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53 Commits

Author SHA1 Message Date
MagicBot a057fac68c Comment added 2026-05-11 03:59:22 -04:00
MagicBot 3aca40dc78 Province qualifies as nation too. 2026-05-11 03:58:31 -04:00
MagicBot 5f67c043c2 Cleaner implementation 2026-05-11 03:51:21 -04:00
MagicBot 258bef5cb3 Cleaned up bad logic in helper 2026-05-10 21:38:38 -04:00
MagicBot 3f91ef7409 Debug logging added to bootstrap 2026-05-10 21:12:18 -04:00
MagicBot 57ab356a3a Cleanup of guildstate on boot 2026-05-10 20:44:52 -04:00
MagicBot f7249ba656 Logic cleanup pass for protectorate logic 2026-05-10 18:45:37 -04:00
MagicBot 24eb9608c3 Logic cleanup pass for protectorate logic 2026-05-10 18:36:43 -04:00
MagicBot e4096bebbd Formatting cleanup 2026-05-10 13:41:35 -04:00
MagicBot 547060b7a6 Errant nation 2026-05-10 13:40:46 -04:00
MagicBot ba6738d27a Errant nation 2026-05-10 13:39:26 -04:00
MagicBot 06c6468013 Errant nation 2026-05-10 13:37:42 -04:00
MagicBot 548796994f Sovereign as still having a city. 2026-05-10 13:36:31 -04:00
MagicBot 580452d68b Method removed 2026-05-10 12:10:51 -04:00
MagicBot a570d127be Formatting update 2026-05-10 12:08:48 -04:00
MagicBot a949a08e30 Method unused and removed 2026-05-10 12:07:15 -04:00
MagicBot 412f7f956f More state work 2026-05-10 12:06:32 -04:00
MagicBot aea6869ca0 State set properly upon dismissal 2026-05-10 12:01:09 -04:00
MagicBot 950523ddcc State set properly upon dismissal 2026-05-10 11:58:50 -04:00
MagicBot 631989e626 Guild state set previously 2026-05-10 11:49:51 -04:00
MagicBot 12f6d7574d Refactored out method 2026-05-10 11:40:06 -04:00
MagicBot 85dcad1c2a Only press button once. 2026-05-10 11:03:33 -04:00
MagicBot defa0d8bb8 Only press button once. 2026-05-10 11:03:07 -04:00
MagicBot 85872b66da Response message was not being displayed 2026-05-10 10:50:48 -04:00
MagicBot 09c9dfbc06 Inlines method. upgraded protection 2026-05-10 10:36:27 -04:00
MagicBot d014aafe45 Guild state set properly when breaking fealty 2026-05-10 10:32:57 -04:00
MagicBot d331093acd Not a nation until two landed guilds sub. 2026-05-10 10:18:15 -04:00
MagicBot 75ea9de4e5 Text to client updated with state 2026-05-10 10:12:13 -04:00
MagicBot 13207c16f6 Text to client updated with state 2026-05-10 10:06:37 -04:00
MagicBot b625ea2707 Text to client updated with state 2026-05-10 09:51:30 -04:00
MagicBot 6f752935ab Refactored out updatestate call. 2026-05-10 09:49:30 -04:00
MagicBot 49005c6647 State being set manually 2026-05-10 09:32:07 -04:00
FatBoy b2bd3b7a92 cancel on take mele damage 2026-02-03 11:51:29 -06:00
FatBoy 461e4e1c3d roollback extra effect cancel on damage 2026-02-03 11:45:47 -06:00
FatBoy 0d1d00e2d1 cancel on take damage for mele dnont flip damage t negatove 2026-02-03 11:33:13 -06:00
FatBoy ec6825d651 cancel on take damage for mele 2026-02-03 11:31:42 -06:00
FatBoy cb561c3b6b validity check for not looking up damage type that doesn't exist 2026-02-03 11:15:24 -06:00
MagicBot cf0f0cf022 Enumeration for server configs. 2026-01-23 11:45:28 -05:00
MagicBot f85673e661 Enumeration for server configs. 2026-01-18 10:08:53 -05:00
MagicBot 84347f8290 statAlt used as offset to terrain. 2026-01-13 14:56:06 -05:00
MagicBot fd2fe92714 Unused methods 2026-01-10 08:45:18 -05:00
MagicBot 955b94eb08 Minor method ordering change 2026-01-10 08:39:13 -05:00
MagicBot a9aa6e9660 Reminder to add power collections later 2026-01-09 13:40:10 -05:00
MagicBot afc080074f Enums needed to support parser. 2026-01-09 13:32:37 -05:00
MagicBot 1039fb1d0b Bonus code added to ConfigManager 2026-01-09 13:26:07 -05:00
MagicBot a955778eed Merge remote-tracking branch 'origin/magicbox-1.5.2.1' into magicbox-1.5.2.1 2026-01-09 13:16:26 -05:00
MagicBot 7717707518 wpak parser added to project 2026-01-09 13:12:40 -05:00
FatBoy 28836a7a4f log null blueprint in destroy city thread 2026-01-08 12:38:42 -06:00
FatBoy 5511dc7899 update lumber hash in mbEnums 2026-01-08 11:53:54 -06:00
FatBoy e5b2247204 disable teleports to cities that are destroyed or errant 2026-01-08 11:52:52 -06:00
FatBoy 0404ca1a94 Allow management of guild mines that are still active 2026-01-08 11:51:12 -06:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
73 changed files with 1982 additions and 556 deletions
@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1);
if (id == 39052)
Logger.info(id);
if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else {
+1 -1
View File
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
int token = DbManager.hasher.SBStringHash(IDString);
source = rs.getString("source").replace("-", "").trim();
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
+2 -2
View File
@@ -312,7 +312,7 @@ public class InfoCmd extends AbstractDevCmd {
if (targetPC.getGuild() != null) {
output += "Name: " + targetPC.getGuild().getName();
output += newline;
output += "State: " + targetPC.getGuild().getGuildState();
output += "State: " + targetPC.getGuild().guildState;
output += newline;
output += "Realms Owned:" + targetPC.getGuild().getRealmsOwned();
output += newline;
@@ -320,7 +320,7 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "Nation Name: " + targetPC.getGuild().getNation().getName();
output += newline;
output += "Nation State: " + targetPC.getGuild().getNation().getGuildState();
output += "Nation State: " + targetPC.getGuild().getNation().guildState;
output += newline;
output += "Realms Owned:" + targetPC.getGuild().getNation().getRealmsOwned();
output += newline;
+2 -2
View File
@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.Dispatch;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
@@ -94,7 +94,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}
+11 -10
View File
@@ -67,7 +67,7 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
return;
break;
case NPC:
@@ -143,7 +143,7 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
@@ -204,11 +204,11 @@ public enum CombatManager {
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -462,11 +462,12 @@ public enum CombatManager {
if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target))
if (AbstractCharacter.IsAbstractCharacter(target)) {
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((AbstractCharacter) target).cancelOnTakeDamage();
}else {
((Building) target).modifyHealth(-damage, attacker);
}
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
@@ -641,7 +642,7 @@ public enum CombatManager {
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
@@ -164,6 +164,15 @@ public enum ConfigManager {
Logger.info("Compiling regex");
regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue()));
Logger.info("Loading WPAK data");
// *** Needs powermanager collection
// defined before activation.
// EffectsParser.parseWpakFile();
// PowersParser.parseWpakFile();
// PowerActionParser.parseWpakFile();
return true;
}
+10 -11
View File
@@ -49,8 +49,15 @@ public enum ForgeManager implements Runnable {
public static final ConcurrentHashMap<NPC, ConcurrentHashMap.KeySetView<WorkOrder, Boolean>> vendorWorkOrderLookup = new ConcurrentHashMap<>();
public static final ConcurrentHashMap<Item, WorkOrder> itemWorkOrderLookup = new ConcurrentHashMap<>();
@Override
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
@Override
public void run() {
WorkOrder workOrder;
@@ -112,14 +119,6 @@ public enum ForgeManager implements Runnable {
}
}
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
public static int submit(WorkOrder workOrder) {
// Must have a city to roll anything
@@ -265,12 +264,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0)
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0)
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+13
View File
@@ -181,6 +181,19 @@ public enum GuildManager {
}
}
public static mbEnums.GuildState calcuateGuildState(Guild guild) {
if (guild.getNation() == guild)
return guild.getSubGuildList().isEmpty() ? mbEnums.GuildState.Sovereign : mbEnums.GuildState.Nation;
if (guild.getOwnedCity() == null)
return guild.getNation().isEmptyGuild() ? mbEnums.GuildState.Errant : mbEnums.GuildState.Sworn;
return (guild.getOwnedCity().getTOL().getRank() == 8)
? mbEnums.GuildState.Province
: mbEnums.GuildState.Protectorate;
}
//This updates tags for all online players in a guild.
