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package engine.objects;
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import engine.Enum;
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import engine.gameManager.ChatManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.powers.EffectsBase;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import javax.swing.*;
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import java.math.BigDecimal;
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import java.math.RoundingMode;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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public class PlayerCombatStats {
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public PlayerCharacter owner;
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//main hand data
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public int minDamageHandOne;
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public int maxDamageHandOne;
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public float attackSpeedHandOne;
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public float rangeHandOne;
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public float atrHandOne;
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//off hand data
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public int minDamageHandTwo;
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public int maxDamageHandTwo;
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public float attackSpeedHandTwo;
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public float rangeHandTwo;
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public float atrHandTwo;
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//defense
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public int defense;
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//regen rates
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public float healthRegen;
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public float manaRegen;
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public float staminaRegen;
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public static final Map<Float, Float> HIT_VALUE_MAP = new HashMap<>();
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static {
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HIT_VALUE_MAP.put(0.40f, 0f);
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HIT_VALUE_MAP.put(0.41f, 1f);
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HIT_VALUE_MAP.put(0.42f, 1f);
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HIT_VALUE_MAP.put(0.43f, 1f);
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HIT_VALUE_MAP.put(0.44f, 2f);
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HIT_VALUE_MAP.put(0.45f, 2f);
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HIT_VALUE_MAP.put(0.46f, 2f);
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HIT_VALUE_MAP.put(0.47f, 3f);
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HIT_VALUE_MAP.put(0.48f, 3f);
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HIT_VALUE_MAP.put(0.49f, 4f);
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HIT_VALUE_MAP.put(0.50f, 4f);
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HIT_VALUE_MAP.put(0.51f, 5f);
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HIT_VALUE_MAP.put(0.52f, 5f);
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HIT_VALUE_MAP.put(0.53f, 6f);
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HIT_VALUE_MAP.put(0.54f, 7f);
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HIT_VALUE_MAP.put(0.55f, 7f);
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HIT_VALUE_MAP.put(0.56f, 8f);
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HIT_VALUE_MAP.put(0.57f, 9f);
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HIT_VALUE_MAP.put(0.58f, 9f);
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HIT_VALUE_MAP.put(0.59f, 10f);
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HIT_VALUE_MAP.put(0.60f, 11f);
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HIT_VALUE_MAP.put(0.61f, 11f);
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HIT_VALUE_MAP.put(0.62f, 12f);
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HIT_VALUE_MAP.put(0.63f, 13f);
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HIT_VALUE_MAP.put(0.64f, 13f);
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HIT_VALUE_MAP.put(0.65f, 14f);
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HIT_VALUE_MAP.put(0.66f, 15f);
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HIT_VALUE_MAP.put(0.67f, 15f);
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HIT_VALUE_MAP.put(0.68f, 16f);
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HIT_VALUE_MAP.put(0.69f, 17f);
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HIT_VALUE_MAP.put(0.70f, 17f);
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HIT_VALUE_MAP.put(0.71f, 18f);
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HIT_VALUE_MAP.put(0.72f, 19f);
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HIT_VALUE_MAP.put(0.73f, 20f);
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HIT_VALUE_MAP.put(0.74f, 20f);
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HIT_VALUE_MAP.put(0.75f, 21f);
