Files
BattleBane/src/engine/net/client/handlers/SwearInGuildHandler.java
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2026-05-11 03:59:22 -04:00

135 lines
5.2 KiB
Java

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.gameManager.*;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.GuildState;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.net.client.msg.guild.SwearInGuildMsg;
import engine.objects.City;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
public class SwearInGuildHandler extends AbstractClientMsgHandler {
public SwearInGuildHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player;
SwearInGuildMsg swearInMsg;
Guild protectorate;
Guild nation;
Dispatch dispatch;
swearInMsg = (SwearInGuildMsg) baseMsg;
player = SessionManager.getPlayerCharacter(origin);
if (player == null)
return true;
protectorate = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID());
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
nation = player.getGuild();
if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
try {
if (!nation.isNation()) {
ErrorPopupMsg.sendErrorMsg(player, "Your guild is not a nation!");
return true;
}
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
if (protectorate.guildState.equals(GuildState.Petitioner) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
// update Guild state.
// R8 is a province
if (protectorate.getNation().isEmptyGuild())
protectorate.guildState = GuildState.Sworn;
else
protectorate.guildState = (protectorate.getOwnedCity().getTOL().getRank() == 8)
? GuildState.Province
: GuildState.Protectorate;
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
// Upgrade to a nation if new sub is a landed guild
if (nation.guildState == GuildState.Sovereign)
if (protectorate.guildState.equals(GuildState.Protectorate) ||
protectorate.guildState.equals(GuildState.Province))
nation.guildState = GuildState.Nation;
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you.");
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : swornMembers)
ChatManager.chatGuildInfo(member, "Your Guild has sworn fealty to " + nation.getName() + '.');
} catch (Exception e) {
Logger.error(e.getMessage());
return true;
}
return true;
}
}