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65 Commits

Author SHA1 Message Date
MagicBot f7249ba656 Logic cleanup pass for protectorate logic 2026-05-10 18:45:37 -04:00
MagicBot 24eb9608c3 Logic cleanup pass for protectorate logic 2026-05-10 18:36:43 -04:00
MagicBot e4096bebbd Formatting cleanup 2026-05-10 13:41:35 -04:00
MagicBot 547060b7a6 Errant nation 2026-05-10 13:40:46 -04:00
MagicBot ba6738d27a Errant nation 2026-05-10 13:39:26 -04:00
MagicBot 06c6468013 Errant nation 2026-05-10 13:37:42 -04:00
MagicBot 548796994f Sovereign as still having a city. 2026-05-10 13:36:31 -04:00
MagicBot 580452d68b Method removed 2026-05-10 12:10:51 -04:00
MagicBot a570d127be Formatting update 2026-05-10 12:08:48 -04:00
MagicBot a949a08e30 Method unused and removed 2026-05-10 12:07:15 -04:00
MagicBot 412f7f956f More state work 2026-05-10 12:06:32 -04:00
MagicBot aea6869ca0 State set properly upon dismissal 2026-05-10 12:01:09 -04:00
MagicBot 950523ddcc State set properly upon dismissal 2026-05-10 11:58:50 -04:00
MagicBot 631989e626 Guild state set previously 2026-05-10 11:49:51 -04:00
MagicBot 12f6d7574d Refactored out method 2026-05-10 11:40:06 -04:00
MagicBot 85dcad1c2a Only press button once. 2026-05-10 11:03:33 -04:00
MagicBot defa0d8bb8 Only press button once. 2026-05-10 11:03:07 -04:00
MagicBot 85872b66da Response message was not being displayed 2026-05-10 10:50:48 -04:00
MagicBot 09c9dfbc06 Inlines method. upgraded protection 2026-05-10 10:36:27 -04:00
MagicBot d014aafe45 Guild state set properly when breaking fealty 2026-05-10 10:32:57 -04:00
MagicBot d331093acd Not a nation until two landed guilds sub. 2026-05-10 10:18:15 -04:00
MagicBot 75ea9de4e5 Text to client updated with state 2026-05-10 10:12:13 -04:00
MagicBot 13207c16f6 Text to client updated with state 2026-05-10 10:06:37 -04:00
MagicBot b625ea2707 Text to client updated with state 2026-05-10 09:51:30 -04:00
MagicBot 6f752935ab Refactored out updatestate call. 2026-05-10 09:49:30 -04:00
MagicBot 49005c6647 State being set manually 2026-05-10 09:32:07 -04:00
FatBoy b2bd3b7a92 cancel on take mele damage 2026-02-03 11:51:29 -06:00
FatBoy 461e4e1c3d roollback extra effect cancel on damage 2026-02-03 11:45:47 -06:00
FatBoy 0d1d00e2d1 cancel on take damage for mele dnont flip damage t negatove 2026-02-03 11:33:13 -06:00
FatBoy ec6825d651 cancel on take damage for mele 2026-02-03 11:31:42 -06:00
FatBoy cb561c3b6b validity check for not looking up damage type that doesn't exist 2026-02-03 11:15:24 -06:00
MagicBot cf0f0cf022 Enumeration for server configs. 2026-01-23 11:45:28 -05:00
MagicBot f85673e661 Enumeration for server configs. 2026-01-18 10:08:53 -05:00
MagicBot 84347f8290 statAlt used as offset to terrain. 2026-01-13 14:56:06 -05:00
MagicBot fd2fe92714 Unused methods 2026-01-10 08:45:18 -05:00
MagicBot 955b94eb08 Minor method ordering change 2026-01-10 08:39:13 -05:00
MagicBot a9aa6e9660 Reminder to add power collections later 2026-01-09 13:40:10 -05:00
MagicBot afc080074f Enums needed to support parser. 2026-01-09 13:32:37 -05:00
MagicBot 1039fb1d0b Bonus code added to ConfigManager 2026-01-09 13:26:07 -05:00
MagicBot a955778eed Merge remote-tracking branch 'origin/magicbox-1.5.2.1' into magicbox-1.5.2.1 2026-01-09 13:16:26 -05:00
MagicBot 7717707518 wpak parser added to project 2026-01-09 13:12:40 -05:00
FatBoy 28836a7a4f log null blueprint in destroy city thread 2026-01-08 12:38:42 -06:00
FatBoy 5511dc7899 update lumber hash in mbEnums 2026-01-08 11:53:54 -06:00
FatBoy e5b2247204 disable teleports to cities that are destroyed or errant 2026-01-08 11:52:52 -06:00
FatBoy 0404ca1a94 Allow management of guild mines that are still active 2026-01-08 11:51:12 -06:00
MagicBot 9ad5f239b0 No modtable defaults to workorder. 2024-07-22 16:54:11 -04:00
MagicBot 3db8ee7afd Forge validation for modtables updated. 2024-07-22 16:37:27 -04:00
FatBoy f07974f673 dual wield spam attack issue resolved 2024-07-21 19:46:06 -05:00
FatBoy 0d5cef1652 guilds that have sub guilds can no longer be invited to join nations 2024-07-21 19:36:17 -05:00
FatBoy 04203c092a Lowering stats below item requirement unequips and removes item from map correctly 2024-07-21 19:32:16 -05:00
FatBoy 78feee482b items can now be equipped when skill level exactly meets item requirement 2024-07-21 19:23:34 -05:00
FatBoy 8c35844e08 Huntress pet cannot attack players resolved 2024-07-21 19:16:57 -05:00
FatBoy 0fbb43e021 proc fix 2024-07-12 13:43:28 -04:00
MagicBot 145449f26d Bronzewood mine_production updated. 2024-06-29 14:33:19 -04:00
FatBoy feef6263b4 cleanup 2024-06-27 20:41:43 -05:00
FatBoy 6c622c377f blocked power type structuring 2024-06-27 20:19:11 -05:00
FatBoy 8943121336 blocked power type structuring 2024-06-27 19:54:29 -05:00
FatBoy 70cb469190 final cleanup 2024-06-26 20:44:46 -05:00
FatBoy a42f307a70 immunitiy check compiled to single location 2024-06-26 20:37:28 -05:00
FatBoy 2a3ae6eaec Immunities refresh 2024-06-26 20:24:05 -05:00
FatBoy 9e4b596aa1 enforce KOS for building works 2024-06-26 20:07:37 -05:00
FatBoy aa1fe792a3 Load enforceKOS for buildings 2024-06-26 19:57:50 -05:00
FatBoy 79919121a8 claiming an errant ToL gives ownership to the leader of the guild, not individual player 2024-06-26 19:44:23 -05:00
FatBoy 80ccfff635 Building Management compiled to a single method check 2024-06-26 19:27:32 -05:00
MagicBot 381139af35 Collection of resourceHash 2024-06-26 12:31:08 -04:00
51 changed files with 1683 additions and 428 deletions
@@ -58,6 +58,9 @@ public abstract class dbHandlerBase {
int id = rs.getInt(1);
if (id == 39052)
Logger.info(id);
if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else {
+2 -2
View File
@@ -312,7 +312,7 @@ public class InfoCmd extends AbstractDevCmd {
if (targetPC.getGuild() != null) {
output += "Name: " + targetPC.getGuild().getName();
output += newline;
output += "State: " + targetPC.getGuild().getGuildState();
output += "State: " + targetPC.getGuild().guildState;
output += newline;
output += "Realms Owned:" + targetPC.getGuild().getRealmsOwned();
output += newline;
@@ -320,7 +320,7 @@ public class InfoCmd extends AbstractDevCmd {
output += newline;
output += "Nation Name: " + targetPC.getGuild().getNation().getName();
output += newline;
output += "Nation State: " + targetPC.getGuild().getNation().getGuildState();
output += "Nation State: " + targetPC.getGuild().getNation().guildState;
output += newline;
output += "Realms Owned:" + targetPC.getGuild().getNation().getRealmsOwned();
output += newline;
+57 -49
View File
@@ -104,67 +104,67 @@ public enum BuildingManager {
if (building == null)
return false;
//cannot access destroyed buildings
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//individual friend.