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HIT_VALUE_MAP.put(0.76f, 22f);
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HIT_VALUE_MAP.put(0.77f, 23f);
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HIT_VALUE_MAP.put(0.78f, 24f);
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HIT_VALUE_MAP.put(0.79f, 24f);
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HIT_VALUE_MAP.put(0.80f, 25f);
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HIT_VALUE_MAP.put(0.81f, 26f);
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HIT_VALUE_MAP.put(0.82f, 27f);
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HIT_VALUE_MAP.put(0.83f, 28f);
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HIT_VALUE_MAP.put(0.84f, 29f);
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HIT_VALUE_MAP.put(0.85f, 30f);
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HIT_VALUE_MAP.put(0.86f, 31f);
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HIT_VALUE_MAP.put(0.87f, 32f);
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HIT_VALUE_MAP.put(0.88f, 33f);
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HIT_VALUE_MAP.put(0.89f, 34f);
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HIT_VALUE_MAP.put(0.90f, 35f);
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HIT_VALUE_MAP.put(0.91f, 36f);
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HIT_VALUE_MAP.put(0.92f, 37f);
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HIT_VALUE_MAP.put(0.93f, 38f);
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HIT_VALUE_MAP.put(0.94f, 39f);
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HIT_VALUE_MAP.put(0.95f, 40f);
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HIT_VALUE_MAP.put(0.96f, 42f);
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HIT_VALUE_MAP.put(0.97f, 44f);
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HIT_VALUE_MAP.put(0.98f, 46f);
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HIT_VALUE_MAP.put(0.99f, 48f);
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HIT_VALUE_MAP.put(1.00f, 50f);
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HIT_VALUE_MAP.put(1.01f, 52f);
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HIT_VALUE_MAP.put(1.02f, 54f);
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HIT_VALUE_MAP.put(1.03f, 56f);
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HIT_VALUE_MAP.put(1.04f, 58f);
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HIT_VALUE_MAP.put(1.05f, 60f);
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HIT_VALUE_MAP.put(1.06f, 61f);
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HIT_VALUE_MAP.put(1.07f, 62f);
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HIT_VALUE_MAP.put(1.08f, 63f);
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HIT_VALUE_MAP.put(1.09f, 64f);
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HIT_VALUE_MAP.put(1.10f, 65f);
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HIT_VALUE_MAP.put(1.11f, 66f);
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HIT_VALUE_MAP.put(1.12f, 67f);
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HIT_VALUE_MAP.put(1.13f, 68f);
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HIT_VALUE_MAP.put(1.14f, 69f);
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HIT_VALUE_MAP.put(1.15f, 70f);
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HIT_VALUE_MAP.put(1.16f, 70f);
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HIT_VALUE_MAP.put(1.17f, 71f);
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HIT_VALUE_MAP.put(1.18f, 71f);
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HIT_VALUE_MAP.put(1.19f, 72f);
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HIT_VALUE_MAP.put(1.20f, 72f);
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HIT_VALUE_MAP.put(1.21f, 73f);
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HIT_VALUE_MAP.put(1.22f, 73f);
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HIT_VALUE_MAP.put(1.23f, 74f);
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HIT_VALUE_MAP.put(1.24f, 74f);
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HIT_VALUE_MAP.put(1.25f, 75f);
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HIT_VALUE_MAP.put(1.26f, 75f);
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HIT_VALUE_MAP.put(1.27f, 76f);
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HIT_VALUE_MAP.put(1.28f, 76f);
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HIT_VALUE_MAP.put(1.29f, 77f);
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HIT_VALUE_MAP.put(1.30f, 77f);
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HIT_VALUE_MAP.put(1.31f, 78f);
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HIT_VALUE_MAP.put(1.32f, 78f);
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HIT_VALUE_MAP.put(1.33f, 79f);
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HIT_VALUE_MAP.put(1.34f, 79f);
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HIT_VALUE_MAP.put(1.35f, 80f);
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HIT_VALUE_MAP.put(1.36f, 80f);
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HIT_VALUE_MAP.put(1.37f, 81f);
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HIT_VALUE_MAP.put(1.38f, 81f);
