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				 115 changed files with 7366 additions and 2337 deletions
			
			
		| @ -0,0 +1,63 @@ | |||||||
|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||||
|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||||
|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||||
|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||||
|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||||
|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Enum.ItemContainerType; | ||||||
|  | import engine.Enum.ItemType; | ||||||
|  | import engine.Enum.OwnerType; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.ChatManager; | ||||||
|  | import engine.gameManager.DbManager; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author Eighty | ||||||
|  |  */ | ||||||
|  | public class GimmeCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public GimmeCmd() { | ||||||
|  |         super("gimme"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  |         int amt = 0; | ||||||
|  |         int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); | ||||||
|  |         amt = 10000000 - currentGold; | ||||||
|  |         if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { | ||||||
|  |             throwbackError(pc, "Failed to add gold to inventory"); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); | ||||||
|  | 
 | ||||||
|  |         if(pc.level < 75) { | ||||||
|  |             pc.setLevel((short) 75); | ||||||
|  |             ChatManager.chatSayInfo(pc, "Level set to 75"); | ||||||
|  |         } | ||||||
|  |         pc.getCharItemManager().updateInventory(); | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "Round up current gold in inventory to 10,000,000"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "'./gimme"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -1,77 +0,0 @@ | |||||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 |  | ||||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 |  | ||||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 |  | ||||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 |  | ||||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 |  | ||||||
| //      Magicbane Emulator Project © 2013 - 2022
 |  | ||||||
| //                www.magicbane.com
 |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| package engine.devcmd.cmds; |  | ||||||
| 
 |  | ||||||
| import engine.devcmd.AbstractDevCmd; |  | ||||||
| import engine.gameManager.ZoneManager; |  | ||||||
| import engine.objects.AbstractGameObject; |  | ||||||
| import engine.objects.PlayerCharacter; |  | ||||||
| 
 |  | ||||||
| /** |  | ||||||
|  * ./hotzone                      <- display the current hotzone & time remaining |  | ||||||
|  * ./hotzone random               <- change hotzone to random new zone |  | ||||||
|  */ |  | ||||||
| 
 |  | ||||||
| public class HotzoneCmd extends AbstractDevCmd { |  | ||||||
| 
 |  | ||||||
|     public HotzoneCmd() { |  | ||||||
|         super("hotzone"); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |  | ||||||
|                           AbstractGameObject target) { |  | ||||||
| 
 |  | ||||||
|         StringBuilder data = new StringBuilder(); |  | ||||||
|         String outString; |  | ||||||
| 
 |  | ||||||
|         for (String s : words) { |  | ||||||
|             data.append(s); |  | ||||||
|             data.append(' '); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         String input = data.toString().trim(); |  | ||||||
| 
 |  | ||||||
|         if (input.length() == 0) { |  | ||||||
|             outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("random")) { |  | ||||||
|             ZoneManager.generateAndSetRandomHotzone(); |  | ||||||
|             outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("reset")) { |  | ||||||
|             ZoneManager.resetHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getHelpString() { |  | ||||||
|         return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getUsageString() { |  | ||||||
|         return "'./hotzone [random]"; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| } |  | ||||||
| @ -0,0 +1,168 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.exception.MsgSendException; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.*; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class ArenaManager { | ||||||
|  |     private static final List<Arena> activeArenas = new ArrayList<>(); | ||||||
|  |     public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); | ||||||
|  |     public static Long pulseDelay = 180000L; | ||||||
|  |     public static Long lastExecution = 0L; | ||||||
|  | 
 | ||||||
|  |     public static void pulseArenas() { | ||||||
|  |         if(lastExecution == 0L){ | ||||||
|  |             lastExecution = System.currentTimeMillis(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(activeArenas.isEmpty() && playerQueue.isEmpty()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Iterator<Arena> iterator = activeArenas.iterator(); | ||||||
|  | 
 | ||||||
|  |         while (iterator.hasNext()) { | ||||||
|  |             Arena arena = iterator.next(); | ||||||
|  |             if (arena.checkToComplete()) { | ||||||
|  |                 iterator.remove(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(lastExecution + pulseDelay > System.currentTimeMillis()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         lastExecution = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         while (playerQueue.size() > 1) { | ||||||
|  |             createArena(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void joinQueue(PlayerCharacter player) { | ||||||
|  |         if (!playerQueue.contains(player)) { | ||||||
|  |             playerQueue.add(player); | ||||||
|  |         } | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void leaveQueue(PlayerCharacter player) { | ||||||
|  |         playerQueue.remove(player); | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private static void createArena() { | ||||||
|  |         if (playerQueue.size() > 1) { | ||||||
|  | 
 | ||||||
|  |             Collections.shuffle(playerQueue); | ||||||
|  |             Arena newArena = new Arena(); | ||||||
|  | 
 | ||||||
|  |             //set starting time
 | ||||||
|  |             newArena.startTime = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |             //decide an arena location
 | ||||||
|  |             newArena.loc = selectRandomArenaLocation(); | ||||||
|  | 
 | ||||||
|  |             // Assign players to the arena
 | ||||||
|  |             newArena.player1 = playerQueue.remove(0); | ||||||
|  |             newArena.player2 = playerQueue.remove(0); | ||||||
|  | 
 | ||||||
|  |             // Teleport players to the arena location
 | ||||||
|  |             Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |             MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  |             MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  | 
 | ||||||
|  |             // Add the new arena to the active arenas list
 | ||||||
|  |             activeArenas.add(newArena); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ | ||||||
|  |         if (winner != null && loser != null) { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName(), winner.getName()); | ||||||
|  |         } else { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName()); | ||||||
|  |         } | ||||||
|  |         // Teleport players to the arena location
 | ||||||
|  |         Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |         MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  |         MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         activeArenas.remove(arena); | ||||||
|  | 
 | ||||||
|  |         if(winner != null){ | ||||||
|  |             ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); | ||||||
|  |             //handle prize distribution
 | ||||||
|  |             //ItemBase specialLoot = ItemBase.getItemBase(866);
 | ||||||
|  |             //Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
 | ||||||
|  |             //promoted.setNumOfItems(21235);
 | ||||||
|  |             //promoted.setName("Special Banker(21235)");
 | ||||||
|  |             //DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