public static void updateAllGuildTags(Guild guild) {
+3 -3
View File
@@ -14,9 +14,9 @@ import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.TeleportToPointMsg;
@@ -74,7 +74,7 @@ public enum MovementManager {
toMove.setIsCasting(false);
toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
return;
}
@@ -390,7 +390,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue;
member.update();
+11 -11
View File
@@ -348,8 +348,8 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -485,7 +485,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
@@ -631,8 +631,8 @@ public enum PowersManager {
// verify player is in correct mode (combat/nonCombat)
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses();
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -792,10 +792,10 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
return;
@@ -1065,9 +1065,9 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
return;
}
@@ -1700,7 +1700,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}
@@ -1850,7 +1850,7 @@ public enum PowersManager {
// Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}
+2 -2
View File
@@ -11,9 +11,9 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
+2 -2
View File
@@ -12,8 +12,8 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
return;
}
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
return;
+2 -1
View File
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+267 -4
View File
@@ -841,16 +841,28 @@ public class mbEnums {
DRAIN;
public static DamageType getDamageType(String modName) {
if (modName.isEmpty())
return DamageType.NONE;
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
//validity check for not looking up damage type that doesn't exist
boolean valid = false;
for(DamageType type : DamageType.values()){
if(type.name().equals(modName))
valid = true;
}
if(!valid)
return DamageType.NONE;
DamageType damageType;
try {
damageType = DamageType.valueOf(modName.replace(",", "").toUpperCase());
} catch (Exception e) {
@@ -861,6 +873,176 @@ public class mbEnums {
}
}
public enum SourceType {
None,
Abjuration,
Acid,
AntiSiege,
Archery,
Axe,
Bardsong,
Beastcraft,
Benediction,
BladeWeaving,
Bleeding,
Blind,
Block,
Bloodcraft,
Bow,
Buff,
Channeling,
Charm,
Cold,
COLD,
Constitution,
Corruption,
Crossbow,
Crushing,
Dagger,
DaggerMastery,
DeBuff,
Dexterity,
Disease,
Dodge,
Dragon,
Drain,
Earth,
Effect,
Exorcism,
Fear,
Fire,
FIRE,
Fly,
Giant,
GreatAxeMastery,
GreatSwordMastery,
Hammer,
Heal,
Healing,
Holy,
HOLY,
ImmuneToAttack,
ImmuneToPowers,
Intelligence,
Invisible,
Lightning,
LIGHTNING,
Liturgy,
Magic,
MAGIC,
Mental,
MENTAL,
NatureLore,
Necromancy,
Parry,
Piercing,
Poison,
POISON,
PoleArm,
Powerblock,
Rat,
ResistDeBuff,
Restoration,
Root,
Shadowmastery,
Siege,
Slashing,
Snare,
Sorcery,
Spear,
SpearMastery,
Spirit,
Staff,
Stormcalling,
Strength,
Stun,
Summon,
Sword,
SwordMastery,
Thaumaturgy,
Theurgy,
Transform,
UnarmedCombat,
UnarmedCombatMastery,
Unholy,
UNHOLY,
Unknown,
Warding,
Warlockry,
WayoftheGaana,
WearArmorHeavy,
WearArmorLight,
WearArmorMedium,
Wereform,
Athletics,
AxeMastery,
Bargaining,
BladeMastery,
FlameCalling,
GreatHammerMastery,
HammerMastery,
Leadership,
PoleArmMastery,
Running,
StaffMastery,
Throwing,
Toughness,
WayoftheWolf,
WayoftheRat,
WayoftheBear,
Orthanatos,
SunDancing,
//Power categories.
AE,
AEDAMAGE,
BEHAVIOR,
BLESSING,
BOONCLASS,
BOONRACE,
BREAKFLY,
BUFF,
CHANT,
DAMAGE,
DEBUFF,
DISPEL,
FLIGHT,
GROUPBUFF,
GROUPHEAL,
HEAL,
INVIS,
MOVE,
RECALL,
SPECIAL,
SPIREDISABLE,
SPIREPROOFTELEPORT,
STANCE,
STUN,
SUMMON,
TELEPORT,
THIEF,
TRACK,
TRANSFORM,
VAMPDRAIN,
WEAPON,
Wizardry;
public static SourceType GetSourceType(String modName) {
SourceType returnMod;
if (modName.isEmpty())
return SourceType.None;
try {
returnMod = SourceType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(modName);
Logger.error(e);
return SourceType.None;
}
return returnMod;
}
}
public enum EffectSourceType {
None,
AttackSpeedBuff,
@@ -920,7 +1102,7 @@ public class mbEnums {
WereformSPRecBuff,
WereformStrBuff;
public static EffectSourceType getEffectSourceType(String modName) {
public static EffectSourceType GetEffectSourceType(String modName) {
EffectSourceType returnMod;
if (modName.isEmpty())
return EffectSourceType.None;
@@ -2562,7 +2744,7 @@ public class mbEnums {
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
@@ -2852,5 +3034,86 @@ public class mbEnums {
PREFIX,
SUFFIX;
}
public enum PowerType {
None,
SPELL,
SKILL
}
public enum CostType {
NONE,
HEALTH,
MANA,
STAMINA
}
public enum AreaType {
NONE,
SPHERE,
POINTBLANK,
LINE,
CONE,
WALL
}
public enum ExcludeType {
NONE,
CASTER,
GROUP,
GUILD,
NATION,
PLAYERS,
ALLBUTGROUP,
ALLBUTPETS
}
public enum CastingModeType {
NONE,
COMBAT,
NONCOMBAT,
BOTH
}
public enum TargetSelectType {
NONE,
CLICK,
GROUP,
GUILD,
NEARBYMOBS,
NAME
}
public enum CategoryToPowerType {
None,
GreaterThanOrEqualTo,
GreaterThan,
Always
}
public enum ModificationType {
ADD,
MULTIPLY
}
public enum ServerConfig {
MBDB_108("AERYNTH", "ARAC", "MOURNING", 300000),
MBDB_192("DALGOTH", "ARAC", "GOOK", 300001),
MBDB_162("VORGINA", "LORE", "SAEDRON", 300002),
MBDB_164("VORGINA", "ARAC", "THURIN", 300002);
public final String mapType;
public final String ruleType;
public final String serverName;
public final int realmMap;
ServerConfig(String mapType, String ruleType, String serverName, int realmMap) {
this.mapType = mapType;
this.ruleType = ruleType;
this.serverName = serverName;
this.realmMap = realmMap;
}
}
}
+1 -1
View File
@@ -938,7 +938,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
@@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
@@ -173,7 +173,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
}
sourceGuild.setCityUUID(0);
sourceGuild.setGuildState(GuildState.Errant);
sourceGuild.guildState = GuildState.Errant;
sourceGuild.setNation(null);
// Transfer the city assets
@@ -38,8 +38,8 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
Guild swornGuild;
Guild nation;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
@@ -49,21 +49,21 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
if (sourcePlayer == null)
return true;
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
swornGuild = sourcePlayer.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (targetGuild == null) {
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (sourceGuild == null) {
if (swornGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (sourceGuild.equals(targetGuild))
if (swornGuild.equals(nation))
return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
@@ -74,7 +74,7 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!targetGuild.canSubAGuild(sourceGuild)) {
if (!nation.canSubAGuild(swornGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
@@ -82,24 +82,20 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
//all tests passed, let's Handle code
//Update Target Guild State.
sourceGuild.upgradeGuildState(false);
swornGuild.guildState = GuildState.Petitioner;
//Add sub so GuildMaster can Swear in.
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
targetGuild.setGuildState(GuildState.Nation);
ArrayList<Guild> subGuildList = nation.getSubGuildList();
subGuildList.add(swornGuild);
//Let's send the message back.