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HIT_VALUE_MAP.put(1.39f, 81f);
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HIT_VALUE_MAP.put(1.40f, 82f);
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HIT_VALUE_MAP.put(1.41f, 82f);
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HIT_VALUE_MAP.put(1.42f, 82f);
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HIT_VALUE_MAP.put(1.43f, 83f);
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HIT_VALUE_MAP.put(1.44f, 83f);
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HIT_VALUE_MAP.put(1.45f, 83f);
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HIT_VALUE_MAP.put(1.46f, 84f);
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HIT_VALUE_MAP.put(1.47f, 84f);
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HIT_VALUE_MAP.put(1.48f, 84f);
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HIT_VALUE_MAP.put(1.49f, 85f);
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HIT_VALUE_MAP.put(1.50f, 85f);
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HIT_VALUE_MAP.put(1.51f, 85f);
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HIT_VALUE_MAP.put(1.52f, 86f);
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HIT_VALUE_MAP.put(1.53f, 86f);
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HIT_VALUE_MAP.put(1.54f, 86f);
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HIT_VALUE_MAP.put(1.55f, 86f);
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HIT_VALUE_MAP.put(1.56f, 87f);
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HIT_VALUE_MAP.put(1.57f, 87f);
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HIT_VALUE_MAP.put(1.58f, 87f);
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HIT_VALUE_MAP.put(1.59f, 87f);
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HIT_VALUE_MAP.put(1.60f, 88f);
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HIT_VALUE_MAP.put(1.61f, 88f);
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HIT_VALUE_MAP.put(1.62f, 88f);
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HIT_VALUE_MAP.put(1.63f, 88f);
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HIT_VALUE_MAP.put(1.64f, 89f);
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HIT_VALUE_MAP.put(1.65f, 89f);
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HIT_VALUE_MAP.put(1.66f, 89f);
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HIT_VALUE_MAP.put(1.67f, 89f);
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HIT_VALUE_MAP.put(1.68f, 90f);
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HIT_VALUE_MAP.put(1.69f, 90f);
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HIT_VALUE_MAP.put(1.70f, 90f);
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HIT_VALUE_MAP.put(1.71f, 90f);
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HIT_VALUE_MAP.put(1.72f, 91f);
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HIT_VALUE_MAP.put(1.73f, 91f);
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HIT_VALUE_MAP.put(1.74f, 91f);
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HIT_VALUE_MAP.put(1.75f, 91f);
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HIT_VALUE_MAP.put(1.76f, 91f);
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HIT_VALUE_MAP.put(1.77f, 92f);
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HIT_VALUE_MAP.put(1.78f, 92f);
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HIT_VALUE_MAP.put(1.79f, 92f);
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HIT_VALUE_MAP.put(1.80f, 92f);
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HIT_VALUE_MAP.put(1.81f, 92f);
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HIT_VALUE_MAP.put(1.82f, 93f);
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HIT_VALUE_MAP.put(1.83f, 93f);
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HIT_VALUE_MAP.put(1.84f, 93f);
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HIT_VALUE_MAP.put(1.85f, 93f);
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HIT_VALUE_MAP.put(1.86f, 93f);
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HIT_VALUE_MAP.put(1.87f, 93f);
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HIT_VALUE_MAP.put(1.88f, 94f);
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HIT_VALUE_MAP.put(1.89f, 94f);
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HIT_VALUE_MAP.put(1.90f, 94f);
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HIT_VALUE_MAP.put(1.91f, 94f);
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HIT_VALUE_MAP.put(1.92f, 94f);
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HIT_VALUE_MAP.put(1.93f, 94f);
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HIT_VALUE_MAP.put(1.94f, 95f);
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HIT_VALUE_MAP.put(1.95f, 95f);
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HIT_VALUE_MAP.put(1.96f, 95f);
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HIT_VALUE_MAP.put(1.97f, 95f);
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HIT_VALUE_MAP.put(1.98f, 95f);
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HIT_VALUE_MAP.put(1.99f, 95f);
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HIT_VALUE_MAP.put(2.00f, 96f);
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HIT_VALUE_MAP.put(2.01f, 96f);