 | ||||||
|  |             //winner.getCharItemManager().addItemToInventory(promoted);
 | ||||||
|  |             //winner.getCharItemManager().updateInventory();
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static Vector3fImmutable selectRandomArenaLocation() { | ||||||
|  |         boolean locSet = false; | ||||||
|  |         Vector3fImmutable loc = Vector3fImmutable.ZERO; | ||||||
|  | 
 | ||||||
|  |         while (!locSet) { | ||||||
|  |             try { | ||||||
|  |                 float x = ThreadLocalRandom.current().nextInt(114300, 123600); | ||||||
|  |                 float z = ThreadLocalRandom.current().nextInt(82675, 91700); | ||||||
|  |                 float y = 0; // Y coordinate is always 0
 | ||||||
|  | 
 | ||||||
|  |                 loc = new Vector3fImmutable(x, y, z * -1); | ||||||
|  |                 HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); | ||||||
|  |                 if(inRange.isEmpty() && !isUnderWater(loc)) | ||||||
|  |                     locSet = true; | ||||||
|  |                 //}
 | ||||||
|  |             }catch(Exception e){ | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return loc; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static boolean isUnderWater(Vector3fImmutable loc) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             Zone zone = ZoneManager.findSmallestZone(loc); | ||||||
|  | 
 | ||||||
|  |             if (zone.getSeaLevel() != 0) { | ||||||
|  | 
 | ||||||
|  |                 float localAltitude = loc.y; | ||||||
|  |                 if (localAltitude < zone.getSeaLevel()) | ||||||
|  |                     return true; | ||||||
|  |             } else { | ||||||
|  |                 if (loc.y < 0) | ||||||
|  |                     return true; | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,347 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.InterestManager; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class StrongholdManager { | ||||||
|  | 
 | ||||||
|  |     public static void processStrongholds() { | ||||||
|  |         ArrayList<Mine> mines = Mine.getMines(); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         //process strongholds selecting 3 randomly to become active
 | ||||||
|  |         int count = 0; | ||||||
|  |         while (count < 3) { | ||||||
|  |             int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; | ||||||
|  |             Mine mine = mines.get(random); | ||||||
|  |             if (mine != null) { | ||||||
|  |                 if (!mine.isActive && !mine.isStronghold) { | ||||||
|  |                     StartStronghold(mine); | ||||||
|  |                     count++; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void StartStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //remove buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = true; | ||||||
|  |         mine.strongholdMobs = new ArrayList<>(); | ||||||
|  |         mine.oldBuildings = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); | ||||||
|  |             building.setMeshUUID(407650); | ||||||
|  |             building.setMeshScale(new Vector3f(0,0,0)); | ||||||
|  |             InterestManager.setObjectDirty(building); | ||||||
|  |             WorldGrid.updateObject(building); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become stronghold mesh
 | ||||||
|  |         tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); | ||||||
|  |         tower.setMeshScale(new Vector3f(1,1,1)); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  | 
 | ||||||
|  |         //create elite mobs
 | ||||||
|  |         for(int i = 0; i < mine.capSize * 2; i++){ | ||||||
|  |             Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); | ||||||
|  |             MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); | ||||||
|  |             Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); | ||||||
|  |             if(guard != null){ | ||||||
|  |                 guard.parentZone = mine.getParentZone(); | ||||||
|  |                 guard.bindLoc = loc; | ||||||
|  |                 guard.setLoc(loc); | ||||||
|  |                 guard.StrongholdGuardian = true; | ||||||
|  |                 guard.equipmentSetID = getStrongholdMobEquipSetID(guard); | ||||||
|  |                 guard.runAfterLoad(); | ||||||
|  |                 guard.setLevel((short)65); | ||||||
|  |                 guard.setResists(new Resists("Elite")); | ||||||
|  |                 guard.spawnTime = 1000000000; | ||||||
|  |                 guard.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 mine.strongholdMobs.add(guard); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(guard,false,false); | ||||||
|  |                 guard.healthMax  = 12500; | ||||||
|  |                 guard.setHealth(guard.healthMax); | ||||||
|  |                 guard.maxDamageHandOne = 1550; | ||||||
|  |                 guard.minDamageHandOne = 750; | ||||||
|  |                 guard.atrHandOne = 1800; | ||||||
|  |                 guard.defenseRating = 2200; | ||||||
|  |                 guard.setFirstName("Elite Guardian"); | ||||||
|  |                 InterestManager.setObjectDirty(guard); | ||||||
|  |                 WorldGrid.addObject(guard,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(guard); | ||||||
|  |                 guard.stronghold = mine; | ||||||
|  |                 guard.mobPowers.clear(); | ||||||
|  |                 guard.mobPowers.put(429399948,20); // find weakness
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         //create stronghold commander
 | ||||||
|  |         Vector3fImmutable loc = tower.loc; | ||||||
|  |         MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); | ||||||
|  |         Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); | ||||||
|  |         if(commander != null){ | ||||||
|  |             commander.parentZone = mine.getParentZone(); | ||||||
|  |             commander.bindLoc = loc; | ||||||
|  |             commander.setLoc(loc); | ||||||
|  |             commander.StrongholdCommander = true; | ||||||
|  |             commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |             commander.runAfterLoad(); | ||||||
|  |             commander.setLevel((short)75); | ||||||
|  |             commander.setResists(new Resists("Elite")); | ||||||
|  |             commander.spawnTime = 1000000000; | ||||||
|  |             commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |             commander.mobPowers.clear(); | ||||||
|  |             commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |             commander.mobPowers.put(429757701,20); // magebolt
 | ||||||
|  |             commander.mobPowers.put(429121388,20); // blight
 | ||||||
|  |             commander.mobPowers.put(431566891,20); // lightning bolt
 | ||||||
|  |             commander.mobPowers.put(428716075,20); // fire bolt
 | ||||||
|  |             commander.mobPowers.put(429010987,20); // ice bolt
 | ||||||
|  |             mine.strongholdMobs.add(commander); | ||||||
|  |             LootManager.GenerateStrongholdLoot(commander,true, false); | ||||||
|  |             commander.healthMax = 50000; | ||||||
|  |             commander.setHealth(commander.healthMax); | ||||||
|  |             commander.maxDamageHandOne = 3500; | ||||||
|  |             commander.minDamageHandOne = 1500; | ||||||
|  |             commander.atrHandOne = 3500; | ||||||
|  |             commander.defenseRating = 3500; | ||||||
|  |             commander.setFirstName("Guardian Commander"); | ||||||
|  |             InterestManager.setObjectDirty(commander); | ||||||
|  |             WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |             WorldGrid.updateObject(commander); | ||||||
|  |             commander.stronghold = mine; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         mine.isActive = true; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.PROTECTED); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void EndStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = false; | ||||||
|  | 
 | ||||||
|  |         //get rid of the mobs
 | ||||||
|  |         for(Mob mob : mine.strongholdMobs) { | ||||||
|  |             mob.despawn(); | ||||||
|  |             mob.removeFromCache(); | ||||||