ChatManager.chatGuildInfo(sourcePlayer, "Your guild is now a " + swornGuild.guildState.name() + '.');
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
msg.setResponse("Your guild is now a " + swornGuild.guildState.name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true;
}
}
@@ -35,8 +35,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm;
PlayerCharacter player;
Guild toBreak;
Guild guild;
Guild nation;
Guild protectorate;
Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg;
@@ -49,113 +49,100 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (toBreak == null) {
if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
guild = player.getGuild();
protectorate = player.getGuild();
if (guild == null) {
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
if (toBreak.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
if (nation.isNPCGuild()) {
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.guildState) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
protectorate.guildState = mbEnums.GuildState.Errant;
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
case Protectorate:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
protectorate.guildState = mbEnums.GuildState.Sovereign;
break;
}
guild.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
//Update Map.
final Session s = SessionManager.getSession(player);
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
}
for (PlayerCharacter member : breakFealtyMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
return true;
}
if (!toBreak.getSubGuildList().contains(guild)) {
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true;
}
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (Bane.getBaneByAttackerGuild(guild) != null) {
if (Bane.getBaneByAttackerGuild(protectorate) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.guildState) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
}
guild.downgradeGuildState();
toBreak.getSubGuildList().remove(guild);
if (toBreak.getSubGuildList().isEmpty())
toBreak.downgradeGuildState();
nation.getSubGuildList().remove(protectorate);
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -167,17 +154,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;
@@ -78,7 +78,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
}
sourceGuild.setCityUUID(0);
sourceGuild.setGuildState(GuildState.Errant);
sourceGuild.guildState = GuildState.Errant;
sourceGuild.setNation(null);
// Transfer the city assets
@@ -99,7 +99,7 @@ public class DisbandGuildHandler extends AbstractClientMsgHandler {
player.setGuildLeader(false);
player.setInnerCouncil(false);
guild.setGuildLeaderUUID(0);
guild.setNation(null);
guild.setNation(Guild.getErrantNation());
DbManager.GuildQueries.DELETE_GUILD(guild);
@@ -77,7 +77,7 @@ public class DismissGuildHandler extends AbstractClientMsgHandler {
return true;
}
switch (toDismiss.getGuildState()) {
switch (toDismiss.guildState) {
case Sworn:
if (!DbManager.GuildQueries.UPDATE_PARENT(toDismiss.getObjectUUID(), WorldServer.worldUUID)) {
@@ -85,35 +85,37 @@ public class DismissGuildHandler extends AbstractClientMsgHandler {
return true;
}
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
toDismiss.setNation(null);
toDismiss.guildState = mbEnums.GuildState.Errant;
toDismiss.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildBinds(toDismiss, null);
break;
case Petitioner:
nation.getSubGuildList().remove(toDismiss);
if (toDismiss.getNation().isEmptyGuild())
toDismiss.guildState = mbEnums.GuildState.Errant;
else
toDismiss.guildState = mbEnums.GuildState.Sovereign;
break;
case Protectorate:
case Province:
if (!DbManager.GuildQueries.UPDATE_PARENT(toDismiss.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
toDismiss.guildState = mbEnums.GuildState.Sovereign;
toDismiss.setNation(toDismiss);
break;
case Petitioner:
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
break;
case Protectorate:
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
break;
}
GuildManager.updateAllGuildTags(toDismiss);
if (nation.getSubGuildList().isEmpty())
nation.downgradeGuildState();
nation.guildState = mbEnums.GuildState.Sovereign;
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -36,8 +36,8 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
PlayerCharacter source;
PlayerCharacter target;
Guild sourceGuild;
Guild targetGuild;
Guild nation;
Guild protectorate;
InviteToSubMsg msg = (InviteToSubMsg) baseMsg;
Dispatch dispatch;
@@ -58,17 +58,17 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
if (target.isIgnoringPlayer(source))
return true;
sourceGuild = source.getGuild();
targetGuild = target.getGuild();
nation = source.getGuild();
protectorate = target.getGuild();
//source must be in guild
if (sourceGuild == null) {
if (nation == null) {
sendChat(source, "You must be in a guild to invite to sub.");
return true;
}
if (sourceGuild.isEmptyGuild()) {
if (nation.isEmptyGuild()) {
sendChat(source, "You must be in a guild to invite to sub.");
return true;
}
@@ -80,15 +80,15 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
return true;
}
if (sourceGuild.getNation().isEmptyGuild())
if (nation.getNation().isEmptyGuild())
return true;
//target must be in a guild
if (targetGuild == null)
if (protectorate == null)
return true;
if (sourceGuild.equals(targetGuild))
if (nation.equals(protectorate))
return true;
//target must be GL or IC
@@ -98,18 +98,21 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
return true;
}
//Can't already be same nation or errant
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
if (protectorate.getSubGuildList() != null && protectorate.getSubGuildList().size() > 0) {
sendChat(source, "This Guild is already a nation!");
return true;
}
if (!sourceGuild.canSubAGuild(targetGuild)) {
if (!nation.canSubAGuild(protectorate)) {
sendChat(source, "This Guild can't be subbed.");
return true;
}
if (nation.getSubGuildList().size() >= nation.getOwnedCity().getRank()) {
sendChat(source, "Your TOL cannot support another subguild!");
return true;
}
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (source.guild.getGuildType().equals(target.guild.getGuildType()) == false) {
sendChat(source, "You Must Be The Same Charter To Form A Nation.");
@@ -119,9 +122,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//all tests passed, let's send invite.
if (target.getClientConnection() != null) {
msg.setGuildTag(sourceGuild.getGuildTag());
msg.setGuildName(sourceGuild.getName());
msg.setGuildUUID(sourceGuild.getObjectUUID());
msg.setGuildTag(nation.getGuildTag());
msg.setGuildName(nation.getName());
msg.setGuildUUID(nation.getObjectUUID());
msg.setUnknown02(1);
dispatch = Dispatch.borrow(target, msg);
@@ -79,18 +79,14 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
return;
}
GuildManager.updateAllGuildBinds(player.getGuild(), npc.getGuild().getOwnedCity());
//update Guild state.
player.getGuild().setNation(npc.getGuild());
GuildManager.updateAllGuildTags(player.getGuild());
//update state twice, errant to petitioner, to sworn.
player.getGuild().upgradeGuildState(false);//to petitioner
player.getGuild().upgradeGuildState(false);//to sworn
//update state
player.getGuild().guildState = mbEnums.GuildState.Sworn;
}
@@ -88,8 +88,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Validate that the player is the leader of a guild
// that is not currently Sovereign *** BUG? Doesn't look right. isGuildLeader()?
if ((playerCharacter.getGuild().getGuildState() != GuildState.Sworn
|| playerCharacter.getGuild().getGuildState() != GuildState.Errant) == false) {
if ((playerCharacter.getGuild().guildState != GuildState.Sworn
|| playerCharacter.getGuild().guildState != GuildState.Errant) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 17, ""); // Your is not an errant or soverign guild
return false;
}
@@ -161,7 +161,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Errant guilds cannot place assets
if (player.getGuild().getGuildState() == GuildState.Errant) {
if (player.getGuild().guildState == GuildState.Errant) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Only sovereign or sworn guilds may place assets.");
return false;
}
@@ -774,7 +774,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
playerCharacter.getGuild().setNation(playerCharacter.getGuild());
playerNation = playerCharacter.getGuild();
playerNation.setGuildState(GuildState.Sovereign);
playerNation.guildState = GuildState.Sovereign;
// Update guild binds and tags
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
return true;
}
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
playerCharacter.removeSummoner(source.getObjectUUID());
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {
@@ -37,7 +37,7 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player;
SwearInGuildMsg swearInMsg;
Guild targetGuild;
Guild protectorate;
Guild nation;
Dispatch dispatch;
@@ -47,9 +47,9 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID());
protectorate = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID());
if (targetGuild == null) {
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
@@ -66,13 +66,14 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
ErrorPopupMsg.sendErrorMsg(player, "Your guild is not a nation!");
return true;
}
if (!nation.getSubGuildList().contains(targetGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!");
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
if (!Guild.canSwearIn(targetGuild)) {
ErrorPopupMsg.sendErrorMsg(player, targetGuild.getGuildState().name() + "cannot be sworn in");
if (protectorate.guildState.equals(GuildState.Petitioner) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
@@ -81,29 +82,30 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(targetGuild.getObjectUUID(), nation.getObjectUUID())) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
switch (targetGuild.getGuildState()) {
case Petitioner:
GuildManager.updateAllGuildBinds(targetGuild, nation.getOwnedCity());
break;
case Protectorate:
break;
default:
//shouldn't get here.
break;
}
// update Guild state.