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HIT_VALUE_MAP.put(2.02f, 96f);
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HIT_VALUE_MAP.put(2.03f, 96f);
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HIT_VALUE_MAP.put(2.04f, 96f);
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HIT_VALUE_MAP.put(2.05f, 96f);
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HIT_VALUE_MAP.put(2.06f, 96f);
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HIT_VALUE_MAP.put(2.07f, 96f);
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HIT_VALUE_MAP.put(2.08f, 97f);
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HIT_VALUE_MAP.put(2.09f, 97f);
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HIT_VALUE_MAP.put(2.10f, 97f);
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HIT_VALUE_MAP.put(2.11f, 97f);
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HIT_VALUE_MAP.put(2.12f, 97f);
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HIT_VALUE_MAP.put(2.13f, 97f);
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HIT_VALUE_MAP.put(2.14f, 97f);
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HIT_VALUE_MAP.put(2.15f, 97f);
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HIT_VALUE_MAP.put(2.16f, 97f);
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HIT_VALUE_MAP.put(2.17f, 97f);
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HIT_VALUE_MAP.put(2.18f, 98f);
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HIT_VALUE_MAP.put(2.19f, 98f);
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HIT_VALUE_MAP.put(2.20f, 98f);
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HIT_VALUE_MAP.put(2.21f, 98f);
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HIT_VALUE_MAP.put(2.22f, 98f);
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HIT_VALUE_MAP.put(2.23f, 98f);
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HIT_VALUE_MAP.put(2.24f, 98f);
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HIT_VALUE_MAP.put(2.25f, 98f);
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HIT_VALUE_MAP.put(2.26f, 98f);
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HIT_VALUE_MAP.put(2.27f, 98f);
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HIT_VALUE_MAP.put(2.28f, 98f);
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HIT_VALUE_MAP.put(2.29f, 98f);
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HIT_VALUE_MAP.put(2.30f, 98f);
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HIT_VALUE_MAP.put(2.31f, 98f);
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HIT_VALUE_MAP.put(2.32f, 99f);
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HIT_VALUE_MAP.put(2.33f, 99f);
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HIT_VALUE_MAP.put(2.34f, 99f);
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HIT_VALUE_MAP.put(2.35f, 99f);
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HIT_VALUE_MAP.put(2.36f, 99f);
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HIT_VALUE_MAP.put(2.37f, 99f);
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HIT_VALUE_MAP.put(2.38f, 99f);
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HIT_VALUE_MAP.put(2.39f, 99f);
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HIT_VALUE_MAP.put(2.40f, 99f);
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HIT_VALUE_MAP.put(2.41f, 99f);
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HIT_VALUE_MAP.put(2.42f, 99f);
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HIT_VALUE_MAP.put(2.43f, 99f);
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HIT_VALUE_MAP.put(2.44f, 99f);
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HIT_VALUE_MAP.put(2.45f, 99f);
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HIT_VALUE_MAP.put(2.46f, 99f);
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HIT_VALUE_MAP.put(2.47f, 99f);
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HIT_VALUE_MAP.put(2.48f, 99f);
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HIT_VALUE_MAP.put(2.49f, 99f);
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HIT_VALUE_MAP.put(2.50f, 100f);
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}
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//Values for health and mana are in terms of the number of seconds it takes to recover 1%
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//Values for stamina are in terms of the number of seconds it takes to recover 1 point
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//HEALTH//MANA//STAMINA
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private static Vector3fImmutable resting = new Vector3fImmutable(3.0f,1.2f,0.5f);
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private static Vector3fImmutable idling = new Vector3fImmutable(15.0f,6.0f,5.0f);
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private static Vector3fImmutable walking = new Vector3fImmutable(20.0f,8.0f,0.0f);
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private static Vector3fImmutable running = new Vector3fImmutable(0.0f,0.0f,0.0f);
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//#Values for how fast mana is consumed. The first is how fast when player is not in combat
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//#mode, the second is when he IS in combat mode. This is in Stamina reduction per second.
