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Author SHA1 Message Date
byronhb 221ae0a58b Fixes for /mob, /npc, and /equipset commands. 2025-11-10 21:14:28 -06:00
5 changed files with 85 additions and 81 deletions
+5 -1
View File
@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) { public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
// Column name must match what NPC/Mob loaders read ("equipmentSet").
// Using the wrong column here causes the update to fail silently and
// dev command to report "Unable to find Equipset" despite a valid ID.
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) { PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, equipSetID); preparedStatement.setInt(1, equipSetID);
preparedStatement.setLong(2, npc.getObjectUUID()); preparedStatement.setLong(2, npc.getObjectUUID());
@@ -15,7 +15,6 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.ChatManager; import engine.gameManager.ChatManager;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@@ -27,6 +26,8 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController; import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler { public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() { public AcceptSubInviteHandler() {
@@ -37,76 +38,69 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg; AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter playerCharacter; PlayerCharacter sourcePlayer;
Guild protectorate; Guild sourceGuild;
Guild nation; Guild targetGuild;
Dispatch dispatch; Dispatch dispatch;
// get PlayerCharacter of person sending sub invite // get PlayerCharacter of person sending sub invite
playerCharacter = SessionManager.getPlayerCharacter(origin); sourcePlayer = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null) if (sourcePlayer == null)
return true; return true;
protectorate = playerCharacter.getGuild(); sourceGuild = sourcePlayer.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID()); targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to //must be source guild to sub to
if (nation == null) { if (targetGuild == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true; return true;
} }
if (protectorate == null) { if (sourceGuild == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true; return true;
} }
if (protectorate.equals(nation)) if (sourceGuild.equals(targetGuild))
return true; return true;
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) { if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!"); ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
return true; return true;
} }
//source guild is limited to 7 subs //source guild is limited to 7 subs
//TODO this should be based on TOL rank //TODO this should be based on TOL rank
if (!nation.canSubAGuild(protectorate)) { if (!targetGuild.canSubAGuild(sourceGuild)) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true; return true;
} }
//all tests passed, let's Handle code //all tests passed, let's Handle code
//Update Target Guild State.
// Update database sourceGuild.upgradeGuildState(false);
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) { //Add sub so GuildMaster can Swear in.
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
//update Guild states. ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
protectorate.setNation(nation); targetGuild.setGuildState(GuildState.Nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
nation.getSubGuildList().add(protectorate);
//Let's send the message back. //Let's send the message back.
msg.setUnknown02(1); msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.'); msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(playerCharacter, msg); dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.'); ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true; return true;
} }
} }
@@ -26,7 +26,6 @@ import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.objects.*; import engine.objects.*;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session; import engine.session.Session;
import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@@ -41,8 +40,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm; BreakFealtyMsg bfm;
PlayerCharacter player; PlayerCharacter player;
Guild nation; Guild toBreak;
Guild protectorate; Guild guild;
Dispatch dispatch; Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg; bfm = (BreakFealtyMsg) baseMsg;
@@ -55,50 +54,46 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null) if (player == null)
return true; return true;
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID()); toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (nation == null) { if (toBreak == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true; return true;
} }
protectorate = player.getGuild(); guild = player.getGuild();
if (protectorate == null) { if (guild == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!"); ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true; return true;
} }
if (nation.isNPCGuild()) { if (toBreak.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!"); ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true; return true;
} }
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) { if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true; return true;
} }
switch (protectorate.getGuildState()) { switch (guild.getGuildState()) {
case Sworn: case Sworn:
protectorate.setNation(Guild.getErrantGuild()); guild.setNation(null);
GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(protectorate, null); GuildManager.updateAllGuildBinds(guild, null);
break; break;
case Province: case Province:
case Protectorate: guild.setNation(guild);
protectorate.setNation(protectorate); GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
default:
Logger.error("Unhandled guild state");
break; break;
} }
protectorate.downgradeGuildState(); guild.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player); SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -111,16 +106,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID()); ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
for (PlayerCharacter member : guildMembers) { for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!'); ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
} }
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) { for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!'); ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
} }
return true; return true;
@@ -128,7 +123,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
} }
if (!nation.getSubGuildList().contains(protectorate)) { if (!toBreak.getSubGuildList().contains(guild)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!"); ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true; return true;
} }
@@ -138,34 +133,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
return true; return true;
} }
if (Bane.getBaneByAttackerGuild(protectorate) != null) { if (Bane.getBaneByAttackerGuild(guild) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!"); ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true; return true;
} }
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) { if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true; return true;
} }
switch (protectorate.getGuildState()) { switch (guild.getGuildState()) {
case Sworn: case Sworn:
protectorate.setNation(null); guild.setNation(null);
GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(protectorate, null); GuildManager.updateAllGuildBinds(guild, null);
break; break;
case Province: case Province:
protectorate.setNation(protectorate); guild.setNation(guild);
GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity()); GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
break; break;
} }
protectorate.downgradeGuildState(); guild.downgradeGuildState();
nation.getSubGuildList().remove(protectorate); toBreak.getSubGuildList().remove(guild);
if (nation.getSubGuildList().isEmpty()) if (toBreak.getSubGuildList().isEmpty())
nation.downgradeGuildState(); toBreak.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player); SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -178,16 +173,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID()); ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
for (PlayerCharacter member : guildMembers) { for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!'); ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
} }
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) { for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!'); ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
} }
return true; return true;
+11 -1
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
mobWithoutID.parentZone = parent; mobWithoutID.parentZone = parent;
mobWithoutID.parentZoneID = parent.getObjectUUID(); mobWithoutID.parentZoneID = parent.getObjectUUID();
// NPC in a Building derives position from slot // Ensure spawn coordinates are persisted for DB insert
// statLat/statAlt/statLon represent local (zone-relative) spawn
// coordinates used by the DB handler when creating the mob row.
if (spawn != null && parent != null) {
// Convert world coordinates to zone-local spawn coordinates
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
mobWithoutID.statLat = localSpawn.x;
mobWithoutID.statAlt = localSpawn.y;
mobWithoutID.statLon = localSpawn.z;
}
// NPC in a Building derives position from slot
if (mobWithoutID.building != null) if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO; mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
+2 -1
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@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
newNPC.bindLoc = Vector3fImmutable.ZERO; newNPC.bindLoc = Vector3fImmutable.ZERO;
newNPC.parentZoneUUID = parent.getObjectUUID(); newNPC.parentZoneUUID = parent.getObjectUUID();
newNPC.guildUUID = guild.getObjectUUID(); // guild may be null when spawning via ./npc; default to 0
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
if (building == null) if (building == null)
newNPC.buildingUUID = 0; newNPC.buildingUUID = 0;