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
//admin characters can always access buildings
if (player.isCSR())
return true;
//Guild stuff
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
//owner can always access their own building
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
//check for default IC access if building belongs to same guild
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return false;
//check against friends list entries if any present
if (building.getFriends() != null) {
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
if (building.getFriends().get(player.guild.objectUUID) != null) {
//check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -468,6 +468,14 @@ public enum BuildingManager {
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
+17 -5
View File
@@ -197,8 +197,6 @@ public enum CombatManager {
}
}
checkForProc(attacker,target,weapon);
//get delay for the auto attack job
long delay = 5000;
@@ -223,6 +221,16 @@ public enum CombatManager {
if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -359,6 +367,9 @@ public enum CombatManager {
}
}
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
@@ -451,11 +462,12 @@ public enum CombatManager {
if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target))
if (AbstractCharacter.IsAbstractCharacter(target)) {
((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else
((AbstractCharacter) target).cancelOnTakeDamage();
}else {
((Building) target).modifyHealth(-damage, attacker);
}
int attackAnim = getSwingAnimation(null, null, slot);
if (attacker.charItemManager.getEquipped().get(slot) != null) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
@@ -164,6 +164,15 @@ public enum ConfigManager {
Logger.info("Compiling regex");
regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue()));
Logger.info("Loading WPAK data");
// *** Needs powermanager collection
// defined before activation.
// EffectsParser.parseWpakFile();
// PowersParser.parseWpakFile();
// PowerActionParser.parseWpakFile();
return true;
}
+10 -11
View File
@@ -49,8 +49,15 @@ public enum ForgeManager implements Runnable {
public static final ConcurrentHashMap<NPC, ConcurrentHashMap.KeySetView<WorkOrder, Boolean>> vendorWorkOrderLookup = new ConcurrentHashMap<>();
public static final ConcurrentHashMap<Item, WorkOrder> itemWorkOrderLookup = new ConcurrentHashMap<>();
@Override
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
@Override
public void run() {
WorkOrder workOrder;
@@ -112,14 +119,6 @@ public enum ForgeManager implements Runnable {
}
}
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
public static int submit(WorkOrder workOrder) {
// Must have a city to roll anything
@@ -265,12 +264,12 @@ public enum ForgeManager implements Runnable {
// Assign a prefix and suffix to this item if random rolled
if (workOrder.prefixToken == 0)
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
else
forgedItem.prefixToken = workOrder.prefixToken;
if (workOrder.suffixToken == 0)
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
else
forgedItem.suffixToken = workOrder.suffixToken;
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
return true;
}
+3 -19
View File
@@ -926,21 +926,6 @@ public enum PowersManager {
mobTarget.handleDirectAggro(playerCharacter);
}
//Check for immunities
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
PlayerBonuses tarBonus = pcTarget.getBonuses();
SourceType source = SourceType.GetSourceType(pb.category);
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
if(!immune){
DamageType damageType = DamageType.getDamageType(pb.category);
immune = pcTarget.getResists().immuneTo(damageType);
}
if(immune){
return;
}
}
// update target of used power timer
if (pb.isHarmful())
@@ -961,8 +946,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) {
if (ab.blocked(target,pb.vampDrain)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
}
@@ -1137,7 +1121,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@@ -1451,7 +1435,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target,pb.vampDrain))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here
+2 -1
View File
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
return 30; //30: That person cannot carry that item
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
!workOrder.vendor.getItemModTable().contains((template.modTable)))
return 59; //59: This hireling does not have this formula
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
+106 -5
View File
@@ -831,20 +831,38 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLIND,
BLINDNESS,
ROOT,
FEAR,
CHARM,
POWERBLOCK,
POWERINHIBITOR,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
//validity check for not looking up damage type that doesn't exist
boolean valid = false;
for(DamageType type : DamageType.values()){
if(type.name().equals(modName))
valid = true;
}
if(!valid)
return DamageType.NONE;
DamageType damageType;
try {
damageType = DamageType.valueOf(modName.replace(",", "").toUpperCase());
} catch (Exception e) {
@@ -2721,12 +2739,12 @@ public class mbEnums {
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
COAL(1580008, -1672872311, 2559427, 3000, 30),
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
@@ -2741,6 +2759,7 @@ public class mbEnums {
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int resourceHash;
@@ -2762,6 +2781,7 @@ public class mbEnums {
for (ResourceType resourceType : ResourceType.values()) {
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
}
}
@@ -3014,5 +3034,86 @@ public class mbEnums {
PREFIX,
SUFFIX;
}
public enum PowerType {
None,
SPELL,
SKILL
}
public enum CostType {
NONE,
HEALTH,
MANA,
STAMINA
}
public enum AreaType {
NONE,
SPHERE,
POINTBLANK,
LINE,
CONE,
WALL
}
public enum ExcludeType {
NONE,
CASTER,
GROUP,
GUILD,
NATION,
PLAYERS,
ALLBUTGROUP,
ALLBUTPETS
}
public enum CastingModeType {
NONE,
COMBAT,
NONCOMBAT,
BOTH
}
public enum TargetSelectType {
NONE,
CLICK,
GROUP,
GUILD,
NEARBYMOBS,
NAME
}
public enum CategoryToPowerType {
None,
GreaterThanOrEqualTo,
GreaterThan,
Always
}
public enum ModificationType {
ADD,
MULTIPLY
}
public enum ServerConfig {
MBDB_108("AERYNTH", "ARAC", "MOURNING", 300000),
MBDB_192("DALGOTH", "ARAC", "GOOK", 300001),
MBDB_162("VORGINA", "LORE", "SAEDRON", 300002),
MBDB_164("VORGINA", "ARAC", "THURIN", 300002);
public final String mapType;
public final String ruleType;
public final String serverName;
public final int realmMap;
ServerConfig(String mapType, String ruleType, String serverName, int realmMap) {
this.mapType = mapType;
this.ruleType = ruleType;
this.serverName = serverName;
this.realmMap = realmMap;
}
}
}
@@ -173,7 +173,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
}
sourceGuild.setCityUUID(0);
sourceGuild.setGuildState(GuildState.Errant);
sourceGuild.guildState = GuildState.Errant;
sourceGuild.setNation(null);
// Transfer the city assets
@@ -38,8 +38,8 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
Guild swornGuild;
Guild nation;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
@@ -49,21 +49,21 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
if (sourcePlayer == null)
return true;
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
swornGuild = sourcePlayer.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (targetGuild == null) {
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (sourceGuild == null) {
if (swornGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (sourceGuild.equals(targetGuild))
if (swornGuild.equals(nation))
return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
@@ -74,7 +74,7 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!targetGuild.canSubAGuild(sourceGuild)) {
if (!nation.canSubAGuild(swornGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
@@ -82,24 +82,20 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
//all tests passed, let's Handle code
//Update Target Guild State.
sourceGuild.upgradeGuildState(false);
swornGuild.guildState = GuildState.Petitioner;
//Add sub so GuildMaster can Swear in.
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
targetGuild.setGuildState(GuildState.Nation);
ArrayList<Guild> subGuildList = nation.getSubGuildList();
subGuildList.add(swornGuild);
//Let's send the message back.