|  |             DbManager.MobQueries.DELETE_MOB(mob); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             if(mine.oldBuildings.containsKey(building.getObjectUUID())) { | ||||||
|  |                 building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); | ||||||
|  |                 building.setMeshScale(new Vector3f(1, 1, 1)); | ||||||
|  |                 InterestManager.setObjectDirty(building); | ||||||
|  |                 WorldGrid.updateObject(building); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become Mine Tower again
 | ||||||
|  |         tower.setMeshUUID(1500100); | ||||||
|  | 
 | ||||||
|  |         mine.isActive = false; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.NPC); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMeshID(Zone parent){ | ||||||
|  |         while(!parent.isMacroZone()){ | ||||||
|  |             parent = parent.getParent(); | ||||||
|  |             if(parent.getName().equalsIgnoreCase("seafloor")){ | ||||||
|  |                 return 0; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         switch(parent.getObjectUUID()){ | ||||||
|  |             case 197: | ||||||
|  |             case 234: | ||||||
|  |             case 178: | ||||||
|  |             case 122: | ||||||
|  |                 return 814000; //Frost Giant Hall (ICE)
 | ||||||
|  |             case 968: | ||||||
|  |             case 951: | ||||||
|  |             case 313: | ||||||
|  |             case 331: | ||||||
|  |                 return 5001500; // Lich Queens Keep (UNDEAD)
 | ||||||
|  |             case 785: | ||||||
|  |             case 761: | ||||||
|  |             case 717: | ||||||
|  |             case 737: | ||||||
|  |                 return 1306600; // Temple of the Dragon (DESERT)
 | ||||||
|  |             case 353: | ||||||
|  |             case 371: | ||||||
|  |             case 388: | ||||||
|  |             case 532: | ||||||
|  |                 return 564600; // Undead Lord's Keep (SWAMP)
 | ||||||
|  |             case 550: | ||||||
|  |             case 508: | ||||||
|  |             case 475: | ||||||
|  |             case 418: | ||||||
|  |                 return 1326600; // elven hall
 | ||||||
|  |             case 437: | ||||||
|  |             case 491: | ||||||
|  |             case 590: | ||||||
|  |             case 569: | ||||||
|  |                 return 602400; | ||||||
|  |             case 824: | ||||||
|  |             case 842: | ||||||
|  |             case 632: | ||||||
|  |                 return 1600000; // chaos temple
 | ||||||
|  |         } | ||||||
|  |         return 456100; // small stockade
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdGuardianID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253004; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253008; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253007; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253010; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253005; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253009; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253006; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdEpicID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253023; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253022; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253021; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253018; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253019; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253024; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253020; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdCommanderID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253017; | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253012; | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253016; // Desert Orc Xbow
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253011; // xbow kolthoss
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253013; //elven bow warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253015; // dune giant with xbow
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253014; // barbator
 | ||||||
|  |         } | ||||||
|  |         return 13433; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMobEquipSetID(Mob mob) { | ||||||
|  |         if(mob.StrongholdGuardian){ | ||||||
|  |             return 6327; | ||||||
|  |         }else{ | ||||||
|  |             return 10790; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckToEndStronghold(Mine mine) { | ||||||
|  | 
 | ||||||
|  |         boolean stillAlive = false; | ||||||
|  |         for (Mob mob : mine.strongholdMobs) | ||||||
|  |             if (mob.isAlive()) | ||||||
|  |                 stillAlive = true; | ||||||
|  | 
 | ||||||
|  |         if (!stillAlive) { | ||||||
|  |             // Epic encounter
 | ||||||
|  | 
 | ||||||
|  |             Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |             if (tower == null) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  | 
 | ||||||
|  |             Vector3fImmutable loc = tower.loc; | ||||||
|  |             MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); | ||||||
|  |             Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); | ||||||
|  |             if (commander != null) { | ||||||
|  |                 commander.parentZone = mine.getParentZone(); | ||||||
|  |                 commander.bindLoc = loc; | ||||||
|  |                 commander.setLoc(loc); | ||||||
|  |                 commander.StrongholdEpic = true; | ||||||
|  |                 commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |                 commander.runAfterLoad(); | ||||||
|  |                 commander.setLevel((short) 85); | ||||||
|  |                 commander.setResists(new Resists("Elite")); | ||||||
|  |                 commander.spawnTime = 1000000000; | ||||||
|  |                 commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 commander.mobPowers.clear(); | ||||||
|  |                 commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |                 commander.mobPowers.put(429757701,40); // magebolt
 | ||||||
|  |                 commander.mobPowers.put(429121388,40); // blight
 | ||||||
|  |                 commander.mobPowers.put(431566891,40); // lightning bolt
 | ||||||
|  |                 commander.mobPowers.put(428716075,40); // fire bolt
 | ||||||
|  |                 commander.mobPowers.put(429010987,40); // ice bolt
 | ||||||
|  |                 mine.strongholdMobs.add(commander); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(commander, true, true); | ||||||
|  |                 commander.healthMax = 250000; | ||||||
|  |                 commander.setHealth(commander.healthMax); | ||||||
|  |                 commander.maxDamageHandOne = 5000; | ||||||
|  |                 commander.minDamageHandOne = 2500; | ||||||
|  |                 commander.atrHandOne = 5000; | ||||||
|  |                 commander.defenseRating = 3500; | ||||||
|  |                 commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); | ||||||
|  |                 InterestManager.setObjectDirty(commander); | ||||||
|  |                 WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(commander); | ||||||
|  |                 commander.stronghold = mine; | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,195 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | import engine.objects.Guild; | ||||||
|  | public class ZergManager { | ||||||
|  | 
 | ||||||
|  |     public static float getCurrentMultiplier(int count, int maxCount){ | ||||||
|  |         switch(maxCount) { | ||||||
|  |             case 3: return getMultiplier3Man(count); | ||||||
|  |             case 5: return getMultiplier5Man(count); | ||||||
|  |             case 10: return getMultiplier10Man(count); | ||||||
|  |             case 20: return getMultiplier20Man(count); | ||||||
|  |             case 30: return getMultiplier30Man(count); | ||||||
|  |             case 40: return getMultiplier40Man(count); | ||||||
|  |             default: return 1.0f; //unlimited
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier3Man(int count) { | ||||||
