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371 Commits
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| af9945f9db |
@@ -150,7 +150,8 @@ public class Enum {
|
||||
NEPHFEMALE(2026, MonsterType.Nephilim, RunSpeed.STANDARD, CharacterSex.FEMALE, 1.1f),
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HALFGIANTFEMALE(2027, MonsterType.HalfGiant, RunSpeed.STANDARD, CharacterSex.FEMALE, 1.15f),
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VAMPMALE(2028, MonsterType.Vampire, RunSpeed.STANDARD, CharacterSex.MALE, 1),
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||||
VAMPFEMALE(2029, MonsterType.Vampire, RunSpeed.STANDARD, CharacterSex.FEMALE, 1);
|
||||
VAMPFEMALE(2029, MonsterType.Vampire, RunSpeed.STANDARD, CharacterSex.FEMALE, 1),
|
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SAETOR(1999,MonsterType.Minotaur, RunSpeed.MINOTAUR, CharacterSex.MALE,1);
|
||||
|
||||
@SuppressWarnings("unchecked")
|
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private static HashMap<Integer, RaceType> _raceTypeByID = new HashMap<>();
|
||||
@@ -170,8 +171,6 @@ public class Enum {
|
||||
}
|
||||
|
||||
public static RaceType getRaceTypebyRuneID(int runeID) {
|
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if(runeID == 1999)
|
||||
return _raceTypeByID.get(2017);
|
||||
return _raceTypeByID.get(runeID);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
package engine.ZergMehcanics;
|
||||
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ZergManager;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
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||||
|
||||
public class MineAntiZerg {
|
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|
||||
public static HashMap<Mine,HashMap<PlayerCharacter,Long>> leaveTimers = new HashMap<>();
|
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public static HashMap<Mine,ArrayList<PlayerCharacter>> currentPlayers = new HashMap<>();
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|
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public static void runMines(){
|
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for(Mine mine : Mine.getMines()){
|
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|
||||
Building tower = BuildingManager.getBuildingFromCache(mine.getBuildingID());
|
||||
|
||||
if(tower == null)
|
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continue;
|
||||
|
||||
if(!mine.isActive)
|
||||
continue;
|
||||
|
||||
logPlayersPresent(tower,mine);
|
||||
|
||||
auditPlayersPresent(tower,mine);
|
||||
|
||||
auditPlayers(mine);
|
||||
}
|
||||
}
|
||||
|
||||
public static void logPlayersPresent(Building tower, Mine mine){
|
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HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, MBServerStatics.CHARACTER_LOAD_RANGE * 3,MBServerStatics.MASK_PLAYER);
|
||||
|
||||
ArrayList<PlayerCharacter> playersPresent = new ArrayList<>();
|
||||
for(AbstractWorldObject player : loadedPlayers){
|
||||
playersPresent.add((PlayerCharacter)player);
|
||||
}
|
||||
|
||||
currentPlayers.put(mine,playersPresent);
|
||||
}
|
||||
|
||||
public static void auditPlayersPresent(Building tower, Mine mine){
|
||||
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, MBServerStatics.CHARACTER_LOAD_RANGE * 3,MBServerStatics.MASK_PLAYER);
|
||||
|
||||
ArrayList<PlayerCharacter> toRemove = new ArrayList<>();
|
||||
|
||||
for(PlayerCharacter player : currentPlayers.get(mine)){
|
||||
if(!loadedPlayers.contains(player)){
|
||||
toRemove.add(player);
|
||||
}
|
||||
}
|
||||
|
||||
currentPlayers.get(mine).removeAll(toRemove);
|
||||
|
||||
for(PlayerCharacter player : toRemove){
|
||||
if(leaveTimers.containsKey(mine)){
|
||||
leaveTimers.get(mine).put(player,System.currentTimeMillis());
|
||||
}else{
|
||||
HashMap<PlayerCharacter,Long> leaveTime = new HashMap<>();
|
||||
leaveTime.put(player,System.currentTimeMillis());
|
||||
leaveTimers.put(mine,leaveTime);
|
||||
}
|
||||
}
|
||||
|
||||
toRemove.clear();
|
||||
|
||||
for(PlayerCharacter player : leaveTimers.get(mine).keySet()){
|
||||
long timeGone = System.currentTimeMillis() - leaveTimers.get(mine).get(player);
|
||||
if(timeGone > 180000L) {//3 minutes
|
||||
toRemove.add(player);
|
||||
player.ZergMultiplier = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
for(PlayerCharacter player : toRemove) {
|
||||
leaveTimers.get(mine).remove(player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void auditPlayers(Mine mine){
|
||||
|
||||
HashMap<Guild,ArrayList<PlayerCharacter>> playersByNation = new HashMap<>();
|
||||
|
||||
for(PlayerCharacter player : currentPlayers.get(mine)){
|
||||
if(playersByNation.containsKey(player.guild.getNation())){
|
||||
playersByNation.get(player.guild.getNation()).add(player);
|
||||
}else{
|
||||
ArrayList<PlayerCharacter> players = new ArrayList<>();
|
||||
players.add(player);
|
||||
playersByNation.put(player.guild.getNation(),players);
|
||||
}
|
||||
}
|
||||
|
||||
for(PlayerCharacter player : leaveTimers.get(mine).keySet()){
|
||||
if(playersByNation.containsKey(player.guild.getNation())){
|
||||
playersByNation.get(player.guild.getNation()).add(player);
|
||||
}else{
|
||||
ArrayList<PlayerCharacter> players = new ArrayList<>();
|
||||
players.add(player);
|
||||
playersByNation.put(player.guild.getNation(),players);
|
||||
}
|
||||
}
|
||||
|
||||
for(Guild nation : playersByNation.keySet()){
|
||||
for(PlayerCharacter player : playersByNation.get(nation)){
|
||||
player.ZergMultiplier = ZergManager.getCurrentMultiplier(playersByNation.get(nation).size(), mine.capSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.Account;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -77,18 +79,24 @@ public class dbAccountHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public void SET_TRASH(String machineID) {
|
||||
|
||||
public void SET_TRASH(String machineID, String type) {
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO dyn_trash(`machineID`, `count`)"
|
||||
+ " VALUES (?, 1) ON DUPLICATE KEY UPDATE `count` = `count` + 1;")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement(
|
||||
"INSERT INTO dyn_trash(`machineID`, `count`, `type`)"
|
||||
+ " VALUES (?, 1, ?) ON DUPLICATE KEY UPDATE `count` = `count` + 1;")) {
|
||||
|
||||
preparedStatement.setString(1, machineID);
|
||||
preparedStatement.setString(2, type);
|
||||
preparedStatement.execute();
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, "Account: " + machineID + " has been kicked from game for cheating");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
|
||||
public ArrayList<String> GET_TRASH_LIST() {
|
||||
|
||||
@@ -22,6 +22,7 @@ import java.util.HashMap;
|
||||
|
||||
public class dbItemBaseHandler extends dbHandlerBase {
|
||||
|
||||
public static final HashMap<Integer,Float> dexReductions = new HashMap<>();
|
||||
public dbItemBaseHandler() {
|
||||
|
||||
}
|
||||
@@ -45,6 +46,14 @@ public class dbItemBaseHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
|
||||
if(dexReductions.containsKey(itemBase.getUUID())){
|
||||
itemBase.dexReduction = dexReductions.get(itemBase.getUUID());
|
||||
}else{
|
||||
itemBase.dexReduction = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void LOAD_ANIMATIONS(ItemBase itemBase) {
|
||||
|
||||
ArrayList<Integer> tempList = new ArrayList<>();
|
||||
@@ -94,6 +103,21 @@ public class dbItemBaseHandler extends dbHandlerBase {
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
// Check if a result was found
|
||||
if (rs.next()) {
|
||||
int ID = rs.getInt("ID");
|
||||
float factor = rs.getInt("item_bulk_factor");
|
||||
dexReductions.put(ID,factor);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
|
||||
|
||||
@@ -15,9 +15,12 @@ import engine.Enum.GameObjectType;
|
||||
import engine.Enum.TargetColor;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.StringUtils;
|
||||
|
||||
@@ -332,14 +335,18 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "Movement State: " + targetPC.getMovementState().name();
|
||||
output += newline;
|
||||
output += "Movement Speed: " + targetPC.getSpeed();
|
||||
|
||||
output += newline;
|
||||
output += "Altitude : " + targetPC.getLoc().y;
|
||||
|
||||
output += newline;
|
||||
output += "Swimming : " + targetPC.isSwimming();
|
||||
output += newline;
|
||||
output += "isMoving : " + targetPC.isMoving();
|
||||
output += newline;
|
||||
output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
|
||||
output += "Zerg Multiplier : " + targetPC.ZergMultiplier + newline;
|
||||
output += "Hidden : " + targetPC.getHidden() + newline;
|
||||
output += "Target Loc: " + targetPC.loc + newline;
|
||||
output += "Player Loc: " + pc.loc + newline;
|
||||
output += "Distance Squared: " + pc.loc.distanceSquared(targetPC.loc);
|
||||
break;
|
||||
|
||||
case NPC:
|
||||
@@ -494,13 +501,16 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += newline;
|
||||
output += "No building found." + newline;
|
||||
}
|
||||
int max = (int)(4.882 * targetMob.level + 121.0);
|
||||
if(max > 321){
|
||||
max = 321;
|
||||
|
||||
output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
|
||||
output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
|
||||
output += "DEF: " + targetMob.defenseRating + newline;
|
||||
output += "RANGE: " + targetMob.getRange() + newline;
|
||||
output += "Effects:" + newline;
|
||||
for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
|
||||
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
output += eb.getName() + newline;
|
||||
}
|
||||
int min = (int)(4.469 * targetMob.level - 3.469);
|
||||
output += "Min Loot Roll = " + min;
|
||||
output += "Max Loot Roll = " + max;
|
||||
break;
|
||||
case Item: //intentional passthrough
|
||||
case MobLoot:
|
||||
|
||||
@@ -49,6 +49,8 @@ public class PrintSkillsCmd extends AbstractDevCmd {
|
||||
+ skill.getModifiedAmount() + '('
|
||||
+ skill.getTotalSkillPercet() + " )");
|
||||
}
|
||||
//throwbackInfo(pc, "= = = = = NEW CALCULATIONS = = = = =");
|
||||
// PlayerCombatStats.PrintSkillsToClient(pc);
|
||||
} else
|
||||
throwbackInfo(pc, "Skills not found for player");
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
@@ -57,27 +58,42 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
|
||||
public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
|
||||
String newline = "\r\n ";
|
||||
String out = "Server stats for Player " + tar.getFirstName() + newline;
|
||||
out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
|
||||
out += "Stats Base (Modified)" + newline;
|
||||
out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
|
||||
out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
|
||||
out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
|
||||
out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
|
||||
out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
|
||||
throwbackInfo(pc, out);
|
||||
out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
|
||||
out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
|
||||
out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
|
||||
out += "Defense: " + tar.getDefenseRating() + newline;
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
|
||||
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
out += "Move Speed: " + tar.getSpeed() + newline;
|
||||
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
|
||||
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
|
||||
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
|
||||
throwbackInfo(pc, out);
|
||||
|
||||
String newOut = "Server stats for Player " + tar.getFirstName() + newline;
|
||||
newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
|
||||
newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
|
||||
newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
|
||||
newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
|
||||
newOut += "Stats Base (Modified)" + newline;
|
||||
newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
|
||||
newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
|
||||
newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
|
||||
newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
|
||||
newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
|
||||
newOut += "Move Speed: " + tar.getSpeed() + newline;
|
||||
newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
|
||||
newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
|
||||
newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
|
||||
newOut += "DEFENSE: " + tar.combatStats.defense + newline;
|
||||
newOut += "HAND ONE" + newline;
|
||||
newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
|
||||
newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
|
||||
newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
|
||||
newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
|
||||
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
|
||||
newOut += "HAND TWO" + newline;
|
||||
newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
|
||||
newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
|
||||
newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
|
||||
newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
|
||||
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
|
||||
newOut += "=== POWERS ===" + newline;
|
||||
for(CharacterPower power : pc.getPowers().values()){
|
||||
if(power.getPower().requiresHitRoll) {
|
||||
newOut += power.getPower().name + " ATR: " + Math.round(PlayerCombatStats.getSpellAtr(pc,power.getPower())) + newline;
|
||||
}
|
||||
}
|
||||
throwbackInfo(pc, newOut);
|
||||
}
|
||||
|
||||
public void printStatsMob(PlayerCharacter pc, Mob tar) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.LootManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
@@ -26,7 +27,52 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
String newline = "\r\n ";
|
||||
|
||||
String output;
|
||||
if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
|
||||
int ATR = Integer.parseInt(words[0]);
|
||||
int DEF = Integer.parseInt(words[1]);
|
||||
int attacks = Integer.parseInt(words[2]);
|
||||
|
||||
int hits = 0;
|
||||
int misses = 0;
|
||||
int defaultHits = 0;
|
||||
int defualtMisses = 0;
|
||||
|
||||
float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
||||
float convertedChance = chance * 100;
|
||||
output = "" + newline;
|
||||
output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
|
||||
output += "DEF = " + DEF + newline;
|
||||
output += "ATR = " + ATR + newline;
|
||||
output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
|
||||
if(convertedChance < 5){
|
||||
output += "CHANCE ADJUSTED TO 5.0%" + newline;
|
||||
convertedChance = 5.0f;
|
||||
}
|
||||
if(convertedChance > 95){
|
||||
output += "CHANCE ADJUSTED TO 95.0%" + newline;
|
||||
convertedChance = 95.0f;
|
||||
}
|
||||
for(int i = 0; i < attacks; i++){
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
|
||||
if(roll <= convertedChance){
|
||||
hits += 1;
|
||||
}else{
|
||||
misses += 1;
|
||||
}
|
||||
}
|
||||
|
||||
float totalHits = defaultHits + hits;
|
||||
float totalMisses = defualtMisses + misses;
|
||||
float hitPercent = Math.round(totalHits / attacks * 100);
|
||||
float missPercent = Math.round(totalMisses / attacks * 100);
|
||||
|
||||
output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
|
||||
output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
|
||||
|
||||
throwbackInfo(playerCharacter,output);
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
simCount = Integer.parseInt(words[0]);
|
||||
|
||||
@@ -27,6 +27,7 @@ import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
import engine.util.KeyCloneAudit;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -84,6 +85,10 @@ public enum ChatManager {
|
||||
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
|
||||
isFlood = true;
|
||||
|
||||
if(KeyCloneAudit.auditChatMsg(pc,msg.getMessage())){
|
||||
return;
|
||||
}
|
||||
|
||||
switch (protocolMsg) {
|
||||
case CHATSAY:
|
||||
ChatManager.chatSay(pc, msg.getMessage(), isFlood);
|
||||
|
||||
@@ -26,7 +26,6 @@ import engine.powers.effectmodifiers.WeaponProcEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
@@ -301,6 +300,17 @@ public enum CombatManager {
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
//pet to assist in attacking target
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
|
||||
if(attacker.getPet() != null){
|
||||
Mob pet = attacker.getPet();
|
||||
if(pet.combatTarget == null && pet.assist)
|
||||
pet.setCombatTarget(attacker.combatTarget);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//target must be valid type
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
@@ -452,6 +462,17 @@ public enum CombatManager {
|
||||
|
||||
//Range check.
