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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.loot.ModTableEntry;
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import engine.loot.ModTypeTableEntry;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ItemProductionMsg;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.*;
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import java.util.concurrent.atomic.AtomicInteger;
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public enum ForgeManager implements Runnable {
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FORGE_MANAGER;
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public static final BlockingQueue<WorkOrder> forge = new DelayQueue<>();
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public static final AtomicInteger wordOrderCounter = new AtomicInteger(0);
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public static final ConcurrentHashMap<NPC, ConcurrentHashMap.KeySetView<WorkOrder, Boolean>> vendorWorkOrderLookup = new ConcurrentHashMap<>();
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public static final ConcurrentHashMap<Item, WorkOrder> itemWorkOrderLookup = new ConcurrentHashMap<>();
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@Override
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public void run() {
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WorkOrder workOrder = null;
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while (true) {
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try {
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workOrder = forge.take();
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} catch (Exception e) {
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Logger.error(e);
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}
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if (workOrder.total_produced >= workOrder.total_to_produce) {
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// Complete this workOrder.
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for (Item workOrderItem : workOrder.cooking) {
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workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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}
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workOrder.runCompleted = true;
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// Update workorder to disk
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DbManager.WarehouseQueries.UPDATE_WORKORDER(workOrder);
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}
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if (workOrder.runCompleted)
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continue;
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// Move current cooking batch to vendor inventory
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completeWorkOrderBatch(workOrder);
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// Create new set of in-memory only virtual items
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forgeWorkOrderBatch(workOrder);
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// enQueue this workOrder again; back into the oven
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// until all items for this workOrder are completed.
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forge.add(workOrder);
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// Debugging
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Logger.info(workOrder.toString());
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}
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}
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public static void start() {
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Thread forgeManager;
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forgeManager = new Thread(FORGE_MANAGER);
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forgeManager.setName("Forge Manager");
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forgeManager.start();
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}
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public static int submit(WorkOrder workOrder) {
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// Make sure vendor can roll the formulae, warehouse can
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// afford this wordOrder and other related checks.
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int validation_result = WorkOrder.validate(workOrder);
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// The return code is used by the submitter as a
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// popup error message for the player.
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if (validation_result != 0)
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return validation_result;
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// Concurrency is managed by same lock as warehouse
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City city = workOrder.vendor.building.getCity();
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if (city == null)
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return 58; //58: The formula is beyond the means of this facility
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city.transactionLock.writeLock().lock();
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try {
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// Configure this production run.
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workOrder.workOrderID = wordOrderCounter.incrementAndGet();
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workOrder.rollingDuration = ForgeManager.calcRollingDuration(workOrder);
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
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workOrder.slots_used = calcAvailableSlots(workOrder);
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workOrder.total_produced = 0;
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// Single item configuration
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if (!workOrder.multiple_slot_request && workOrder.total_to_produce == 0)
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workOrder.total_to_produce = 1;
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// Set total cost for this production run
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workOrder.total_to_produce *= workOrder.slots_used;
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workOrder.production_cost = calcProductionCost(workOrder);
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workOrder.production_cost_total.putAll(workOrder.production_cost);
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workOrder.production_cost_total.forEach((key, value) -> workOrder.production_cost_total.put(key, value * workOrder.total_to_produce));
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// Deduct gold cost from building
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if (!debitWorkOrderCost(workOrder))
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return 58; //58: The formula is beyond the means of this facility
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// Create in-memory items and add to collections
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forgeWorkOrderBatch(workOrder);
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// Submit workOrder for next completion cycle
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vendorWorkOrderLookup.get(workOrder.vendor).add(workOrder);
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forge.add(workOrder);
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// Save workOrder to disk
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DbManager.WarehouseQueries.UPDATE_WORKORDER(workOrder);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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city.transactionLock.writeLock().unlock();
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}
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Logger.info(workOrder.toString());
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return validation_result;
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}
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public static long calcRollingDuration(WorkOrder workOrder) {
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float rollingDuration;
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rollingDuration = workOrder.vendor.getBuilding().getRank() * -5L + 40;
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rollingDuration = TimeUnit.MINUTES.toMillis((long) rollingDuration);
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rollingDuration *= Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue());
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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// Bane circles
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if (template.item_bane_rank > 0)
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rollingDuration = (long) template.item_bane_rank * 60 * 60 * 3 * 1000 * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue());
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return (long) rollingDuration;
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}
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public static int calcAvailableSlots(WorkOrder workOrder) {
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// Slots available in a forge are based on the npc rank
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int availableSlots = workOrder.vendor.getRank();
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// Subtract slots currently being used by npc workOrders
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for (WorkOrder npcWorkOrder : ForgeManager.vendorWorkOrderLookup.get(workOrder.vendor))
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availableSlots = availableSlots - npcWorkOrder.cooking.size();
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// Single item rolls are always a single slot
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if (availableSlots > 0 && !workOrder.multiple_slot_request)
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availableSlots = 1;
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return availableSlots;
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}
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public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) {
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// Calculate the production cost for a single run of this workOrder
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HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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// Add gold and resource costs from template
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production_cost.put(mbEnums.ResourceType.GOLD, template.item_value);
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production_cost.putAll(template.item_resource_cost);