|  |         if(count < 4) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 6) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 4: return 0.63f; | ||||||
|  |             case 5: return 0.40f; | ||||||
|  |             case 6: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier5Man(int count) { | ||||||
|  |         if(count < 6) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 10) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 6: return 0.75f; | ||||||
|  |             case 7: return 0.57f; | ||||||
|  |             case 8: return 0.44f; | ||||||
|  |             case 9: return 0.33f; | ||||||
|  |             case 10: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier10Man(int count) { | ||||||
|  |         if(count < 11) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 20) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 11: return 0.86f; | ||||||
|  |             case 12: return 0.75f; | ||||||
|  |             case 13: return 0.65f; | ||||||
|  |             case 14: return 0.57f; | ||||||
|  |             case 15: return 0.50f; | ||||||
|  |             case 16: return 0.44f; | ||||||
|  |             case 17: return 0.38f; | ||||||
|  |             case 18: return 0.33f; | ||||||
|  |             case 19: return 0.29f; | ||||||
|  |             case 20: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier20Man(int count) { | ||||||
|  |         if(count < 21) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 40) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 21: return 0.93f; | ||||||
|  |             case 22: return 0.86f; | ||||||
|  |             case 23: return 0.80f; | ||||||
|  |             case 24: return 0.75f; | ||||||
|  |             case 25: return 0.70f; | ||||||
|  |             case 26: return 0.65f; | ||||||
|  |             case 27: return 0.61f; | ||||||
|  |             case 28: return 0.57f; | ||||||
|  |             case 29: return 0.53f; | ||||||
|  |             case 30: return 0.50f; | ||||||
|  |             case 31: return 0.47f; | ||||||
|  |             case 32: return 0.44f; | ||||||
|  |             case 33: return 0.41f; | ||||||
|  |             case 34: return 0.38f; | ||||||
|  |             case 35: return 0.36f; | ||||||
|  |             case 36: return 0.33f; | ||||||
|  |             case 37: return 0.31f; | ||||||
|  |             case 38: return 0.29f; | ||||||
|  |             case 39: return 0.27f; | ||||||
|  |             case 40: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier30Man(int count) { | ||||||
|  |         if(count < 31) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 60) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 31: return 0.95f; | ||||||
|  |             case 32: return 0.91f; | ||||||
|  |             case 33: return 0.86f; | ||||||
|  |             case 34: return 0.82f; | ||||||
|  |             case 35: return 0.79f; | ||||||
|  |             case 36: return 0.75f; | ||||||
|  |             case 37: return 0.72f; | ||||||
|  |             case 38: return 0.68f; | ||||||
|  |             case 39: return 0.65f; | ||||||
|  |             case 40: return 0.63f; | ||||||
|  |             case 41: return 0.60f; | ||||||
|  |             case 42: return 0.57f; | ||||||
|  |             case 43: return 0.55f; | ||||||
|  |             case 44: return 0.52f; | ||||||
|  |             case 45: return 0.50f; | ||||||
|  |             case 46: return 0.48f; | ||||||
|  |             case 47: return 0.46f; | ||||||
|  |             case 48: return 0.44f; | ||||||
|  |             case 49: return 0.42f; | ||||||
|  |             case 50: return 0.40f; | ||||||
|  |             case 51: return 0.38f; | ||||||
|  |             case 52: return 0.37f; | ||||||
|  |             case 53: return 0.35f; | ||||||
|  |             case 54: return 0.33f; | ||||||
|  |             case 55: return 0.32f; | ||||||
|  |             case 56: return 0.30f; | ||||||
|  |             case 57: return 0.29f; | ||||||
|  |             case 58: return 0.28f; | ||||||
|  |             case 59: return 0.26f; | ||||||
|  |             case 60: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier40Man(int count) { | ||||||
|  |         if(count < 41) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 80) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 41: return 0.96f; | ||||||
|  |             case 42: return 0.93f; | ||||||
|  |             case 43: return 0.90f; | ||||||
|  |             case 44: return 0.86f; | ||||||
|  |             case 45: return 0.83f; | ||||||
|  |             case 46: return 0.80f; | ||||||
|  |             case 47: return 0.78f; | ||||||
|  |             case 48: return 0.75f; | ||||||
|  |             case 49: return 0.72f; | ||||||
|  |             case 50: return 0.70f; | ||||||
|  |             case 51: return 0.68f; | ||||||
|  |             case 52: return 0.65f; | ||||||
|  |             case 53: return 0.63f; | ||||||
|  |             case 54: return 0.61f; | ||||||
|  |             case 55: return 0.59f; | ||||||
|  |             case 56: return 0.57f; | ||||||
|  |             case 57: return 0.55f; | ||||||
|  |             case 58: return 0.53f; | ||||||
|  |             case 59: return 0.52f; | ||||||
|  |             case 60: return 0.50f; | ||||||
|  |             case 61: return 0.48f; | ||||||
|  |             case 62: return 0.47f; | ||||||
|  |             case 63: return 0.45f; | ||||||
|  |             case 64: return 0.44f; | ||||||
|  |             case 65: return 0.42f; | ||||||
|  |             case 66: return 0.41f; | ||||||
|  |             case 67: return 0.40f; | ||||||
|  |             case 68: return 0.38f; | ||||||
|  |             case 69: return 0.37f; | ||||||
|  |             case 70: return 0.36f; | ||||||
|  |             case 71: return 0.35f; | ||||||
|  |             case 72: return 0.33f; | ||||||
|  |             case 73: return 0.32f; | ||||||
|  |             case 74: return 0.31f; | ||||||
|  |             case 75: return 0.30f; | ||||||
|  |             case 76: return 0.29f; | ||||||
|  |             case 77: return 0.28f; | ||||||
|  |             case 78: return 0.27f; | ||||||
|  |             case 79: return 0.26f; | ||||||
|  |             case 80: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,82 @@ | |||||||
|  | package engine.objects; | ||||||
|  | 
 | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.gameManager.ArenaManager; | ||||||
|  | import engine.gameManager.ChatManager; | ||||||
|  | import engine.gameManager.MovementManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | 
 | ||||||
|  | import java.util.HashSet; | ||||||
|  | 
 | ||||||
|  | public class Arena { | ||||||
|  |     public PlayerCharacter player1; | ||||||
|  |     public PlayerCharacter player2; | ||||||
|  |     public Long startTime; | ||||||
|  |     public Vector3fImmutable loc; | ||||||
|  | 
 | ||||||
|  |     public Arena(){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public Boolean disqualify() { | ||||||
|  |         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(this.loc, 250f, MBServerStatics.MASK_PLAYER); | ||||||
|  |         HashSet<AbstractWorldObject> warningRange = WorldGrid.getObjectsInRangePartial(this.loc, 500f, MBServerStatics.MASK_PLAYER); | ||||||
|  |         for(AbstractWorldObject obj : warningRange){ | ||||||
|  |             PlayerCharacter pc = (PlayerCharacter)obj; | ||||||
|  |             if(pc.equals(this.player1) || pc.equals(this.player2)) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             ChatManager.chatSystemInfo(pc, "WARNING!! You are entering an arena zone!"); | ||||||
|  |         } | ||||||
|  |         //boot out all non competitors
 | ||||||
|  |         for(AbstractWorldObject obj : inRange){ | ||||||
|  |             if(obj.equals(this.player1)) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             if(obj.equals(this.player2)) | ||||||
|  |                 continue; | ||||||
|  | 
 | ||||||
|  |             PlayerCharacter intruder = (PlayerCharacter)obj; | ||||||
|  |             MovementManager.translocate(intruder,new Vector3fImmutable(88853,32,45079),Regions.GetRegionForTeleport(new Vector3fImmutable(88853,32,45079))); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (!inRange.contains(this.player1) && inRange.contains(this.player2)) { | ||||||