|
||||
|
||||
if(abstractCharacter.isMoving()){
|
||||
range += (abstractCharacter.getSpeed() * 0.1f);
|
||||
}
|
||||
|
||||
if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) target;
|
||||
if(tarAc != null && tarAc.isMoving()){
|
||||
range += (tarAc.getSpeed() * 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
if (NotInRange(abstractCharacter, target, range)) {
|
||||
|
||||
//target is in stealth and can't be seen by source
|
||||
@@ -483,16 +504,24 @@ public enum CombatManager {
|
||||
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
|
||||
else {
|
||||
int wepSpeed = (int) (wb.getSpeed());
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
|
||||
if(slot == 1){
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
|
||||
}else{
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
|
||||
}
|
||||
}else {
|
||||
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
}
|
||||
createTimer(abstractCharacter, slot, wepSpeed, true);
|
||||
}
|
||||
|
||||
@@ -537,14 +566,32 @@ public enum CombatManager {
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter) ac;
|
||||
if( pc.combatStats == null){
|
||||
pc.combatStats = new PlayerCombatStats(pc);
|
||||
}
|
||||
pc.combatStats.calculateATR(true);
|
||||
pc.combatStats.calculateATR(false);
|
||||
if (mainHand) {
|
||||
atr = pc.combatStats.atrHandOne;
|
||||
minDamage = pc.combatStats.minDamageHandOne;
|
||||
maxDamage = pc.combatStats.maxDamageHandOne;
|
||||
} else {
|
||||
atr = pc.combatStats.atrHandTwo;
|
||||
minDamage = pc.combatStats.minDamageHandTwo;
|
||||
maxDamage = pc.combatStats.maxDamageHandTwo;
|
||||
}
|
||||
}else {
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
}
|
||||
|
||||
boolean tarIsRat = false;
|
||||
@@ -638,7 +685,12 @@ public enum CombatManager {
|
||||
}
|
||||
} else {
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
defense = tar.getDefenseRating();
|
||||
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
((PlayerCharacter)tar).combatStats.calculateDefense();
|
||||
defense = ((PlayerCharacter)tar).combatStats.defense;
|
||||
}else {
|
||||
defense = tar.getDefenseRating();
|
||||
}
|
||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||
}
|
||||
|
||||
@@ -647,7 +699,7 @@ public enum CombatManager {
|
||||
//Get hit chance
|
||||
|
||||
//int chance;
|
||||
float dif = atr - defense;
|
||||
//float dif = atr - defense;
|
||||
|
||||
//if (dif > 100)
|
||||
// chance = 94;
|
||||
@@ -662,9 +714,8 @@ public enum CombatManager {
|
||||
|
||||
DeferredPowerJob dpj = null;
|
||||
|
||||
|
||||
|
||||
if (LandHit((int)atr,(int)defense)) {
|
||||
boolean hitLanded = LandHit((int)atr,(int)defense);
|
||||
if (hitLanded) {
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
@@ -693,7 +744,25 @@ public enum CombatManager {
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if(ac.isMoving()){
|
||||
attackRange += (ac.getSpeed() * 0.1f);
|
||||
}
|
||||
|
||||
if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//AbstractCharacter tarAc = (AbstractCharacter) target;
|
||||
if(tarAc != null && tarAc.isMoving()){
|
||||
attackRange += (tarAc.getSpeed() * 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
|
||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||
((PlayerCharacter) ac).setWeaponPower(dpj);
|
||||
@@ -708,7 +777,25 @@ public enum CombatManager {
|
||||
|
||||
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
||||
float attackRange = getWeaponRange(wb, bonuses);
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if(ac.isMoving()){
|
||||
attackRange += (ac.getSpeed() * 0.1f);
|
||||
}
|
||||
|
||||
if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//AbstractCharacter tarAc = (AbstractCharacter) target;
|
||||
if(tarAc != null && tarAc.isMoving()){
|
||||
attackRange += (tarAc.getSpeed() * 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -815,6 +902,22 @@ public enum CombatManager {
|
||||
else
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
if(weapon != null && weapon.effects != null){
|
||||
float armorPierce = 0;
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.ArmorPiercing)){
|
||||
armorPierce += mod.getPercentMod() + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(armorPierce > 0){
|
||||
damage *= 1 + (armorPierce * 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
//Resists.handleFortitude(tarAc,damageType,damage);
|
||||
|
||||
float d = 0f;
|
||||
|
||||
errorTrack = 12;
|
||||
@@ -834,6 +937,8 @@ public enum CombatManager {
|
||||
if (tarAc.getHealth() > 0)
|
||||
d = tarAc.modifyHealth(-damage, ac, false);
|
||||
|
||||
tarAc.cancelOnTakeDamage();
|
||||
|
||||
} else if (target.getObjectType().equals(GameObjectType.Building)) {
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
@@ -867,27 +972,18 @@ public enum CombatManager {
|
||||
|
||||
if (weapon != null && tarAc != null && tarAc.isAlive()) {
|
||||
|
||||
ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
|
||||
|
||||
for (Effect eff : effects.values()) {
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
|
||||
|
||||
if (aems != null) {
|
||||
for (AbstractEffectModifier aem : aems) {
|
||||
|
||||
if (!tarAc.isAlive())
|
||||
break;
|
||||
|
||||
if (aem instanceof WeaponProcEffectModifier) {
|
||||
|
||||
if(weapon.effects != null){
|
||||
for (Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.WeaponProc)){
|
||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE) {
|
||||
try {
|
||||
((WeaponProcEffectModifier) mod).applyProc(ac, target);
|
||||
}catch(Exception e){
|
||||
Logger.error(eff.getName() + " Failed To Cast Proc");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -916,7 +1012,26 @@ public enum CombatManager {
|
||||
if (wp.requiresHitRoll() == false) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if(ac.isMoving()){
|
||||
attackRange += (ac.getSpeed() * 0.1f);
|
||||
}
|
||||
|
||||
if(AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) target;
|
||||
if(tarAc != null && tarAc.isMoving()){
|
||||
attackRange += (tarAc.getSpeed() * 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
} else
|
||||
((PlayerCharacter) ac).setWeaponPower(null);
|
||||
}
|
||||
@@ -954,6 +1069,12 @@ public enum CombatManager {
|
||||
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
|
||||
if(target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
if(pc.getRaceID() == 1999)
|
||||
return true;
|
||||
}
|
||||
|
||||
CharacterItemManager acItem = ac.getCharItemManager();
|
||||
CharacterItemManager tarItem = tar.getCharItemManager();
|
||||
|
||||
@@ -1023,10 +1144,12 @@ public enum CombatManager {
|
||||
|
||||
//calculate resists in if any
|
||||
|
||||
|
||||
|
||||
if (resists != null)
|
||||
return resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
else
|
||||
return damage;
|
||||
damage = resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
|
||||
@@ -1180,6 +1303,14 @@ public enum CombatManager {
|
||||
|
||||
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
|
||||
|
||||
if(target.getBonuses() != null)
|
||||
if(target.getBonuses().getBool(ModType.Stunned, SourceType.None))
|
||||
return false;
|
||||
|
||||
if(source.getBonuses() != null)
|
||||
if(source.getBonuses().getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
return false;
|
||||
|
||||
float chance = target.getPassiveChance(type, source.getLevel(), true);
|
||||
|
||||
if (chance == 0f)
|
||||
@@ -1190,7 +1321,7 @@ public enum CombatManager {
|
||||
if (chance > 75f)
|
||||
chance = 75f;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
int roll = ThreadLocalRandom.current().nextInt(1,100);
|
||||
|
||||
return roll < chance;
|
||||
|
||||
@@ -1368,9 +1499,9 @@ public enum CombatManager {
|
||||
|
||||
Resists resists = ac.getResists();
|
||||
|
||||
if (resists != null)
|
||||
if (resists != null) {
|
||||
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
|
||||
|
||||
}
|
||||
total += amount;
|
||||
}
|
||||
|
||||
@@ -1453,17 +1584,31 @@ public enum CombatManager {
|
||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||
}
|
||||
|
||||
public static boolean LandHit(int C5, int D5){
|
||||
public static boolean LandHit(int ATR, int DEF){
|
||||
|
||||
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
|
||||
int convertedChance = Math.round(chance * 100);
|
||||
//convertedChance = Math.max(5, Math.min(95, convertedChance));
|
||||
//float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
||||
//float convertedChance = chance * 100;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
|
||||
if(roll < 5)//always 5% chance ot miss
|
||||
return false;
|
||||
//if(roll <= 5)//always 5% chance to miss
|
||||
// return false;
|
||||
|
||||
return roll <= convertedChance;
|
||||
//if(roll >= 95)//always 5% chance to hit
|
||||
// return true;
|
||||
|
||||
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
|
||||
return chance >= roll;
|
||||
}
|
||||
|
||||
public static boolean specialCaseHitRoll(int powerID){
|
||||
switch(powerID) {
|
||||
case 563200808: // Naargal's Bite
|
||||
case 563205337: // Naargal's Dart
|
||||
case 563205930: // Sword of Saint Malorn
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,8 @@ public enum ConfigManager {
|
||||
MB_MAGICBOT_FORTOFIX,
|
||||
MB_MAGICBOT_RECRUIT,
|
||||
MB_MAGICBOT_MAGICBOX,
|
||||
MB_MAGICBOT_ADMINLOG;
|
||||
MB_MAGICBOT_ADMINLOG,
|
||||
MB_WORLD_BOXLIMIT;
|
||||
|
||||
// Map to hold our config pulled in from the environment
|
||||
// We also use the config to point to the current message pump
|
||||
|
||||
@@ -177,6 +177,11 @@ public enum DevCmdManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!pcSender.getTimestamps().containsKey("DEVCOMMAND"))
|
||||
pcSender.getTimestamps().put("DEVCOMMAND",System.currentTimeMillis() - 1500L);
|
||||
else if(System.currentTimeMillis() - pcSender.getTimestamps().get("DEVCOMMAND") < 1000L)
|
||||
return false;
|
||||
|
||||
//kill any commands not available to everyone on production server
|
||||
//only admin level can run dev commands on production
|
||||
boolean playerAllowed = false;
|
||||
@@ -189,6 +194,20 @@ public enum DevCmdManager {
|
||||
case "gimme":
|
||||
case "goto":
|
||||
case "teleportmode":
|
||||
case "printbonuses":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
switch (adc.getMainCmdString()) {
|
||||
case "printresists":
|
||||
case "printstats":
|
||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "printbonuses":
|
||||
//case "gimme":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
|
||||
@@ -14,6 +14,7 @@ import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -42,6 +43,15 @@ public enum LootManager {
|
||||
public static final ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(27600,188700,188720,189550,189560));
|
||||
public static final ArrayList<Integer> racial_guard_uuids = new ArrayList<>(Arrays.asList(841,951,952,1050,1052,1180,1182,1250,1252,1350,1352,1450,1452,1500,1502,1525,1527,1550,1552,1575,1577,1600,1602,1650,1652,1700,980100,980102));
|
||||
|
||||
public static final ArrayList<Integer> static_rune_ids = new ArrayList<>(Arrays.asList(
|
||||
250001, 250002, 250003, 250004, 250005, 250006, 250007, 250008, 250010, 250011,
|
||||
250012, 250013, 250014, 250015, 250016, 250017, 250019, 250020, 250021, 250022,
|
||||
250023, 250024, 250025, 250026, 250028, 250029, 250030, 250031, 250032, 250033,
|
||||
250034, 250035, 250037, 250038, 250039, 250040, 250041, 250042, 250043, 250044,
|
||||
250115, 250118, 250119, 250120, 250121, 250122, 252123, 252124, 252125, 252126,
|
||||
252127
|
||||
));
|
||||
|
||||
// Drop Rates
|
||||
|
||||
public static float NORMAL_DROP_RATE;
|
||||
@@ -75,6 +85,11 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob) {
|
||||
|
||||
if(mob == null){
|
||||
return;
|
||||
}
|
||||
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = false;
|
||||
|
||||
@@ -180,14 +195,16 @@ public enum LootManager {
|
||||
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
Zone zone = ZoneManager.findSmallestZone(mob.loc);
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
return; // no loot to drop in safezones
|
||||
GenerateGoldDrop(mob, bse, inHotzone);
|
||||
break;
|
||||
case "LOOT":
|
||||
|
||||
if (mob.getSafeZone())
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
return; // no loot to drop in safezones
|
||||
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
@@ -251,33 +268,40 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void SpecialCaseRuneDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
//int lootTableID = 0;
|
||||
//for(BootySetEntry entry : entries){
|
||||
// if(entry.bootyType.equals("LOOT")){
|
||||
// lootTableID = entry.genTable;
