4299b2742203b548c92cadc12d2a23ac12f2fbd4
ZoneManager._zone_templates now holds the parser's CZoneTemplate: every CZONE template plus the player-city template 0, still built in code. Zone and Terrain read the mbEnums sea level and terrain types instead of strings. The static_zone_templates loader goes with the old map type; the table stays until Task 4.2. Parity: all 861 templates, every column the server read (type, name, peace, radii, blends, sea level and type, water, terrain gen, type, max_y, image) identical to the JSON. Value changes: none. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Description
Public Repository for the Magicbane Shadowbane Emulator
87 MiB
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434 Watchers
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Languages
Java
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