ChatManager.chatGuildInfo(sourcePlayer, "Your guild is now a " + swornGuild.guildState.name() + '.');
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
msg.setResponse("Your guild is now a " + swornGuild.guildState.name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true;
}
}
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -35,8 +35,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm;
PlayerCharacter player;
Guild toBreak;
Guild guild;
Guild nation;
Guild protectorate;
Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg;
@@ -49,113 +49,100 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (toBreak == null) {
if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
guild = player.getGuild();
protectorate = player.getGuild();
if (guild == null) {
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
if (toBreak.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
if (nation.isNPCGuild()) {
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.guildState) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
protectorate.guildState = mbEnums.GuildState.Errant;
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
case Protectorate:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
protectorate.guildState = mbEnums.GuildState.Sovereign;
break;
}
guild.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
//Update Map.
final Session s = SessionManager.getSession(player);
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
}
for (PlayerCharacter member : breakFealtyMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
return true;
}
if (!toBreak.getSubGuildList().contains(guild)) {
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true;
}
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (Bane.getBaneByAttackerGuild(guild) != null) {
if (Bane.getBaneByAttackerGuild(protectorate) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.guildState) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
}
guild.downgradeGuildState();
toBreak.getSubGuildList().remove(guild);
if (toBreak.getSubGuildList().isEmpty())
toBreak.downgradeGuildState();
nation.getSubGuildList().remove(protectorate);
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -167,17 +154,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;
@@ -78,7 +78,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
}
sourceGuild.setCityUUID(0);
sourceGuild.setGuildState(GuildState.Errant);
sourceGuild.guildState = GuildState.Errant;
sourceGuild.setNation(null);
// Transfer the city assets
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild())
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null)
return true;
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
if (!BuildingManager.playerCanManage(sourcePlayer, building))
return true;
boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -99,7 +99,7 @@ public class DisbandGuildHandler extends AbstractClientMsgHandler {
player.setGuildLeader(false);
player.setInnerCouncil(false);
guild.setGuildLeaderUUID(0);
guild.setNation(null);
guild.setNation(Guild.getErrantNation());
DbManager.GuildQueries.DELETE_GUILD(guild);
@@ -77,7 +77,7 @@ public class DismissGuildHandler extends AbstractClientMsgHandler {
return true;
}
switch (toDismiss.getGuildState()) {
switch (toDismiss.guildState) {
case Sworn:
if (!DbManager.GuildQueries.UPDATE_PARENT(toDismiss.getObjectUUID(), WorldServer.worldUUID)) {
@@ -85,35 +85,37 @@ public class DismissGuildHandler extends AbstractClientMsgHandler {
return true;
}
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
toDismiss.setNation(null);
toDismiss.guildState = mbEnums.GuildState.Errant;
toDismiss.setNation(Guild.getErrantNation());
GuildManager.updateAllGuildBinds(toDismiss, null);
break;
case Petitioner:
nation.getSubGuildList().remove(toDismiss);
if (toDismiss.getNation().isEmptyGuild())
toDismiss.guildState = mbEnums.GuildState.Errant;
else
toDismiss.guildState = mbEnums.GuildState.Sovereign;
break;
case Protectorate:
case Province:
if (!DbManager.GuildQueries.UPDATE_PARENT(toDismiss.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
toDismiss.guildState = mbEnums.GuildState.Sovereign;
toDismiss.setNation(toDismiss);
break;
case Petitioner:
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
break;
case Protectorate:
nation.getSubGuildList().remove(toDismiss);
toDismiss.downgradeGuildState();
break;
}
GuildManager.updateAllGuildTags(toDismiss);
if (nation.getSubGuildList().isEmpty())
nation.downgradeGuildState();
nation.guildState = mbEnums.GuildState.Sovereign;
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed.");
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super();
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -79,18 +79,14 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
return;
}
GuildManager.updateAllGuildBinds(player.getGuild(), npc.getGuild().getOwnedCity());
//update Guild state.
player.getGuild().setNation(npc.getGuild());
GuildManager.updateAllGuildTags(player.getGuild());
//update state twice, errant to petitioner, to sworn.
player.getGuild().upgradeGuildState(false);//to petitioner
player.getGuild().upgradeGuildState(false);//to sworn
//update state
player.getGuild().guildState = mbEnums.GuildState.Sworn;
}
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null)
return;
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return;
if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2:
player = SessionManager.getPlayerCharacter(origin);
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
if (BuildingManager.playerCanManage(player, building) == false)
return true;
if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) {
case 53: //player character
case 52: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break;
case 37://mob
@@ -88,8 +88,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Validate that the player is the leader of a guild
// that is not currently Sovereign *** BUG? Doesn't look right. isGuildLeader()?
if ((playerCharacter.getGuild().getGuildState() != GuildState.Sworn
|| playerCharacter.getGuild().getGuildState() != GuildState.Errant) == false) {
if ((playerCharacter.getGuild().guildState != GuildState.Sworn
|| playerCharacter.getGuild().guildState != GuildState.Errant) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 17, ""); // Your is not an errant or soverign guild
return false;
}
@@ -161,7 +161,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Errant guilds cannot place assets
if (player.getGuild().getGuildState() == GuildState.Errant) {
if (player.getGuild().guildState == GuildState.Errant) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Only sovereign or sworn guilds may place assets.");
return false;
}
@@ -774,7 +774,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
playerCharacter.getGuild().setNation(playerCharacter.getGuild());
playerNation = playerCharacter.getGuild();
playerNation.setGuildState(GuildState.Sovereign);
playerNation.guildState = GuildState.Sovereign;
// Update guild binds and tags
@@ -37,7 +37,7 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter player;
SwearInGuildMsg swearInMsg;
Guild targetGuild;
Guild protectorate;
Guild nation;
Dispatch dispatch;
@@ -47,9 +47,9 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID());
protectorate = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID());
if (targetGuild == null) {
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
@@ -66,13 +66,14 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
ErrorPopupMsg.sendErrorMsg(player, "Your guild is not a nation!");
return true;
}
if (!nation.getSubGuildList().contains(targetGuild)) {
ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!");
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
if (!Guild.canSwearIn(targetGuild)) {
ErrorPopupMsg.sendErrorMsg(player, targetGuild.getGuildState().name() + "cannot be sworn in");
if (protectorate.guildState.equals(GuildState.Petitioner) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!");
return true;
}
@@ -81,29 +82,27 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(targetGuild.getObjectUUID(), nation.getObjectUUID())) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
switch (targetGuild.getGuildState()) {
case Petitioner:
GuildManager.updateAllGuildBinds(targetGuild, nation.getOwnedCity());
break;
case Protectorate:
break;
default:
//shouldn't get here.
break;
}
// update Guild state.
// R8 is a province
//update Guild state.
targetGuild.setNation(nation);
GuildManager.updateAllGuildTags(targetGuild);
targetGuild.upgradeGuildState(false);
if (protectorate.getNation().isEmptyGuild())
protectorate.guildState = GuildState.Sworn;
else
protectorate.guildState = (protectorate.getOwnedCity().getTOL().getRank() == 8)
? GuildState.Province
: GuildState.Protectorate;
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
if (nation.guildState == GuildState.Sovereign)
if (protectorate.guildState.equals(GuildState.Protectorate))
nation.guildState = GuildState.Nation;
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -113,15 +112,14 @@ public class SwearInGuildHandler extends AbstractClientMsgHandler {
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, "Your Guild is now a Nation!");
}
for (PlayerCharacter member : guildMembers)
ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you.");
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(targetGuild.getObjectUUID());
ArrayList<PlayerCharacter> swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : swornMembers)
ChatManager.chatGuildInfo(member, "Your Guild has sworn fealty to " + nation.getName() + '.');
for (PlayerCharacter member : swornMembers) {
ChatManager.chatGuildInfo(member, "Your Guild has sword fealty to " + nation.getName() + '.');
}
} catch (Exception e) {
Logger.error(e.getMessage());
return true;
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) {
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
if (!BuildingManager.playerCanManage(player, building))
return true;
if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg);
@@ -437,7 +437,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
else
writer.putInt((int) timeLeft / 1000); // Time remaing until bane/Seconds
if (attackerGuild.getGuildState() == GuildState.Sworn)
if (attackerGuild.guildState == GuildState.Sworn)
writer.putInt(4); //3 capture/errant,4 capture/sworn, 5 destroy/soveirgn.
else
writer.putInt(5);
@@ -63,7 +63,7 @@ public class SendGuildEntryMsg extends ClientNetMsg {
if (subsAndSovs.size() > 0) {
for (Guild guild : subsAndSovs) {
int state = guild.getGuildState().getStateID();
int state = guild.guildState.getStateID();
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
+10 -8
View File
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
}
@@ -597,13 +602,10 @@ public class Building extends AbstractWorldObject {
this.isDeranking.compareAndSet(false, true);
if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
(bane.getOwner().getGuild().getGuildState() == GuildState.Nation))
siegeResult = SiegeResult.DESTROY;
else
if (bane.getOwner().getGuild().guildState == GuildState.Sworn)
siegeResult = SiegeResult.CAPTURE;
else
siegeResult = SiegeResult.DESTROY;
// Remove realm if city had one
@@ -954,7 +956,7 @@ public class Building extends AbstractWorldObject {
// Altitude of this building is derived from the heightmap engine.