// R8 is a province
//update Guild state.
targetGuild.setNation(nation);
GuildManager.updateAllGuildTags(targetGuild);
targetGuild.upgradeGuildState(false);
if (protectorate.getNation().isEmptyGuild())
protectorate.guildState = GuildState.Sworn;
else
protectorate.guildState = (protectorate.getOwnedCity().getTOL().getRank() == 8)
? GuildState.Province
: GuildState.Protectorate;
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
// Upgrade to a nation if new sub is a landed guild
if (nation.guildState == GuildState.Sovereign)
if (protectorate.guildState.equals(GuildState.Protectorate) ||
protectorate.guildState.equals(GuildState.Province))
nation.guildState = GuildState.Nation;
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -113,15 +115,14 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, "Your Guild is now a Nation!");
}
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you.");
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(targetGuild.getObjectUUID());
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : swornMembers)
ChatManager.chatGuildInfo(member, "Your Guild has sworn fealty to " + nation.getName() + '.');
for (PlayerCharacter member : swornMembers) {
ChatManager.chatGuildInfo(member, "Your Guild has sword fealty to " + nation.getName() + '.');
}
} catch (Exception e) {
Logger.error(e.getMessage());
return true;
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
it.remove();
}
}
@@ -437,7 +437,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
else
writer.putInt((int) timeLeft / 1000); // Time remaing until bane/Seconds
if (attackerGuild.getGuildState() == GuildState.Sworn)
if (attackerGuild.guildState == GuildState.Sworn)
writer.putInt(4); //3 capture/errant,4 capture/sworn, 5 destroy/soveirgn.
else
writer.putInt(5);
@@ -63,7 +63,7 @@ public class SendGuildEntryMsg extends ClientNetMsg {
if (subsAndSovs.size() > 0) {
for (Guild guild : subsAndSovs) {
int state = guild.getGuildState().getStateID();
int state = guild.guildState.getStateID();
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
+30 -30
View File
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
canFly = true;
return canFly;
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) {
// add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers
//already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus;
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus;
// next precise
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) {
// Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
min *= percentMinDamage;
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
}
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.Dispatch;
import engine.net.client.msg.PetMsg;
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret;
}
+4 -7
View File
@@ -602,13 +602,10 @@ public class Building extends AbstractWorldObject {
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Nation))
siegeResult = SiegeResult.DESTROY;
else
if (bane.getOwner().getGuild().guildState == GuildState.Sworn)
siegeResult = SiegeResult.CAPTURE;
else
siegeResult = SiegeResult.DESTROY;
// Remove realm if city had one
@@ -959,7 +956,7 @@ public class Building extends AbstractWorldObject {
// Altitude of this building is derived from the heightmap engine.
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc), tempLoc.z);
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc) + this.statAlt, tempLoc.z);
this.setLoc(tempLoc);
}
}
+7 -7
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
}
float bonus = 0f;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
statMod = 600f;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
//Get any rune, effect and item bonus
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
return 0;
float bonus = 0f;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
+20 -5
View File
@@ -306,8 +306,22 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
//can't repledge to a guild you're already part of
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
@@ -799,10 +813,10 @@ public class City extends AbstractWorldObject {
// Determine if this city is a nation capitol
if (this.getGuild().getGuildState() == GuildState.Nation)
if (this.getGuild().guildState == GuildState.Nation)
for (Guild sub : this.getGuild().getSubGuildList()) {
if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
if ((sub.guildState == GuildState.Protectorate) || (sub.guildState == GuildState.Province)) {
this.isCapital = 1;
break;
}
@@ -1159,7 +1173,8 @@ public class City extends AbstractWorldObject {
sourceNation.getSubGuildList().remove(sourceGuild);
if (sourceNation.getSubGuildList().isEmpty())
sourceNation.downgradeGuildState();
sourceNation.guildState = GuildState.Sovereign;
}
// Link the mew guild with the tree
@@ -1172,7 +1187,7 @@ public class City extends AbstractWorldObject {
sourceGuild.setCityUUID(this.getObjectUUID());
sourceGuild.setNation(sourceGuild);
sourceGuild.setGuildState(GuildState.Sovereign);
sourceGuild.guildState = GuildState.Sovereign;
GuildManager.updateAllGuildTags(sourceGuild);
GuildManager.updateAllGuildBinds(sourceGuild, this);
+17 -129
View File
@@ -63,7 +63,7 @@ public class Guild extends AbstractWorldObject {
private ArrayList<Guild> recommendList = new ArrayList<>();
private ArrayList<Guild> subGuildList;
private int nationUUID = 0;
private GuildState guildState = GuildState.Errant;
public GuildState guildState = GuildState.Errant;
private String hash;
private boolean ownerIsNPC;
@@ -206,23 +206,6 @@ public class Guild extends AbstractWorldObject {
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
}
public static boolean canSwearIn(Guild toSub) {
boolean canSwear = false;
switch (toSub.guildState) {
case Protectorate:
case Petitioner:
canSwear = true;
break;
default:
canSwear = false;
}
return canSwear;
}
public static void _serializeForClientMsg(Guild guild, ByteBufferWriter writer) {
Guild.serializeForClientMsg(guild, writer, null, false);
}
@@ -644,93 +627,15 @@ public class Guild extends AbstractWorldObject {
}
public void upgradeGuildState(boolean nation) {
if (nation) {
this.guildState = GuildState.Nation;
return;
}
switch (this.guildState) {
case Errant:
this.guildState = GuildState.Petitioner;
break;
case Sworn:
//Can't upgrade
break;
case Protectorate:
this.guildState = GuildState.Province;
break;
case Petitioner:
this.guildState = GuildState.Sworn;
break;
case Province:
//Can't upgrade
break;
case Nation:
//Can't upgrade
break;
case Sovereign:
this.guildState = GuildState.Protectorate;
break;
}
}
public void downgradeGuildState() {
switch (this.guildState) {
case Errant:
break;
case Sworn:
this.guildState = GuildState.Errant;
break;
case Protectorate:
this.guildState = GuildState.Sovereign;
break;
case Petitioner:
this.guildState = GuildState.Errant;
break;
case Province:
this.guildState = GuildState.Sovereign;
break;
case Nation:
this.guildState = GuildState.Sovereign;
break;
case Sovereign:
this.guildState = GuildState.Errant;
break;
}
}
public boolean canSubAGuild(Guild toSub) {
boolean canSub;
if (this.equals(toSub))
return false;
switch (this.guildState) {
case Nation:
case Sovereign:
canSub = true;
break;
default:
canSub = false;
}
switch (toSub.guildState) {
case Errant:
case Sovereign:
canSub = true;
break;
default:
canSub = false;
}
City nationCap = City.getCity(nation.cityUUID);
if (nation.getSubGuildList().size() >= nationCap.getRank()) {
canSub = false;
}
return canSub;
boolean validNation = (this.guildState == GuildState.Nation || this.guildState == GuildState.Sovereign);
boolean validProtectorate = (toSub.guildState == GuildState.Errant || toSub.guildState == GuildState.Sovereign);
return validNation && validProtectorate;
}
public int getRealmsOwnedFlag() {
@@ -834,18 +739,9 @@ public class Guild extends AbstractWorldObject {
Logger.error("FAILED TO LOAD SUB GUILDS FOR UUID " + this.getObjectUUID());
}
if (this.nation == this && subGuildList.size() > 0)
this.guildState = GuildState.Nation;
else if (this.nation.equals(this))
this.guildState = GuildState.Sovereign;
else if (!this.nation.isEmptyGuild() && this.cityUUID != 0)
this.guildState = GuildState.Province;
else if (!this.nation.isEmptyGuild())
this.guildState = GuildState.Sworn;
else
this.guildState = GuildState.Errant;
this.guildState = GuildManager.calcuateGuildState(this);
if (this.cityUUID == 0)
if (this.getOwnedCity() == null)
return;
// Calculate number of realms this guild controls
@@ -901,14 +797,6 @@ public class Guild extends AbstractWorldObject {
return motto;
}
public GuildState getGuildState() {
return guildState;
}
public void setGuildState(GuildState guildState) {
this.guildState = guildState;
}
/**
* @return the realmsOwned
*/
@@ -930,18 +818,18 @@ public class Guild extends AbstractWorldObject {
if (!DbManager.GuildQueries.UPDATE_PARENT(subGuild.getObjectUUID(), WorldServer.worldUUID))
Logger.debug("Failed to set Nation Guild for Guild with UID " + subGuild.getObjectUUID());
// Guild without any subs is no longer a nation
if (subGuild.getOwnedCity() == null) {
subGuild.nation = null;
} else {
subGuild.nation = subGuild;
switch (subGuild.guildState) {
case Sworn:
subGuild.guildState = GuildState.Errant;
subGuild.nation = Guild.getErrantNation();
break;
case Protectorate:
case Petitioner:
subGuild.nation = subGuild;
subGuild.guildState = GuildState.Sovereign;
break;
}
// Downgrade guild
subGuild.downgradeGuildState();
// Remove from collection
subGuildList.remove(subGuild);
+2 -2
View File
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
this.bonuses.clear();
}
public float getBonus(ModType modType, EffectSourceType sourceType) {
public float getBonus(ModType modType, SourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
return amount;
}
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
public float getBonusPercent(ModType modType, SourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
+1 -2
View File
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
if (mine.owningGuild.getObjectUUID() == guildID)