|  |             ArenaManager.endArena(this,this.player2,this.player1,"Player Has Left Arena"); | ||||||
|  |             return true; | ||||||
|  |         } else if (!inRange.contains(this.player2) && inRange.contains(this.player1)) { | ||||||
|  |             ArenaManager.endArena(this,this.player1,this.player2,"Player Has Left Arena"); | ||||||
|  |             return true; | ||||||
|  |         }else if (!inRange.contains(this.player2) && !inRange.contains(this.player1)) { | ||||||
|  |             ArenaManager.endArena(this,null,null,"Both Parties Have Left The Arena"); | ||||||
|  |             return true; | ||||||
|  |         } | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public Boolean checkToComplete(){ | ||||||
|  | 
 | ||||||
|  |         if(this.startTime == null) | ||||||
|  |             this.startTime = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         if(System.currentTimeMillis() - this.startTime < 10000L) | ||||||
|  |             return false; | ||||||
|  | 
 | ||||||
|  |         if(this.disqualify()) | ||||||
|  |             return true; | ||||||
|  | 
 | ||||||
|  |         if(!this.player1.isAlive() && this.player2.isAlive()){ | ||||||
|  |             ArenaManager.endArena(this,this.player2,this.player1,"Player Has Died"); | ||||||
|  |             return true; | ||||||
|  |         } else if(this.player1.isAlive() && !this.player2.isAlive()){ | ||||||
|  |             ArenaManager.endArena(this,this.player1,this.player2,"Player Has Died"); | ||||||
|  |             return true; | ||||||
|  |         } else if(!this.player1.isAlive() && !this.player2.isAlive()){ | ||||||
|  |             ArenaManager.endArena(this,null,null,"Both Players Have Died"); | ||||||
|  |             return true; | ||||||
|  |         } else if(this.startTime + 300000L < System.currentTimeMillis()){ | ||||||
|  |             ArenaManager.endArena(this,null,null,"Time Has Elapsed"); | ||||||
|  |             return true; | ||||||
|  |         } | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | } | ||||||
									
										
											File diff suppressed because it is too large
											Load Diff
										
									
								
							
						| @ -0,0 +1,752 @@ | |||||||
|  | package engine.objects; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.powers.effectmodifiers.AbstractEffectModifier; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.concurrent.ConcurrentHashMap; | ||||||
|  | 
 | ||||||
|  | public class PlayerCombatStats { | ||||||
|  | 
 | ||||||
|  |     public PlayerCharacter owner; | ||||||
|  |     //main hand data
 | ||||||
|  |     public int minDamageHandOne; | ||||||
|  |     public int maxDamageHandOne; | ||||||
|  |     public float attackSpeedHandOne; | ||||||
|  |     public float rangeHandOne; | ||||||
|  |     public float atrHandOne; | ||||||
|  |     //off hand data
 | ||||||
|  |     public int minDamageHandTwo; | ||||||
|  |     public int maxDamageHandTwo; | ||||||
|  |     public float attackSpeedHandTwo; | ||||||
|  |     public float rangeHandTwo; | ||||||
|  |     public float atrHandTwo; | ||||||
|  |     //defense
 | ||||||
|  |     public int defense; | ||||||
|  |     //regen rates
 | ||||||
|  |     public float healthRegen; | ||||||
|  |     public float manaRegen; | ||||||
|  |     public float staminaRegen; | ||||||
|  | 
 | ||||||
|  |     public PlayerCombatStats(PlayerCharacter pc) { | ||||||
|  |         this.owner = pc; | ||||||
|  |         this.update(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void update() { | ||||||
|  |         try { | ||||||
|  |             this.calculateATR(true); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateATR(false); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateMin(true); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateMin(false); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateMax(true); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateMax(false); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateAttackSpeed(true); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateAttackSpeed(false); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateAttackRange(true); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateAttackRange(false); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateRegen(); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |         try { | ||||||
|  |             this.calculateDefense(); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateATR(boolean mainHand) { | ||||||
|  |         Item weapon; | ||||||
|  |         float atr; | ||||||
|  | 
 | ||||||
|  |         if(mainHand) { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         }else { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         String skill = "Unarmed Combat"; | ||||||
|  |         String mastery = "Unarmed Combat Mastery"; | ||||||
|  |         int primaryStat = getDexAfterPenalty(this.owner); | ||||||
|  |         if(weapon != null) { | ||||||
|  |             skill= weapon.getItemBase().getSkillRequired(); | ||||||
|  |             mastery = weapon.getItemBase().getMastery(); | ||||||
|  |             if(weapon.getItemBase().isStrBased()) | ||||||
|  |                 primaryStat = this.owner.statStrCurrent; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float skillLevel = 0; | ||||||
|  |         float masteryLevel = 0; | ||||||
|  | 
 | ||||||
|  |         if(this.owner.skills.containsKey(skill)) { | ||||||
|  |             skillLevel = this.owner.skills.get(skill).getModifiedAmount(); | ||||||
|  |         } | ||||||
|  |         if(this.owner.skills.containsKey(mastery)) | ||||||
|  |             masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); | ||||||
|  | 
 | ||||||
|  |         float stanceValue = 0.0f; | ||||||
|  |         float atrEnchants = 0; | ||||||
|  | 
 | ||||||
|  |         for(String effID : this.owner.effects.keySet()) { | ||||||
|  |             if (effID.contains("Stance")) { | ||||||
|  |                 for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | ||||||
|  |                     if (mod.modType.equals(Enum.ModType.OCV)) { | ||||||
|  |                         float percent = mod.getPercentMod(); | ||||||
|  |                         int trains = this.owner.effects.get(effID).getTrains(); | ||||||
|  |                         float modValue = percent + (trains * mod.getRamp()); | ||||||
|  |                         stanceValue += modValue * 0.01f; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } else { | ||||||
|  |                 for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | ||||||
|  |                     if (mod.modType.equals(Enum.ModType.OCV)) { | ||||||
|  |                         float value = mod.getMinMod(); | ||||||
|  |                         int trains = this.owner.effects.get(effID).getTrains(); | ||||||
|  |                         float modValue = value + (trains * mod.getRamp()); | ||||||
|  |                         atrEnchants += modValue; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float prefixValues = 0.0f; | ||||||
|  |         if(weapon != null){ | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){ | ||||||
|  |                     for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                         if(mod.modType.equals(Enum.ModType.OCV)){ | ||||||
|  |                             prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         if(this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |             for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.OCV)){ | ||||||
|  |                         prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float preciseRune = 1.0f; | ||||||
|  |         for(CharacterRune rune : this.owner.runes){ | ||||||
|  |             if(rune.getRuneBase().getName().equals("Precise")) | ||||||
|  |                 preciseRune += 0.05f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(weapon != null && weapon.getItemBase().isStrBased()){ | ||||||
|  |             atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue); | ||||||
|  |             atr = (float) Math.round(atr); | ||||||
|  |         }else { | ||||||
|  |             float dexterity = getDexAfterPenalty(this.owner); | ||||||
|  |             atr = dexterity / 2; | ||||||
|  |             atr += skillLevel * 4; | ||||||