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc), tempLoc.z);
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc) + this.statAlt, tempLoc.z);
this.setLoc(tempLoc);
}
}
@@ -1447,7 +1449,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManageNotFriends(player, this))
if (!BuildingManager.playerCanManage(player, this))
return false;
if (amount < 0)
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses();
}
}
+26 -7
View File
@@ -306,8 +306,22 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
//can't repledge to a guild you're already part of
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;
@@ -799,10 +813,10 @@ public class City extends AbstractWorldObject {
// Determine if this city is a nation capitol
if (this.getGuild().getGuildState() == GuildState.Nation)
if (this.getGuild().guildState == GuildState.Nation)
for (Guild sub : this.getGuild().getSubGuildList()) {
if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
if ((sub.guildState == GuildState.Protectorate) || (sub.guildState == GuildState.Province)) {
this.isCapital = 1;
break;
}
@@ -1159,7 +1173,8 @@ public class City extends AbstractWorldObject {
sourceNation.getSubGuildList().remove(sourceGuild);
if (sourceNation.getSubGuildList().isEmpty())
sourceNation.downgradeGuildState();
sourceNation.guildState = GuildState.Sovereign;
}
// Link the mew guild with the tree
@@ -1172,7 +1187,7 @@ public class City extends AbstractWorldObject {
sourceGuild.setCityUUID(this.getObjectUUID());
sourceGuild.setNation(sourceGuild);
sourceGuild.setGuildState(GuildState.Sovereign);
sourceGuild.guildState = GuildState.Sovereign;
GuildManager.updateAllGuildTags(sourceGuild);
GuildManager.updateAllGuildBinds(sourceGuild, this);
@@ -1197,14 +1212,18 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
cityBuilding.claim(sourcePlayer);
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
}
}
this.setForceRename(true);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
+8 -94
View File
@@ -63,7 +63,7 @@ public class Guild extends AbstractWorldObject {
private ArrayList<Guild> recommendList = new ArrayList<>();
private ArrayList<Guild> subGuildList;
private int nationUUID = 0;
private GuildState guildState = GuildState.Errant;
public GuildState guildState = GuildState.Errant;
private String hash;
private boolean ownerIsNPC;
@@ -206,23 +206,6 @@ public class Guild extends AbstractWorldObject {
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
}
public static boolean canSwearIn(Guild toSub) {
boolean canSwear = false;
switch (toSub.guildState) {
case Protectorate:
case Petitioner:
canSwear = true;
break;
default:
canSwear = false;
}
return canSwear;
}
public static void _serializeForClientMsg(Guild guild, ByteBufferWriter writer) {
Guild.serializeForClientMsg(guild, writer, null, false);
}
@@ -644,65 +627,6 @@ public class Guild extends AbstractWorldObject {
}
public void upgradeGuildState(boolean nation) {
if (nation) {
this.guildState = GuildState.Nation;
return;
}
switch (this.guildState) {
case Errant:
this.guildState = GuildState.Petitioner;
break;
case Sworn:
//Can't upgrade
break;
case Protectorate:
this.guildState = GuildState.Province;
break;
case Petitioner:
this.guildState = GuildState.Sworn;
break;
case Province:
//Can't upgrade
break;
case Nation:
//Can't upgrade
break;
case Sovereign:
this.guildState = GuildState.Protectorate;
break;
}
}
public void downgradeGuildState() {
switch (this.guildState) {
case Errant:
break;
case Sworn:
this.guildState = GuildState.Errant;
break;
case Protectorate:
this.guildState = GuildState.Sovereign;
break;
case Petitioner:
this.guildState = GuildState.Errant;
break;
case Province:
this.guildState = GuildState.Sovereign;
break;
case Nation:
this.guildState = GuildState.Sovereign;
break;
case Sovereign:
this.guildState = GuildState.Errant;
break;
}
}
public boolean canSubAGuild(Guild toSub) {
boolean canSub;
@@ -726,10 +650,12 @@ public class Guild extends AbstractWorldObject {
default:
canSub = false;
}
City nationCap = City.getCity(nation.cityUUID);
if (nation.getSubGuildList().size() >= nationCap.getRank()) {
if (nation.getSubGuildList().size() >= nationCap.getRank())
canSub = false;
}
return canSub;
}
@@ -901,14 +827,6 @@ public class Guild extends AbstractWorldObject {
return motto;
}
public GuildState getGuildState() {
return guildState;
}
public void setGuildState(GuildState guildState) {
this.guildState = guildState;
}
/**
* @return the realmsOwned
*/
@@ -930,18 +848,14 @@ public class Guild extends AbstractWorldObject {
if (!DbManager.GuildQueries.UPDATE_PARENT(subGuild.getObjectUUID(), WorldServer.worldUUID))
Logger.debug("Failed to set Nation Guild for Guild with UID " + subGuild.getObjectUUID());
// Guild without any subs is no longer a nation
if (subGuild.getOwnedCity() == null) {
subGuild.nation = null;
subGuild.guildState = GuildState.Errant;
subGuild.nation = Guild.getErrantNation();
} else {
subGuild.nation = subGuild;
subGuild.guildState = GuildState.Sovereign;
}
// Downgrade guild
subGuild.downgradeGuildState();
// Remove from collection
subGuildList.remove(subGuild);
+1 -2
View File
@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
if (mine.owningGuild.getObjectUUID() == guildID)
mineList.add(mine);
}
return mineList;
-23
View File
@@ -512,29 +512,6 @@ public class NPC extends AbstractCharacter {
return MinionType.ContractToMinionMap.containsKey(contractID);
}
public static boolean UpdateEquipSetID(NPC npc, int equipSetID) {
if (!LootManager._bootySetMap.containsKey(equipSetID))
return false;
if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID))
return false;
npc.equipmentSetID = equipSetID;
return true;
}
public static boolean UpdateRaceID(NPC npc, int raceID) {
if (!DbManager.NPCQueries.UPDATE_MOBBASE(npc, raceID))
return false;
npc.loadID = raceID;
npc.mobBase = MobBase.getMobBase(npc.loadID);
return true;
}
public static NPCProfits GetNPCProfits(NPC npc) {
return NPCProfits.ProfitCache.get(npc.currentID);
}
+2 -2
View File
@@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
+17 -28
View File
@@ -11,13 +11,11 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.Runegate;
import engine.objects.*;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
@@ -244,32 +242,23 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
//Check for immunities
if (AbstractCharacter.IsAbstractCharacter(awo)){
AbstractCharacter pcTarget = (AbstractCharacter) awo;
PlayerBonuses bonus = pcTarget.getBonuses();
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return pcTarget.getResists().immuneTo(damageType);
}
return false;
}
@@ -63,8 +63,8 @@ public class DestroyCityThread implements Runnable {
//Successful Update of guild
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.guildState = mbEnums.GuildState.Errant;
formerGuild.setNation(Guild.getErrantNation());
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
@@ -95,6 +95,12 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding == null)
continue;
// check null bluepritn and log error
if (cityBuilding.getBlueprint() == null){
Logger.error("Null Blueprint for building ID: " + cityBuilding.getObjectUUID());
continue;
}
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
@@ -50,8 +50,8 @@ public class TransferCityThread implements Runnable {
if (formerGuild != null)
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.guildState = mbEnums.GuildState.Errant;
formerGuild.setNation(Guild.getErrantNation());
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