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// Calculate cost of prefix and suffix
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if (workOrder.prefixToken != 0) {
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EffectsBase prefix = PowersManager.getEffectByToken(workOrder.prefixToken);
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production_cost.putAll(PowersManager._effect_costMaps.get(prefix.getIDString()));
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}
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if (workOrder.suffixToken != 0) {
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EffectsBase suffix = PowersManager.getEffectByToken(workOrder.suffixToken);
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production_cost.putAll(PowersManager._effect_costMaps.get(suffix.getIDString()));
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}
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return production_cost;
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}
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public static Item forgeItem(WorkOrder workOrder) {
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// Create new item from specified template
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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Item forgedItem = new Item(workOrder.templateID);
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// forgedItem gets a negative id; a virtual item which is not persisted
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forgedItem.objectUUID = ItemManager.lastNegativeID.getAndDecrement();
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forgedItem.containerType = mbEnums.ItemContainerType.FORGE;
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forgedItem.ownerID = workOrder.vendor.getObjectUUID();
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// The UpgradeDate for the item is serialized for the
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// vendor forge window
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forgedItem.setDateToUpgrade(workOrder.completionTime);
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// Give prefix and suffix to this item if random rolled
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if (workOrder.prefixToken == 0)
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forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
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else
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forgedItem.prefixToken = workOrder.prefixToken;
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if (workOrder.suffixToken == 0)
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forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
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else
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forgedItem.suffixToken = workOrder.suffixToken;
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// Forged random rolled items are unidentified until completed
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if (workOrder.prefixToken == 0 && workOrder.suffixToken == 0)
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forgedItem.flags.remove(mbEnums.ItemFlags.Identified);
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else
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forgedItem.flags.add(mbEnums.ItemFlags.Identified);
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// Add virtual item to in-memory caches
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workOrder.cooking.add(forgedItem);
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DbManager.addToCache(forgedItem);
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itemWorkOrderLookup.put(forgedItem, workOrder);
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return forgedItem;
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}
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public static void completeWorkOrderBatch(WorkOrder workOrder) {
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ArrayList<Item> toRemove = new ArrayList<>();
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for (Item virutalItem : workOrder.cooking) {
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// Identify completed items
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virutalItem.flags.add(mbEnums.ItemFlags.Identified);
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// Persist item
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Item completedItem = DbManager.ItemQueries.PERSIST(virutalItem);
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// Apply Item effects for Prefix and Suffix tokens
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completedItem.prefixToken = virutalItem.prefixToken;
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completedItem.suffixToken = virutalItem.suffixToken;
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ItemManager.applyItemEffects(completedItem);
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// add to the vendor inventory
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workOrder.vendor.charItemManager.addItemToInventory(completedItem);
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ItemProductionMsg outMsg1 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.DEPOSIT, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg1, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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ItemProductionMsg outMsg2 = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, completedItem, mbEnums.ProductionActionType.CONFIRM_DEPOSIT, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg2, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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toRemove.add(virutalItem);
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}
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// Remove the negativeID virtual item from all collections
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for (Item virtualItem : toRemove) {
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// Remove the virtual items from the forge window
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, virtualItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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workOrder.cooking.remove(virtualItem);
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itemWorkOrderLookup.remove(virtualItem);
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DbManager.removeFromCache(virtualItem);
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}
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}
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public static void forgeWorkOrderBatch(WorkOrder workOrder) {
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// New completion time for this batch
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workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
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for (int i = 0; i < workOrder.slots_used; ++i) {
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Item forged_item = forgeItem(workOrder);
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// Update NPC window
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ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, forged_item, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
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DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
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workOrder.total_produced = workOrder.total_produced + 1;
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}
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// Save updated status to disk
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DbManager.WarehouseQueries.UPDATE_WORKORDER(workOrder);
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}
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public static int calcRandomMod(NPC vendor, mbEnums.ItemModType itemModType, int modTable) {
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int modifier = 0;
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ModTypeTableEntry modTypeTableEntry = null;
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ModTableEntry modTableEntry = null;
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int rollForModifier;
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switch (itemModType) {
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case PREFIX:
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int randomPrefix = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(modTable));
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modTypeTableEntry = ModTypeTableEntry.rollTable(randomPrefix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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break;
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case SUFFIX:
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int randomSuffix = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(modTable));
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modTypeTableEntry = ModTypeTableEntry.rollTable(randomSuffix, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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break;
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}
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if (modTypeTableEntry == null)
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return 0;
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rollForModifier = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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if (rollForModifier < 80) {
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|
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int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
|
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|
|
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
|
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|
|
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
|
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|
|
modifier = effectsBase.getToken();
|
|
|
|
}
|
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|
|
|
|
|
return modifier;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean debitWorkOrderCost(WorkOrder workOrder) {
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|
|
|
|
|
|
|
int strongbox = workOrder.vendor.building.getStrongboxValue();
|
|
|
|
|
|
|
|
if (workOrder.vendor.building.getCity() == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Warehouse warehouse = workOrder.vendor.building.getCity().warehouse;
|
|
|
|
|
|
|
|
if (warehouse == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Deduct total cost from warehouse
|
|
|
|
|
|
|
|
workOrder.production_cost_total.forEach((key, value) -> warehouse.resources.put(key, warehouse.resources.get(key) - value));
|
|
|
|
DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|