|  |             atr += masteryLevel * 3; | ||||||
|  |             atr += prefixValues; | ||||||
|  |             atr *= preciseRune; | ||||||
|  |             atr += atrEnchants; | ||||||
|  |             atr *= 1.0f + stanceValue; | ||||||
|  |             atr = (float) Math.round(atr); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         if(mainHand){ | ||||||
|  |             this.atrHandOne = atr; | ||||||
|  |         }else{ | ||||||
|  |             this.atrHandTwo = atr; | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |                     this.atrHandOne = 0.0f; | ||||||
|  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 this.atrHandTwo = 0.0f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } //perfect DO NOT TOUCH
 | ||||||
|  | 
 | ||||||
|  |     public void calculateMin(boolean mainHand) { | ||||||
|  |         Item weapon; | ||||||
|  |         float specialDex = this.owner.statDexBase; | ||||||
|  |         specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | ||||||
|  |         float baseDMG = 1; | ||||||
|  |         float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
 | ||||||
|  |         float secondaryStat = this.owner.statStrCurrent; | ||||||
|  |         double weaponSkill = 5; | ||||||
|  |         double weaponMastery = 5; | ||||||
|  | 
 | ||||||
|  |         if (mainHand) { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         } else { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         String skill = "Unarmed Combat"; | ||||||
|  |         String mastery = "Unarmed Combat Mastery"; | ||||||
|  | 
 | ||||||
|  |         if (weapon != null) { | ||||||
|  |             baseDMG = weapon.getItemBase().getMinDamage(); | ||||||
|  |             skill = weapon.getItemBase().getSkillRequired(); | ||||||
|  |             mastery = weapon.getItemBase().getMastery(); | ||||||
|  |             if (weapon.getItemBase().isStrBased()) { | ||||||
|  |                 primaryStat = this.owner.statStrCurrent; | ||||||
|  |                 secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
 | ||||||
|  |             } | ||||||
|  |             for(Effect eff : weapon.effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.MinDamage)){ | ||||||
|  |                         baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains()); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (this.owner.skills.containsKey(skill)) { | ||||||
|  |             weaponSkill = this.owner.skills.get(skill).getTotalSkillPercet(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (this.owner.skills.containsKey(mastery)) { | ||||||
|  |             weaponMastery = this.owner.skills.get(mastery).getTotalSkillPercet(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         double minDMG = baseDMG * ( | ||||||
|  |                 0.0048 * primaryStat + | ||||||
|  |                         0.049 * Math.sqrt(primaryStat - 0.75) + | ||||||
|  |                         0.0066 * secondaryStat + | ||||||
|  |                         0.064 * Math.sqrt(secondaryStat - 0.75) + | ||||||
|  |                         0.01 * (weaponSkill + weaponMastery) | ||||||
|  |         ); | ||||||
|  |         if(this.owner.bonuses != null){ | ||||||
|  |             minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None); | ||||||
|  |             minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(this.owner.charItemManager != null){ | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ | ||||||
|  |                 minDMG *= 0.7f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         int roundedMin = (int)Math.round(minDMG); | ||||||
|  | 
 | ||||||
|  |         if (mainHand) { | ||||||
|  |             this.minDamageHandOne = roundedMin; | ||||||
|  |         } else { | ||||||
|  |             this.minDamageHandTwo = roundedMin; | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |                     this.minDamageHandOne = 0; | ||||||
|  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 this.minDamageHandTwo = 0; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateMax(boolean mainHand) { | ||||||
|  |         //Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
 | ||||||
|  |         // + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
 | ||||||
|  |         Item weapon; | ||||||
|  |         float specialDex = this.owner.statDexBase; | ||||||
|  |         specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | ||||||
|  |         double baseDMG = 5; | ||||||
|  |         float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
 | ||||||
|  |         float secondaryStat = this.owner.statStrCurrent; | ||||||
|  |         double weaponSkill = 5; | ||||||
|  |         double weaponMastery = 5; | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         if (mainHand) { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         } else { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         String skill = "Unarmed Combat"; | ||||||
|  |         String mastery = "Unarmed Combat Mastery"; | ||||||
|  |         if (weapon != null) { | ||||||
|  |             baseDMG = weapon.getItemBase().getMaxDamage(); | ||||||
|  |             skill = weapon.getItemBase().getSkillRequired(); | ||||||
|  |             mastery = weapon.getItemBase().getMastery(); | ||||||
|  |             if (weapon.getItemBase().isStrBased()) { | ||||||
|  |                 primaryStat = this.owner.statStrCurrent; | ||||||
|  |                 secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
 | ||||||
|  |             } | ||||||
|  |             for(Effect eff : weapon.effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.MaxDamage)){ | ||||||
|  |                         baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains()); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (this.owner.skills.containsKey(skill)) { | ||||||
|  |             weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if (this.owner.skills.containsKey(mastery)) { | ||||||
|  |             weaponMastery = this.owner.skills.get(mastery).getModifiedAmount(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         double maxDMG = baseDMG * ( | ||||||
|  |                 0.0124 * primaryStat + | ||||||
|  |                         0.118 * Math.sqrt(primaryStat - 0.75) + | ||||||
|  |                         0.0022 * secondaryStat + | ||||||
|  |                         0.028 * Math.sqrt(secondaryStat - 0.75) + | ||||||
|  |                         0.0075 * (weaponSkill + weaponMastery) | ||||||
|  |         ); | ||||||
|  | 
 | ||||||
|  |         if(this.owner.bonuses != null){ | ||||||
|  |             maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); | ||||||
|  |             maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(this.owner.charItemManager != null){ | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ | ||||||
|  |                 maxDMG *= 0.7f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         int roundedMax = (int)(maxDMG); | ||||||
|  | 
 | ||||||
|  |         if(mainHand){ | ||||||
|  |             this.maxDamageHandOne = roundedMax; | ||||||
|  |         }else{ | ||||||
|  |             this.maxDamageHandTwo = roundedMax; | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |                     this.maxDamageHandOne = 0; | ||||||
|  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 this.maxDamageHandTwo = 0; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateAttackSpeed(boolean mainHand){ | ||||||
|  |         Item weapon; | ||||||
|  |         float speed; | ||||||
|  |         if(mainHand) { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         }else { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  |         float delayExtra = 0; | ||||||
|  |         if(weapon == null) { | ||||||
|  |             speed = 20.0f; | ||||||
|  |         }else{ | ||||||
|  |             speed = weapon.getItemBase().getSpeed(); | ||||||
|  |             for(Effect eff : weapon.effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ | ||||||
|  |                         float percent = mod.getPercentMod(); | ||||||
|  |                         int trains = eff.getTrains(); | ||||||
|  |                         float modValue = percent + (trains * mod.getRamp()); | ||||||
|  |                         speed *= 1 + (modValue * 0.01f); | ||||||