@@ -63,13 +63,11 @@ public class TransferCityThread implements Runnable {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
for (Guild subGuild : formerGuild.getSubGuildList())
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
for (Guild subGuild : subGuildList)
formerGuild.removeSubGuild(subGuild);
}
}
//Reset TOL to rank 1
+285
View File
@@ -0,0 +1,285 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.ConditionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class EffectsParser {
public static String effectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
private static final Pattern EFFECT_REGEX = Pattern.compile("(?<=EFFECTBEGIN)(.+?)(?=EFFECTEND)", Pattern.DOTALL);
private static final Pattern SOURCE_REGEX = Pattern.compile("(?<=SOURCEBEGIN)(.+?)(?=SOURCEEND)", Pattern.DOTALL);
private static final Pattern MODS_REGEX = Pattern.compile("(?<=MODSBEGIN)(.+?)(?=MODSEND)", Pattern.DOTALL);
private static final Pattern CONDITIONS_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*"); // Regex ignores spaces within quotes
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(effectsPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over effect entries from .wpak data
Matcher matcher = EFFECT_REGEX.matcher(fileContents);
while (matcher.find()) {
try {
Effect effect = parseEffectEntry(matcher.group());
// WpakPowerManager._effectsLookup.put(effect.effect_id, effect);
} catch (Exception e) {
Logger.error("EFFECT PARSE FAILED: " + e);
}
}
}
private static Effect parseEffectEntry(String effectData) {
Effect effect = new Effect();
// Parse fields that lie outside the other tags
effect.isItemEffect = effectData.contains("IsItemEffect");
effect.isSpireEffect = effectData.contains("IsSpireEffect");
effect.ignoreNoMod = effectData.contains("IgnoreNoMod");
effect.dontSave = effectData.contains("DontSave");
// Remove all lines that contain a # and leading/trailing blank lines
effectData = effectData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
effectData = effectData.trim();
// Parse effect entry header
String firstLine;
ArrayList<String> effectHeader = new ArrayList<>();
// Some effects exist without sources/mods or conditions
// (ACID "MOB" 0)
if (effectData.indexOf('\n') > 0)
firstLine = effectData.substring(0, effectData.indexOf('\n'));
else
firstLine = effectData;
Matcher matcher = STRSPLIT_REGEX.matcher(firstLine);
while (matcher.find())
effectHeader.add(matcher.group().trim());
effect.effect_id = effectHeader.get(0);
effect.effect_name = effectHeader.get(1);
effect.effect_name = effect.effect_name.replaceAll("\"", "");
// Some effect mods have no icon
// (SEEINVIS-SHADE "See Invis")
if (effectHeader.size() == 3)
effect.icon = Integer.parseInt(effectHeader.get(2));
else
effect.icon = 0;
// Parse source entries
matcher = SOURCE_REGEX.matcher(effectData);
while (matcher.find())
effect.sources.add(matcher.group().trim());
// Parse modifier entries
matcher = MODS_REGEX.matcher(effectData);
// Iterate effect entries from .wpak config data
while (matcher.find()) {
ModifierEntry modifierEntry = parseModEntry(matcher.group());
effect.mods.add(modifierEntry);
}
// Parse Conditions
matcher = CONDITIONS_REGEX.matcher(effectData);
while (matcher.find()) {
String[] conditions = matcher.group().trim().split("\n");
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
Iterator<String> iterator = parameters.iterator();
ConditionEntry conditionEntry = new ConditionEntry();
conditionEntry.condition = iterator.next();
conditionEntry.arg = Integer.parseInt(iterator.next());
if (iterator.hasNext())
conditionEntry.curveType = mbEnums.CompoundCurveType.valueOf(iterator.next());
while (iterator.hasNext())
conditionEntry.damageTypes.add(mbEnums.DamageType.valueOf(iterator.next().toUpperCase()));
effect.conditions.add(conditionEntry);
}
}
return effect;
}
private static ModifierEntry parseModEntry(String modData) {
ModifierEntry modifierEntry = new ModifierEntry();
String[] modEntries = modData.trim().split("\n");
for (String modEntry : modEntries) {
ArrayList<String> modValues = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(modEntry.trim());
while (matcher.find())
modValues.add(matcher.group().trim());
modifierEntry.type = mbEnums.ModType.valueOf(modValues.get(0).trim());
switch (modifierEntry.type) {
case AnimOverride:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
break;
case Health:
case Mana:
case Stamina:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.percentage = Float.parseFloat(modValues.get(3).trim());
modifierEntry.value = Float.parseFloat(modValues.get(4).trim()); // Always zero
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(5).trim());
modifierEntry.arg1 = modValues.get(6).trim();
break;
case Attr:
case Resistance:
case Skill:
case HealthRecoverRate:
case ManaRecoverRate:
case StaminaRecoverRate:
case DamageShield:
case HealthFull:
case ManaFull:
case StaminaFull:
case Slay:
case Fade:
case Durability:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
if (modValues.size() > 4)
modifierEntry.arg1 = modValues.get(4).trim(); // Some HeathFull entries do not have an argument
break;
case MeleeDamageModifier:
case OCV:
case DCV:
case AttackDelay:
case AdjustAboveDmgCap:
case DamageCap:
case ArmorPiercing:
case Speed:
case PowerDamageModifier:
case DR:
case PassiveDefense:
case MaxDamage:
case Value:
case WeaponSpeed:
case MinDamage:
case PowerCost:
case Block:
case Parry:
case Dodge:
case WeaponRange:
case ScanRange:
case ScaleHeight:
case ScaleWidth:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.max = Float.parseFloat(modValues.get(2).trim());
modifierEntry.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
break;
case ItemName:
case BlockedPowerType:
case ImmuneTo:
case BlackMantle:
modifierEntry.arg1 = modValues.get(1).trim();
// Some BlockedPowerType entries have only one argument
if (modValues.size() > 2)
modifierEntry.arg2 = modValues.get(2).trim();
break;
case NoMod:
case ConstrainedAmbidexterity:
case ProtectionFrom:
case ExclusiveDamageCap:
case IgnoreDamageCap:
modifierEntry.arg1 = modValues.get(1).trim();
break;
case WeaponProc:
modifierEntry.min = Float.parseFloat(modValues.get(1).trim());
modifierEntry.arg1 = modValues.get(2).trim();
modifierEntry.max = Float.parseFloat(modValues.get(3).trim());
break;
case BladeTrails: // These tags have no parms or are not parsed
case ImmuneToAttack:
case ImmuneToPowers:
case Ambidexterity:
case Silenced:
case IgnorePassiveDefense:
case Stunned:
case PowerCostHealth:
case Charmed:
case Fly:
case CannotMove:
case CannotTrack:
case CannotAttack:
case CannotCast:
case SpireBlock:
case Invisible:
case SeeInvisible:
break;
default:
Logger.error("Unhandled type: " + modifierEntry.type);
break;
}
}
return modifierEntry;
}
}
+308
View File
@@ -0,0 +1,308 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.Effect;
import engine.wpak.data.PowerAction;
import engine.wpak.data.StatTransfer;
import engine.wpak.data.TrackEntry;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowerActionParser {
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern POWER_ACTION_REGEX = Pattern.compile("(?<=POWERACTIONBEGIN)(.+?)(?=POWERACTIONEND)", Pattern.DOTALL);
private static final String powerActionPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/PowerActions.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powerActionPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_ACTION_REGEX.matcher(fileContents);
while (matcher.find()) {
PowerAction powerAction = parsePowerActionEntry(matcher.group().trim());