mineList.add(mine);
}
return mineList;
+18 -18
View File
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
}
// Set current stats
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) {
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving())
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Set max health, mana and stamina
-23
View File
@@ -512,29 +512,6 @@ public class NPC extends AbstractCharacter {
return MinionType.ContractToMinionMap.containsKey(contractID);
}
public static boolean UpdateEquipSetID(NPC npc, int equipSetID) {
if (!LootManager._bootySetMap.containsKey(equipSetID))
return false;
if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID))
return false;
npc.equipmentSetID = equipSetID;
return true;
}
public static boolean UpdateRaceID(NPC npc, int raceID) {
if (!DbManager.NPCQueries.UPDATE_MOBBASE(npc, raceID))
return false;
npc.loadID = raceID;
npc.mobBase = MobBase.getMobBase(npc.loadID);
return true;
}
public static NPCProfits GetNPCProfits(NPC npc) {
return NPCProfits.ProfitCache.get(npc.currentID);
}
+21 -21
View File
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.powers.DamageShield;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -30,9 +30,9 @@ public class PlayerBonuses {
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
//If active == 0 then all gets come from the A list and all puts go to the B list
@@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
@@ -254,7 +254,7 @@ public class PlayerBonuses {
this.bonusStrings.remove(mod);
}
public void setList(ModType mod, HashSet<EffectSourceType> val) {
public void setList(ModType mod, HashSet<SourceType> val) {
if (!val.equals(null))
this.bonusLists.put(mod, val);
else
@@ -281,7 +281,7 @@ public class PlayerBonuses {
}
public boolean getBool(ModType modType, EffectSourceType sourceType) {
public boolean getBool(ModType modType, SourceType sourceType) {
if (this.bonusBools.containsKey(modType) == false)
return false;
@@ -293,7 +293,7 @@ public class PlayerBonuses {
}
public float getSkillBonus(EffectSourceType sourceType) {
public float getSkillBonus(SourceType sourceType) {
if (this.skillBonuses.containsKey(sourceType) == false)
return 0;
@@ -301,7 +301,7 @@ public class PlayerBonuses {
}
public float getFloat(ModType modType, EffectSourceType sourceType) {
public float getFloat(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() != 0)
@@ -317,7 +317,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -365,7 +365,7 @@ public class PlayerBonuses {
}
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -382,7 +382,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -404,7 +404,7 @@ public class PlayerBonuses {
}
public HashSet<EffectSourceType> getList(ModType modType) {
public HashSet<SourceType> getList(ModType modType) {
if (this.bonusLists.containsKey(modType))
return this.bonusLists.get(modType);
else
@@ -442,7 +442,7 @@ public class PlayerBonuses {
for (ModType modType : this.bonusBools.keySet()) {
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
}
}
@@ -452,19 +452,19 @@ public class PlayerBonuses {
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
else
for (EffectSourceType sourceType : EffectSourceType.values()) {
for (SourceType sourceType : SourceType.values()) {
float amount = this.getFloat(modType, sourceType);
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}
@@ -472,11 +472,11 @@ public class PlayerBonuses {
}
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
public void setBool(ModType modType, SourceType sourceType, boolean val) {
if (val == true) {
if (this.bonusBools.get(modType) == null) {
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
this.bonusBools.put(modType, sourceMap);
}
+29 -29
View File
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null)
// get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
// TODO get equip bonus
this.update();
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats();
//update hide and seeInvis levels
if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
} else {
this.hidden = (byte) 0;
this.seeInvis = (byte) 0;
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
// apply dex penalty for armor
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else
// apply dex penalty for armor
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template;
//set block if block found
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Block, SourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemManager.isShield(off))
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Block, SourceType.None, true);
//set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
else
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
//set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
}
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, EffectSourceType.None))
if (!this.bonuses.getBool(modType, SourceType.None))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
return 0f;
// Get base skill amount
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
amount += this.bonuses.getFloat(modType, SourceType.None);
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
return;
+30 -30
View File
@@ -12,8 +12,8 @@ package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -105,7 +105,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
return damage;
@@ -117,7 +117,7 @@ public class Resists {
//let's see if valid damagetype to apply it
boolean exclusive;
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
if (forts == null) {
exclusive = true;
forts = bonus.getList(ModType.ExclusiveDamageCap);
@@ -126,15 +126,15 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (EffectSourceType fort : forts) {
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) {
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
if (dt.equals(mbEnums.DamageType.NONE))
@@ -327,7 +327,7 @@ public class Resists {
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
@@ -346,41 +346,41 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
}
+4 -4
View File
@@ -10,7 +10,7 @@
package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
private final short conMod;
private final short intMod;
private final short spiMod;
public EffectSourceType sourceType;
public SourceType sourceType;
/**
* No Table ID Constructor
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
super();
this.name = name;
this.nameNoSpace = name.replace(" ", "");
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
this.description = description;
this.token = token;
this.strMod = strMod;
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
this.name = rs.getString("name");
this.nameNoSpace = name.replace(" ", "");
this.description = rs.getString("description");
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.token = rs.getInt("token");
this.strMod = rs.getShort("strMod");
this.dexMod = rs.getShort("dexMod");
+5 -8
View File
@@ -12,13 +12,10 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.objects.*;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -252,10 +249,10 @@ public class ActionsBase {
PlayerBonuses bonus = pcTarget.getBonuses();
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
return true;
}
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
@@ -25,7 +25,7 @@ import java.sql.SQLException;
public abstract class AbstractEffectModifier {
public float minMod;
public EffectSourceType sourceType;
public SourceType sourceType;
public ModType modType;
protected EffectsBase parent;
protected int UUID;
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
this.effectType = rs.getString("modType");
this.modType = ModType.GetModType(this.effectType);
this.type = rs.getString("type").replace("\"", "");
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = rs.getFloat("minMod");
this.maxMod = rs.getFloat("maxMod");
this.percentMod = rs.getFloat("percentMod");
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import java.sql.ResultSet;
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
}
@Override
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import org.pmw.tinylog.Logger;
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
SourceType sourceType = SourceType.valueOf(this.type);
if (sourceType == null) {
Logger.error("Bad Source Type for " + this.type);
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
ModType toBlock = ModType.None;
switch (this.sourceType) {
case Invisibility:
case Invisible:
toBlock = ModType.Invisible;
break;
}
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
}
if (modAmount == 0f)
return;
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) {
case Flight:
case Fly:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter flyer = (PlayerCharacter) ac;
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence)
return;
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
super(rs);
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
int flags = rs.getInt("flags");
this.removeAll = ((flags & 2) != 0) ? true : false;
}
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
return;
}
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
return;
City city = ZoneManager.getCityAtLocation(targetLoc);
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
import engine.gameManager.DispatchManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer
fromAmount = damage;
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(from, mhm);
@@ -63,8 +63,8 @@ public class DestroyCityThread implements Runnable {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.guildState = mbEnums.GuildState.Errant;
formerGuild.setNation(Guild.getErrantNation());
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
@@ -95,6 +95,12 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding == null)
continue;
// check null bluepritn and log error
if (cityBuilding.getBlueprint() == null){
Logger.error("Null Blueprint for building ID: " + cityBuilding.getObjectUUID());
continue;
}
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
@@ -50,8 +50,8 @@ public class TransferCityThread implements Runnable {
