Logger.info("GracefulShutdown: " + serverName + " shutdown hook finished");
System.out.println("GracefulShutdown: " + serverName + " shutdown hook finished");
}
}, "gracefulShutdownHook"));
Logger.info("GracefulShutdown: shutdown hook registered for " + serverName);
System.out.println("GracefulShutdown: shutdown hook registered for " + serverName);
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to register shutdown hook: " + e);
}
}
/**
* Announce a countdown, flush every online character and then stop the
* login and world servers. Only the first call has any effect.
*
* @param delaySeconds - seconds to wait before saving and stopping
* (0 stops immediately)
*/
public static void gracefulStop(final int delaySeconds) {
if (stopping.compareAndSet(false, true) == false) {
Logger.warn("GracefulShutdown: a shutdown is already in progress");
return;
}
int remaining = Math.max(0, delaySeconds);
announce("Server is shutting down in " + remaining + " seconds. Please log out to save your character.");
while (remaining > 0) {
ThreadUtils.sleep(1000);
remaining--;
for (int mark : ANNOUNCE_MARKS)
if (mark == remaining)
announce("Server is shutting down in " + remaining + " second(s).");
}
announce("Server is shutting down now. Saving all characters...");
flushAllPlayers();
stopServers();
}
/**
* Stop the login and world server processes the same way the devops
* scripts do. Called only after every character has been written out.
*/
private static void stopServers() {
try {
Logger.info("GracefulShutdown: stopping the login and world servers");
System.out.println("GracefulShutdown: player data saved, stopping the login and world servers");
Runtime.getRuntime().exec("./mbkill.sh");
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to run mbkill.sh: " + e);
}
// Give the script a moment to stop the login server before this JVM disappears.
ThreadUtils.sleep(2000);
System.exit(0);
}
}
+17 -6
View File
@@ -14,6 +14,7 @@ import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.util.ZoneLevel;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -100,6 +101,16 @@ public enum LootManager {
boolean hotzoneWasRan = false;
float dropRate = 1.0f;
if (mob.getSafeZone() == false)
dropRate = LootManager.NORMAL_DROP_RATE;
if (inHotzone == true)
dropRate = LootManager.HOTZONE_DROP_RATE;
// Adjust for camp scaling
Zone camp = mob.getParentZone();
dropRate = dropRate * ZoneLevel.getLootDropModifier(camp);
// Iterate all entries in this bootySet and process accordingly
for (BootySetEntry bse : entries) {
@@ -109,12 +120,6 @@ public enum LootManager {
break;
case "LOOT":
if (mob.getSafeZone() == false)
dropRate = LootManager.NORMAL_DROP_RATE;
if (inHotzone == true)
dropRate = LootManager.HOTZONE_DROP_RATE;
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
@@ -196,6 +201,9 @@ public enum LootManager {
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
}
}
// We don't want to bother with identifying gear
outItem.setIsID(true);
return outItem;
}
@@ -306,6 +314,9 @@ public enum LootManager {
else
gold = (int) (gold * NORMAL_GOLD_RATE);
Zone camp = mob.getParentZone();
gold = (int) (gold * ZoneLevel.getGoldDropModifier(camp));
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, gold);
mob.getCharItemManager().addItemToInventory(goldAmount);
@@ -14,21 +14,6 @@ public class MobAIThread implements Runnable{
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static float AI_CAST_FREQUENCY;
/**
* Fixed-rate pacing for one full AI pass, in milliseconds (default 10 passes
* per second).
*
* The pass used to run with no delay whatsoever - `while (true)` straight into
* a sweep of every zone and every mob - which pinned one core for the entire
* lifetime of the world server (~100% of a core even in an empty world, two
* cores together with MobRespawnThread). Individual actions inside
* MobAI.DetermineAction are already gated by timestamps (lastAttackTime,
* nextCastTime, patrol delays), so running the sweep at a fixed rate removes
* the busy spin without changing behaviour. Raise this value to trade AI
* reaction time for CPU.