// WpakPowerManager._powerActionLookup.put(Hasher.SBStringHash(powerAction.action_id), powerAction);
}
}
private static PowerAction parsePowerActionEntry(String powerActionData) {
PowerAction powerAction = new PowerAction();
Effect effect;
StatTransfer statTransfer;
TrackEntry trackEntry;
// Remove all lines that contain a # and leading/trailing blank lines
powerActionData = powerActionData.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "").trim();
List<String> lineData = Arrays.asList(powerActionData.split("\n"));
// Parse effect entry header
Iterator<String> entryIterator = lineData.iterator();
String headerLine = entryIterator.next();
List<String> headerData = new ArrayList<>();
Matcher matcher = STRSPLIT_REGEX.matcher(headerLine.trim());
while (matcher.find())
headerData.add(matcher.group().trim());
Iterator<String> headerIterator = headerData.iterator();
powerAction.action_id = headerIterator.next();
powerAction.action_type = mbEnums.PowerActionType.valueOf(headerIterator.next());
switch (powerAction.action_type) {
case RemoveEffect:
effect = new Effect();
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
break;
case CreateMob:
powerAction.petRace = Integer.parseInt(headerIterator.next());
powerAction.petLevel = Integer.parseInt(headerIterator.next());
break;
case DamageOverTime:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.cycleDuration = Integer.parseInt(headerIterator.next());
effect.cycleDelay = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case ApplyEffects:
int level = Integer.parseInt(headerIterator.next());
while (headerIterator.hasNext()) {
effect = new Effect();
effect.level = level;
effect.effect_id = headerIterator.next();
powerAction.effects.add(effect);
}
break;
case Transform:
case Invis:
case ApplyEffect:
case DeferredPower:
case DirectDamage:
case SpireDisable:
while (headerIterator.hasNext()) {
effect = new Effect();
effect.effect_id = headerIterator.next();
// Some applyEffect entries are naked withot a level
if (headerData.size() > 3)
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
}
break;
case TransferStat:
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.ramp = Float.parseFloat(headerIterator.next());
statTransfer.rampCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.efficiency = Float.parseFloat(headerIterator.next());
statTransfer.efficiencyCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.isDrain = Boolean.parseBoolean(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case TransferStatOT:
statTransfer = new StatTransfer();
statTransfer.fromStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.toStat = mbEnums.CostType.valueOf(headerIterator.next());
statTransfer.ramp = Float.parseFloat(headerIterator.next());
statTransfer.rampCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.efficiency = Float.parseFloat(headerIterator.next());
statTransfer.efficiencyCurve = mbEnums.CompoundCurveType.valueOf(headerIterator.next());
statTransfer.fromStatBool = Boolean.parseBoolean(headerIterator.next());
statTransfer.isDrain = Boolean.parseBoolean(headerIterator.next());
statTransfer.transfer_action = headerIterator.next();
statTransfer.transfer_ticks = Integer.parseInt(headerIterator.next());
powerAction.statTransfer = statTransfer;
break;
case Charm:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
effect.type = headerIterator.next();
powerAction.effects.add(effect);
break;
case Block:
effect = new Effect();
effect.effect_id = headerIterator.next();
effect.level = Integer.parseInt(headerIterator.next());
powerAction.effects.add(effect);
break;
case Resurrect:
powerAction.levelCap = Integer.parseInt(headerIterator.next());
break;
case SetItemFlag:
powerAction.itemFlag = mbEnums.ItemFlags.valueOf(headerIterator.next());
break;
case Track:
trackEntry = new TrackEntry();
trackEntry.action_id = headerIterator.next();
trackEntry.trackPlayer = Boolean.parseBoolean(headerIterator.next());
trackEntry.trackCorpse = Boolean.parseBoolean(headerIterator.next());
trackEntry.filter = mbEnums.MonsterType.valueOf(headerIterator.next());
trackEntry.min = Integer.parseInt(headerIterator.next());
trackEntry.max = Integer.parseInt(headerIterator.next());
powerAction.trackEntry = trackEntry;
break;
case Teleport:
if (headerIterator.hasNext())
powerAction.ignoreNoTeleSpire = Boolean.parseBoolean(headerIterator.next());
break;
case Recall: // No arguments for these tags or not parsed
case Summon:
case TreeChoke:
case SimpleDamage:
case MobRecall: // One argument always zero
case ClearAggro:
case ClearNearbyAggro:
case Peek:
case ClaimMine:
case RunegateTeleport:
case Steal:
break;
default:
Logger.error("Unhandled type " + powerAction.action_type + " for Pow4erAction: " + powerAction.action_id);
break;
}
// Process key value pairs after header
while (entryIterator.hasNext()) {
String lineValue = entryIterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
List<String> arguments;
switch (key) {
case "BODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.bodyParts.add(Integer.parseInt(bodyPart));
break;
case "FEMALEBODYPARTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String bodyPart : arguments)
powerAction.femaleBodyParts.add(Integer.parseInt(bodyPart));
break;
case "SCALEFACTOR":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String scaleFactor : arguments)
powerAction.scaleFactor.add(Float.parseFloat(scaleFactor));
break;
case "ISRESISTABLE":
powerAction.isResistible = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISAGGRESSIVE":
powerAction.isAggressive = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerAction.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWWEAPONS":
powerAction.shouldShowWeapons = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "SHOULDSHOWARMOR":
powerAction.shouldShowArmor = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "APPLYEFFECTBLANK":
powerAction.applyEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "WEAROFFEFFECTBLANK":
powerAction.wearOffEffectBlank = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ATTACKANIMS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String animation : arguments)
powerAction.attackAnimations.add(Integer.parseInt(animation));
break;
case "REMOVEALL":
powerAction.removeAll = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTID":
effect = new Effect();
effect.effect_id = lineValues.get(1).trim();
powerAction.effects.add(effect);
break;
case "LEVELCAP":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.levelCap = Integer.parseInt(arguments.get(0));
if (arguments.size() > 1) // Not all level caps have a curve
powerAction.levelCapCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "CLEARAGGRO":
powerAction.clearAggro = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "TARGETBECOMESPET":
powerAction.targetBecomesPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DESTROYOLDPET":
powerAction.destroyOldPet = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "DAMAGETYPE":
powerAction.damageType = mbEnums.DamageType.valueOf(lineValues.get(1).trim().toUpperCase());
break;
case "ROOTFSMID":
powerAction.rootFsmID = mbEnums.MobBehaviourType.valueOf(lineValues.get(1).trim());
break;
case "SPLASHDAMAGE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerAction.splashDamageMin = Integer.parseInt(arguments.get(0));
powerAction.splashDamageMax = Integer.parseInt(arguments.get(1));
break;
case "APPLYEFFECTOTHER":
case "APPLYEFFECTSELF":
case "WEAROFFEFFECTOTHER": // Keys not parsed go here.
