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12 Commits

Author SHA1 Message Date
MagicBot 490141b71b Case added for protectorate. 2026-05-10 08:22:58 -04:00
MagicBot 2487915a13 Case added for protectorate. 2026-05-10 08:21:34 -04:00
MagicBot e2909564a4 state updated properly 2026-05-10 08:08:18 -04:00
MagicBot c02564d7af state updated properly 2026-05-07 15:38:21 -04:00
MagicBot 945f85443d db call added 2026-05-07 15:20:24 -04:00
MagicBot 3649c629b7 Revert "DamageType defined as in JSON"
This reverts commit 1c31070fc8.
2024-04-01 12:04:12 -04:00
MagicBot 1c31070fc8 DamageType defined as in JSON 2024-04-01 12:01:59 -04:00
MagicBot bff41967db Revert "Out of combat mode when patrolling."
This reverts commit d3692d0fb7.
2023-09-08 13:07:15 -04:00
MagicBot d3692d0fb7 Out of combat mode when patrolling. 2023-09-08 13:04:29 -04:00
FatBoy 074a799d01 added health recovery to mobs 2023-08-22 20:58:52 -05:00
FatBoy 36ffd08a72 guard minions logic work 2023-08-22 20:52:45 -05:00
FatBoy 58f828b3cd items removed properly from inventory, NPCs nop longer stock base items 2023-08-22 20:52:26 -05:00
3 changed files with 101 additions and 101 deletions
+25 -36
View File
@@ -693,6 +693,8 @@ public class MobAI {
DefaultLogic(mob);
break;
}
if(mob.isAlive())
RecoverHealth(mob);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
}
@@ -808,7 +810,7 @@ public class MobAI {
chaseTarget(mob);
break;
case GuardMinion:
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null)
randomGuardPatrolPoint(mob);
else {
if (mob.getCombatTarget() != null) {
@@ -827,6 +829,7 @@ public class MobAI {
chaseTarget(mob);
}
break;
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage());
@@ -1043,7 +1046,6 @@ public class MobAI {
mob.setCombatTarget(newTarget);
}
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {
@@ -1054,24 +1056,9 @@ public class MobAI {
public static void GuardMinionLogic(Mob mob) {
try {
if (!mob.npcOwner.isAlive()) {
if (mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
} else {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
}
}
boolean isComanded = mob.npcOwner.isAlive();
if (!isComanded) {
GuardCaptainLogic(mob);
}else {
if (mob.npcOwner.getCombatTarget() != null)
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
@@ -1110,22 +1097,6 @@ public class MobAI {
CheckMobMovement(mob);
CheckForAttack(mob);
//recover health
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
if (mob.getHealth() > mob.getHealthMax())
mob.setHealth(mob.getHealthMax());
}
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: PetLogic" + " " + e.getMessage());
}
@@ -1379,4 +1350,22 @@ public class MobAI {
}
return null;
}
public static void RecoverHealth(Mob mob){
//recover health
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
if (mob.getHealth() > mob.getHealthMax())
mob.setHealth(mob.getHealthMax());
}
}
}
@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -26,8 +27,6 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() {
@@ -38,69 +37,76 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
PlayerCharacter playerCharacter;
Guild protectorate;
Guild nation;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
sourcePlayer = SessionManager.getPlayerCharacter(origin);
playerCharacter = SessionManager.getPlayerCharacter(origin);
if (sourcePlayer == null)
if (playerCharacter == null)
return true;
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
protectorate = playerCharacter.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (targetGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
if (sourceGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (protectorate == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
if (sourceGuild.equals(targetGuild))
if (protectorate.equals(nation))
return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
return true;
}
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!targetGuild.canSubAGuild(sourceGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (!nation.canSubAGuild(protectorate)) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
//all tests passed, let's Handle code
//Update Target Guild State.
sourceGuild.upgradeGuildState(false);
// Update database
//Add sub so GuildMaster can Swear in.
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
//update Guild states.
targetGuild.setGuildState(GuildState.Nation);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
nation.getSubGuildList().add(protectorate);
//Let's send the message back.
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
return true;
}
}
@@ -26,6 +26,7 @@ import engine.net.client.msg.guild.SendGuildEntryMsg;
import engine.objects.*;
import engine.server.world.WorldServer;
import engine.session.Session;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@@ -40,8 +41,8 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
BreakFealtyMsg bfm;
PlayerCharacter player;
Guild toBreak;
Guild guild;
Guild nation;
Guild protectorate;
Dispatch dispatch;
bfm = (BreakFealtyMsg) baseMsg;
@@ -54,46 +55,50 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
if (player == null)
return true;
toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
if (toBreak == null) {
if (nation == null) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
guild = player.getGuild();
protectorate = player.getGuild();
if (guild == null) {
if (protectorate == null) {
ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
return true;
}
if (toBreak.isNPCGuild()) {
if (nation.isNPCGuild()) {
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.getGuildState()) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(Guild.getErrantGuild());
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
case Protectorate:
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
default:
Logger.error("Unhandled guild state");
break;
}
guild.downgradeGuildState();
protectorate.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -106,16 +111,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;
@@ -123,7 +128,7 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
}
if (!toBreak.getSubGuildList().contains(guild)) {
if (!nation.getSubGuildList().contains(protectorate)) {
ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
return true;
}
@@ -133,34 +138,34 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
return true;
}
if (Bane.getBaneByAttackerGuild(guild) != null) {
if (Bane.getBaneByAttackerGuild(protectorate) != null) {
ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
return true;
}
if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) {
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return true;
}
switch (guild.getGuildState()) {
switch (protectorate.getGuildState()) {
case Sworn:
guild.setNation(null);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, null);
protectorate.setNation(null);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, null);
break;
case Province:
guild.setNation(guild);
GuildManager.updateAllGuildTags(guild);
GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
protectorate.setNation(protectorate);
GuildManager.updateAllGuildTags(protectorate);
GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity());
break;
}
guild.downgradeGuildState();
toBreak.getSubGuildList().remove(guild);
protectorate.downgradeGuildState();
nation.getSubGuildList().remove(protectorate);
if (toBreak.getSubGuildList().isEmpty())
toBreak.downgradeGuildState();
if (nation.getSubGuildList().isEmpty())
nation.downgradeGuildState();
SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
dispatch = Dispatch.borrow(player, msg);
@@ -173,16 +178,16 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
City.lastCityUpdate = System.currentTimeMillis();
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID());
for (PlayerCharacter member : guildMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!');
}
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID());
for (PlayerCharacter member : breakFealtyMembers) {
ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!');
}
return true;