*/
public static int AI_TICK_INTERVAL_MS = 100;
// Thread constructor
public MobAIThread() {
@@ -42,9 +27,6 @@ public class MobAIThread implements Runnable{
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) {
long tickStart = System.currentTimeMillis();
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
@@ -58,16 +40,6 @@ public class MobAIThread implements Runnable{
}
}
}
long sleep = AI_TICK_INTERVAL_MS - (System.currentTimeMillis() - tickStart);
if (sleep > 0) {
try {
Thread.sleep(sleep);
} catch (InterruptedException ie) {
return;
}
}
}
}
public static void startAIThread() {
@@ -11,6 +11,7 @@ package engine.mobileAI.Threads;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.util.ZoneLevel;
import org.pmw.tinylog.Logger;
/**
@@ -25,14 +26,6 @@ import org.pmw.tinylog.Logger;
public class MobRespawnThread implements Runnable {
/**
* Fixed-rate pacing for one respawn sweep, in milliseconds. The sweep used to
* run with no delay at all, pinning a core for the lifetime of the world server
* (the 100 ms check below only throttles how often a mob may actually respawn,
* it never paused the loop). Keep this at or below the 100 ms respawn throttle.
*/
public static int RESPAWN_TICK_INTERVAL_MS = 100;
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
@@ -41,38 +34,89 @@ public class MobRespawnThread implements Runnable {
@Override
public void run() {
long startTime = System.currentTimeMillis();
long rollingKeepFraction = (Zone.rollingAvgMobsAliveDepth - 1) / Zone.rollingAvgMobsAliveDepth;
long rollingAddFraction = 1 / Zone.rollingAvgMobsAliveDepth;
while (true) {
long tickStart = System.currentTimeMillis();
try {
for (Zone zone : ZoneManager.getAllZones()) {
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
Mob respawner = zone.respawnQue.iterator().next();
if (respawner == null)
continue;
respawner.respawn();
zone.respawnQue.remove(respawner);
zone.lastRespawn = System.currentTimeMillis();
/*
if (zone.respawnQue.size() > ZoneLevel.queueLengthToLevelUp) {
zone.setCampLvl(zone.getCamplvl() + 1);
}
else if (zone.respawnQue.isEmpty() &&
(zone.lastRespawn + ZoneLevel.msToLevelDown < System.currentTimeMillis()) &&
zone.getCamplvl() > 0) {
zone.setCampLvl(zone.getCamplvl() - 1);
}
*/
int aliveCount = 0;
int deadCount = 0;
for (Mob mob : zone.zoneMobSet) {
if (mob.isAlive()) {
aliveCount = aliveCount + 1;
}
else {
deadCount = deadCount + 1;
}
}
zone.rollingAvgMobsAlive =
((zone.rollingAvgMobsAlive * (Zone.rollingAvgMobsAliveDepth - 1) + aliveCount) / Zone.rollingAvgMobsAliveDepth);
/*
if (startTime + ZoneLevel.msDelayToCampLevel < System.currentTimeMillis()) {
if (aliveCount > Math.floor(zone.zoneMobSet.size() / 2.0)) {
if (zone.levelUpTimer == 0) {
zone.levelUpTimer = System.currentTimeMillis();
} else if (zone.levelUpTimer + ZoneLevel.msTolevelUp < System.currentTimeMillis()) {
zone.setCampLvl(zone.getCampLvl() + 1);
zone.levelUpTimer = 0;
}
} else if (aliveCount == 0) {
if (zone.levelDownTimer == 0) {
zone.levelDownTimer = System.currentTimeMillis();
} else if (zone.levelDownTimer + ZoneLevel.msToLevelDown < System.currentTimeMillis()) {
if (zone.getCampLvl() > 0) {
zone.setCampLvl(zone.getCampLvl() + 1);
zone.levelDownTimer = 0;
}
}
} else {
zone.levelUpTimer = 0;
zone.levelDownTimer = 0;
}
}
*/
}
// --------------------------------------------------------------------------------------------------------------------
// Manage mob respawn
// --------------------------------------------------------------------------------------------------------------------
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + 100 < System.currentTimeMillis()) {
Mob respawner = Zone.respawnQue.iterator().next();
if (respawner == null)
continue;
respawner.respawn();
Zone.respawnQue.remove(respawner);
Zone.lastRespawn = System.currentTimeMillis();
}
} catch (Exception e) {
Logger.error(e);
}
long sleep = RESPAWN_TICK_INTERVAL_MS - (System.currentTimeMillis() - tickStart);
