Compare commits

...

7 Commits

Author SHA1 Message Date
MagicBot 490141b71b Case added for protectorate. 2026-05-10 08:22:58 -04:00
MagicBot 2487915a13 Case added for protectorate. 2026-05-10 08:21:34 -04:00
MagicBot e2909564a4 state updated properly 2026-05-10 08:08:18 -04:00
MagicBot c02564d7af state updated properly 2026-05-07 15:38:21 -04:00
MagicBot 945f85443d db call added 2026-05-07 15:20:24 -04:00
MagicBot 3649c629b7 Revert "DamageType defined as in JSON"
This reverts commit 1c31070fc8.
2024-04-01 12:04:12 -04:00
MagicBot 1c31070fc8 DamageType defined as in JSON 2024-04-01 12:01:59 -04:00
2 changed files with 76 additions and 65 deletions
@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.ChatManager; import engine.gameManager.ChatManager;
import engine.gameManager.DbManager; import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@@ -26,8 +27,6 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController; import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler { public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() { public AcceptSubInviteHandler() {
@@ -38,69 +37,76 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg; AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer; PlayerCharacter playerCharacter;
Guild sourceGuild; Guild protectorate;
Guild targetGuild; Guild nation;
Dispatch dispatch; Dispatch dispatch;
// get PlayerCharacter of person sending sub invite // get PlayerCharacter of person sending sub invite
sourcePlayer = SessionManager.getPlayerCharacter(origin); playerCharacter = SessionManager.getPlayerCharacter(origin);
if (sourcePlayer == null) if (playerCharacter == null)
return true; return true;
sourceGuild = sourcePlayer.getGuild(); protectorate = playerCharacter.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID()); nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to //must be source guild to sub to
if (targetGuild == null) { if (nation == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true; return true;
} }
if (sourceGuild == null) { if (protectorate == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true; return true;
} }
if (sourceGuild.equals(targetGuild)) if (protectorate.equals(nation))
return true; return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) { if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!"); ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
return true; return true;
} }
//source guild is limited to 7 subs //source guild is limited to 7 subs
//TODO this should be based on TOL rank //TODO this should be based on TOL rank
if (!targetGuild.canSubAGuild(sourceGuild)) { if (!nation.canSubAGuild(protectorate)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true; return true;
} }
//all tests passed, let's Handle code //all tests passed, let's Handle code
//Update Target Guild State.
sourceGuild.upgradeGuildState(false); // Update database
//Add sub so GuildMaster can Swear in. if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
ArrayList<Guild> subs = targetGuild.getSubGuildList(); //update Guild states.
subs.add(sourceGuild);
targetGuild.setGuildState(GuildState.Nation); protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
nation.getSubGuildList().add(protectorate);
//Let's send the message back. //Let's send the message back.
msg.setUnknown02(1); msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.'); msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg); dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.'); ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
return true; return true;
} }
} }
@@ -26,6 +26,7 @@ import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.objects.*; import engine.objects.*;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session; import engine.session.Session;
import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@@ -40,8 +41,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm; BreakFealtyMsg bfm;
PlayerCharacter player; PlayerCharacter player;
Guild toBreak; Guild nation;
Guild guild; Guild protectorate;
Dispatch dispatch; Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg; bfm = (BreakFealtyMsg) baseMsg;
@@ -54,46 +55,50 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null) if (player == null)
return true; return true;
toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID()); nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (toBreak == null) { if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true; return true;
} }
guild = player.getGuild(); protectorate = player.getGuild();
if (guild == null) { if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!"); ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true; return true;
} }
if (toBreak.isNPCGuild()) { if (nation.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!"); ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true; return true;
} }
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) { if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true; return true;
} }
switch (guild.getGuildState()) { switch (protectorate.getGuildState()) {
case Sworn: case Sworn:
guild.setNation(null); protectorate.setNation(Guild.getErrantGuild());
GuildManager.updateAllGuildTags(guild); GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(guild, null); GuildManager.updateAllGuildBinds(protectorate, null);
break; break;
case Province: case Province:
guild.setNation(guild); case Protectorate:
GuildManager.updateAllGuildTags(guild); protectorate.setNation(protectorate);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity()); GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
default:
Logger.error("Unhandled guild state");
break; break;
} }
guild.downgradeGuildState(); protectorate.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player); SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -106,16 +111,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID()); ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) { for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!'); ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
} }
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID()); ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) { for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!'); ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
} }
return true; return true;
@@ -123,7 +128,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
} }
if (!toBreak.getSubGuildList().contains(guild)) { if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!"); ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true; return true;
} }
@@ -133,34 +138,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
return true; return true;
} }
if (Bane.getBaneByAttackerGuild(guild) != null) { if (Bane.getBaneByAttackerGuild(protectorate) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!"); ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true; return true;
} }
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) { if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true; return true;
} }
switch (guild.getGuildState()) { switch (protectorate.getGuildState()) {
case Sworn: case Sworn:
guild.setNation(null); protectorate.setNation(null);
GuildManager.updateAllGuildTags(guild); GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(guild, null); GuildManager.updateAllGuildBinds(protectorate, null);
break; break;
case Province: case Province:
guild.setNation(guild); protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(guild); GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity()); GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break; break;
} }
guild.downgradeGuildState(); protectorate.downgradeGuildState();
toBreak.getSubGuildList().remove(guild); nation.getSubGuildList().remove(protectorate);
if (toBreak.getSubGuildList().isEmpty()) if (nation.getSubGuildList().isEmpty())
toBreak.downgradeGuildState(); nation.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player); SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg); dispatch = Dispatch.borrow(player, msg);
@@ -173,16 +178,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID()); ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) { for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!'); ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
} }
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID()); ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) { for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!'); ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
} }
return true; return true;