if (formerGuild != null)
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.guildState = mbEnums.GuildState.Errant;
formerGuild.setNation(Guild.getErrantNation());
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
@@ -63,13 +63,11 @@ public class TransferCityThread implements Runnable {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
for (Guild subGuild : formerGuild.getSubGuildList())
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
for (Guild subGuild : subGuildList)
formerGuild.removeSubGuild(subGuild);
}
}
//Reset TOL to rank 1
+285
View File
@@ -0,0 +1,285 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.ConditionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class EffectsParser {
public static String effectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEND)", Pattern.DOTALL);
private static final Pattern CONDITIONS_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*"); // Regex ignores spaces within quotes
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(effectsPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over effect entries from .wpak data
Matcher matcher = EFFECT_REGEX.matcher(fileContents);
while (matcher.find()) {
try {
Effect effect = parseEffectEntry(matcher.group());
// WpakPowerManager._effectsLookup.put(effect.effect_id, effect);
} catch (Exception e) {
Logger.error("EFFECT PARSE FAILED: " + e);
}
}
}
private static Effect parseEffectEntry(String effectData) {
Effect effect = new Effect();
// Parse fields that lie outside the other tags
effect.isItemEffect = effectData.contains("IsItemEffect");
effect.isSpireEffect = effectData.contains("IsSpireEffect");
effect.ignoreNoMod = effectData.contains("IgnoreNoMod");
effect.dontSave = effectData.contains("DontSave");
// Remove all lines that contain a # and leading/trailing blank lines
effectData = effectData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
effectData = effectData.trim();
// Parse effect entry header
String firstLine;
ArrayList<String> effectHeader = new ArrayList<>();
// Some effects exist without sources/mods or conditions
// (ACID "MOB" 0)
if (effectData.indexOf('\n') > 0)
firstLine = effectData.substring(0, effectData.indexOf('\n'));
else
firstLine = effectData;
Matcher matcher = STRSPLIT_REGEX.matcher(firstLine);
while (matcher.find())
effectHeader.add(matcher.group().trim());
effect.effect_id = effectHeader.get(0);
effect.effect_name = effectHeader.get(1);
effect.effect_name = effect.effect_name.replaceAll("\"", "");
// Some effect mods have no icon
// (SEEINVIS-SHADE "See Invis")
if (effectHeader.size() == 3)
effect.icon = Integer.parseInt(effectHeader.get(2));
else
effect.icon = 0;
// Parse source entries
matcher = SOURCE_REGEX.matcher(effectData);
while (matcher.find())
effect.sources.add(matcher.group().trim());
// Parse modifier entries
matcher = MODS_REGEX.matcher(effectData);
// Iterate effect entries from .wpak config data
while (matcher.find()) {
ModifierEntry modifierEntry = parseModEntry(matcher.group());
effect.mods.add(modifierEntry);
}
// Parse Conditions
matcher = CONDITIONS_REGEX.matcher(effectData);
while (matcher.find()) {
String[] conditions = matcher.group().trim().split("\n");
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
Iterator<String> iterator = parameters.iterator();
ConditionEntry conditionEntry = new ConditionEntry();
conditionEntry.condition = iterator.next();
conditionEntry.arg = Integer.parseInt(iterator.next());
if (iterator.hasNext())
conditionEntry.curveType = mbEnums.CompoundCurveType.valueOf(iterator.next());
while (iterator.hasNext())
conditionEntry.damageTypes.add(mbEnums.DamageType.valueOf(iterator.next().toUpperCase()));
effect.conditions.add(conditionEntry);
}
}
return effect;
}
private static ModifierEntry parseModEntry(String modData) {
ModifierEntry modifierEntry = new ModifierEntry();
String[] modEntries = modData.trim().split("\n");
for (String modEntry : modEntries) {
ArrayList<String> modValues = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(modEntry.trim());
while (matcher.find())
modValues.add(matcher.group().trim());
modifierEntry.type = mbEnums.ModType.valueOf(modValues.get(0).trim());
switch (modifierEntry.type) {
case AnimOverride:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
break;
case Health:
case Mana:
case Stamina:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.percentage = Float.parseFloat(modValues.get(3).trim());
modifierEntry.value = Float.parseFloat(modValues.get(4).trim()); // Always zero
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(5).trim());
modifierEntry.arg1 = modValues.get(6).trim();
break;
case Attr:
case Resistance:
case Skill:
case HealthRecoverRate:
case ManaRecoverRate:
case StaminaRecoverRate:
case DamageShield:
case HealthFull:
case ManaFull:
case StaminaFull:
case Slay:
case Fade:
case Durability:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
if (modValues.size() > 4)
modifierEntry.arg1 = modValues.get(4).trim(); // Some HeathFull entries do not have an argument
break;
case MeleeDamageModifier:
case OCV:
case DCV:
case AttackDelay:
case AdjustAboveDmgCap:
case DamageCap:
case ArmorPiercing:
case Speed:
case PowerDamageModifier:
case DR:
case PassiveDefense:
case MaxDamage:
case Value:
case WeaponSpeed:
case MinDamage:
case PowerCost:
case Block:
case Parry:
case Dodge:
case WeaponRange:
case ScanRange:
case ScaleHeight:
case ScaleWidth:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
break;
case ItemName:
case BlockedPowerType:
case ImmuneTo:
case BlackMantle:
modifierEntry.arg1 = modValues.get(1).trim();
// Some BlockedPowerType entries have only one argument
if (modValues.size() > 2)
modifierEntry.arg2 = modValues.get(2).trim();
break;
case NoMod:
case ConstrainedAmbidexterity:
case ProtectionFrom:
case ExclusiveDamageCap:
case IgnoreDamageCap:
modifierEntry.arg1 = modValues.get(1).trim();
break;
case WeaponProc:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.arg1 = modValues.get(2).trim();
modifierEntry.max = Float.parseFloat(modValues.get(3).trim());
break;
case BladeTrails: // These tags have no parms or are not parsed
case ImmuneToAttack:
case ImmuneToPowers:
case Ambidexterity:
case Silenced:
case IgnorePassiveDefense:
case Stunned:
case PowerCostHealth:
case Charmed:
case Fly:
case CannotMove:
case CannotTrack:
case CannotAttack:
case CannotCast:
case SpireBlock:
case Invisible:
case SeeInvisible:
break;
default:
Logger.error("Unhandled type: " + modifierEntry.type);
break;
}
}
return modifierEntry;
}
}
+308
View File
@@ -0,0 +1,308 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import engine.wpak.data.StatTransfer;
import engine.wpak.data.TrackEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowerActionParser {
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern POWER_ACTION_REGEX = Pattern.compile("(?<=POWERACTIONBEGIN)(.+?)(?=POWERACTIONEND)", Pattern.DOTALL);
private static final String powerActionPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/PowerActions.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powerActionPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_ACTION_REGEX.matcher(fileContents);
while (matcher.find()) {
PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
// WpakPowerManager._powerActionLookup.put(Hasher.SBStringHash(powerAction.action_id), powerAction);
}
}
private static PowerAction parsePowerActionEntry(String powerActionData) {
PowerAction powerAction = new PowerAction();
Effect effect;
StatTransfer statTransfer;
TrackEntry trackEntry;
// Remove all lines that contain a # and leading/trailing blank lines
powerActionData = powerActionData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "").trim();
List<String> lineData = Arrays.asList(powerActionData.split("\n"));
// Parse effect entry header
Iterator<String> entryIterator = lineData.iterator();
String headerLine = entryIterator.next();
List<String> headerData = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(headerLine.trim());
while (matcher.find())
headerData.add(matcher.group().trim());
Iterator<String> headerIterator = headerData.iterator();
powerAction.action_id = headerIterator.next();
powerAction.action_type = mbEnums.PowerActionType.valueOf(headerIterator.next());
switch (powerAction.action_type) {
case RemoveEffect:
effect = new Effect();
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
break;
case CreateMob:
powerAction.petRace = Integer.parseInt(headerIterator.next());
powerAction.petLevel = Integer.parseInt(headerIterator.next());
break;
case DamageOverTime:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.cycleDuration = Integer.parseInt(headerIterator.next());
effect.cycleDelay = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case ApplyEffects:
int level = Integer.parseInt(headerIterator.next());
while (headerIterator.hasNext()) {
effect = new Effect();
effect.level = level;
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
}
break;
case Transform:
case Invis:
case ApplyEffect:
case DeferredPower:
case DirectDamage:
case SpireDisable:
while (headerIterator.hasNext()) {
effect = new Effect();
effect.effect_id = headerIterator.next();
// Some applyEffect entries are naked withot a level
if (headerData.size() > 3)
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
}
break;
case TransferStat:
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.ramp = Float.parseFloat(headerIterator.next());
statTransfer.rampCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.efficiency = Float.parseFloat(headerIterator.next());
statTransfer.efficiencyCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.isDrain = Boolean.parseBoolean(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case TransferStatOT:
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.ramp = Float.parseFloat(headerIterator.next());
statTransfer.rampCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.efficiency = Float.parseFloat(headerIterator.next());
statTransfer.efficiencyCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.isDrain = Boolean.parseBoolean(headerIterator.next());