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
|
||||
// if(lootTableID == 0)
|
||||
// return;
|
||||
|
||||
//int RuneTableID = 0;
|
||||
//for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
// try {
|
||||
// if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RUNE)) {
|
||||
// RuneTableID = entry.itemTableID;
|
||||
// break;
|
||||
// }
|
||||
// }catch(Exception e){
|
||||
|
||||
// }
|
||||
//}
|
||||
|
||||
//if(RuneTableID == 0)
|
||||
// return;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(static_rune_ids.size() + 1);
|
||||
int itemId = static_rune_ids.get(0);
|
||||
try {
|
||||
itemId = static_rune_ids.get(roll);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int RuneTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RUNE)) {
|
||||
RuneTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(RuneTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(RuneTableID));
|
||||
ItemBase ib = ItemBase.getItemBase(itemId);
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
@@ -453,7 +477,27 @@ public enum LootManager {
|
||||
if (suffixMod == null)
|
||||
return inItem;
|
||||
|
||||
if (suffixMod.action.length() > 0) {
|
||||
int moveSpeedRoll = ThreadLocalRandom.current().nextInt(100);
|
||||
if(inItem.getItemBase().getValidSlot() == MBServerStatics.SLOT_FEET && moveSpeedRoll < 10){
|
||||
int rankRoll = ThreadLocalRandom.current().nextInt(10);
|
||||
String suffixSpeed = "SUF-148";
|
||||
switch(rankRoll) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
suffixSpeed = "SUF-149";
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
suffixSpeed = "SUF-150";
|
||||
break;
|
||||
|
||||
}
|
||||
inItem.setSuffix(suffixSpeed);
|
||||
inItem.addPermanentEnchantment(suffixSpeed, 0, suffixMod.level, false);
|
||||
}else if (suffixMod.action.length() > 0) {
|
||||
inItem.setSuffix(suffixMod.action);
|
||||
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
|
||||
}
|
||||
@@ -565,7 +609,7 @@ public enum LootManager {
|
||||
ItemBase itemBase = me.getItemBase();
|
||||
if(isVorg) {
|
||||
mob.spawnTime = ThreadLocalRandom.current().nextInt(300, 2700);
|
||||
dropChance = 10;
|
||||
dropChance = 7.5f;
|
||||
itemBase = getRandomVorg(itemBase);
|
||||
}
|
||||
if (equipmentRoll > dropChance)
|
||||
@@ -598,6 +642,82 @@ public enum LootManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void newFatePeddler(PlayerCharacter playerCharacter, Item gift) {
|
||||
|
||||
CharacterItemManager itemMan = playerCharacter.getCharItemManager();
|
||||
|
||||
if (itemMan == null)
|
||||
return;
|
||||
|
||||
//check if player owns the gift he is trying to open
|
||||
|
||||
if (!itemMan.doesCharOwnThisItem(gift.getObjectUUID()))
|
||||
return;
|
||||
|
||||
ItemBase ib = gift.getItemBase();
|
||||
|
||||
MobLoot winnings = null;
|
||||
|
||||
if (ib == null)
|
||||
return;
|
||||
switch (ib.getUUID()) {
|
||||
case 971070: //wrapped rune
|
||||
ItemBase runeBase = null;
|
||||
int roll = ThreadLocalRandom.current().nextInt(static_rune_ids.size() + 1);
|
||||
int itemId = static_rune_ids.get(0);
|
||||
try {
|
||||
itemId = static_rune_ids.get(roll);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
runeBase = ItemBase.getItemBase(itemId);
|
||||
if(runeBase != null) {
|
||||
winnings = new MobLoot(playerCharacter, runeBase, 1, false);
|
||||
}
|
||||
break;
|
||||
case 971012: //wrapped glass
|
||||
int chance = ThreadLocalRandom.current().nextInt(100);
|
||||
if(chance == 50){
|
||||
int ID = 7000000;
|
||||
int additional = ThreadLocalRandom.current().nextInt(0,28);
|
||||
ID += (additional * 10);
|
||||
ItemBase glassBase = ItemBase.getItemBase(ID);
|
||||
if(glassBase != null) {
|
||||
winnings = new MobLoot(playerCharacter, glassBase, 1, false);
|
||||
ChatManager.chatSystemInfo(playerCharacter, "You've Won A " + glassBase.getName());
|
||||
}
|
||||
}else{
|
||||
ChatManager.chatSystemInfo(playerCharacter, "Please Try Again!");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (winnings == null) {
|
||||
itemMan.consume(gift);
|
||||
itemMan.updateInventory();
|
||||
return;
|
||||
}
|
||||
|
||||
//early exit if the inventory of the player will not hold the item
|
||||
|
||||
if (!itemMan.hasRoomInventory(winnings.getItemBase().getWeight())) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
winnings.setIsID(true);
|
||||
|
||||
//remove gift from inventory
|
||||
|
||||
itemMan.consume(gift);
|
||||
|
||||
//add winnings to player inventory
|
||||
|
||||
Item playerWinnings = winnings.promoteToItem(playerCharacter);
|
||||
itemMan.addItemToInventory(playerWinnings);
|
||||
itemMan.updateInventory();
|
||||
|
||||
}
|
||||
public static void peddleFate(PlayerCharacter playerCharacter, Item gift) {
|
||||
|
||||
//get table ID for the itembase ID
|
||||
@@ -701,7 +821,7 @@ public enum LootManager {
|
||||
public static ItemBase getRandomVorg(ItemBase itemBase){
|
||||
int roll = 0;
|
||||
if(vorg_ha_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 9);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(0));
|
||||
@@ -725,7 +845,7 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
if(vorg_ma_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 8);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(0));
|
||||
@@ -747,7 +867,7 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
if(vorg_la_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 8);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(0));
|
||||
@@ -769,7 +889,7 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
if(vorg_cloth_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 5);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(0));
|
||||
|
||||
@@ -67,8 +67,10 @@ public enum MovementManager {
|
||||
return;
|
||||
|
||||
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (((PlayerCharacter) toMove).isCasting())
|
||||
((PlayerCharacter) toMove).update(false);
|
||||
if (((PlayerCharacter) toMove).isCasting()) {
|
||||
((PlayerCharacter) toMove).updateLocation();
|
||||
((PlayerCharacter) toMove).updateMovementState();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -408,7 +410,9 @@ public enum MovementManager {
|
||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
||||
continue;
|
||||
|
||||
member.update(false);
|
||||
//member.update(false);
|
||||
member.updateLocation();
|
||||
member.updateMovementState();
|
||||
|
||||
|
||||
// All checks passed, let's move the player
|
||||
|
||||
@@ -10,6 +10,7 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.handlers.dbEffectsBaseHandler;
|
||||
import engine.db.handlers.dbPowerHandler;
|
||||
@@ -165,12 +166,26 @@ public enum PowersManager {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if(pc == null)
|
||||
return;
|
||||
|
||||
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
||||
CombatManager.toggleSit(false,origin);
|
||||
|
||||
if(pc.isMoving())
|
||||
pc.stopMovement(pc.getMovementLoc());
|
||||
|
||||
if(msg.getPowerUsedID() == 429429978){
|
||||
applyPower(origin.getPlayerCharacter(),origin.getPlayerCharacter(),origin.getPlayerCharacter().getLoc(),429429978,msg.getNumTrains(),false);
|
||||
origin.getPlayerCharacter().getRecycleTimers().remove(429429978);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!origin.getPlayerCharacter().getPowers().containsKey(msg.getPowerUsedID())){
|
||||
Logger.error(origin.getPlayerCharacter().getFirstName() + " attempted to cast a power they do not have");
|
||||
return;
|
||||
}
|
||||
|
||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||
// Cast failed for some reason, reset timer
|
||||
|
||||
@@ -197,7 +212,8 @@ public enum PowersManager {
|
||||
msg.setUnknown04(1);
|
||||
|
||||
if (useMobPowerA(msg, caster)) {
|
||||
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
|
||||
if(pb.token == -1994153779)
|
||||
InterestManager.setObjectDirty(caster);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,16 +232,16 @@ public enum PowersManager {
|
||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||
if (city == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
Bane bane = city.getBane();
|
||||
if (bane == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}//else{
|
||||
// Bane bane = city.getBane();
|
||||
// if (bane == null) {
|
||||
// failed = true;
|
||||
// }else{
|
||||
// if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
// failed = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
if(failed){
|
||||
//check to see if we are at an active mine
|
||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||
@@ -242,8 +258,15 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(failed)
|
||||
if(failed) {
|
||||
playerCharacter.setIsCasting(false);
|
||||
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (MBServerStatics.POWERS_DEBUG) {
|
||||
@@ -329,17 +352,18 @@ public enum PowersManager {
|
||||
|
||||
|
||||
// Check powers for normal users
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
if(msg.getPowerUsedID() != 421084024) {
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
}
|
||||
// get numTrains for power
|
||||
int trains = msg.getNumTrains();
|
||||
|
||||
@@ -349,8 +373,10 @@ public enum PowersManager {
|
||||
msg.setNumTrains(trains);
|
||||
}
|
||||
|
||||
//double stack point values for some useless disc spells
|
||||
switch(pb.token){
|
||||
case 429420458: // BH eyes
|
||||
case 429601664: // huntsman skin the beast
|
||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||
break;
|
||||
}
|
||||
@@ -490,6 +516,23 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(!passed){
|
||||
if (playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if(playerCharacter.getHidden() > 0){
|
||||
switch(msg.getPowerUsedID()){
|
||||
case -1851459567:
|
||||
case 2094922127:
|
||||
case -355707373:
|
||||
case 246186475:
|
||||
case 666419835:
|
||||
case 1480354319:
|
||||
passed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!passed)
|
||||
return true;
|
||||
}
|
||||
@@ -602,12 +645,12 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// update cast (use skill) fail condition
|
||||
if(pb.token != 429396028) {
|
||||
if(pb.token != 429396028 && pb.breaksForm) {
|
||||
playerCharacter.cancelOnCast();
|
||||
}
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell())
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
playerCharacter.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -748,10 +791,11 @@ public enum PowersManager {
|
||||
|
||||
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
||||
// update cast (use skill) fail condition
|
||||
caster.cancelOnCast();
|
||||
if(pb.breaksForm)
|
||||
caster.cancelOnCast();
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell())
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
caster.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -787,17 +831,35 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||
// //use sneak instead of hide
|
||||
// PowersBase pb = PowersManager.getPowerByToken(429397210);
|
||||
// int offsetTrains = (40 - msg.getNumTrains()) ;
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
|
||||
//}
|
||||
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||
//handle sprint for bard sprint
|
||||
if(msg.getPowerUsedID() == 429005674){
|
||||
msg.setPowerUsedID(429611355);
|
||||
}
|
||||
|
||||
//handle root and snare break for wildkin's chase
|
||||
if(msg.getPowerUsedID() == 429494441) {
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||
}
|
||||
|
||||
//handle power block portion for shade hide
|
||||
if(playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
|
||||
int trains = msg.getNumTrains() - 1;
|
||||
if (trains < 1)
|
||||
trains = 1;
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
|
||||
}
|
||||
}
|
||||
if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
||||
if (msg.getPowerUsedID() == 429601664)
|
||||
if(target.getPromotionClassID() != 2516)//templar
|
||||
PlayerCharacter.getPlayerCharacter(msg.getTargetID()).removeEffectBySource(EffectSourceType.Transform, msg.getNumTrains(), true);
|
||||
}
|
||||
|
||||
if (playerCharacter.isCasting()) {
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.updateStamRegen(-100);
|
||||
@@ -839,6 +901,9 @@ public enum PowersManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if(pb.targetSelf)
|
||||
msg.setTargetID(playerCharacter.getObjectUUID());
|
||||
|
||||
int trains = msg.getNumTrains();
|
||||
|
||||
// verify player is not stunned or power type is blocked
|
||||
@@ -1566,17 +1631,28 @@ public enum PowersManager {
|
||||
|
||||
// create list of characters
|
||||
HashSet<AbstractCharacter> trackChars;
|
||||
switch(msg.getPowerToken()){
|
||||