if (sleep > 0) {
try {
Thread.sleep(sleep);
} catch (InterruptedException ie) {
return;
}
}
}
}
public static void startRespawnThread() {
+7 -4
View File
@@ -290,7 +290,9 @@ public class Mine extends AbstractGameObject {
if (treeRank < 1)
return false;
if (guildUnderMineLimit(playerGuild.getNation(), treeRank) == false) {
// We check the limit against only the player guild right now
// each guild (even within a nation) is limited by the nation tree
if (guildUnderMineLimit(playerGuild, treeRank) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Your nation cannot support another mine.");
return false;
}
@@ -304,10 +306,11 @@ public class Mine extends AbstractGameObject {
mineCnt += Mine.getMinesForGuild(playerGuild.getObjectUUID()).size();
for (Guild guild : playerGuild.getSubGuildList())
mineCnt += Mine.getMinesForGuild(guild.getObjectUUID()).size();
// Only count mines for a specific guild
//for (Guild guild : playerGuild.getSubGuildList())
// mineCnt += Mine.getMinesForGuild(guild.getObjectUUID()).size();
return mineCnt <= tolRank;
return mineCnt <= (tolRank * 2);
}
public boolean changeProductionType(Resource resource) {
+36
View File
@@ -31,6 +31,7 @@ import engine.net.client.msg.PlaceAssetMsg;
import engine.powers.EffectsBase;
import engine.powers.MobPowerEntry;
import engine.server.MBServerStatics;
import engine.util.ZoneLevel;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
@@ -101,6 +102,8 @@ public class Mob extends AbstractIntelligenceAgent {
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
private String originalFirstName;
private String originalLastName;
/**
* No Id Constructor
@@ -129,6 +132,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.lastName = "the " + contract.getName();
}
clearStatic();
originalFirstName = this.firstName;
originalLastName = this.lastName;
}
/**
@@ -150,6 +156,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.building = building;
initializeMob(false, false, false);
clearStatic();
originalFirstName = this.firstName;
originalLastName = this.lastName;
}
/**
@@ -166,6 +175,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.BehaviourType = Enum.MobBehaviourType.Pet1;
initializeMob(true, false, false);
clearStatic();
originalFirstName = this.firstName;
originalLastName = this.lastName;
}
//SIEGE CONSTRUCTOR
@@ -180,6 +192,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.equip = new HashMap<>();
initializeMob(false, true, isPlayerGuard);
clearStatic();
originalFirstName = this.firstName;
originalLastName = this.lastName;
}
/**
@@ -288,6 +303,8 @@ public class Mob extends AbstractIntelligenceAgent {
Logger.error("Mobile:" + this.dbID + ": " + e);
}
originalFirstName = this.firstName;
originalLastName = this.lastName;
}
public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException {
@@ -1382,6 +1399,12 @@ public class Mob extends AbstractIntelligenceAgent {
NPCManager.applyRuneSetEffects(this);
// Set Name based on parent zone level
Zone camp = this.getParentZone();
this.lastName = this.originalLastName + ZoneLevel.getNameSuffix(camp);
//PowersManager.applyPower(this, this, this.getLoc(), "CMP-001", camp.getCamplvl(), false);
this.recalculateStats();
this.setHealth(this.healthMax);
@@ -1495,6 +1518,10 @@ public class Mob extends AbstractIntelligenceAgent {
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Modify max health based on camp level - bad, we need to use effects for this
Zone camp = this.getParentZone();
h = h * ZoneLevel.getMaxHealthPctModifier(camp);
// Set max health, mana and stamina
if (h > 0)
@@ -1595,6 +1622,11 @@ public class Mob extends AbstractIntelligenceAgent {
Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
// Modify defense for camp level - bad, we need to use effects for this
Zone camp = this.getParentZone();
defense = defense * ZoneLevel.getDefPctModifier(camp);
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
@@ -1796,6 +1828,10 @@ public class Mob extends AbstractIntelligenceAgent {