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for powerAction: " + powerAction.action_id);
}
}
return powerAction;
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import engine.wpak.data.*;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PowersParser {
private static final Pattern POWER_REGEX = Pattern.compile("(?<=POWERBEGIN)(.+?)(?=POWEREND)", Pattern.DOTALL);
private static final Pattern STRSPLIT_REGEX = Pattern.compile("([^\"]\\S*|\"[^\"]*\")\\s*");
private static final Pattern CONDITION_REGEX = Pattern.compile("(?<=CONDITIONBEGIN)(.+?)(?=CONDITIONEND)", Pattern.DOTALL);
private static final String powersPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Powers.cfg";
public static void parseWpakFile() {
// Read .wpak file from disk
byte[] fileData;
try {
fileData = Files.readAllBytes(Paths.get(powersPath));
} catch (IOException e) {
throw new RuntimeException(e);
}
String fileContents = new String(fileData);
// Iterate over power entries from .wpak data
Matcher matcher = POWER_REGEX.matcher(fileContents);
while (matcher.find()) {
Power power = parsePowerEntry(matcher.group().trim());
// @TODO WpakPowerManager._powersLookup.put(Hasher.SBStringHash(power.power_id), power);
}
}
private static Power parsePowerEntry(String powerData) {
Power powerEntry = new Power();
StringBuilder conditionBuilder = new StringBuilder();
StringBuilder powerBuilder = new StringBuilder();
String conditionString;
String powerString;
java.util.Iterator<String> iterator;
java.util.Iterator<String> argumentIterator;
int endPos = 0;
// Separate out any conditions from the power data
Matcher matcher = CONDITION_REGEX.matcher(powerData);
while (matcher.find()) {
conditionBuilder.append(matcher.group().trim());
powerBuilder.append(powerData, endPos, matcher.start());
endPos = matcher.end();
}
powerBuilder.append(powerData.substring(endPos));
// Cleanup dangling tags and lines that contain a # and leading/trailing blank lines
powerString = powerBuilder.toString().replaceAll("CONDITIONBEGINCONDITIONEND", "")
.replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
conditionString = conditionBuilder.toString().replaceAll("(?m)^(\\s*#.*|\\s*)\r?\n?", "");
// Parse header line in power data
List<String> lineData = Arrays.asList(powerString.trim().split("\n"));
List<String> powerHeader = new ArrayList<>();
String headerString = lineData.get(0);
headerString = headerString.replace("\n", " ");
matcher = STRSPLIT_REGEX.matcher(headerString);
while (matcher.find())
powerHeader.add(matcher.group().trim());
iterator = powerHeader.iterator();
powerEntry.power_id = iterator.next();
powerEntry.power = iterator.next().replaceAll("\"", "");
PowerEntry power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(iterator.next());
power.icon = Integer.parseInt(iterator.next());
power.focusLine = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
String nextValue = iterator.next();
// Account for second definition
if (nextValue.equals("SPELL") || nextValue.equals("SKILL")) {
power = new PowerEntry();
power.power_type = mbEnums.PowerType.valueOf(nextValue);
power.icon = Integer.parseInt(iterator.next());
power.focusLine = iterator.next().replaceAll("\"", "");
powerEntry.powers.add(power);
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(iterator.next());
} else
powerEntry.target_type = mbEnums.PowerTargetType.valueOf(nextValue);
powerEntry.range = Integer.parseInt(iterator.next());
powerEntry.areaType = mbEnums.AreaType.valueOf(iterator.next());
powerEntry.areaRange = Integer.parseInt(iterator.next());
powerEntry.excludeType = mbEnums.ExcludeType.valueOf(iterator.next());
powerEntry.costType = mbEnums.CostType.valueOf(iterator.next());
powerEntry.cost = Float.parseFloat(iterator.next());
powerEntry.difficulty = Float.parseFloat(iterator.next());
powerEntry.precision = Float.parseFloat(iterator.next());
// Cleanup init_time in client data which is 0.35.1 or some such
powerEntry.init_time = Float.parseFloat(iterator.next().replaceAll("(\\.0)+$", ""));
powerEntry.release_time = Float.parseFloat(iterator.next());
powerEntry.recycle_time = Float.parseFloat(iterator.next());
powerEntry.hitRollYN = Integer.parseInt(iterator.next());
powerEntry.castingMode = mbEnums.CastingModeType.valueOf(iterator.next());
powerEntry.initAmin = Integer.parseInt(iterator.next());
powerEntry.releaseAnim = Integer.parseInt(iterator.next());
powerEntry.targetSelect = mbEnums.TargetSelectType.valueOf(iterator.next());
// Process key value pairs after header
iterator = lineData.iterator();
iterator.next(); // Ignore header
while (iterator.hasNext()) {
String lineValue = iterator.next();
List<String> lineValues = Arrays.asList(lineValue.split("="));
String key = lineValues.get(0).trim();
ActionEntry actionEntry;
List<String> arguments;
Matcher argumentMatcher;
switch (key) {
case "ACTION":
actionEntry = new ActionEntry();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
actionEntry.action_id = arguments.get(0);
actionEntry.minTrains = Integer.parseInt(arguments.get(1));
actionEntry.maxTrains = Integer.parseInt(arguments.get(2));
actionEntry.duration = Float.parseFloat(arguments.get(3));
actionEntry.curve = mbEnums.CompoundCurveType.valueOf(arguments.get(4));
actionEntry.stackingCategory = arguments.get(5);
actionEntry.stackingPriority = Integer.parseInt(arguments.get(6));
actionEntry.categoryToPower = mbEnums.CategoryToPowerType.valueOf(arguments.get(7));
powerEntry.actionEntries.add(actionEntry);
break;
case "MaxLevel":
powerEntry.maxLevel = Integer.parseInt(lineValues.get(1).trim());
break;
case "HateValue":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.hateValue = Integer.parseInt(arguments.get(0));
// Not all entries have a curve. Defaults to DefaultFlat;
if (arguments.size() > 1)
powerEntry.hateCurve = mbEnums.CompoundCurveType.valueOf(arguments.get(1));
break;
case "LOOPANIMID":
powerEntry.loopAnimID = Integer.parseInt(lineValues.get(1).trim());
break;
case "GRANTOVERRIDEVAR":
powerEntry.grantOverrideVar = lineValues.get(1).trim();
break;
case "DESCRIPTION":
powerEntry.description.add(lineValues.get(1).trim());
break;
case "CATEGORY":
powerEntry.category = mbEnums.PowerCategoryType.valueOf(lineValues.get(1).trim());
break;
case "CURVE":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.curves.put(arguments.get(0), mbEnums.CompoundCurveType.valueOf(arguments.get(1)));
break;
case "EQPREREQ":
argumentMatcher = STRSPLIT_REGEX.matcher(lineValues.get(1).trim());
arguments = new ArrayList<>();
while (argumentMatcher.find())
arguments.add(argumentMatcher.group().trim());
argumentIterator = arguments.iterator();
while (argumentIterator.hasNext()) {
EquipmentPreReq equipmentPreReq = new EquipmentPreReq();
equipmentPreReq.slot = mbEnums.EquipSlotType.valueOf(argumentIterator.next());
equipmentPreReq.skill = argumentIterator.next().replaceAll("\"", "");
if (argumentIterator.hasNext())
equipmentPreReq.required = Integer.parseInt(argumentIterator.next());
else
equipmentPreReq.required = 0;
powerEntry.equipmentPreReq.add(equipmentPreReq);
}
break;
case "CANCASTWHILEMOVING":
powerEntry.canCastWhileMoving = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CANCASTWHILEFLYING":
powerEntry.canCastWhileFlying = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "BLADETRAILS":
powerEntry.bladeTrails = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "EFFECTPREREQ":
Effect effectPreReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
effectPreReq.effect_id = arguments.get(9);
effectPreReq.level = Integer.parseInt(arguments.get(1));
effectPreReq.message = arguments.get(2);
powerEntry.effectPreReqs.add(effectPreReq);
break;
case "MONSTERTYPERESTRICTS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterRestricts.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "MONSTERTYPEPREREQS":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
for (String restriction : arguments)
powerEntry.monsterPrereqs.add(mbEnums.MonsterType.valueOf(restriction.trim()));
break;
case "SHOULDCHECKPATH":
powerEntry.shouldCheckPath = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "STICKY":
powerEntry.sticky = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "PULSEINFO":
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
powerEntry.pulseCycle = Integer.parseInt(arguments.get(0));
powerEntry.pulseDuration = Integer.parseInt(arguments.get(1));
break;
