MagicBotandClaude Opus 5.5 c66ce6e777 Build static zones from the zone tree at world server boot
ZoneManager.loadZones builds the 1,062 static zones from
maps/<MB_WORLD_MAPID>.tree through Zone.createStaticZone, flagged static
and keeping their positive tree UIDs (negative IDs come with W10 in 2.4).
Player-city zones still load from obj_zone (template 0). Boot aborts on a
missing tree file, a missing CZONE template or a missing parent.
GET_ALL_ZONES is kept until the removal task.

Value changes vs obj_zone (parity: scripts/task14_zone_parity.py):
- 44 zones: x/z offsets take the live values; obj_zone had them rounded
  to whole units (e.g. 279: 192.0 -> 192.48, 274: -238.0 -> -237.653).
- Static zones no longer write their hash to obj_zone at boot; the hash
  is computed in memory (same value).
- min/max level 30/60 for the 50 icon zones now comes from constants
  (no client data carries zone levels); same values as obj_zone.
Everything else identical: parent (except the unused root parent),
template, name, peace flag, y offset, icons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 20:07:21 -04:00
2022-04-30 13:11:10 +00:00
2022-04-30 09:36:18 -04:00
2023-07-15 09:23:48 -04:00

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Magicbane Open-Source MMO Project

The Community written Shadowbane emulator

Magicbane
Public Repository
magicbot@magicbane.com

Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.

The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.

  • Written in some 80k lines of Java 8 and bash.
  • Project with real infrastructure; Production and development servers supporting multiple containerized apps.
  • MagicBox container technology enables instant deployment and trouble free development on modest hardware.
  • MagicBox plugin capability allows for new and interesting player experiences.

Contributing

  • Project is released under an MIT license. Please see the LICENSE file.
  • Inbound == Outbound.
  • IntelliJ is the supported IDE.
  • Write code today see it running on the Magicbane production server tomorrow.

Support

Documentation is available through the Magicbane Wiki and Discord server.

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Public Repository for the Magicbane Shadowbane Emulator
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