atr *= (1 + neg_Bonus);
}
// Modify atr for camp level - bad, we need to use effects for this
Zone camp = this.getParentZone();
atr = atr * ZoneLevel.getAtrPctModifier(camp);
atr = (atr < 1) ? 1 : atr;
// set atr
+35
View File
@@ -18,7 +18,10 @@ import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.server.MBServerStatics;
import engine.util.ZoneLevel;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -61,6 +64,13 @@ public class Zone extends AbstractGameObject {
//public static ArrayList<Mob> respawnQue = new ArrayList<>();
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
public static long lastRespawn = 0;
private int campLvl = 0;
public long levelUpTimer = 0;
public long levelDownTimer = 0;
public int rollingAvgMobsAlive = 0;
public static final int rollingAvgMobsAliveDepth = 100;
/**
* ResultSet Constructor
*/
@@ -100,8 +110,33 @@ public class Zone extends AbstractGameObject {
if (hash == null)
setHash();
}
public void setCampLvl(int level)
{
this.campLvl = level;
if (this.campLvl > ZoneLevel.campMaxLvl)
{
this.campLvl = ZoneLevel.campMaxLvl;
}
else if (this.campLvl < 0)
{
this.campLvl = 0;
}
//if (this.campLvl > ZoneLevel.campLvlAnnounceThreshold)
{
ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " has reached camp level " + this.campLvl + "! Will anyone contest?!");
chatMsg.setMessageType(2);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
}
}
public int getCampLvl()
{
return this.campLvl;
}
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
+17 -35
View File
@@ -96,11 +96,6 @@ public class LoginServer {
// Start the Login Server
loginServer.init();
// flush any cached character state on an orderly termination
// (the login server holds no players, so this normally logs 0).
GracefulShutdown.registerShutdownHook("LoginServer");
loginServer.exec();
exit(0);
@@ -150,42 +145,29 @@ public class LoginServer {
}
/**
* Returns true when something is already listening on the given TCP port.
*
* This used to shell out to `lsof -i tcp:<port>` through /bin/bash and read the
* child's output until EOF. With no timeout and no waitFor() a child that blocks
* is fatal: lsof has been observed stuck in uninterruptible I/O (D state) while
* scanning the busy world server inside the container, which left the login
* server permanently inside its startup path. LoginServer.exec() never returned
* from checkServerHealth(), the accept loop never started, and clients could open
* a TCP connection to the port and then wait forever for the 100 byte DH
* handshake - surfacing as "Failed to open a server connection" after the
* client's own timeout.
*
* A bind probe is equivalent for this purpose, needs no external tool and cannot
* hang. SO_REUSEADDR does not allow stealing a port that is actively listening,
* so a successful bind still means the port is free.
*/
public static boolean isPortInUse(int port) {
java.net.ServerSocket probe = null;
ProcessBuilder builder = new ProcessBuilder("/bin/bash", "-c", "lsof -i tcp:" + port + " | tail -n +2 | awk '{print $2}'");
builder.redirectErrorStream(true);
Process process = null;
String line = null;
boolean portInUse = false;
try {
probe = new java.net.ServerSocket();
probe.setReuseAddress(true);
probe.bind(new java.net.InetSocketAddress(port));
return false;
process = builder.start();
InputStream is = process.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
while ((line = reader.readLine()) != null) {
portInUse = true;
}
} catch (IOException e) {
return true;
} finally {
if (probe != null)
try {
probe.close();
} catch (IOException e) {
// the bind result is what matters; closing cannot change it
}
e.printStackTrace();
}
return portInUse;
}
private void exec() {
+1 -5
View File
@@ -109,11 +109,6 @@ public class WorldServer {
worldServer.init();
// flush every online character if the JVM is asked to terminate
// in an orderly way (kill -TERM); SIGKILL cannot be intercepted.