case 431511776:
|
||||
case 429578587:
|
||||
case 429503360:
|
||||
trackChars = getTrackList(playerCharacter);
|
||||
break;
|
||||
default:
|
||||
trackChars = RangeBasedAwo.getTrackList(allTargets, playerCharacter, maxTargets);
|
||||
break;
|
||||
|
||||
PowersBase trackPower = PowersManager.getPowerByToken(msg.getPowerToken());
|
||||
if(trackPower != null && trackPower.category.equals("TRACK")){
|
||||
trackChars = getTrackList(playerCharacter);
|
||||
}else{
|
||||
trackChars = RangeBasedAwo.getTrackList(allTargets, playerCharacter, maxTargets);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//switch(msg.getPowerToken()){
|
||||
// case 431511776: // Hunt Foe Huntress
|
||||
// case 429578587: // Hunt Foe Scout
|
||||
// case 429503360: // Track Huntsman
|
||||
// case 44106356: //
|
||||
// trackChars = getTrackList(playerCharacter);
|
||||
// break;
|
||||
// default:
|
||||
// trackChars = RangeBasedAwo.getTrackList(allTargets, playerCharacter, maxTargets);
|
||||
// break;
|
||||
//}
|
||||
|
||||
TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg);
|
||||
|
||||
// send track window
|
||||
@@ -2367,7 +2443,8 @@ public enum PowersManager {
|
||||
public static boolean testAttack(PlayerCharacter pc, AbstractWorldObject awo,
|
||||
PowersBase pb, PerformActionMsg msg) {
|
||||
// Get defense for target
|
||||
float atr = CharacterSkill.getATR(pc, pb.getSkillName());
|
||||
//float atr = CharacterSkill.getATR(pc, pb.getSkillName());
|
||||
float atr = PlayerCombatStats.getSpellAtr(pc, pb);
|
||||
float defense;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
@@ -2408,6 +2485,13 @@ public enum PowersManager {
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
} else if (testPassive(pc, tarAc, "Block")) {
|
||||
// Dodge fired, send dodge message
|
||||
PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
|
||||
dodgeMsg.setTargetType(awo.getObjectType().ordinal());
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -2455,7 +2539,12 @@ public enum PowersManager {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||
// Handle Dodge passive
|
||||
return testPassive(caster, tarAc, "Dodge");
|
||||
boolean passiveFired = false;
|
||||
passiveFired = testPassive(caster, tarAc, "Dodge");
|
||||
if(!passiveFired)
|
||||
passiveFired = testPassive(caster, tarAc, "Block");
|
||||
|
||||
return passiveFired;
|
||||
}
|
||||
return false;
|
||||
} else
|
||||
@@ -2844,6 +2933,127 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean breakForm(int token) {
|
||||
switch (token) {
|
||||
case 429505865:
|
||||
case 429407561:
|
||||
case 429492073:
|
||||
case 429644123:
|
||||
case 429393769:
|
||||
case 429545819:
|
||||
case 429426537:
|
||||
case 429590377:
|
||||
case 429508425:
|
||||
case 429541193:
|
||||
case 429573961:
|
||||
case 427924330:
|
||||
case 429402918:
|
||||
case 429545688:
|
||||
case 429005674:
|
||||
case 429637823:
|
||||
case 429590426:
|
||||
case 428066972:
|
||||
case 429441862:
|
||||
case 431611756:
|
||||
case 431578988:
|
||||
case 429502506:
|
||||
case 429398191:
|
||||
case 429447384:
|
||||
case 428892191:
|
||||
case 431579167:
|
||||
case 430977067:
|
||||
case 429409100:
|
||||
case 429441868:
|
||||
case 429594877:
|
||||
case 427908971:
|
||||
case 683741153:
|
||||
case 429770569:
|
||||
case 429452379:
|
||||
case 429605055:
|
||||
case 429086971:
|
||||
case 429443230:
|
||||
case 429505400:
|
||||
case 429492122:
|
||||
case 429643992:
|
||||
case 550062236:
|
||||
case 429498252:
|
||||
case 429611224:
|
||||
case 429441834:
|
||||
case 428918940:
|
||||
case 429633739:
|
||||
case 429633579:
|
||||
case 429568043:
|
||||
case 429048646:
|
||||
case 428392639:
|
||||
case 428425407:
|
||||
case 429054168:
|
||||
case 429021400:
|
||||
case 428955864:
|
||||
case 429119704:
|
||||
case 428890328:
|
||||
case 428923096:
|
||||
case 429218008:
|
||||
case 429086936:
|
||||
case 428988632:
|
||||
case 428688204:
|
||||
case 429514603:
|
||||
case 428924959:
|
||||
case 429393818:
|
||||
case 429720966:
|
||||
case 428982463:
|
||||
case 427933887:
|
||||
case 429572287:
|
||||
case 429501222:
|
||||
case 430694431:
|
||||
case 429436131:
|
||||
case 430006124:
|
||||
case 429611355:
|
||||
case 428005600:
|
||||
case 427935608:
|
||||
case 428949695:
|
||||
case 427988218:
|
||||
case 429414616:
|
||||
case 429496495:
|
||||
case 429428796:
|
||||
case 563795754:
|
||||
case 428988217:
|
||||
case 429432716:
|
||||
case 428955899:
|
||||
case 429393286:
|
||||
case 550062220:
|
||||
case 429495557:
|
||||
case 429401278:
|
||||
case 428377478:
|
||||
case 429409094:
|
||||
case 428191947:
|
||||
case 429434474:
|
||||
case 429403363:
|
||||
case 429512920:
|
||||
case 429419611:
|
||||
case 429645676:
|
||||
case 429602895:
|
||||
case 429605071:
|
||||
case 429592428:
|
||||
case 429500010:
|
||||
case 429406602:
|
||||
case 429426586:
|
||||
case 429633898:
|
||||
case 550062212:
|
||||
case 429994027:
|
||||
case 430813227:
|
||||
case 429928491:
|
||||
case 430026795:
|
||||
case 429517915:
|
||||
case 431854842:
|
||||
case 429767544:
|
||||
case 429502507:
|
||||
case 428398816:
|
||||
case 429446315:
|
||||
case 429441979:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -93,13 +93,10 @@ public enum SimulationManager {
|
||||
}
|
||||
try {
|
||||
|
||||
if ((_updatePulseTime != 0)
|
||||
&& (System.currentTimeMillis() > _updatePulseTime))
|
||||
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
||||
pulseUpdate();
|
||||
} catch (Exception e) {
|
||||
Logger.error(
|
||||
"Fatal error in Update Pulse: DISABLED");
|
||||
// _runegatePulseTime = 0;
|
||||
Logger.error("Fatal error in Update Pulse: DISABLED");
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -160,7 +157,11 @@ public enum SimulationManager {
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
player.update(false);
|
||||
try {
|
||||
player.update(false);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
_updatePulseTime = System.currentTimeMillis() + 500;
|
||||
|
||||
@@ -68,7 +68,7 @@ public abstract class AbstractJob implements Runnable {
|
||||
this.markStopRunTime();
|
||||
}
|
||||
|
||||
protected abstract void doJob();
|
||||
public abstract void doJob();
|
||||
|
||||
public void executeJob(String threadName) {
|
||||
this.workerID.set(threadName);
|
||||
|
||||
@@ -17,7 +17,7 @@ public abstract class AbstractScheduleJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected abstract void doJob();
|
||||
public abstract void doJob();
|
||||
|
||||
public void cancelJob() {
|
||||
JobScheduler.getInstance().cancelScheduledJob(this);
|
||||
|
||||
@@ -16,7 +16,7 @@ public class JobContainer implements Comparable<JobContainer> {
|
||||
final long timeOfExecution;
|
||||
final boolean noTimer;
|
||||
|
||||
JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
public JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
if (job == null) {
|
||||
throw new IllegalArgumentException("No 'null' jobs allowed.");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
package engine.job;
|
||||
|
||||
import engine.server.world.WorldServer;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
public class JobThread implements Runnable {
|
||||
private final AbstractJob currentJob;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
|
||||
private static Long nextThreadPrint;
|
||||
|
||||
public JobThread(AbstractJob job){
|
||||
this.currentJob = job;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
if (this.currentJob != null) {
|
||||
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
||||
try {
|
||||
this.currentJob.doJob();
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
} else {
|
||||
Logger.warn("JobThread could not acquire lock in time, skipping job.");
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void startJobThread(AbstractJob job){
|
||||
JobThread jobThread = new JobThread(job);
|
||||
Thread thread = new Thread(jobThread);
|
||||
thread.setName("JOB THREAD: " + job.getWorkerID());
|
||||
thread.start();
|
||||
|
||||
if(JobThread.nextThreadPrint == null){
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis();
|
||||
}else{
|
||||
if(JobThread.nextThreadPrint < System.currentTimeMillis()){
|
||||
JobThread.tryPrintThreads();
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void tryPrintThreads(){
|
||||
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
|
||||
while (rootGroup.getParent() != null) {
|
||||
rootGroup = rootGroup.getParent();
|
||||
}
|
||||
|
||||
// Estimate the number of threads
|
||||
int activeThreads = rootGroup.activeCount();
|
||||
|
||||
// Create an array to hold the threads
|
||||
Thread[] threads = new Thread[activeThreads];
|
||||
|
||||
// Get the active threads
|
||||
rootGroup.enumerate(threads, true);
|
||||
|
||||
int availableThreads = Runtime.getRuntime().availableProcessors();
|
||||
|
||||
// Print the count
|
||||
if(threads.length > 30)
|
||||
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads);
|
||||
}
|
||||
}
|
||||
@@ -58,10 +58,13 @@ public class JobWorker extends ControlledRunnable {
|
||||
} else {
|
||||
|
||||
// execute the new job..
|
||||
this.currentJob.executeJob(this.getThreadName());
|
||||
this.currentJob = null;
|
||||
//this.currentJob.executeJob(this.getThreadName());
|
||||
if(this.currentJob != null) {
|
||||
JobThread.startJobThread(this.currentJob);
|
||||
this.currentJob = null;
|
||||
}
|
||||
}
|
||||
|
||||
Thread.yield();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected abstract void doJob();
|
||||
public abstract void doJob();
|
||||
|
||||
@Override
|
||||
protected abstract void _cancelJob();
|
||||
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
public void endEffect() {
|
||||
if (this.eb == null)
|
||||
if (this.eb == null || this.power == null)
|
||||
return;
|
||||
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
City city;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class AttackJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
CombatManager.doCombat(this.source, slot);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ public class BaneDefaultTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
//bane already set.
|
||||
if (this.bane.getLiveDate() != null) {
|
||||
|
||||
@@ -97,7 +97,7 @@ public class BasicScheduledJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (execution == null) {
|
||||
Logger.error("BasicScheduledJob executed with nothing to execute.");
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class BonusCalcJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.ac != null) {
|
||||
this.ac.applyBonuses();
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class CSessionCleanupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
SessionManager.cSessionCleanup(secKey);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ public class ChangeAltitudeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.ac != null)
|
||||
MovementManager.finishChangeAltitude(ac, targetAlt);
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ public class ChantJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
PlayerBonuses bonuses = null;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class CloseGateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (building == null) {
|
||||
Logger.error("Rungate building was null");
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.target.getObjectType().equals(GameObjectType.Building)
|
||||
&& ((Building) this.target).isVulnerable() == false) {
|
||||
_cancelJob();
|
||||
@@ -60,6 +60,8 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
|
||||
if (this.iteration < 0) {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
|
||||
return;
|
||||
}
|
||||
this.skipSendEffect = true;
|
||||
|
||||
@@ -28,7 +28,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.ago == null)
|
||||
return;
|
||||
ago.removeDatabaseJob(this.type, false);
|
||||
|
||||
@@ -29,7 +29,7 @@ public class DebugTimerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.pc == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DeferredPowerJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
//Power ended with no attack, cancel weapon power boost
|
||||
if (this.source != null && this.source instanceof PlayerCharacter) {
|
||||
((PlayerCharacter) this.source).setWeaponPower(null);
|
||||
|
||||
@@ -22,7 +22,7 @@ public class DisconnectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.origin != null) {
|
||||
this.origin.disconnect();
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
int doorNumber;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
//cancel fear for mob.