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private static Vector2f consumption = new Vector2f(0.4f,0.65f);
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public PlayerCombatStats(PlayerCharacter pc) {
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this.owner = pc;
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this.update();
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}
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public void update() {
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try {
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this.calculateATR(true);
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this.owner.atrHandOne = (int) this.atrHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateATR(false);
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this.owner.atrHandTwo = (int) this.atrHandTwo;
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} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateMin(true);
|
|
|
|
this.owner.minDamageHandOne = this.minDamageHandOne;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateMin(false);
|
|
|
|
this.owner.minDamageHandTwo = this.minDamageHandTwo;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateMax(true);
|
|
|
|
this.owner.maxDamageHandOne = this.maxDamageHandOne;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateMax(false);
|
|
|
|
this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateAttackSpeed(true);
|
|
|
|
this.owner.speedHandOne = this.attackSpeedHandOne;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateAttackSpeed(false);
|
|
|
|
this.owner.speedHandTwo = this.attackSpeedHandTwo;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateAttackRange(true);
|
|
|
|
this.owner.rangeHandOne = this.rangeHandOne;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateAttackRange(false);
|
|
|
|
this.owner.rangeHandTwo = this.rangeHandTwo;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
this.calculateDefense();
|
|
|
|
this.owner.defenseRating = this.defense;
|
|
|
|
} catch (Exception e) {
|
|
|
|
//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateATR(boolean mainHand) {
|
|
|
|
Item weapon;
|
|
|
|
float atr;
|
|
|
|
|
|
|
|
if(mainHand) {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(1);
|
|
|
|
}else {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(2);
|
|
|
|
}
|
|
|
|
|
|
|
|
String skill = "Unarmed Combat";
|
|
|
|
String mastery = "Unarmed Combat Mastery";
|
|
|
|
int primaryStat = this.owner.statDexCurrent;
|
|
|
|
if(weapon != null) {
|
|
|
|
skill= weapon.getItemBase().getSkillRequired();
|
|
|
|
mastery = weapon.getItemBase().getMastery();
|
|
|
|
if(weapon.getItemBase().isStrBased())
|
|
|
|
primaryStat = this.owner.statStrCurrent;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(weapon == null)
|
|
|
|
primaryStat = this.owner.statStrCurrent;
|
|
|
|
|
|
|
|
float skillLevel = 0;
|
|
|
|
float masteryLevel = 0;
|
|
|
|
|
|
|
|
if(this.owner.skills.containsKey(skill)) {
|
|
|
|
skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
|
|
|
|
}
|
|
|
|
if(this.owner.skills.containsKey(mastery))
|
|
|
|
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
|
|
|
|
|
|
|
|
float stanceValue = 0.0f;
|
|
|
|
float atrEnchants = 0;
|
|
|
|
|
|
|
|
for(String effID : this.owner.effects.keySet()) {
|
|
|
|
if (effID.contains("Stance")) {
|
|
|
|
Effect effect = this.owner.effects.get(effID);
|
|
|
|
EffectsBase eb = effect.getEffectsBase();
|
|
|
|
if(eb.getIDString().equals("STC-H-DA"))
|
|
|
|
continue;
|
|
|
|
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
|
|
if (mod.modType.equals(Enum.ModType.OCV)) {
|
|
|
|
float percent = mod.getPercentMod();
|
|
|
|
int trains = this.owner.effects.get(effID).getTrains();
|
|
|
|
float modValue = percent + (trains * mod.getRamp());
|
|
|
|
stanceValue += modValue * 0.01f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
|
|
|
if (mod.modType.equals(Enum.ModType.OCV)) {
|
|
|
|
if(mod.getPercentMod() == 0) {
|
|
|
|
float value = mod.getMinMod();
|
|
|
|
int trains = this.owner.effects.get(effID).getTrains();
|
|
|
|
float modValue = value + (trains * mod.getRamp());
|
|
|
|
atrEnchants += modValue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float prefixValues = 0.0f;
|
|
|
|
if(weapon != null){
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) != null){
|
|
|
|
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
|
|
|
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
|
|
if(mod.modType.equals(Enum.ModType.OCV)){
|
|
|
|
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(this.owner.charItemManager.getEquipped(2) != null){
|
|
|
|
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
|
|
|
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
|
|
if(mod.modType.equals(Enum.ModType.OCV)){
|
|
|
|
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float preciseRune = 1.0f;
|
|
|
|
for(CharacterRune rune : this.owner.runes){
|
|
|
|
if(rune.getRuneBase().getName().equals("Precise"))
|
|
|
|
preciseRune += 0.05f;
|
|
|
|
}
|
|
|
|
|
|
|
|
atr = primaryStat / 2;
|
|
|
|
atr += skillLevel * 4;
|
|
|
|
atr += masteryLevel * 3;
|
|
|
|
atr += prefixValues;
|
|
|
|
atr *= preciseRune;
|
|
|
|
atr += atrEnchants;
|
|
|
|
|
|
|
|
atr *= 1.0f + stanceValue;
|
|
|
|
if(this.owner.bonuses != null) {
|
|
|
|
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
|
|
|
|
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
|
|
|
|
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
|
|
|
|
if(preciseRune > 1.0f)
|
|
|
|
modifier -= 0.05f;
|
|
|
|
if(stanceValue > 1.0f){
|
|
|
|
modifier -= (stanceValue - 1.0f);
|
|
|
|
}
|
|
|
|
atr *= modifier;
|
|
|
|
}
|
|
|
|
atr = (float) Math.round(atr);
|
|
|
|
|
|
|
|
if(mainHand){
|
|
|
|
this.atrHandOne = atr;
|
|
|
|
}else{
|
|
|
|
this.atrHandTwo = atr;
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
|
|
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
|
|
this.atrHandOne = 0.0f;
|
|
|
|
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
|
|
this.atrHandTwo = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} //PERFECT DO NOT TOUCH
|
|
|
|
|
|
|
|
public void calculateMin(boolean mainHand) {
|
|
|
|
Item weapon;
|
|
|
|
float specialDex = this.owner.statDexBase;
|
|
|
|
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
|
|
|
float baseDMG = 1;
|
|
|
|
float primaryStat = specialDex;
|
|
|
|
float secondaryStat = this.owner.statStrCurrent;
|
|
|
|
double weaponSkill = 5;
|
|
|
|
double weaponMastery = 5;
|
|
|
|
|
|
|
|
if (mainHand) {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(1);
|
|
|
|
} else {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(2);
|
|
|
|
}
|
|
|
|
|
|
|
|
String skill = "Unarmed Combat";
|
|
|
|
String mastery = "Unarmed Combat Mastery";
|
|
|
|
|
|
|
|
if (weapon != null) {
|
|
|
|
baseDMG = weapon.getItemBase().getMinDamage();
|
|
|
|
skill = weapon.getItemBase().getSkillRequired();
|
|
|
|