statTransfer.transfer_action = headerIterator.next();
statTransfer.transfer_ticks = Integer.parseInt(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case Charm:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
effect.type = headerIterator.next();
powerAction.effects.add(effect);
break;
case Block:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case Resurrect:
powerAction.levelCap = Integer.parseInt(headerIterator.next());
break;
case SetItemFlag:
powerAction.itemFlag = mbEnums.ItemFlags.valueOf(headerIterator.next());
break;
case Track:
trackEntry = new TrackEntry();
trackEntry.action_id = headerIterator.next();
trackEntry.trackPlayer = Boolean.parseBoolean(headerIterator.next());
trackEntry.trackCorpse = Boolean.parseBoolean(headerIterator.next());
trackEntry.filter = mbEnums.MonsterType.valueOf(headerIterator.next());
trackEntry.min = Integer.parseInt(headerIterator.next());
trackEntry.max = Integer.parseInt(headerIterator.next());
powerAction.trackEntry = trackEntry;
break;
case Teleport:
if (headerIterator.hasNext())
powerAction.ignoreNoTeleSpire = Boolean.parseBoolean(headerIterator.next());
break;
case Recall: // No arguments for these tags or not parsed
case Summon:
case TreeChoke:
case SimpleDamage:
case MobRecall: // One argument always zero
case ClearAggro:
case ClearNearbyAggro:
case Peek:
case ClaimMine:
case RunegateTeleport:
case Steal:
break;
default:
Logger.error("Unhandled type " + powerAction.action_type + " for Pow4erAction: " + powerAction.action_id);
break;
}
// Process key value pairs after header
while (entryIterator.hasNext()) {
String lineValue = entryIterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
List<String> arguments;
switch (key) {
case "BODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.bodyParts.add(Integer.parseInt(bodyPart));
break;
case "FEMALEBODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.femaleBodyParts.add(Integer.parseInt(bodyPart));
break;
case "SCALEFACTOR":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String scaleFactor : arguments)
powerAction.scaleFactor.add(Float.parseFloat(scaleFactor));
break;
case "ISRESISTABLE":
powerAction.isResistible = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISAGGRESSIVE":
powerAction.isAggressive = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerAction.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWWEAPONS":
powerAction.shouldShowWeapons = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWARMOR":
powerAction.shouldShowArmor = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "APPLYEFFECTBLANK":
powerAction.applyEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "WEAROFFEFFECTBLANK":
powerAction.wearOffEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ATTACKANIMS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String animation : arguments)
powerAction.attackAnimations.add(Integer.parseInt(animation));
break;
case "REMOVEALL":
powerAction.removeAll = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTID":
effect = new Effect();
effect.effect_id = lineValues.get(1).trim();
powerAction.effects.add(effect);
break;
case "LEVELCAP":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.levelCap = Integer.parseInt(arguments.get(0));
if (arguments.size() > 1) // Not all level caps have a curve
powerAction.levelCapCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "CLEARAGGRO":
powerAction.clearAggro = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "TARGETBECOMESPET":
powerAction.targetBecomesPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DESTROYOLDPET":
powerAction.destroyOldPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DAMAGETYPE":
powerAction.damageType = mbEnums.DamageType.valueOf(lineValues.get(1).trim().toUpperCase());
break;
case "ROOTFSMID":
powerAction.rootFsmID = mbEnums.MobBehaviourType.valueOf(lineValues.get(1).trim());
break;
case "SPLASHDAMAGE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.splashDamageMin = Integer.parseInt(arguments.get(0));
powerAction.splashDamageMax = Integer.parseInt(arguments.get(1));
break;
case "APPLYEFFECTOTHER":
case "APPLYEFFECTSELF":
case "WEAROFFEFFECTOTHER": // Keys not parsed go here.
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for powerAction: " + powerAction.action_id);
}
}
return powerAction;
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.*;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowersParser {
private static final Pattern POWER_REGEX = Pattern.compile("(?<=POWERBEGIN)(.+?)(?=POWEREND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern CONDITION_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final String powersPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Powers.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powersPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_REGEX.matcher(fileContents);
while (matcher.find()) {
Power power = parsePowerEntry(matcher.group().trim());
// @TODO WpakPowerManager._powersLookup.put(Hasher.SBStringHash(power.power_id), power);
}
}
private static Power parsePowerEntry(String powerData) {
Power powerEntry = new Power();
StringBuilder conditionBuilder = new StringBuilder();
StringBuilder powerBuilder = new StringBuilder();
String conditionString;
String powerString;
java.util.Iterator<String> iterator;
java.util.Iterator<String> argumentIterator;
int endPos = 0;
// Separate out any conditions from the power data
Matcher matcher = CONDITION_REGEX.matcher(powerData);
while (matcher.find()) {
conditionBuilder.append(matcher.group().trim());
powerBuilder.append(powerData, endPos, matcher.start());
endPos = matcher.end();
}
powerBuilder.append(powerData.substring(endPos));
// Cleanup dangling tags and lines that contain a # and leading/trailing blank lines
powerString = powerBuilder.toString().replaceAll("CONDITIONBEGINCONDITIONEND", "")
.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
conditionString = conditionBuilder.toString().replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
// Parse header line in power data
List<String> lineData = Arrays.asList(powerString.trim().split("\n"));
List<String> powerHeader = new ArrayList<>();
String headerString = lineData.get(0);
headerString = headerString.replace("\n", " ");
matcher = STRSPLIT_REGEX.matcher(headerString);
while (matcher.find())
powerHeader.add(matcher.group().trim());
iterator = powerHeader.iterator();
powerEntry.power_id = iterator.next();
powerEntry.power = iterator.next().replaceAll("\"", "");
PowerEntry power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(iterator.next());
power.icon = Integer.parseInt(iterator.next());
power.focusLine = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
String nextValue = iterator.next();
// Account for second definition
if (nextValue.equals("SPELL") || nextValue.equals("SKILL")) {
power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(nextValue);
power.icon = Integer.parseInt(iterator.next());
power.focusLine = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(iterator.next());
} else
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(nextValue);
powerEntry.range = Integer.parseInt(iterator.next());
powerEntry.areaType = mbEnums.AreaType.valueOf(iterator.next());
powerEntry.areaRange = Integer.parseInt(iterator.next());
powerEntry.excludeType = mbEnums.ExcludeType.valueOf(iterator.next());
powerEntry.costType = mbEnums.CostType.valueOf(iterator.next());
powerEntry.cost = Float.parseFloat(iterator.next());
powerEntry.difficulty = Float.parseFloat(iterator.next());
powerEntry.precision = Float.parseFloat(iterator.next());
// Cleanup init_time in client data which is 0.35.1 or some such
powerEntry.init_time = Float.parseFloat(iterator.next().replaceAll("(\\.0)+$", ""));
powerEntry.release_time = Float.parseFloat(iterator.next());
powerEntry.recycle_time = Float.parseFloat(iterator.next());
powerEntry.hitRollYN = Integer.parseInt(iterator.next());
powerEntry.castingMode = mbEnums.CastingModeType.valueOf(iterator.next());
powerEntry.initAmin = Integer.parseInt(iterator.next());
powerEntry.releaseAnim = Integer.parseInt(iterator.next());
powerEntry.targetSelect = mbEnums.TargetSelectType.valueOf(iterator.next());
// Process key value pairs after header
iterator = lineData.iterator();
iterator.next(); // Ignore header
while (iterator.hasNext()) {
String lineValue = iterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
ActionEntry actionEntry;
List<String> arguments;
Matcher argumentMatcher;
switch (key) {
case "ACTION":
actionEntry = new ActionEntry();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
actionEntry.action_id = arguments.get(0);
actionEntry.minTrains = Integer.parseInt(arguments.get(1));
actionEntry.maxTrains = Integer.parseInt(arguments.get(2));
actionEntry.duration = Float.parseFloat(arguments.get(3));
actionEntry.curve = mbEnums.CompoundCurveType.valueOf(arguments.get(4));
actionEntry.stackingCategory = arguments.get(5);
actionEntry.stackingPriority = Integer.parseInt(arguments.get(6));
actionEntry.categoryToPower = mbEnums.CategoryToPowerType.valueOf(arguments.get(7));
powerEntry.actionEntries.add(actionEntry);
break;
case "MaxLevel":
powerEntry.maxLevel = Integer.parseInt(lineValues.get(1).trim());
break;
case "HateValue":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.hateValue = Integer.parseInt(arguments.get(0));
// Not all entries have a curve. Defaults to DefaultFlat;
if (arguments.size() > 1)
powerEntry.hateCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "LOOPANIMID":
powerEntry.loopAnimID = Integer.parseInt(lineValues.get(1).trim());
break;
case "GRANTOVERRIDEVAR":
powerEntry.grantOverrideVar = lineValues.get(1).trim();
break;
case "DESCRIPTION":
powerEntry.description.add(lineValues.get(1).trim());
break;
case "CATEGORY":
powerEntry.category = mbEnums.PowerCategoryType.valueOf(lineValues.get(1).trim());
break;
case "CURVE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.curves.put(arguments.get(0), mbEnums.CompoundCurveType.valueOf(arguments.get(1)));