GracefulShutdown.registerShutdownHook("WorldServer");
int retVal = worldServer.exec();
if (retVal != 0)
@@ -293,6 +288,7 @@ public class WorldServer {
private boolean init() {
Logger.info("Server Code: [NovaTest] Branch");
Logger.info("MAGICBANE SERVER GREETING:");
Logger.info(ConfigManager.MB_WORLD_GREETING.getValue());
+84
View File
@@ -0,0 +1,84 @@
package engine.util;
import engine.objects.Zone;
public class ZoneLevel {
private static final float healthPctPerLevel = (float)0.2;
private static final float atrPctPerLevel = (float)0.2;
private static final float defPctPerLevel = (float)0.2;
private static final float lootPctPerLevel = (float)0.1;
private static final float goldPctPerLevel = (float)0.2;
public static final int campLvlAnnounceThreshold = 5;
public static final int campMaxLvl = 10;
public static final int queueLengthToLevelUp = 5;
public static final int msToLevelDown = 60 * 1000;
public static final int msTolevelUp = 60 * 1000;
public static final long msDelayToCampLevel = 60 * 1000;
private static final String[] nameMap =
{
"",
" I",
" II",
" III",
" IV",
" V",
" VI",
" VII",
" VIII",
" IX",
" X"
};
public static String getNameSuffix(Zone zone)
{
try {
return nameMap[zone.getCampLvl()];
}
catch (Exception ignored)
{
}
return "";
}
public static float getMaxHealthPctModifier(Zone zone)
{
return getGenericModifier(zone, healthPctPerLevel);
}
public static float getAtrPctModifier(Zone zone)
{
return getGenericModifier(zone, atrPctPerLevel);
}
public static float getDefPctModifier(Zone zone)
{
return getGenericModifier(zone, defPctPerLevel);
}
public static float getLootDropModifier(Zone zone)
{
return getGenericModifier(zone, lootPctPerLevel);
}
public static float getGoldDropModifier(Zone zone)
{
return getGenericModifier(zone, goldPctPerLevel);
}
private static float getGenericModifier(Zone zone, float modifierPerLevel)
{
float modifier = (float)1.0;
if (zone != null)
{
modifier += zone.getCampLvl() * modifierPerLevel;
}
return modifier;
}
}
+9 -1
View File
@@ -128,10 +128,12 @@ public class HourlyJobThread implements Runnable {
if (mine.isActive == false)
return false;
Logger.info(mine.getZoneName() + "'s Mine is now Closing");
Building mineBuilding = BuildingManager.getBuildingFromCache(mine.getBuildingID());
if (mineBuilding == null) {
Logger.debug("Null mine building for Mine " + mine.getObjectUUID() + " Building " + mine.getBuildingID());
Logger.info("Null mine building for Mine " + mine.getObjectUUID() + " Building " + mine.getBuildingID());
return false;
}
@@ -139,6 +141,8 @@ public class HourlyJobThread implements Runnable {
// We can early exit here.
if (mineBuilding.getRank() > 0) {
Logger.info("Mine still standing when closing window. Mine Object UUID: " + mine.getObjectUUID() + " Building Id: " + mine.getBuildingID());
mine.setActive(false);
mine.lastClaimer = null;
return true;
@@ -149,6 +153,8 @@ public class HourlyJobThread implements Runnable {
// and keep the window open.
if (!Mine.validateClaimer(mine.lastClaimer)) {
Logger.info("Mine has no valid claimer when closing window. Mine Object UUID: " + mine.getObjectUUID() + " Building Id: " + mine.getBuildingID());
mine.lastClaimer = null;
mine.updateGuildOwner(null);
mine.setActive(true);
@@ -157,6 +163,8 @@ public class HourlyJobThread implements Runnable {
//Update ownership to map
Logger.info("Mine ownership changing when closing window. Mine Object UUID: " + mine.getObjectUUID() + " Building Id: " + mine.getBuildingID() + " new owning guild: " + mine.getOwningGuild().getObjectUUID());
mine.guildName = mine.getOwningGuild().getName();
mine.guildTag = mine.getOwningGuild().getGuildTag();
Guild nation = mine.getOwningGuild().getNation();