mastery = weapon.getItemBase().getMastery();
|
|
|
|
if (weapon.getItemBase().isStrBased()) {
|
|
|
|
//primaryStat = this.owner.statStrCurrent;
|
|
|
|
//secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
|
|
|
primaryStat = this.owner.statStrCurrent;
|
|
|
|
secondaryStat = this.owner.statDexCurrent;
|
|
|
|
}
|
|
|
|
for(Effect eff : weapon.effects.values()){
|
|
|
|
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
|
|
if(mod.modType.equals(Enum.ModType.MinDamage)){
|
|
|
|
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.owner.skills.containsKey(skill)) {
|
|
|
|
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.owner.skills.containsKey(mastery)) {
|
|
|
|
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
double minDMG = baseDMG * (
|
|
|
|
0.0048 * primaryStat +
|
|
|
|
0.049 * Math.sqrt(primaryStat - 0.75) +
|
|
|
|
0.0066 * secondaryStat +
|
|
|
|
0.064 * Math.sqrt(secondaryStat - 0.75) +
|
|
|
|
0.01 * (weaponSkill + weaponMastery)
|
|
|
|
);
|
|
|
|
if(this.owner.bonuses != null){
|
|
|
|
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
|
|
|
|
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(this.owner.charItemManager != null){
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
|
|
|
minDMG *= 0.7f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int roundedMin = (int)Math.round(minDMG);
|
|
|
|
|
|
|
|
if (mainHand) {
|
|
|
|
this.minDamageHandOne = roundedMin;
|
|
|
|
} else {
|
|
|
|
this.minDamageHandTwo = roundedMin;
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
|
|
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
|
|
this.minDamageHandOne = 0;
|
|
|
|
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
|
|
this.minDamageHandTwo = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateMax(boolean mainHand) {
|
|
|
|
Item weapon;
|
|
|
|
double baseDMG = 5;
|
|
|
|
float primaryStat = this.owner.statDexCurrent;
|
|
|
|
float secondaryStat = this.owner.statStrCurrent;
|
|
|
|
double weaponSkill = 5;
|
|
|
|
double weaponMastery = 5;
|
|
|
|
|
|
|
|
|
|
|
|
if (mainHand) {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(1);
|
|
|
|
} else {
|
|
|
|
weapon = this.owner.charItemManager.getEquipped(2);
|
|
|
|
}
|
|
|
|
|
|
|
|
int extraDamage = 3;
|
|
|
|
String skill = "Unarmed Combat";
|
|
|
|
String mastery = "Unarmed Combat Mastery";
|
|
|
|
if (weapon != null) {
|
|
|
|
baseDMG = weapon.getItemBase().getMaxDamage();
|
|
|
|
skill = weapon.getItemBase().getSkillRequired();
|
|
|
|
mastery = weapon.getItemBase().getMastery();
|
|
|
|
if (weapon.getItemBase().isStrBased()) {
|
|
|
|
primaryStat = this.owner.statStrCurrent;
|
|
|
|
secondaryStat = this.owner.statDexCurrent;
|
|
|
|
//extraDamage = 3;
|
|
|
|
}
|
|
|
|
for(Effect eff : weapon.effects.values()){
|
|
|
|
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
|
|
|
if(mod.modType.equals(Enum.ModType.MaxDamage)){
|
|
|
|
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.owner.skills.containsKey(skill)) {
|
|
|
|
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.owner.skills.containsKey(mastery)) {
|
|
|
|
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
double maxDMG = baseDMG * (
|
|
|
|
0.0124 * primaryStat +
|
|
|
|
0.118 * Math.sqrt(primaryStat - 0.75) +
|
|
|
|
0.0022 * secondaryStat +
|
|
|
|
0.028 * Math.sqrt(secondaryStat - 0.75) +
|
|
|
|
0.0075 * (weaponSkill + weaponMastery)
|
|
|
|
);
|
|
|
|
|
|
|
|
if(this.owner.bonuses != null){
|
|
|
|
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
|
|
|
|
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(this.owner.charItemManager != null){
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
|
|
|
maxDMG *= 0.7f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int roundedMax = (int) (Math.round(maxDMG) + extraDamage);
|
|
|
|
|
|
|
|
if(mainHand){
|
|
|
|
this.maxDamageHandOne = roundedMax;
|
|
|
|
}else{
|
|
|
|
this.maxDamageHandTwo = roundedMax;
|
|
|
|
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
|
|
|
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
|
|
|
this.maxDamageHandOne = 0;
|
|
|
|
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
|
|
|
this.maxDamageHandTwo = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
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public void calculateAttackSpeed(boolean mainHand){
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Item weapon;
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float speed;
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if(mainHand) {
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weapon = this.owner.charItemManager.getEquipped(1);
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}else {
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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float delayExtra = 0;
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if(weapon == null) {
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speed = 20.0f;
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}else{
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speed = weapon.getItemBase().getSpeed();
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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speed *= 1 + (modValue * 0.01f);
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}
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}
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}
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}
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if(this.owner.charItemManager.getEquipped(1) != null){
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for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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delayExtra += modValue * 0.01f;
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}
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}
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}
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}
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if(this.owner.charItemManager.getEquipped(2) != null){
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for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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delayExtra += modValue * 0.01f;
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}
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}
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}
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}
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float stanceValue = 0.0f;
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for(String effID : this.owner.effects.keySet()){
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if(effID.contains("Stance")){
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if(this.owner.effects != null) {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.AttackDelay)) {