|  |                         if(mod.modType.equals(Enum.ModType.AttackDelay)){ | ||||||
|  |                             delayExtra += modValue * 0.01f; | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float stanceValue = 0.0f; | ||||||
|  |         for(String effID : this.owner.effects.keySet()){ | ||||||
|  |             if(effID.contains("Stance")){ | ||||||
|  |                 if(this.owner.effects != null) { | ||||||
|  |                     for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | ||||||
|  |                         if (mod.modType.equals(Enum.ModType.AttackDelay)) { | ||||||
|  |                             float percent = mod.getPercentMod(); | ||||||
|  |                             int trains = this.owner.effects.get(effID).getTrains(); | ||||||
|  |                             float modValue = percent + (trains * mod.getRamp()); | ||||||
|  |                             stanceValue += modValue * 0.01f; | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
 | ||||||
|  |         bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
 | ||||||
|  |         speed *= 1 + stanceValue; // apply stance bonus
 | ||||||
|  |         speed *= bonusValues; // apply alac bonuses without stance mod
 | ||||||
|  | 
 | ||||||
|  |         if(speed < 10.0f) | ||||||
|  |             speed = 10.0f; | ||||||
|  | 
 | ||||||
|  |         if(mainHand){ | ||||||
|  |             this.attackSpeedHandOne = speed; | ||||||
|  |         }else{ | ||||||
|  |             this.attackSpeedHandTwo = speed; | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |                     this.attackSpeedHandOne = 0.0f; | ||||||
|  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 this.attackSpeedHandTwo = 0.0f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateAttackRange(boolean mainHand){ | ||||||
|  |         Item weapon; | ||||||
|  |         float range; | ||||||
|  |         if(mainHand) { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         }else { | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(weapon == null) { | ||||||
|  |             range = 6.0f; | ||||||
|  |         }else{ | ||||||
|  |             range = weapon.getItemBase().getRange(); | ||||||
|  |         } | ||||||
|  |         if(owner.bonuses != null){ | ||||||
|  |             range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None); | ||||||
|  |         } | ||||||
|  |         if(mainHand){ | ||||||
|  |             this.rangeHandOne = range; | ||||||
|  |         }else{ | ||||||
|  |             this.rangeHandTwo = range; | ||||||
|  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | ||||||
|  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |                     this.rangeHandOne = 0.0f; | ||||||
|  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | ||||||
|  |                 this.rangeHandTwo = 0.0f; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateRegen(){ | ||||||
|  |         if(owner.bonuses != null){ | ||||||
|  |             this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None); | ||||||
|  |             this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None); | ||||||
|  |             this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None); | ||||||
|  | 
 | ||||||
|  |         }else{ | ||||||
|  |             this.healthRegen = 1.0f; | ||||||
|  |             this.manaRegen = 1.0f; | ||||||
|  |             this.staminaRegen = 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void calculateDefense() { | ||||||
|  |         //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
 | ||||||
|  |         // + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
 | ||||||
|  |         float armorSkill = 0.0f; | ||||||
|  |         float armorDefense = 0.0f; | ||||||
|  |         ArrayList<String> armorsUsed = new ArrayList<>(); | ||||||
|  |         for(Item equipped : this.owner.charItemManager.getEquipped().values()){ | ||||||
|  |             ItemBase ib = equipped.getItemBase(); | ||||||
|  |             if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){ | ||||||
|  |                 armorDefense += ib.getDefense(); | ||||||
|  |                 for(Effect eff : equipped.effects.values()){ | ||||||
|  |                     for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                         if(mod.modType.equals(Enum.ModType.DR)){ | ||||||
|  |                             armorDefense += mod.minMod + (mod.getRamp() * eff.getTrains()); | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |                 if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) { | ||||||
|  |                     armorsUsed.add(ib.getSkillRequired()); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         for(String armorUsed : armorsUsed){ | ||||||
|  |             if(this.owner.skills.containsKey(armorUsed)) { | ||||||
|  |                 armorSkill += calculateModifiedSkill(armorUsed,this.owner); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         if(armorsUsed.size() > 0) | ||||||
|  |             armorSkill = armorSkill / armorsUsed.size(); | ||||||
|  | 
 | ||||||
|  |         float blockSkill = 0.0f; | ||||||
|  |         if(this.owner.skills.containsKey("Block")) | ||||||
|  |             blockSkill = calculateModifiedSkill("Block",this.owner); | ||||||
|  | 
 | ||||||
|  |         float shieldDefense = 0.0f; | ||||||
|  |         if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){ | ||||||
|  |             Item shield = this.owner.charItemManager.getEquipped(2); | ||||||
|  |             shieldDefense += shield.getItemBase().getDefense(); | ||||||
|  |             for(Effect eff : shield.effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.DR)){ | ||||||
|  |                         shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains()); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float weaponSkill = 0.0f; | ||||||
|  |         float masterySkill = 0.0f; | ||||||
|  |         Item weapon = this.owner.charItemManager.getEquipped(1); | ||||||
|  |         if(weapon == null){ | ||||||
|  |             weapon = this.owner.charItemManager.getEquipped(2); | ||||||
|  |         } | ||||||
|  |         if(weapon != null && weapon.getItemBase().isShield()) | ||||||
|  |             weapon = null; | ||||||
|  | 
 | ||||||
|  |         String skillName = "Unarmed Combat"; | ||||||
|  |         String masteryName = "Unarmed Combat Mastery"; | ||||||
|  | 
 | ||||||
|  |         if(weapon != null){ | ||||||
|  |             skillName = weapon.getItemBase().getSkillRequired(); | ||||||
|  |             masteryName = weapon.getItemBase().getMastery(); | ||||||
|  |         } | ||||||
|  |         if(this.owner.skills.containsKey(skillName)) | ||||||
|  |             weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
 | ||||||
|  | 
 | ||||||
|  |         if(this.owner.skills.containsKey(masteryName)) | ||||||
|  |             masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
 | ||||||
|  | 
 | ||||||
|  |         float dexterity = getDexAfterPenalty(this.owner); | ||||||
|  | 
 | ||||||
|  |         float luckyRune = 1.0f; | ||||||
|  |         for(CharacterRune rune : this.owner.runes){ | ||||||
|  |             if(rune.getRuneBase().getName().equals("Lucky")) | ||||||
|  |                 luckyRune += 0.05f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float flatBonuses = 0.0f; | ||||||
|  |         float stanceMod = 1.0f; | ||||||
|  |         for(String effID : this.owner.effects.keySet()) { | ||||||
|  |             if (effID.contains("Stance")) { | ||||||
|  |                 for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | ||||||
|  |                     if (mod.modType.equals(Enum.ModType.DCV)) { | ||||||
|  |                         float percent = mod.getPercentMod(); | ||||||
|  |                         int trains = this.owner.effects.get(effID).getTrains(); | ||||||
|  |                         float modValue = percent + (trains * mod.getRamp()); | ||||||
|  |                         stanceMod += modValue * 0.01f; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } else { | ||||||
|  |                 for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | ||||||
|  |                     if (mod.modType.equals(Enum.ModType.DCV)) { | ||||||