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishCooldownTimeJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishCooldownTime(this.msg, this.pc);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class FinishEffectTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishRecycleTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishRecycleTime(this.msg, this.pc, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ public class FinishSpireEffectJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.target == null)
|
||||
return;
|
||||
|
||||
@@ -28,7 +28,7 @@ public class LoadEffectsJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.originToSend == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ public class LogoutCharacterJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
server.logoutCharacter(this.pc);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ public class NoTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -40,7 +40,7 @@ public class PersistentAoeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
|
||||
@@ -45,7 +45,7 @@ public class RefreshGroupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.pc == null || this.origin == null || grp == null) {
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class RemoveCorpseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.corpse != null)
|
||||
Corpse.removeCorpse(corpse, true);
|
||||
|
||||
@@ -25,7 +25,7 @@ public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (spire == null)
|
||||
return;
|
||||
|
||||
@@ -30,7 +30,7 @@ public class StuckJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
Vector3fImmutable stuckLoc;
|
||||
Building building = null;
|
||||
|
||||
@@ -27,7 +27,7 @@ public class SummonSendJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.source == null)
|
||||
return;
|
||||
|
||||
@@ -39,7 +39,7 @@ public class TeleportJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.pc == null || this.npc == null || this.origin == null)
|
||||
return;
|
||||
|
||||
@@ -35,7 +35,7 @@ public class TrackJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class TransferStatOTJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
|
||||
return;
|
||||
if (!this.target.isAlive()) {
|
||||
|
||||
@@ -26,7 +26,7 @@ public class UpdateGroupJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.group == null)
|
||||
return;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
package engine.jobs;
|
||||
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
/*
|
||||
@@ -20,7 +22,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
|
||||
// Must have a building to rank!
|
||||
@@ -41,6 +43,18 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
|
||||
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
||||
|
||||
if(rankingBuilding.getBlueprint().isWallPiece()){
|
||||
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
|
||||
if(cityObject.getTOL().getRank() == 8) {
|
||||
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
|
||||
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
|
||||
float newMax = rankingBuilding.healthMax * 1.1f;
|
||||
rankingBuilding.setMaxHitPoints(newMax);
|
||||
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reload the object
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class UpgradeNPCJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
int newRank;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ public class UseItemJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UseMobPowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UsePowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
@@ -19,7 +19,7 @@ import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PerformActionMsg;
|
||||
import engine.net.client.msg.PowerProjectileMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -49,18 +49,19 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
//mob casting disabled
|
||||
//if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
|
||||
if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
//if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
//if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
//}
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
||||
return;
|
||||
@@ -106,10 +107,16 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if(target.getPet() != null && target.getPet().isAlive() && !target.getPet().isSiege()){
|
||||
mob.setCombatTarget(target.getPet());
|
||||
AttackTarget(mob,mob.combatTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
if (MovementUtilities.outOfAggroRange(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -156,6 +163,12 @@ public class MobAI {
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
try{
|
||||
InterestManager.forceLoad(mob);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
@@ -171,14 +184,14 @@ public class MobAI {
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playercity != null)
|
||||
for (Mob guard : playercity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
@@ -321,28 +334,32 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
if(mob.isPlayerGuard == true){
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis() - 1000L;
|
||||
|
||||
int contractID;
|
||||
if(mob.nextCastTime > System.currentTimeMillis())
|
||||
return false;
|
||||
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
|
||||
if(mob.isPlayerGuard){
|
||||
|
||||
int contractID = 0;
|
||||
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
|
||||
contractID = mob.npcOwner.contract.getContractID();
|
||||
else
|
||||
else if(mob.contract != null)
|
||||
contractID = mob.contract.getContractID();
|
||||
|
||||
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
|
||||
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob.mobPowers.isEmpty())
|
||||
if (mob.mobPowers == null || mob.mobPowers.isEmpty())
|
||||
return false;
|
||||
|
||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||
mob.setCombatTarget(null);
|
||||
return false;
|
||||
}
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis();
|
||||
|
||||
return mob.nextCastTime <= System.currentTimeMillis();
|
||||
|
||||
@@ -401,6 +418,9 @@ public class MobAI {
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
if(mobPower.powerCategory.equals(Enum.PowerCategoryType.DEBUFF))
|
||||
return false;
|
||||
|
||||
//check for hit-roll
|
||||
|
||||
if (mobPower.requiresHitRoll)
|
||||
@@ -424,9 +444,9 @@ public class MobAI {
|
||||
msg.setUnknown04(2);
|
||||
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
long delay = 20000L;
|
||||
mob.nextCastTime = System.currentTimeMillis() + delay;
|
||||
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -549,7 +569,6 @@ public class MobAI {
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -602,26 +621,6 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return;
|
||||
|
||||
boolean continueExecution = false;
|
||||
switch(mob.BehaviourType){
|
||||
case GuardCaptain:
|
||||
case GuardMinion:
|
||||
case Pet1:
|
||||
case GuardWallArcher:
|
||||
case HamletGuard:
|
||||
case SimpleStandingGuard:
|
||||
continueExecution = true;
|
||||
break;
|
||||
}
|
||||
if(!continueExecution) {
|
||||
MobAi2.runAI(mob);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mob.isAlive())
|
||||
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
|
||||
mob.setLoc(mob.getMovementLoc());
|
||||
|
||||
if (mob.getTimestamps().containsKey("lastExecution") == false)
|
||||
mob.getTimestamps().put("lastExecution", System.currentTimeMillis());
|
||||
|
||||
@@ -676,6 +675,10 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if(mob.isAlive())
|
||||
if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
|
||||
mob.setLoc(mob.getMovementLoc());
|
||||
|
||||
if(mob.isPet() == false && mob.isPlayerGuard == false)
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
@@ -901,6 +904,7 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(Mob.discDroppers.contains(aiAgent))
|
||||
@@ -909,7 +913,7 @@ public class MobAI {
|
||||
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
||||
return;
|
||||
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (!Zone.respawnQue.contains(aiAgent)) {
|
||||
Zone.respawnQue.add(aiAgent);
|
||||
}
|
||||
@@ -930,8 +934,10 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() == null)
|
||||
return;
|
||||
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
if(!mob.isCombat())
|
||||
enterCombat(mob);
|
||||
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -979,7 +985,6 @@ public class MobAI {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
@@ -1009,6 +1014,11 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
float rangeSquared = mob.getRange() * mob.getRange();
|
||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||
|
||||
@@ -1083,8 +1093,8 @@ public class MobAI {
|
||||
if(mob.combatTarget == null)
|
||||
return;
|
||||
|
||||
if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
mob.setCombatTarget(null);
|
||||
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
// mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
@@ -1156,6 +1166,10 @@ public class MobAI {
|
||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
||||
mob.killCharacter("no owner");
|
||||
|
||||
if(!mob.isSiege())
|
||||
mob.BehaviourType.canRoam = true;
|
||||
|
||||
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
@@ -1216,6 +1230,7 @@ public class MobAI {
|
||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
||||
}
|
||||
@@ -1434,4 +1449,11 @@ public class MobAI {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void enterCombat(Mob mob){
|
||||
mob.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(mob);
|
||||
DispatchMessage.sendToAllInRange(mob, rwss);
|
||||
}
|
||||
}
|
||||
@@ -1,360 +0,0 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class MobAi2 {
|
||||
|
||||
public enum State
|
||||
{
|
||||
Idle,
|
||||
Patrolling,
|
||||
Attacking,
|
||||
Dead
|
||||
}
|
||||
|
||||
public static boolean Agressive(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Aggro");
|
||||
}
|
||||
|
||||
public static boolean Caster(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Power");
|
||||
}
|
||||
|
||||
public static boolean HelpResponder(Mob mob){
|
||||
return mob.BehaviourType.name().contains("Helpee");
|
||||
}
|
||||
|
||||
public static State getState(Mob mob){
|
||||
|
||||
if(!mob.isAlive())
|
||||
return State.Dead;
|
||||
|
||||
if(mob.playerAgroMap.isEmpty())
|
||||
return State.Idle;
|
||||
|
||||
if(mob.combatTarget != null)
|
||||
return State.Attacking;
|
||||
|
||||
return State.Patrolling;
|
||||
}
|
||||
|
||||
public static void runAI(Mob mob){
|
||||
|
||||
//these will be handled in special conditions later
|
||||
switch(mob.BehaviourType){
|
||||
case GuardCaptain:
|
||||
case GuardMinion:
|
||||
case Pet1:
|
||||
case GuardWallArcher:
|
||||
case HamletGuard:
|
||||
case SimpleStandingGuard:
|
||||
return;
|
||||
}
|
||||
switch(getState(mob)){
|
||||
case Idle:
|
||||
if(mob.isMoving())
|
||||
mob.stopMovement(mob.loc);
|
||||
if(mob.combatTarget != null) {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setCombat(false);
|
||||
}
|
||||
return;
|
||||
case Dead:
|
||||
respawn(mob);
|
||||
break;
|
||||
case Patrolling:
|
||||
patrol(mob);
|
||||
break;
|
||||
case Attacking:
|
||||
attack(mob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//handles respawning and de-spawning for mobs and their corpses
|
||||
public static void respawn(Mob mob){
|
||||
|
||||
//if mob doesn't have a death time somehow, set it to now
|
||||
if (mob.deathTime == 0)
|
||||
mob.setDeathTime(System.currentTimeMillis());
|
||||
|
||||
//only execute this logic is the mob hasn't de-spawned yet
|
||||
if (!mob.despawned) {
|
||||
|
||||
//if the inventory is empty, the mob can disappear
|
||||
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
|
||||
//if the mob has been dead for 10 seconds it can disappear
|
||||
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//disc dropper respawns are handled elsewhere
|
||||
if(Mob.discDroppers.contains(mob))
|
||||
return;
|
||||
|
||||
//if mob isn't queued for respawn, do so now
|
||||
if (!Zone.respawnQue.contains(mob)) {
|
||||
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
|
||||
Zone.respawnQue.add(mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//handles patrolling and looking for potential combat targets
|
||||
public static void patrol(Mob mob){
|
||||
if(Agressive(mob) && mob.combatTarget == null) {
|
||||
HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : potentialTargets) {
|
||||
PlayerCharacter target = (PlayerCharacter) awo;
|
||||
if (mob.canSee(target))
|
||||
mob.setCombatTarget(target);
|
||||
if (mob.combatTarget != null) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(mob.isMoving() || !mob.BehaviourType.canRoam)
|
||||
return;
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||
|
||||
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||
mob.lastPatrolPointIndex = 0;
|
||||
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
}
|
||||
|
||||
public static void attack(Mob mob){
|
||||
AbstractWorldObject target = mob.combatTarget;
|
||||
|
||||
if (target == null || !target.isAlive()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!mob.isCombat())
|
||||
mob.setCombat(true);
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
|
||||
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
|
||||
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
|
||||
MovementUtilities.aiMove(mob, target.loc, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter targetPlayer = (PlayerCharacter) target;
|
||||
AttackPlayer(mob, targetPlayer);
|
||||
break;
|
||||
case Building:
|
||||
Building targetBuilding = (Building) target;
|
||||
AttackBuilding(mob, targetBuilding);
|
||||
break;
|
||||
case Mob:
|
||||
Mob targetMob = (Mob) target;
|
||||
AttackMob(mob, targetMob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
if (!mob.canSee(target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||
return;
|
||||
|
||||
// ranged mobs can't attack while running. skip until they finally stop.