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float percent = mod.getPercentMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = percent + (trains * mod.getRamp());
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stanceValue += modValue * 0.01f;
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}
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}
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}
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}
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}
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alac bonuses without stance mod
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if(speed < 10.0f)
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speed = 10.0f;
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if(mainHand){
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this.attackSpeedHandOne = speed;
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}else{
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this.attackSpeedHandTwo = speed;
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.attackSpeedHandOne = 0.0f;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.attackSpeedHandTwo = 0.0f;
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}
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}
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}
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public void calculateAttackRange(boolean mainHand){
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Item weapon;
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float range;
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if(mainHand) {
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weapon = this.owner.charItemManager.getEquipped(1);
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}else {
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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if(weapon == null) {
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range = 6.0f;
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}else{
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range = weapon.getItemBase().getRange();
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}
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if(owner.bonuses != null){
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range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
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}
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if(mainHand){
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this.rangeHandOne = range;
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}else{
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this.rangeHandTwo = range;
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
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if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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this.rangeHandOne = 0.0f;
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}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
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this.rangeHandTwo = 0.0f;
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}
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}
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}
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public void calculateDefense() {
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//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
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// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
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float armorSkill = 0.0f;
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float armorDefense = 0.0f;
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ArrayList<String> armorsUsed = new ArrayList<>();
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int itemdef = 0;
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for(Item equipped : this.owner.charItemManager.getEquipped().values()){
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ItemBase ib = equipped.getItemBase();
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if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
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itemdef = ib.getDefense();
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for(Effect eff : equipped.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.DR)){
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itemdef += mod.minMod + (mod.getRamp() * eff.getTrains());
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}
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}
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}
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if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
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armorsUsed.add(ib.getSkillRequired());
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}
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armorDefense += itemdef;
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}
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}
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for(String armorUsed : armorsUsed){
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if(this.owner.skills.containsKey(armorUsed)) {
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armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
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}
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}
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if(armorsUsed.size() > 0)
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armorSkill = armorSkill / armorsUsed.size();
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float blockSkill = 0.0f;
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if(this.owner.skills.containsKey("Block"))
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blockSkill = this.owner.skills.get("Block").getModifiedAmount();
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float shieldDefense = 0.0f;
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if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
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Item shield = this.owner.charItemManager.getEquipped(2);
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shieldDefense += shield.getItemBase().getDefense();
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for(Effect eff : shield.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.DR)){
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shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
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}
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}
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}