case "MAXNUMMOBTARGETS":
powerEntry.maxMobTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "MAXNUMPLAYERTARGETS":
powerEntry.maxPlayerTargets = Integer.parseInt(lineValues.get(1).trim());
break;
case "ISADMINPOWER":
powerEntry.isAdminPower = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "ISPROJECTILE":
powerEntry.isProjectile = Boolean.parseBoolean(lineValues.get(1).trim());
break;
case "CASTERSPULSEPARTICLE":
powerEntry.casterPulseParticle = Integer.parseInt(lineValues.get(1).trim());
break;
case "TARGETEFFECTPREREQS_ORED":
Effect preReq = new Effect();
arguments = Arrays.asList(lineValues.get(1).trim().split("\\s+"));
preReq.effect_id = arguments.get(0);
preReq.level = Integer.parseInt(arguments.get(1));
powerEntry.targetEffectPrereqs.add(preReq);
break;
case "SOUNDS": // Values not parsed
case "APPLYDAMAGESELF":
case "APPLYDAMAGECASTER":
case "APPLYDAMAGEOTHER":
case "APPLYDAMAGETARGET":
case "APPLYEFFECTSELF":
case "APPLYEFFECTOTHER":
case "APPLYEFFECTCASTER":
case "APPLYEFFECTTARGET":
case "FIZZLEOTHER":
case "FIZZLESELF":
case "INITSTRING":
case "SUCCESSOTHER":
case "SUCCESSSELF":
case "WEAROFFEFFECTOTHER":
case "WEAROFFEFFECTSELF":
break;
default:
Logger.error("Unhandled variable type:" + key + " for power: " + powerEntry.power_id);
}
}
// Parse power conditions
if (conditionString.isEmpty() == false) {
List<String> conditions = Arrays.asList(conditionString.split("\n"));
for (String condition : conditions) {
List<String> parameters = Arrays.asList(condition.trim().split("\\s+"));
powerEntry.conditions.put(parameters.get(0), Float.parseFloat(parameters.get(1)));
}
}
return powerEntry;
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ActionEntry {
public String action_id;
public int minTrains;
public int maxTrains;
public float duration;
public String stackingCategory;
public mbEnums.CompoundCurveType curve;
public int stackingPriority;
public mbEnums.CategoryToPowerType categoryToPower;
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
//
package engine.wpak.data;
import engine.mbEnums;
import java.util.EnumSet;
public class ConditionEntry {
public String condition;
public int arg;
public mbEnums.CompoundCurveType curveType;
public EnumSet<mbEnums.DamageType> damageTypes = EnumSet.noneOf(mbEnums.DamageType.class);
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Objects;
public class Effect {
public String effect_id;
public String effect_name;
public int icon;
public HashSet<String> sources = new HashSet<>();
public ArrayList<ModifierEntry> mods = new ArrayList<>();
public ArrayList<ConditionEntry> conditions = new ArrayList<>();
// Additional variables outside of tags or parsed
// elsewhere from Effects.cfg
public boolean isItemEffect;
public boolean isSpireEffect;
public boolean ignoreNoMod;
public boolean dontSave;
public String type;
public int level;
public String message;
public int cycleDuration;
public int cycleDelay;
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
Effect effect = (Effect) o;
return Objects.equals(effect_id, effect.effect_id);
}
@Override
public int hashCode() {
return effect_id.hashCode(); // Use only the id field for hashCode
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class EquipmentPreReq {
public mbEnums.EquipSlotType slot;
public String skill;
public int required;
}
+23
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class ModifierEntry {
public mbEnums.ModType type;
public float min;
public float max;
public float percentage;
public float value;
public mbEnums.CompoundCurveType compoundCurveType;
public String arg1; // ItemName "Masterwork" ""
public String arg2; // ItemName "" "of the Defender"
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Objects;
public class Power {
public String power_id;
public String power;
public ArrayList<PowerEntry> powers = new ArrayList<>();
public mbEnums.PowerTargetType target_type;
public int range;
public mbEnums.AreaType areaType;
public int areaRange;
public mbEnums.ExcludeType excludeType;
public mbEnums.CostType costType;
public float cost;
public float difficulty;
public float precision;
public float init_time;
public float release_time;
public float recycle_time;
public int hitRollYN;
public mbEnums.CastingModeType castingMode;
public int initAmin;
public int releaseAnim;
public mbEnums.TargetSelectType targetSelect;
// Additional key/value type power entries
public ArrayList<ActionEntry> actionEntries = new ArrayList<>();
public int maxLevel;
public int hateValue;
public mbEnums.CompoundCurveType hateCurve = mbEnums.CompoundCurveType.DefaultFlat;
public int loopAnimID;
public String grantOverrideVar;
public ArrayList<String> description = new ArrayList<>();
public HashMap<String, mbEnums.CompoundCurveType> curves = new HashMap<>();
public mbEnums.PowerCategoryType category;
public boolean canCastWhileMoving = false;
public boolean bladeTrails = false;
public ArrayList<Effect> effectPreReqs = new ArrayList<>();
public ArrayList<EquipmentPreReq> equipmentPreReq = new ArrayList<>();
public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
public boolean shouldCheckPath = false;
public boolean sticky = false;
public int pulseCycle;
public int pulseDuration;
public int maxMobTargets;
public int maxPlayerTargets;
public boolean isAdminPower = false;
public int casterPulseParticle;
public ArrayList<Effect> targetEffectPrereqs = new ArrayList<>();
public boolean canCastWhileFlying = false;
public boolean isProjectile = false;
public HashMap<String, Float> conditions = new HashMap<>();
public boolean isSpell() {
return true;
}
public boolean isSkill() {
return true;
}
public boolean isChant() {
return true;
}
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
Power power = (Power) o;
return Objects.equals(power_id, power.power_id);
}
@Override
public int hashCode() {
return power_id.hashCode(); // Use only the id field for hashCode
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
import java.util.ArrayList;
import java.util.Objects;
public class PowerAction {
// Header values
public String action_id;
public mbEnums.PowerActionType action_type;
public ArrayList<Effect> effects = new ArrayList<>();
public int petLevel;
public int petRace;
public StatTransfer statTransfer;
public int levelCap;
public mbEnums.CompoundCurveType levelCapCurve;
public TrackEntry trackEntry;
// Additional variables after header go here.
public ArrayList<Integer> bodyParts = new ArrayList<>();
public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
public boolean shouldShowWeapons = false;
public boolean shouldShowArmor = false;
public boolean bladeTrails = false;
public boolean isResistible = false;
public ArrayList<Float> scaleFactor = new ArrayList<>();
public ArrayList<Integer> attackAnimations = new ArrayList<>();
public boolean isAggressive;
public mbEnums.DamageType damageType;
public boolean applyEffectBlank = false;
public boolean wearOffEffectBlank = false;
public boolean removeAll = false;
public boolean clearAggro = false;
public boolean targetBecomesPet = false;
public boolean destroyOldPet = false;
public mbEnums.ItemFlags itemFlag;
public mbEnums.MobBehaviourType rootFsmID;
public int splashDamageMin;
public int splashDamageMax;
public boolean ignoreNoTeleSpire = false;
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
PowerAction powerAction = (PowerAction) o;
return Objects.equals(action_id, powerAction.action_id);
}
@Override
public int hashCode() {
return action_id.hashCode(); // Use only the id field for hashCode
}
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class PowerEntry {
public mbEnums.PowerType power_type;
public int icon;
public String focusLine;
}
+24
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class StatTransfer {
public mbEnums.CostType fromStat;
public float ramp;
public mbEnums.CompoundCurveType rampCurve;
public mbEnums.CostType toStat;
public float efficiency;
public mbEnums.CompoundCurveType efficiencyCurve;
public boolean fromStatBool;
public boolean isDrain;
public String transfer_action;
public int transfer_ticks;
}
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// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.wpak.data;
import engine.mbEnums;
public class TrackEntry {
public String action_id;
public Boolean trackPlayer;
public Boolean trackCorpse;
public mbEnums.MonsterType filter;
public int min;
public int max;
}