|
||||
|
||||
if (mob.isMoving() && mob.getRange() > 20)
|
||||
return;
|
||||
|
||||
// add timer for last attack.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getPet() != null)
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void AttackBuilding(Mob mob, Building target) {
|
||||
|
||||
try {
|
||||
|
||||
if(mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playerCity != null)
|
||||
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
if (mob.isSiege())
|
||||
MovementManager.sendRWSSMsg(mob);
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 15000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
return;
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
if (target.getCombatTarget() == null) {
|
||||
target.setCombatTarget(mob);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
|
||||
if (mob.nextCallForHelp == 0)
|
||||
mob.nextCallForHelp = System.currentTimeMillis();
|
||||
|
||||
if (mob.nextCallForHelp > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
for (Mob helper : mobCamp.zoneMobSet) {
|
||||
if (HelpResponder(helper)) {
|
||||
helper.setCombatTarget(mob.getCombatTarget());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package engine.mobileAI.MobBehaviours;
|
||||
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.objects.Mob;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class Pet {
|
||||
|
||||
public static void run(Mob pet){
|
||||
|
||||
try {
|
||||
|
||||
if(StaticBehaviours.EarlyExit(pet))
|
||||
return;
|
||||
|
||||
if (pet.getOwner() == null && pet.isNecroPet() == false && pet.isSiege() == false)
|
||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(pet))
|
||||
pet.killCharacter("no owner");
|
||||
|
||||
if(!pet.isSiege())
|
||||
pet.BehaviourType.canRoam = true;
|
||||
|
||||
|
||||
if (MovementUtilities.canMove(pet) && pet.BehaviourType.canRoam)
|
||||
StaticBehaviours.CheckMobMovement(pet);
|
||||
|
||||
StaticBehaviours.CheckForAttack(pet);
|
||||
} catch (Exception e) {
|
||||
Logger.info(pet.getObjectUUID() + " " + pet.getName() + " Failed At: PetLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
package engine.mobileAI.MobBehaviours;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class PlayerGuard {
|
||||
|
||||
public static void run(Mob guard) {
|
||||
|
||||
if(StaticBehaviours.EarlyExit(guard))
|
||||
return;
|
||||
|
||||
if (guard.mobPowers.isEmpty()) {
|
||||
//mele
|
||||
if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardWallArcher)) {
|
||||
GuardWallArcherLogic(guard);
|
||||
} else {
|
||||
if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
|
||||
GuardCaptainLogic(guard);
|
||||
} else if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
|
||||
GuardMinionLogic(guard);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//caster
|
||||
if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
|
||||
MagisterCaptainLogic(guard);
|
||||
} else if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
|
||||
MagisterMinionLogic(guard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
|
||||
try {
|
||||
StaticBehaviours.checkToDropGuardAggro(mob);
|
||||
if (mob.getCombatTarget() == null)
|
||||
StaticBehaviours.CheckForPlayerGuardAggro(mob);
|
||||
|
||||
AbstractWorldObject newTarget = StaticBehaviours.ChangeTargetFromHateValue(mob);
|
||||
|
||||
if (newTarget != null) {
|
||||
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (StaticBehaviours.GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else
|
||||
mob.setCombatTarget(newTarget);
|
||||
|
||||
}
|
||||
StaticBehaviours.CheckMobMovement(mob);
|
||||
StaticBehaviours.CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardMinionLogic(Mob mob) {
|
||||
|
||||
try {
|
||||
StaticBehaviours.checkToDropGuardAggro(mob);
|
||||
|
||||
boolean isComanded = mob.npcOwner.isAlive();
|
||||
if (!isComanded) {
|
||||
GuardCaptainLogic(mob);
|
||||
}else {
|
||||
if (mob.npcOwner.getCombatTarget() != null)
|
||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
||||
else
|
||||
if (mob.getCombatTarget() != null)
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
StaticBehaviours.CheckMobMovement(mob);
|
||||
StaticBehaviours.CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardWallArcherLogic(Mob mob) {
|
||||
|
||||
try {
|
||||
StaticBehaviours.checkToDropGuardAggro(mob);
|
||||
|
||||
if (mob.getCombatTarget() == null)
|
||||
StaticBehaviours.CheckForPlayerGuardAggro(mob);
|
||||
else
|
||||
StaticBehaviours.CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardWallArcherLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MagisterCaptainLogic(Mob mob){
|
||||
try {
|
||||
StaticBehaviours.checkToDropGuardAggro(mob);
|
||||
if (mob.getCombatTarget() == null)
|
||||
StaticBehaviours.CheckForPlayerGuardAggro(mob);
|
||||
|
||||
AbstractWorldObject newTarget = StaticBehaviours.ChangeTargetFromHateValue(mob);
|
||||
|
||||
if (newTarget != null) {
|
||||
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (StaticBehaviours.GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else
|
||||
mob.setCombatTarget(newTarget);
|
||||
|
||||
}
|
||||
StaticBehaviours.CheckMobMovement(mob);
|
||||
CheckForCast(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MagisterMinionLogic(Mob mob){
|
||||
try {
|
||||
StaticBehaviours.checkToDropGuardAggro(mob);
|
||||
|
||||
boolean isComanded = mob.npcOwner.isAlive();
|
||||
if (!isComanded) {
|
||||
MagisterCaptainLogic(mob);
|
||||
}else {
|
||||
if (mob.npcOwner.getCombatTarget() != null)
|
||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
||||
else
|
||||
if (mob.getCombatTarget() != null)
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
StaticBehaviours.CheckMobMovement(mob);
|
||||
CheckForCast(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckForCast(Mob mob){
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package engine.mobileAI.MobBehaviours;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.objects.Mob;
|
||||
|
||||
public class SiegeEngine {
|
||||
|
||||
public static void run(Mob engine){
|
||||
|
||||
if(StaticBehaviours.EarlyExit(engine))
|
||||
return;
|
||||
|
||||
if(engine.getOwner() == null)
|
||||
return;
|
||||
|
||||
if(engine.combatTarget == null)
|
||||
return;
|
||||
|
||||
if(engine.combatTarget.loc.distanceSquared(engine.loc) > engine.getRange() * engine.getRange())
|
||||
return;
|
||||
|
||||
if(!engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building))
|
||||
return;
|
||||
|
||||
StaticBehaviours.CheckForAttack(engine);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
package engine.mobileAI.MobBehaviours;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Mob;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class Standard {
|
||||
|
||||
public static void run(Mob mob){
|
||||
|
||||
try {
|
||||
|
||||
if(StaticBehaviours.EarlyExit(mob))
|
||||
return;
|
||||
|
||||
//check for players that can be aggroed if mob is agressive and has no target
|
||||
|
||||
if (mob.getCombatTarget() != null && !mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()))
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
|
||||
AbstractWorldObject newTarget = StaticBehaviours.ChangeTargetFromHateValue(mob);
|
||||
|
||||
if (newTarget != null)
|
||||
mob.setCombatTarget(newTarget);
|
||||
else {
|
||||
if (mob.getCombatTarget() == null) {
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
StaticBehaviours.SafeGuardAggro(mob); //safehold guard
|
||||
else
|
||||
StaticBehaviours.CheckForAggro(mob); //normal aggro
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//check if mob can move for patrol or moving to target
|
||||
|
||||
if (mob.BehaviourType.canRoam)
|
||||
StaticBehaviours.CheckMobMovement(mob);
|
||||
|
||||
//check if mob can attack if it isn't wimpy
|
||||
|
||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
StaticBehaviours.CheckForAttack(mob);
|
||||
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,6 +3,7 @@ package engine.mobileAI.Threads;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.mobileAI.MobAI;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.mobileAI.MobBehaviours.StaticBehaviours;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
import engine.server.MBServerStatics;
|
||||
@@ -28,18 +29,27 @@ public class MobAIThread implements Runnable{
|
||||
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
|
||||
while (true) {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
|
||||
try {
|
||||
if (mob != null)
|
||||
MobAI.DetermineAction(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||
e.printStackTrace();
|
||||
if (zone != null && zone.zoneMobSet != null) {
|
||||
synchronized (zone.zoneMobSet) {
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
try {
|
||||
if (mob != null) {
|
||||
//MobAI.DetermineAction(mob);
|
||||
StaticBehaviours.runBehaviour(mob);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("AI Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void startAIThread() {
|
||||
|
||||
@@ -8,13 +8,14 @@
|
||||
|
||||
|
||||
package engine.mobileAI.Threads;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
|
||||
/**
|
||||
* Thread blocks until MagicBane dispatch messages are
|
||||
* enqueued then processes them in FIFO order. The collection
|
||||
@@ -27,43 +28,48 @@ import org.pmw.tinylog.Logger;
|
||||
|
||||
public class MobRespawnThread implements Runnable {
|
||||
|
||||
private volatile boolean running = true;
|
||||
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
|
||||
|
||||
public MobRespawnThread() {
|
||||
Logger.info(" MobRespawnThread thread has started!");
|
||||
|
||||
Logger.info("MobRespawnThread initialized.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
while (true) {
|
||||
|
||||
while (running) {
|
||||
try {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
Collection<Zone> zones = ZoneManager.getAllZones();
|
||||
if (zones != null) {
|
||||
for (Zone zone : zones) {
|
||||
synchronized (zone) { // Optional: Synchronize on zone
|
||||
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
||||
|
||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
|
||||
if (respawner == null)
|
||||
continue;
|
||||
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
WorldGrid.updateObject(respawner);
|
||||
InterestManager.setObjectDirty(respawner);
|
||||
Mob respawner = Zone.respawnQue.iterator().next();
|
||||
if (respawner != null) {
|
||||
respawner.respawn();
|
||||
Zone.respawnQue.remove(respawner);
|
||||
Zone.lastRespawn = System.currentTimeMillis();
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Thread.sleep(100); // Prevent busy-waiting
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
Logger.error("Error in MobRespawnThread", e);
|
||||
}
|
||||
|
||||
}
|
||||
Logger.info("MobRespawnThread stopped.");
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
running = false;
|
||||
}
|
||||
|
||||
public static void startRespawnThread() {
|
||||
Thread respawnThread;
|
||||
respawnThread = new Thread(new MobRespawnThread());
|
||||
Thread respawnThread = new Thread(new MobRespawnThread());
|
||||
respawnThread.setName("respawnThread");
|
||||
respawnThread.start();
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ import org.pmw.tinylog.Logger;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static engine.math.FastMath.sqr;
|
||||
import static java.lang.Math.pow;
|
||||
|
||||
public class CombatUtilities {
|
||||
|
||||
@@ -101,9 +100,18 @@ public class CombatUtilities {
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if(agent.isPet()){
|
||||
try{
|
||||
damage *= agent.getOwner().ZergMultiplier;
|
||||
}catch(Exception ignored){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
|
||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||
else if (target.getObjectType() == GameObjectType.Building)
|
||||
}else if (target.getObjectType() == GameObjectType.Building)
|
||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||
|
||||
//Don't send 0 damage kay thanx.
|
||||
@@ -140,16 +148,24 @@ public class CombatUtilities {
|
||||
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defense = 0;
|
||||
int atr = agent.getAtrHandOne();
|
||||
int atr = agent.mobBase.getAtr();
|
||||
if(agent.getBonuses() != null){
|
||||
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
|
||||
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
|
||||
}
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
PlayerCharacter pc = (PlayerCharacter)target;
|
||||
pc.combatStats.calculateDefense();
|
||||
defense = pc.combatStats.defense;
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defense = atr;
|
||||
else
|
||||
defense = ((Mob) target).mobBase.getDefense();
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
@@ -192,12 +208,10 @@ public class CombatUtilities {
|
||||
return;
|
||||
|
||||
int anim = 75;
|
||||
float speed;
|
||||
|
||||
if (mainHand)
|
||||
speed = agent.getSpeedHandOne();
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
//handle the retaliate here because even if the mob misses you can still retaliate
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
|
||||
DamageType dt = DamageType.Crush;
|
||||
|
||||
@@ -252,12 +266,12 @@ public class CombatUtilities {
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
double range1 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
double range2 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
@@ -279,11 +293,6 @@ public class CombatUtilities {
|
||||
if (((Mob) target).isSiege())
|
||||
return;
|
||||
|
||||
//handle the retaliate
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
Mob targetMob = (Mob) target;
|
||||
if (targetMob.isSiege())
|
||||
@@ -307,9 +316,9 @@ public class CombatUtilities {
|
||||
float damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.isPlayerGuard()) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
@@ -318,9 +327,9 @@ public class CombatUtilities {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
}
|
||||
//if (((AbstractCharacter) target).isSit()) {
|
||||
// damage *= 2.5f; //increase damage if sitting
|
||||
//}
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||
}
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
@@ -349,8 +358,8 @@ public class CombatUtilities {
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
@@ -366,8 +375,8 @@ public class CombatUtilities {
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
double min = getMinDmg(agent);
|
||||
double max = getMaxDmg(agent);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
@@ -408,92 +417,48 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
DamageType dt = getDamageType(agent);
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.minDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMinDamageHandTwo();
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
}
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.maxDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMaxDamageHandTwo();
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
}
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -98,20 +98,24 @@ public class MovementUtilities {
|
||||
|
||||
}
|
||||
|
||||
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
||||
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
float disSq = sl.distanceSquared(tl);
|
||||
float range = agent.getRange() + 150;
|
||||
|
||||
|
||||
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
|
||||
|
||||
if (range > 200)
|
||||
range = 200;
|
||||
|
||||
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
return disSq > (range * range);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ public abstract class AbstractConnection implements
|
||||
protected final AtomicBoolean execTask = new AtomicBoolean(false);
|
||||
protected final ReentrantLock writeLock = new ReentrantLock();
|
||||
protected final ReentrantLock readLock = new ReentrantLock();
|
||||
protected long lastMsgTime = System.currentTimeMillis();
|
||||
public long lastMsgTime = System.currentTimeMillis();
|
||||
protected long lastKeepAliveTime = System.currentTimeMillis();
|
||||
protected long lastOpcode = -1;
|
||||
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
|
||||
|
||||
@@ -87,6 +87,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
|
||||
this.processChangeRequests();
|
||||
this.auditSocketChannelToConnectionMap();
|
||||
//this.selector.select();
|
||||
this.selector.select(250L);
|
||||
this.processNewEvents();
|
||||
|
||||
@@ -664,7 +665,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.receive(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