break;
case "EQPREREQ":
argumentMatcher = STRSPLIT_REGEX.matcher(lineValues.get(1).trim());
arguments = new ArrayList<>();
while (argumentMatcher.find())
arguments.add(argumentMatcher.group().trim());
argumentIterator = arguments.iterator();
while (argumentIterator.hasNext()) {
EquipmentPreReq equipmentPreReq = new EquipmentPreReq();
equipmentPreReq.slot = mbEnums.EquipSlotType.valueOf(argumentIterator.next());
equipmentPreReq.skill = argumentIterator.next().replaceAll("\"", "");
if (argumentIterator.hasNext())
equipmentPreReq.required = Integer.parseInt(argumentIterator.next());
else
equipmentPreReq.required = 0;
powerEntry.equipmentPreReq.add(equipmentPreReq);
}
break;
case "CANCASTWHILEMOVING":
powerEntry.canCastWhileMoving = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CANCASTWHILEFLYING":
powerEntry.canCastWhileFlying = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerEntry.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTPREREQ":
Effect effectPreReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
effectPreReq.effect_id = arguments.get(9);
effectPreReq.level = Integer.parseInt(arguments.get(1));
effectPreReq.message = arguments.get(2);
powerEntry.effectPreReqs.add(effectPreReq);
break;
case "MONSTERTYPERESTRICTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterRestricts.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "MONSTERTYPEPREREQS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterPrereqs.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "SHOULDCHECKPATH":
powerEntry.shouldCheckPath = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "STICKY":
powerEntry.sticky = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "PULSEINFO":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.pulseCycle = Integer.parseInt(arguments.get(0));
powerEntry.pulseDuration = Integer.parseInt(arguments.get(1));
break;
case "MAXNUMMOBTARGETS":
powerEntry.maxMobTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "MAXNUMPLAYERTARGETS":
powerEntry.maxPlayerTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "ISADMINPOWER":
powerEntry.isAdminPower = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISPROJECTILE":
powerEntry.isProjectile = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CASTERSPULSEPARTICLE":
powerEntry.casterPulseParticle = Integer.parseInt(lineValues.get(1).trim());
break;
case "TARGETEFFECTPREREQS_ORED":
Effect preReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
preReq.effect_id = arguments.get(0);
preReq.level = Integer.parseInt(arguments.get(1));
powerEntry.targetEffectPrereqs.add(preReq);
break;
case "SOUNDS": // Values not parsed
case "APPLYDAMAGESELF":
case "APPLYDAMAGECASTER":
case "APPLYDAMAGEOTHER":
case "APPLYDAMAGETARGET":
case "APPLYEFFECTSELF":
case "APPLYEFFECTOTHER":
case "APPLYEFFECTCASTER":
case "APPLYEFFECTTARGET":
case "FIZZLEOTHER":
case "FIZZLESELF":
case "INITSTRING":
case "SUCCESSOTHER":
case "SUCCESSSELF":
case "WEAROFFEFFECTOTHER":
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for power: " + powerEntry.power_id);
}
}
// Parse power conditions
if (conditionString.isEmpty() == false) {
List<String> conditions = Arrays.asList(conditionString.split("\n"));
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
powerEntry.conditions.put(parameters.get(0), Float.parseFloat(parameters.get(1)));
}
}
return powerEntry;
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ActionEntry {
public String action_id;
public int minTrains;
public int maxTrains;
public float duration;
public String stackingCategory;
public mbEnums.CompoundCurveType curve;
public int stackingPriority;
public mbEnums.CategoryToPowerType categoryToPower;
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
//
package engine.wpak.data;
import engine.mbEnums;
import java.util.EnumSet;
public class ConditionEntry {
public String condition;
public int arg;
public mbEnums.CompoundCurveType curveType;
public EnumSet<mbEnums.DamageType> damageTypes = EnumSet.noneOf(mbEnums.DamageType.class);
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Objects;
public class Effect {
public String effect_id;
public String effect_name;
public int icon;
public HashSet<String> sources = new HashSet<>();
public ArrayList<ModifierEntry> mods = new ArrayList<>();
public ArrayList<ConditionEntry> conditions = new ArrayList<>();
// Additional variables outside of tags or parsed
// elsewhere from Effects.cfg
public boolean isItemEffect;
public boolean isSpireEffect;
public boolean ignoreNoMod;
public boolean dontSave;
public String type;
public int level;
public String message;
public int cycleDuration;
public int cycleDelay;
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
Effect effect = (Effect) o;
return Objects.equals(effect_id, effect.effect_id);
}
@Override
public int hashCode() {
return effect_id.hashCode(); // Use only the id field for hashCode
}
}
+19
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class EquipmentPreReq {
public mbEnums.EquipSlotType slot;
public String skill;
public int required;
}
+23
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ModifierEntry {
public mbEnums.ModType type;
public float min;
public float max;
public float percentage;
public float value;
public mbEnums.CompoundCurveType compoundCurveType;
public String arg1; // ItemName "Masterwork" ""
public String arg2; // ItemName "" "of the Defender"
}
+96
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Objects;
public class Power {
public String power_id;
public String power;
public ArrayList<PowerEntry> powers = new ArrayList<>();
public mbEnums.PowerTargetType target_type;
public int range;
public mbEnums.AreaType areaType;
public int areaRange;
public mbEnums.ExcludeType excludeType;
public mbEnums.CostType costType;
public float cost;
public float difficulty;
public float precision;
public float init_time;
public float release_time;
public float recycle_time;
public int hitRollYN;
public mbEnums.CastingModeType castingMode;
public int initAmin;
public int releaseAnim;
public mbEnums.TargetSelectType targetSelect;
// Additional key/value type power entries
public ArrayList<ActionEntry> actionEntries = new ArrayList<>();
public int maxLevel;
public int hateValue;
public mbEnums.CompoundCurveType hateCurve = mbEnums.CompoundCurveType.DefaultFlat;
public int loopAnimID;
public String grantOverrideVar;
public ArrayList<String> description = new ArrayList<>();
public HashMap<String, mbEnums.CompoundCurveType> curves = new HashMap<>();
public mbEnums.PowerCategoryType category;
public boolean canCastWhileMoving = false;
public boolean bladeTrails = false;
public ArrayList<Effect> effectPreReqs = new ArrayList<>();
public ArrayList<EquipmentPreReq> equipmentPreReq = new ArrayList<>();
public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
public boolean shouldCheckPath = false;
public boolean sticky = false;
public int pulseCycle;
public int pulseDuration;
public int maxMobTargets;
public int maxPlayerTargets;
public boolean isAdminPower = false;
public int casterPulseParticle;
public ArrayList<Effect> targetEffectPrereqs = new ArrayList<>();
public boolean canCastWhileFlying = false;
public boolean isProjectile = false;
public HashMap<String, Float> conditions = new HashMap<>();
public boolean isSpell() {
return true;
}
public boolean isSkill() {
return true;
}
public boolean isChant() {
return true;
}
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
Power power = (Power) o;
return Objects.equals(power_id, power.power_id);
}
@Override
public int hashCode() {
return power_id.hashCode(); // Use only the id field for hashCode
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
import java.util.Objects;
public class PowerAction {
// Header values
public String action_id;
public mbEnums.PowerActionType action_type;
public ArrayList<Effect> effects = new ArrayList<>();
public int petLevel;
public int petRace;
public StatTransfer statTransfer;
public int levelCap;
public mbEnums.CompoundCurveType levelCapCurve;
public TrackEntry trackEntry;
// Additional variables after header go here.
public ArrayList<Integer> bodyParts = new ArrayList<>();
public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
public boolean shouldShowWeapons = false;
public boolean shouldShowArmor = false;
public boolean bladeTrails = false;
public boolean isResistible = false;
public ArrayList<Float> scaleFactor = new ArrayList<>();
public ArrayList<Integer> attackAnimations = new ArrayList<>();
public boolean isAggressive;
public mbEnums.DamageType damageType;
public boolean applyEffectBlank = false;
public boolean wearOffEffectBlank = false;
public boolean removeAll = false;
public boolean clearAggro = false;
public boolean targetBecomesPet = false;
public boolean destroyOldPet = false;
public mbEnums.ItemFlags itemFlag;
public mbEnums.MobBehaviourType rootFsmID;
public int splashDamageMin;
public int splashDamageMax;
public boolean ignoreNoTeleSpire = false;
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
PowerAction powerAction = (PowerAction) o;
return Objects.equals(action_id, powerAction.action_id);
}
@Override
public int hashCode() {
return action_id.hashCode(); // Use only the id field for hashCode
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class PowerEntry {
public mbEnums.PowerType power_type;
public int icon;
public String focusLine;
}
+24
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class StatTransfer {
public mbEnums.CostType fromStat;
public float ramp;
public mbEnums.CompoundCurveType rampCurve;
public mbEnums.CostType toStat;
public float efficiency;
public mbEnums.CompoundCurveType efficiencyCurve;
public boolean fromStatBool;
public boolean isDrain;
public String transfer_action;
public int transfer_ticks;
}
+21
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class TrackEntry {
public String action_id;
public Boolean trackPlayer;
public Boolean trackCorpse;
public mbEnums.MonsterType filter;
public int min;
public int max;
}