|  |                         float value = mod.getMinMod(); | ||||||
|  |                         int trains = this.owner.effects.get(effID).getTrains(); | ||||||
|  |                         float modValue = value + (trains * mod.getRamp()); | ||||||
|  |                         flatBonuses += modValue; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         if(this.owner.charItemManager.getEquipped(2) == null) | ||||||
|  |             blockSkill = 0; | ||||||
|  |         else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | ||||||
|  |             blockSkill = 0; | ||||||
|  | 
 | ||||||
|  |         //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense
 | ||||||
|  |         // + (Primary weapon skill / 2) + (Weapon mastery skill/ 2) + ROUND((Dexterity-Dex penalty),0) * 2 + Flat bonuses from rings or cloth
 | ||||||
|  |         float defense = 0; | ||||||
|  |         for(Item equipped : this.owner.charItemManager.getEquippedList()){ | ||||||
|  |             ItemBase ib = equipped.getItemBase(); | ||||||
|  |             if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ | ||||||
|  |                 defense += getArmorDefense(equipped,this.owner); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         //float defense = (1 + armorSkill / 50) * armorDefense;
 | ||||||
|  |         defense += (1 + blockSkill / 100) * shieldDefense; | ||||||
|  |         defense += (weaponSkill / 2); | ||||||
|  |         defense += (masterySkill / 2); | ||||||
|  |         defense += dexterity * 2; | ||||||
|  |         defense += flatBonuses; | ||||||
|  |         defense *= luckyRune; | ||||||
|  |         defense *= stanceMod; | ||||||
|  | 
 | ||||||
|  |         defense = Math.round(defense); | ||||||
|  | 
 | ||||||
|  |         this.defense = (int) defense; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { | ||||||
|  | 
 | ||||||
|  |         CharacterSkill skill = null; | ||||||
|  |         if (pc.skills.containsKey(skillName)) { | ||||||
|  |             skill = pc.skills.get(skillName); | ||||||
|  |         } | ||||||
|  |         SkillsBase skillBase = skill.getSkillsBase(); | ||||||
|  |         if(skillBase == null) | ||||||
|  |             return 0; | ||||||
|  | 
 | ||||||
|  |         //Get any rune bonus
 | ||||||
|  |         float bonus = 0f; | ||||||
|  |         if (pc.getBonuses() != null) { | ||||||
|  |             //Get bonuses from runes
 | ||||||
|  |             bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //Get Base skill for modified stats
 | ||||||
|  |         float base = 7f; | ||||||
|  |         if(skillBase.getToken() == -660435875){ | ||||||
|  |             base = 0; | ||||||
|  |         } | ||||||
|  |         float statMod = 0.5f; | ||||||
|  |         if (skillBase.getStrMod() > 0) | ||||||
|  |             statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f; | ||||||
|  |         if (skillBase.getDexMod() > 0) | ||||||
|  |             statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f; | ||||||
|  |         if (skillBase.getConMod() > 0) | ||||||
|  |             statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f; | ||||||
|  |         if (skillBase.getIntMod() > 0) | ||||||
|  |             statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f; | ||||||
|  |         if (skillBase.getSpiMod() > 0) | ||||||
|  |             statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f; | ||||||
|  | 
 | ||||||
|  |         if (statMod < 1) | ||||||
|  |             statMod = 1f; | ||||||
|  | 
 | ||||||
|  |         if(skillBase.getToken() == -660435875){ | ||||||
|  |             statMod = 0; | ||||||
|  |         } | ||||||
|  |         base += CharacterSkill.baseSkillValues[(int) statMod]; | ||||||
|  |         Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace()); | ||||||
|  | 
 | ||||||
|  |         //Get any rune, effect and item bonus
 | ||||||
|  | 
 | ||||||
|  |         if (pc.getBonuses() != null) { | ||||||
|  |             //add bonuses from effects/items and runes
 | ||||||
|  |             base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType); | ||||||
|  |         } | ||||||
|  |         float baseAmount; | ||||||
|  |         if (base < 1f && skillBase.getToken() != -660435875) | ||||||
|  |             baseAmount = 1f; | ||||||
|  |         else | ||||||
|  |             baseAmount = base; | ||||||
|  | 
 | ||||||
|  |         int amount; | ||||||
|  | 
 | ||||||
|  |         int trains = skill.getNumTrains(); | ||||||
|  |         if (trains < 10) | ||||||
|  |             amount = (trains * 2); | ||||||
|  |         else if (trains < 90) | ||||||
|  |             amount = 10 + trains; | ||||||
|  |         else if (trains < 134) | ||||||
|  |             amount = 100 + ((trains - 90) / 2); | ||||||
|  |         else | ||||||
|  |             amount = 122 + ((trains - 134) / 3); | ||||||
|  | 
 | ||||||
|  |         float modAmount = baseAmount + amount; | ||||||
|  | 
 | ||||||
|  |         if (pc.getBonuses() != null) { | ||||||
|  |             //Multiply any percent bonuses
 | ||||||
|  |             modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType)); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float modifiedAmount = (float) Math.round(modAmount); | ||||||
|  | 
 | ||||||
|  |         return modifiedAmount; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getDexAfterPenalty(PlayerCharacter pc){ | ||||||
|  |         if(pc.charItemManager == null) | ||||||
|  |             return pc.statDexCurrent; | ||||||
|  | 
 | ||||||
|  |         float dex = pc.statDexBase; | ||||||
|  |         if(pc.bonuses != null) | ||||||
|  |             dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | ||||||
|  | 
 | ||||||
|  |         float penaltyFactor = 0.0f; | ||||||
|  |         for(Item equipped : pc.charItemManager.getEquipped().values()){ | ||||||
|  |             ItemBase ib = equipped.getItemBase(); | ||||||
|  |             if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){ | ||||||
|  |                 penaltyFactor += ib.dexReduction; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(penaltyFactor > 0) | ||||||
|  |             penaltyFactor *= 0.01f; | ||||||
|  | 
 | ||||||
|  |         float totalPenalty = dex *  penaltyFactor; | ||||||
|  |         float returnedDex = Math.round(dex - totalPenalty); | ||||||
|  |         return (int) returnedDex; | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private static float getArmorDefense(Item armor, PlayerCharacter pc) { | ||||||
|  | 
 | ||||||
|  |         if (armor == null) | ||||||
|  |             return 0; | ||||||
|  | 
 | ||||||
|  |         ItemBase ib = armor.getItemBase(); | ||||||
|  | 
 | ||||||
|  |         if (ib == null) | ||||||
|  |             return 0; | ||||||
|  | 
 | ||||||
|  |         if (!ib.getType().equals(Enum.ItemType.ARMOR)) | ||||||
|  |             return 0; | ||||||
|  | 
 | ||||||
|  |         if (ib.getSkillRequired().isEmpty()) | ||||||
|  |             return ib.getDefense(); | ||||||
|  | 
 | ||||||
|  |         CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired()); | ||||||
|  |         if (armorSkill == null) { | ||||||
|  |             Logger.error("Player " + pc.getObjectUUID() | ||||||
|  |                     + " has armor equipped without the nescessary skill to equip it"); | ||||||
|  |             return ib.getDefense(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         float def = ib.getDefense(); | ||||||
|  |         //apply item defense bonuses
 | ||||||
|  |         if (armor != null) { | ||||||
|  | 
 | ||||||
|  |             for(Effect eff : armor.effects.values()){ | ||||||
|  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | ||||||
|  |                     if(mod.modType.equals(Enum.ModType.DR)){ | ||||||
|  |                         def += mod.minMod * (1+(eff.getTrains() * mod.getRamp())); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |             //def += armor.getBonus(ModType.DR, SourceType.None);
 | ||||||
|  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 | ||||||
|  |         } | ||||||
|  |         return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); | ||||||
|  |     } | ||||||
|  | } | ||||||
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