@@ -693,7 +694,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.sendFinish(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
|
||||
@@ -23,7 +23,7 @@ public class CheckNetMsgFactoryJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
NetMsgFactory factory = conn.getFactory();
|
||||
|
||||
// Make any/all msg possible
|
||||
|
||||
@@ -26,7 +26,7 @@ public class ConnectionMonitorJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void doJob() {
|
||||
public void doJob() {
|
||||
|
||||
if (this.cnt >= 5) {
|
||||
this.connMan.auditSocketChannelToConnectionMap();
|
||||
|
||||
@@ -44,9 +44,16 @@ public class ClientConnection extends AbstractConnection {
|
||||
public ReentrantLock buyLock = new ReentrantLock();
|
||||
public boolean desyncDebug = false;
|
||||
public byte[] lastByteBuffer;
|
||||
public long lastTargetSwitchTime;
|
||||
protected SessionID sessionID = null;
|
||||
private byte cryptoInitTries = 0;
|
||||
|
||||
public int strikes = 0;
|
||||
public Long lastStrike = 0L;
|
||||
|
||||
public int finalStrikes = 0;
|
||||
public long finalStrikeRefresh = 0L;
|
||||
|
||||
public ClientConnection(ClientConnectionManager connMan,
|
||||
SocketChannel sockChan) {
|
||||
super(connMan, sockChan, true);
|
||||
@@ -227,10 +234,10 @@ public class ClientConnection extends AbstractConnection {
|
||||
SessionManager.remSession(
|
||||
SessionManager.getSession(sessionID));
|
||||
} catch (NullPointerException e) {
|
||||
Logger
|
||||
.error(
|
||||
"Tried to remove improperly initialized session. Skipping." +
|
||||
e);
|
||||
//Logger
|
||||
//.error(
|
||||
//"Tried to remove improperly initialized session. Skipping." +
|
||||
//e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
import engine.util.KeyCloneAudit;
|
||||
import engine.util.StringUtils;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -238,6 +239,11 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if(pc.getRaceID() == 1999 && msg.getSlotNumber() == MBServerStatics.SLOT_FEET){
|
||||
forceTransferFromEquipToInventory(msg, origin, "Saetors Cannot Wear FEET Slot Items");
|
||||
return;
|
||||
}
|
||||
|
||||
//dupe check
|
||||
if (!i.validForInventory(origin, pc, itemManager))
|
||||
return;
|
||||
@@ -1880,6 +1886,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
switch (protocolMsg) {
|
||||
case SETSELECTEDOBECT:
|
||||
KeyCloneAudit.auditTargetMsg(msg);
|
||||
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
||||
break;
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
|
||||
return false;
|
||||
|
||||
Item contractItem = Item.getFromCache(msg.getContractItem());
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -42,6 +43,9 @@ public class ChangeAltitudeHandler extends AbstractClientMsgHandler {
|
||||
if (!AbstractCharacter.CanFly(pc))
|
||||
return false;
|
||||
|
||||
if(pc.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None))
|
||||
return false;
|
||||
|
||||
if (pc.isSwimming())
|
||||
return false;
|
||||
if (pc.region != null && !pc.region.isOutside())
|
||||
|
||||
@@ -232,11 +232,13 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
if (pc == null || origin == null) {
|
||||
return;
|
||||
}
|
||||
ItemBase runeBase = ItemBase.getItemBase(runeID);
|
||||
|
||||
//remove only if rune is discipline
|
||||
if (runeID < 3001 || runeID > 3048) {
|
||||
boolean discRune = runeBase.isDiscRune();
|
||||
boolean statRune = runeBase.isStatRune();
|
||||
if(!runeBase.isDiscRune() && !runeBase.isStatRune())
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//see if pc has rune
|
||||
ArrayList<CharacterRune> runes = pc.getRunes();
|
||||
@@ -422,9 +424,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
LootManager.peddleFate(player,item);
|
||||
//LootManager.peddleFate(player,item);
|
||||
LootManager.newFatePeddler(player,item);
|
||||
break;
|
||||
|
||||
case 30: //water bucket
|
||||
case 8: //potions, tears of saedron
|
||||
case 5: //runes, petition, warrant, scrolls
|
||||
|
||||
@@ -1148,6 +1148,15 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
||||
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
||||
|
||||
//walls in R8 city are immediately granted extra HP by 10%
|
||||
if(cityObject.getTOL().getRank() == 8) {
|
||||
if (wallPiece.getBlueprint() != null && wallPiece.getBlueprint().getBuildingGroup() != null && wallPiece.getBlueprint().isWallPiece()) {
|
||||
float currentHealthRatio = wallPiece.getCurrentHitpoints() / wallPiece.healthMax;
|
||||
float newMax = wallPiece.healthMax * 1.1f;
|
||||
wallPiece.setMaxHitPoints(newMax);
|
||||
wallPiece.setHealth(wallPiece.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Deduct gold from character's inventory
|
||||
|
||||
@@ -78,6 +78,27 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
}
|
||||
int raceID = playerCharacter.getRaceID();
|
||||
//Check race is met
|
||||
|
||||
//confirm sub-race runes are applicable only by proper races
|
||||
switch(runeID){
|
||||
case 252134: //elf
|
||||
case 252135: // elf
|
||||
case 252136: // elf
|
||||
if(playerCharacter.getRaceID() != 2008 && playerCharacter.getRaceID() != 2009)
|
||||
return false;
|
||||
break;
|
||||
case 252129: // human
|
||||
case 252130: // human
|
||||
case 252131: // human
|
||||
case 252132: // human
|
||||
case 252133: // human
|
||||
if(playerCharacter.getRaceID() != 2011 && playerCharacter.getRaceID() != 2012)
|
||||
return false;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> races = rb.getRace();
|
||||
if(runeID != 3007 && runeID != 3014) {//bounty hunter and huntsman
|
||||
if (races.size() > 0) {
|
||||
@@ -202,7 +223,7 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
for (CharacterRune cr : runes) {
|
||||
int runeBaseID = cr.getRuneBaseID();
|
||||
//count number of discipline runes
|
||||
if (runeBaseID > 3000 && runeBaseID < 3049) {
|
||||
if(isDiscipline(runeBaseID)){
|
||||
discCount++;
|
||||
}
|
||||
//see if rune is already applied
|
||||
@@ -331,23 +352,27 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
break;
|
||||
}
|
||||
//if discipline, check number applied
|
||||
int discAllowed = 0;
|
||||
if (isDiscipline(runeID)) {
|
||||
switch(playerCharacter.getRank()){
|
||||
case 1:
|
||||
discAllowed = 0;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
if(discCount > 3)
|
||||
return false;
|
||||
discAllowed = 3;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
if(discCount > 5)
|
||||
return false;
|
||||
discAllowed = 5;
|
||||
break;
|
||||
}
|
||||
|
||||
if(discCount >= discAllowed)
|
||||
return false;
|
||||
}
|
||||
//Everything succeeded. Let's apply the rune
|
||||
//Attempt add rune to database
|
||||
|
||||
@@ -124,6 +124,9 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
}else if(contract.getContractID() == 1502042){
|
||||
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else if(contract.getContractID() == 1502044){
|
||||
vd = Contract.HandleGamblerOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else {
|
||||
|
||||
if (contract == null)
|
||||
@@ -576,6 +579,7 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
case 2520:
|
||||
case 2521:
|
||||
case 2523:
|
||||
case 2525:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
@@ -631,6 +635,11 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
.getObjectUUID(), true);
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
|
||||
pc.getCharItemManager().addGoldToInventory(1500, false);
|
||||
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
|
||||
pc.getCharItemManager().updateInventory();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -63,6 +63,9 @@ public class WhoResponseMsg extends ClientNetMsg {
|
||||
|
||||
public static void HandleResponse(int set, int filterType, String filter, ClientConnection origin) {
|
||||
|
||||
if (filter.equals("")) {
|
||||
filter = "Saetor";
|
||||
}
|
||||
WhoResponseMsg msg = new WhoResponseMsg();
|
||||
WhoResponseMsg.setWorldPop(SessionManager.getAllActivePlayerCharacters().size());
|
||||
|
||||
|
||||
@@ -500,7 +500,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
canFly = false;
|
||||
}
|
||||
|
||||
|
||||
return canFly;
|
||||
|
||||
}
|
||||
@@ -1102,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||
if(this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if (this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if (value == null) {
|
||||
if (this.isCombat()) {
|
||||
this.setCombat(false);
|
||||
@@ -1110,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
}
|
||||
}else {
|
||||
if (!this.isCombat()) {
|
||||
this.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.combatTarget = value;
|
||||
@@ -1195,13 +1187,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
public final float modifyHealth(float value, final AbstractCharacter attacker, final boolean fromCost) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
//} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
//}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
try {
|
||||
|
||||
@@ -1270,13 +1262,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
//} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
//}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
@@ -1317,13 +1309,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
//} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
//}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
@@ -1726,7 +1718,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
// clear bonuses and reapply rune bonuses
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
||||
try {
|
||||
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
||||
}catch(Exception ignored){
|
||||
|
||||
}
|
||||
} else {
|
||||
this.bonuses.clearRuneBaseEffects();
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ import engine.Enum.GameObjectType;
|
||||
import engine.Enum.GridObjectType;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -175,11 +176,11 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
}
|
||||
|
||||
//set players new altitude to region lerp altitude.
|
||||
if (region != null)
|
||||
if (region.center.y == region.highLerp.y)
|
||||
worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude());
|
||||
else
|
||||
worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude());
|
||||
//if (region != null)
|
||||
// if (region.center.y == region.highLerp.y)
|
||||
// worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude());
|
||||
// else
|
||||
// worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude());
|
||||
|
||||
return region;
|
||||
}
|
||||
@@ -271,7 +272,8 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
if (name.equals("Flight")) {
|
||||
((PlayerCharacter) this).update(false);
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
if(!AbstractCharacter.CanFly((PlayerCharacter) this))
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
}
|
||||
}
|
||||
applyAllBonuses();
|
||||
@@ -499,8 +501,28 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
if (loc.x > MBServerStatics.MAX_WORLD_WIDTH || loc.z < MBServerStatics.MAX_WORLD_HEIGHT)
|
||||
return;
|
||||
this.lastLoc = new Vector3fImmutable(this.loc);
|
||||
this.loc = loc;
|
||||
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
||||
if(AbstractCharacter.IsAbstractCharacter(this)){
|
||||
float y;
|
||||
float worldHeight = HeightMap.getWorldHeight(loc);
|
||||
Zone zone = ZoneManager.findSmallestZone(loc);
|
||||
if(zone != null && zone.isPlayerCity()){
|
||||
worldHeight = zone.getWorldAltitude();
|
||||
}
|
||||
if(this.region != null){
|
||||
float regionAlt = this.region.lerpY(this);
|
||||
float altitude = this.getAltitude();
|
||||
y = regionAlt + altitude + worldHeight;
|
||||
}else{
|
||||
y = HeightMap.getWorldHeight(loc) + this.getAltitude();
|
||||
}
|
||||
Vector3fImmutable newLoc = new Vector3fImmutable(loc.x,y,loc.z);
|
||||
this.loc = newLoc;
|
||||
WorldGrid.addObject(this, newLoc.x, newLoc.z);
|
||||
return;
|
||||
}else{
|
||||
this.loc = loc;
|
||||
}
|
||||
//this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
||||
|
||||
//lets not add mob to world grid if he is currently despawned.
|
||||
if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
|
||||
|
||||
@@ -59,6 +59,11 @@ public class Account extends AbstractGameObject {
|
||||
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
|
||||
}
|
||||
|
||||
public Account() {
|
||||
this.uname = "";
|
||||
this.status = Enum.AccountStatus.ACTIVE;
|
||||
}
|
||||
|
||||
public ArrayList<Item> getVault() {
|
||||
return vault;
|
||||
}
|
||||
|
||||
@@ -428,32 +428,24 @@ public final class Bane {
|
||||
|
||||
// Cache access
|
||||
|
||||
private void setDefaultTime() {
|
||||
public void setDefaultTime() {
|
||||
|
||||
DateTime timeToSetDefault = new DateTime(this.placementDate);
|
||||
timeToSetDefault = timeToSetDefault.plusDays(1);
|
||||
|
||||
DateTime currentTime = DateTime.now();
|
||||
DateTime defaultTime = new DateTime(this.placementDate);
|
||||
defaultTime = defaultTime.plusDays(2);
|
||||
defaultTime = defaultTime.hourOfDay().setCopy(22);
|
||||
defaultTime = defaultTime.minuteOfHour().setCopy(0);
|
||||
defaultTime = defaultTime.secondOfMinute().setCopy(0);
|
||||
|
||||
if (currentTime.isAfter(timeToSetDefault)){
|
||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||
}
|
||||
//this.setLiveDate(defaultTime);
|
||||
else {
|
||||
|
||||
if (this.defaultTimeJob != null)
|
||||
this.defaultTimeJob.cancelJob();
|
||||
|
||||
BaneDefaultTimeJob bdtj = new BaneDefaultTimeJob(this);
|
||||
JobScheduler.getInstance().scheduleJob(bdtj, timeToSetDefault.getMillis());
|
||||
this.defaultTimeJob = bdtj;
|
||||
if (DateTime.now().isAfter(timeToSetDefault)){
|
||||
if(!this.capSet){
|
||||
DbManager.BaneQueries.SET_BANE_CAP_NEW(20,this.getCityUUID());
|
||||
this.capSet = true;
|
||||
}
|
||||
if(!this.daySet){
|
||||
DbManager.BaneQueries.SET_BANE_DAY_NEW(3,this.getCityUUID());
|
||||
this.daySet = true;
|
||||
}
|
||||
if(!this.timeSet){
|
||||
DbManager.BaneQueries.SET_BANE_TIME_NEW(9,this.getCityUUID());
|
||||
this.timeSet = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -360,6 +360,10 @@ this.maxRank = rs.getInt("MaxRank");
|
||||
return 3;
|
||||
}
|
||||
|
||||
if(bg != null && bg.equals(BuildingGroup.TOL) && currentRank == 8){
|
||||
return 5;
|
||||
}
|
||||
|
||||
if (this.maxRank == 1 && currentRank == 1)
|
||||
return getMaxSlots();
|
||||
|
||||
|
||||
@@ -160,23 +160,16 @@ public class Building extends AbstractWorldObject {
|
||||
// in City resulting in a stack ovreflow.
|
||||
|
||||
if (blueprint != null) {
|
||||
|
||||
// Only switch mesh for player dropped structures
|
||||
|
||||
if (this.blueprintUUID != 0)
|
||||
this.meshUUID = blueprint.getMeshForRank(rank);
|
||||
|
||||
this.healthMax = blueprint.getMaxHealth(this.rank);
|
||||
|
||||
// If this object has no blueprint but is a blueprint
|
||||
// mesh then set it's current health to max health
|
||||
|
||||
if (this.blueprintUUID == 0)
|
||||
this.setHealth(healthMax);
|
||||
|
||||
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
|
||||
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
|
||||
|
||||
} else {
|
||||
this.healthMax = 100000; // Structures with no blueprint mesh
|
||||
this.setHealth(healthMax);
|
||||
@@ -419,6 +412,22 @@ public class Building extends AbstractWorldObject {
|
||||
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
||||
this.setCurrentHitPoints(this.healthMax);
|
||||
|
||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getUpgradeDateTime() != null)
|
||||
BuildingManager.setUpgradeDateTime(this, null, 0);
|
||||
|
||||
@@ -1128,6 +1137,22 @@ public class Building extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
|
||||
if(!this.ownerIsNPC && this.getBlueprint() != null && this.getBlueprint().isWallPiece()){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set bounds for this building
|
||||
|
||||
Bounds buildingBounds = Bounds.borrow();
|
||||
|
||||
@@ -610,7 +610,7 @@ public class CharacterItemManager {
|
||||
if (i == null)
|
||||
return false;
|
||||
|
||||
i.stripCastableEnchants();
|
||||
//i.stripCastableEnchants();
|
||||
|
||||
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
||||
return false;
|
||||
@@ -1056,7 +1056,11 @@ public class CharacterItemManager {
|
||||
// add to Bank
|
||||
this.bank.add(i);
|
||||
i.addToCache();
|
||||
i.stripCastableEnchants();
|
||||
try {
|
||||
i.stripCastableEnchants();
|
||||
}catch(Exception ignored){
|
||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank");
|
||||
}
|
||||
|
||||
calculateWeights();
|
||||
|
||||
@@ -1197,6 +1201,12 @@ public class CharacterItemManager {
|
||||
} else
|
||||
return false; // NPC's dont have vaults!