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}
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float weaponSkill = 0.0f;
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float masterySkill = 0.0f;
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Item weapon = this.owner.charItemManager.getEquipped(1);
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if(weapon == null){
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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if(weapon != null && weapon.getItemBase().isShield())
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weapon = null;
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String skillName = "Unarmed Combat";
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String masteryName = "Unarmed Combat Mastery";
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if(weapon != null){
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skillName = weapon.getItemBase().getSkillRequired();
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masteryName = weapon.getItemBase().getMastery();
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}
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if(this.owner.skills.containsKey(skillName))
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weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
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float luckyRune = 1.0f;
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for(CharacterRune rune : this.owner.runes){
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if(rune.getRuneBase().getName().equals("Lucky")) {
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luckyRune += 0.05f;
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break;
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}
|
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}
|
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|
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float flatBonuses = 0.0f;
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float stanceMod = 1.0f;
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for(String effID : this.owner.effects.keySet()) {
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if (effID.contains("Stance")) {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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float percent = mod.getPercentMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = percent + (trains * mod.getRamp());
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stanceMod += modValue * 0.01f;
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}
|
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}
|
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} else {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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if(mod.getPercentMod() == 0) {
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float value = mod.getMinMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = value + (trains * mod.getRamp());
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flatBonuses += modValue;
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}
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}
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}
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}
|
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}
|
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if(this.owner.charItemManager.getEquipped(2) == null)
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blockSkill = 0;
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else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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blockSkill = 0;
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float defense = (1 + armorSkill / 50) * armorDefense;
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defense += (1 + blockSkill / 100) * shieldDefense;
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defense += (weaponSkill / 2);
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|
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defense += (masterySkill / 2);
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|
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defense += dexterity * 2;
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|
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defense += flatBonuses;
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|
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defense *= luckyRune;
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defense *= stanceMod;
|
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|
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if(this.owner.bonuses != null) {
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float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
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|
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
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|
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float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
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defense *= modifier;
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}
|
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|
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defense = Math.round(defense);
|
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|
|
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|
|
this.defense = (int) defense;
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} // PERFECT DO NOT TOUCH
|
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|
|
public static float getHitChance(int atr,int def){
|
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if(atr == 0)
|
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|
return 0.0f;
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|
if(def == 0)
|
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|
|
return 100.0f;
|
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|
|
|
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|
|
float key = (float)((float)atr / def);
|
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|
|
BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP);
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|
|
key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
|
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|
|
if(key < 0.40f)
|
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|
return 0.0f;
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|
|
if(key > 2.50f)
|
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|
|
return 100.0f;
|
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|
|
return HIT_VALUE_MAP.get(key);
|
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|
|
}
|
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|
}
|