forked from MagicBane/Server
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5 Commits
lakebane-jobs
...
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| Author | SHA1 | Date | |
|---|---|---|---|
| 490141b71b | |||
| 2487915a13 | |||
| e2909564a4 | |||
| c02564d7af | |||
| 945f85443d |
@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -26,8 +27,6 @@ import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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public AcceptSubInviteHandler() {
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@@ -38,69 +37,76 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
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PlayerCharacter sourcePlayer;
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Guild sourceGuild;
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Guild targetGuild;
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PlayerCharacter playerCharacter;
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Guild protectorate;
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Guild nation;
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Dispatch dispatch;
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// get PlayerCharacter of person sending sub invite
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sourcePlayer = SessionManager.getPlayerCharacter(origin);
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playerCharacter = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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if (playerCharacter == null)
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return true;
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sourceGuild = sourcePlayer.getGuild();
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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protectorate = playerCharacter.getGuild();
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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//must be source guild to sub to
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if (targetGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (nation == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild.equals(targetGuild))
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if (protectorate.equals(nation))
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return true;
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
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return true;
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}
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!targetGuild.canSubAGuild(sourceGuild)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (!nation.canSubAGuild(protectorate)) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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//all tests passed, let's Handle code
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//Update Target Guild State.
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sourceGuild.upgradeGuildState(false);
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// Update database
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//Add sub so GuildMaster can Swear in.
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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ArrayList<Guild> subs = targetGuild.getSubGuildList();
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subs.add(sourceGuild);
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//update Guild states.
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targetGuild.setGuildState(GuildState.Nation);
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protectorate.setNation(nation);
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GuildManager.updateAllGuildTags(protectorate);
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protectorate.upgradeGuildState(false);
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if (nation.getGuildState() == GuildState.Sovereign)
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nation.upgradeGuildState(true);
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nation.getSubGuildList().add(protectorate);
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//Let's send the message back.
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msg.setUnknown02(1);
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msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
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return true;
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}
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}
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@@ -26,6 +26,7 @@ import engine.net.client.msg.guild.SendGuildEntryMsg;
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import engine.objects.*;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -40,8 +41,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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BreakFealtyMsg bfm;
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PlayerCharacter player;
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Guild toBreak;
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Guild guild;
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Guild nation;
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Guild protectorate;
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Dispatch dispatch;
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bfm = (BreakFealtyMsg) baseMsg;
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@@ -54,46 +55,50 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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if (player == null)
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return true;
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toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
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if (toBreak == null) {
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if (nation == null) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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guild = player.getGuild();
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protectorate = player.getGuild();
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if (guild == null) {
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
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return true;
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}
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if (toBreak.isNPCGuild()) {
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if (nation.isNPCGuild()) {
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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switch (protectorate.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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protectorate.setNation(Guild.getErrantGuild());
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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case Protectorate:
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protectorate.setNation(protectorate);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
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break;
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default:
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Logger.error("Unhandled guild state");
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break;
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}
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guild.downgradeGuildState();
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protectorate.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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@@ -106,16 +111,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
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}
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return true;
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@@ -123,7 +128,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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}
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if (!toBreak.getSubGuildList().contains(guild)) {
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if (!nation.getSubGuildList().contains(protectorate)) {
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ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
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return true;
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}
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@@ -133,34 +138,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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return true;
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}
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if (Bane.getBaneByAttackerGuild(guild) != null) {
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if (Bane.getBaneByAttackerGuild(protectorate) != null) {
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ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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switch (protectorate.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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protectorate.setNation(null);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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protectorate.setNation(protectorate);
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GuildManager.updateAllGuildTags(protectorate);
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GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
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break;
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}
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guild.downgradeGuildState();
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toBreak.getSubGuildList().remove(guild);
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protectorate.downgradeGuildState();
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nation.getSubGuildList().remove(protectorate);
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if (toBreak.getSubGuildList().isEmpty())
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toBreak.downgradeGuildState();
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if (nation.getSubGuildList().isEmpty())
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nation.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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@@ -173,16 +178,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
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}
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return true;
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