|
||||
|
||||
try {
|
||||
i.stripCastableEnchants();
|
||||
}catch(Exception ignored){
|
||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault");
|
||||
}
|
||||
|
||||
// remove it from other lists:
|
||||
this.remItemFromLists(i, slot);
|
||||
|
||||
@@ -1205,7 +1215,6 @@ public class CharacterItemManager {
|
||||
|
||||
calculateWeights();
|
||||
|
||||
i.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2013,7 +2022,7 @@ public class CharacterItemManager {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
int amt = item.getNumOfItems();
|
||||
item.setNumOfItems(0);
|
||||
item.stripCastableEnchants();
|
||||
//item.stripCastableEnchants();
|
||||
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
||||
ml.zeroItem();
|
||||
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -164,6 +164,19 @@ public class CharacterRune extends AbstractGameObject {
|
||||
runes.remove(runes.indexOf(rune));
|
||||
CharacterSkill.calculateSkills(pc);
|
||||
pc.applyBonuses();
|
||||
if(ItemBase.getItemBase(rune.getRuneBaseID()) != null && ItemBase.getItemBase(rune.getRuneBaseID()).isStatRune()){
|
||||
//handle point refund
|
||||
int creationCost = 0;
|
||||
for(RuneBaseAttribute attr : rune.runeBase.getAttrs()){
|
||||
if(attr.getAttributeID() == MBServerStatics.RUNE_COST_ATTRIBUTE_ID){
|
||||
creationCost = (int)attr.getModValue();
|
||||
}
|
||||
}
|
||||
if(creationCost > 0){
|
||||
pc.unusedStatPoints += creationCost;
|
||||
pc.syncClient();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
165, 166, 166, 167, 167, //185 to 189
|
||||
168}; //190
|
||||
|
||||
private static final float[] baseSkillValues = {
|
||||
static final float[] baseSkillValues = {
|
||||
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
|
||||
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
|
||||
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
|
||||
|
||||
@@ -389,18 +389,22 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
} else
|
||||
} else {
|
||||
//list Player cities
|
||||
|
||||
//open city, just list
|
||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
|
||||
|
||||
}else {
|
||||
try {
|
||||
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
||||
cities.add(city);
|
||||
}
|
||||
}catch(Exception e){
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
Guild g = city.getGuild();
|
||||
@@ -451,7 +455,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
} else if (city.open && Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
@@ -811,8 +815,10 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Set city motto to current guild motto
|
||||
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null) {
|
||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
||||
&& (this.isNpc == (byte) 0)) {
|
||||
|
||||
@@ -16,12 +16,14 @@ import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.CityDataMsg;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.net.client.msg.VendorDialogMsg;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class Contract extends AbstractGameObject {
|
||||
|
||||
@@ -248,6 +250,86 @@ public class Contract extends AbstractGameObject {
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
public static VendorDialog HandleGamblerOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
vd.getOptions().clear();
|
||||
MenuOption option1 = new MenuOption(15020441, "Gamble 1000", 15020441);
|
||||
vd.getOptions().add(option1);
|
||||
|
||||
MenuOption option2 = new MenuOption(15020442, "Gamble 10,000", 15020442);
|
||||
vd.getOptions().add(option2);
|
||||
|
||||
MenuOption option3 = new MenuOption(15020443, "Gamble 100,000", 15020443);
|
||||
vd.getOptions().add(option3);
|
||||
switch(optionId) {
|
||||
case 15020441: // gamble 1000
|
||||
gamble(pc,1000);
|
||||
break;
|
||||
case 15020442: // gamble 10,000
|
||||
gamble(pc,10000);
|
||||
break;
|
||||
case 15020443: // gamble 100,000
|
||||
gamble(pc,100000);
|
||||
break;
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
|
||||
public static void gamble(PlayerCharacter pc, int amount){
|
||||
|
||||
if(!pc.timestamps.containsKey("NextSlot"))
|
||||
pc.timestamps.put("NextSlot",System.currentTimeMillis());
|
||||
|
||||
if(pc.timestamps.get("NextSlot") > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
pc.timestamps.put("NextSlot",System.currentTimeMillis() + 2000L);
|
||||
|
||||
if(pc.charItemManager == null){
|
||||
return;
|
||||
}
|
||||
|
||||
int goldAmount = pc.charItemManager.getGoldInventory().getNumOfItems();
|
||||
|
||||
if(goldAmount < amount) {
|
||||
ChatManager.chatSystemInfo(pc, "You Cannot Afford This Wager");
|
||||
return;
|
||||
}
|
||||
goldAmount -= amount;
|
||||
|
||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
||||
pc.charItemManager.updateInventory();
|
||||
|
||||
ChatManager.chatSystemInfo(pc, "You Attempt To Gamble " + amount + " ...");
|
||||
int roll1 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
int roll2 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
int roll3 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
|
||||
ChatManager.chatSystemInfo(pc, "Gambler Has Rolled: " + roll1 + " " + roll2 + " " + roll3);
|
||||
|
||||
int winnings = 0;
|
||||
|
||||
if(roll1 == roll2 && roll1 == roll3)
|
||||
winnings = amount * roll1 * 10;
|
||||
|
||||
if(winnings > 0)
|
||||
ChatManager.chatSystemInfo(pc, "You Have Won " + winnings + " Gold Coins!");
|
||||
else
|
||||
ChatManager.chatSystemInfo(pc, "You Have Lost The Wager");
|
||||
|
||||
goldAmount += winnings;
|
||||
|
||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
||||
pc.charItemManager.updateInventory();
|
||||
|
||||
}
|
||||
|
||||
public static boolean isClassTrainer(int id){
|
||||
if(id >= 5 && id <= 30)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
@@ -505,6 +587,19 @@ public class Contract extends AbstractGameObject {
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1502050){
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
switch(me.getItemBase().getUUID()) {
|
||||
case 971070:
|
||||
me.magicValue = 3000000;
|
||||
break;
|
||||
case 971012:
|
||||
me.magicValue = 1000000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1202){ //rune merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
switch(me.getItemBase().getUUID()){
|
||||
|
||||
@@ -326,6 +326,10 @@ public class Effect {
|
||||
writer.putString(item.getName());
|
||||
writer.putFloat(-1000f);
|
||||
} else {
|
||||
if(true){
|
||||
serializeForClientMsg(writer);
|
||||
return;
|
||||
}
|
||||
float duration = this.jc.timeToExecutionLeft() / 1000;
|
||||
writer.putInt(this.eb.getToken());
|
||||
writer.putInt(aej.getTrains());
|
||||
@@ -338,6 +342,10 @@ public class Effect {
|
||||
}
|
||||
|
||||
public void serializeForClientMsg(ByteBufferWriter writer) {
|
||||
if(true){
|
||||
serializeForLoad(writer);
|
||||
return;
|
||||
}
|
||||
AbstractJob aj = this.jc.getJob();
|
||||
if (aj == null || (!(aj instanceof AbstractEffectJob))) {
|
||||
//TODO put error message here
|
||||
|
||||
@@ -23,7 +23,7 @@ import static engine.gameManager.LootManager.LOOTMANAGER;
|
||||
public class Experience {
|
||||
|
||||
private static final TreeMap<Integer, Integer> ExpToLevel;
|
||||
private static final int[] LevelToExp = {Integer.MIN_VALUE, // Pad
|
||||
public static final int[] LevelToExp = {Integer.MIN_VALUE, // Pad
|
||||
// everything
|
||||
// over 1
|
||||
|
||||
@@ -121,6 +121,8 @@ public class Experience {
|
||||
190585732, // Level 77
|
||||
201714185, // Level 78
|
||||
213319687, // Level 79
|
||||
|
||||
// R8
|
||||
225415457, // Level 80
|
||||
238014819 // Level 81
|
||||
|
||||
@@ -302,7 +304,7 @@ public class Experience {
|
||||
case Cyan:
|
||||
return 0.9;
|
||||
case Green:
|
||||
return 0.7;
|
||||
return 0.8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -349,6 +351,17 @@ public class Experience {
|
||||
if(killer.equals(mob))
|
||||
return;
|
||||
|
||||
if(killer.pvpKills.contains(mob.getObjectUUID()))
|
||||
return;
|
||||
|
||||
if(true){
|
||||
if(killer.combatStats == null)
|
||||
killer.combatStats = new PlayerCombatStats(killer);
|
||||
|
||||
killer.combatStats.grantExperience(mob,g);
|
||||
return;
|
||||
}
|
||||
|
||||
double grantedExperience = 0.0;
|
||||
|
||||
if (g != null) { // Do group EXP stuff
|
||||
@@ -406,7 +419,6 @@ public class Experience {
|
||||
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||
|
||||
grantedExperience *= (1/ giveEXPTo.size()+0.9);
|
||||
// Adjust XP for Mob Level
|
||||
|
||||
grantedExperience *= getConMod(playerCharacter, mob);
|
||||
@@ -443,6 +455,9 @@ public class Experience {
|
||||
if (grantedExperience == 0)
|
||||
grantedExperience = 1;
|
||||
|
||||
//scaling
|
||||
grantedExperience *= (1 / giveEXPTo.size()+0.9);
|
||||
|
||||
// Grant the player the EXP
|
||||
playerCharacter.grantXP((int) Math.floor(grantedExperience));
|
||||
}
|
||||
@@ -466,9 +481,13 @@ public class Experience {
|
||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||
|
||||
// Errant penalty
|
||||
if (grantedExperience != 1)
|
||||
if (grantedExperience != 1) {
|
||||
if (killer.getGuild().isEmptyGuild())
|
||||
grantedExperience *= .6;
|
||||
grantedExperience *= 0.6f;
|
||||
}
|
||||
|
||||
//bonus for no group
|
||||
grantedExperience *= 1.9f;
|
||||
|
||||
// Grant XP
|
||||
killer.grantXP((int) Math.floor(grantedExperience));
|
||||
|
||||
@@ -818,24 +818,15 @@ public class Item extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public void stripCastableEnchants(){
|
||||
ArrayList<String> keys =new ArrayList<>();
|
||||
|
||||
for(String eff : this.effects.keySet()){
|
||||
for(AbstractEffectModifier mod : this.effects.get(eff).getEffectsBase().getModifiers()){
|
||||
if(mod.modType.equals(ModType.WeaponProc)){
|
||||
keys.add(eff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(String eff : keys){
|
||||
try {
|
||||
this.effects.get(eff).endEffect();
|
||||
this.effects.remove(eff);
|
||||
}catch(Exception e){
|
||||
|
||||
ArrayList<Effect> ToRemove = new ArrayList<>();
|
||||
for(Effect eff : this.effects.values()){
|
||||
if(eff.getJobContainer() != null && !eff.getJobContainer().noTimer()){
|
||||
eff.endEffectNoPower();
|
||||
eff.getJobContainer().cancelJob();
|
||||
ToRemove.add(eff);
|
||||
}
|
||||
}
|
||||
this.effects.values().removeAll(ToRemove);
|
||||
}
|
||||
//Only to be used for trading
|
||||
public void setOwnerID(int ownerID) {
|
||||
@@ -1085,7 +1076,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = pc.getObjectUUID();
|
||||
this.ownerType = OwnerType.PlayerCharacter;
|
||||
this.containerType = ItemContainerType.INVENTORY;
|
||||
this.stripCastableEnchants();
|
||||
//this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1106,7 +1097,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = npc.getObjectUUID();
|
||||
this.ownerType = OwnerType.Npc;
|
||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
this.stripCastableEnchants();
|
||||
//this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1124,7 +1115,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = 0;
|
||||
this.ownerType = null;
|
||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
this.stripCastableEnchants();
|
||||
//this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1492,4 +1483,21 @@ public class Item extends AbstractWorldObject {
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public float getModifiedSpeed() {
|
||||
float speed = this.getItemBase().getSpeed();
|
||||
try {
|
||||
for (Effect eff : this.effects.values()) {
|
||||
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
|
||||
if (mod.modType.equals(ModType.WeaponSpeed)) {
|
||||
float modValue = 1 + mod.getPercentMod() * 0.01f;
|
||||
speed *= modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,6 +76,8 @@ public class ItemBase {
|
||||
private ArrayList<Integer> animations = new ArrayList<>();
|
||||
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
|
||||
|
||||
public float dexReduction = 0.0f;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -151,7 +153,7 @@ public class ItemBase {
|
||||
}
|
||||
initBakedInStats();
|
||||
initializeHashes();
|
||||
|
||||
initDexReduction();
|
||||
}
|
||||
|
||||
public static void addToCache(ItemBase itemBase) {
|
||||
@@ -319,6 +321,10 @@ public class ItemBase {
|
||||
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
|
||||
}
|
||||
|
||||
private void initDexReduction(){
|
||||
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
|
||||
}
|
||||
|
||||
//TODO fix this later. Shouldn't be gotten from item base
|
||||
public int getMagicValue() {
|
||||
return this.value;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user