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lakebane-a
171 changed files with 8741 additions and 2668 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.Enum.ItemContainerType; |
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.DbManager; |
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import engine.objects.*; |
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import engine.powers.EffectsBase; |
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import java.util.ArrayList; |
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/** |
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* @author Eighty |
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*/ |
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public class GimmeCmd extends AbstractDevCmd { |
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public GimmeCmd() { |
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super("gimme"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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int amt = 0; |
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int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); |
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amt = 10000000 - currentGold; |
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if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { |
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throwbackError(pc, "Failed to add gold to inventory"); |
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return; |
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} |
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ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); |
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if(pc.level < 75) { |
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pc.setLevel((short) 75); |
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ChatManager.chatSayInfo(pc, "Level set to 75"); |
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} |
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pc.getCharItemManager().updateInventory(); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Round up current gold in inventory to 10,000,000"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./gimme"; |
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} |
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} |
@ -1,77 +0,0 @@
@@ -1,77 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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/** |
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* ./hotzone <- display the current hotzone & time remaining |
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* ./hotzone random <- change hotzone to random new zone |
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*/ |
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public class HotzoneCmd extends AbstractDevCmd { |
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public HotzoneCmd() { |
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super("hotzone"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |
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AbstractGameObject target) { |
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StringBuilder data = new StringBuilder(); |
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String outString; |
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for (String s : words) { |
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data.append(s); |
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data.append(' '); |
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} |
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String input = data.toString().trim(); |
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if (input.length() == 0) { |
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outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("random")) { |
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ZoneManager.generateAndSetRandomHotzone(); |
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outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |
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outString += "Available hotZones: " + ZoneManager.availableHotZones(); |
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throwbackInfo(playerCharacter, outString); |
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return; |
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} |
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if (input.equalsIgnoreCase("reset")) { |
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ZoneManager.resetHotZones(); |
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throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |
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return; |
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} |
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return; |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "'./hotzone [random]"; |
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} |
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} |
@ -0,0 +1,168 @@
@@ -0,0 +1,168 @@
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package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.*; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class ArenaManager { |
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private static final List<Arena> activeArenas = new ArrayList<>(); |
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public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); |
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public static Long pulseDelay = 180000L; |
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public static Long lastExecution = 0L; |
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public static void pulseArenas() { |
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if(lastExecution == 0L){ |
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lastExecution = System.currentTimeMillis(); |
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} |
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if(activeArenas.isEmpty() && playerQueue.isEmpty()) |
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return; |
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Iterator<Arena> iterator = activeArenas.iterator(); |
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while (iterator.hasNext()) { |
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Arena arena = iterator.next(); |
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if (arena.checkToComplete()) { |
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iterator.remove(); |
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} |
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} |
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if(lastExecution + pulseDelay > System.currentTimeMillis()) |
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return; |
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lastExecution = System.currentTimeMillis(); |
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while (playerQueue.size() > 1) { |
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createArena(); |
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} |
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} |
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public static void joinQueue(PlayerCharacter player) { |
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if (!playerQueue.contains(player)) { |
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playerQueue.add(player); |
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} |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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public static void leaveQueue(PlayerCharacter player) { |
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playerQueue.remove(player); |
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for(PlayerCharacter pc : playerQueue){ |
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if(pc.equals(player)) |
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continue; |
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ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); |
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} |
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} |
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private static void createArena() { |
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if (playerQueue.size() > 1) { |
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Collections.shuffle(playerQueue); |
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Arena newArena = new Arena(); |
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//set starting time
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newArena.startTime = System.currentTimeMillis(); |
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//decide an arena location
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newArena.loc = selectRandomArenaLocation(); |
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// Assign players to the arena
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newArena.player1 = playerQueue.remove(0); |
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newArena.player2 = playerQueue.remove(0); |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); |
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// Add the new arena to the active arenas list
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activeArenas.add(newArena); |
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} |
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} |
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public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ |
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if (winner != null && loser != null) { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", |
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arena.player1.getName(), arena.player2.getName(), winner.getName()); |
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} else { |
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Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", |
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arena.player1.getName(), arena.player2.getName()); |
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} |
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// Teleport players to the arena location
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Zone sdr = ZoneManager.getZoneByUUID(656); |
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MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); |
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activeArenas.remove(arena); |
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if(winner != null){ |
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ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); |
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//handle prize distribution
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//ItemBase specialLoot = ItemBase.getItemBase(866);
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//Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
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//promoted.setNumOfItems(21235);
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//promoted.setName("Special Banker(21235)");
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//DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
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//winner.getCharItemManager().addItemToInventory(promoted);
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//winner.getCharItemManager().updateInventory();
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} |
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} |
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public static Vector3fImmutable selectRandomArenaLocation() { |
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boolean locSet = false; |
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Vector3fImmutable loc = Vector3fImmutable.ZERO; |
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while (!locSet) { |
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try { |
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float x = ThreadLocalRandom.current().nextInt(114300, 123600); |
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float z = ThreadLocalRandom.current().nextInt(82675, 91700); |
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float y = 0; // Y coordinate is always 0
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loc = new Vector3fImmutable(x, y, z * -1); |
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); |
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if(inRange.isEmpty() && !isUnderWater(loc)) |
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locSet = true; |
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//}
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}catch(Exception e){ |
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} |
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} |
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return loc; |
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} |
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public static boolean isUnderWater(Vector3fImmutable loc) { |
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try { |
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Zone zone = ZoneManager.findSmallestZone(loc); |
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if (zone.getSeaLevel() != 0) { |
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float localAltitude = loc.y; |
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if (localAltitude < zone.getSeaLevel()) |
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return true; |
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} else { |
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if (loc.y < 0) |
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return true; |
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} |
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} catch (Exception e) { |
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} |
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return false; |
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} |
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} |
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@@ -0,0 +1,347 @@
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package engine.gameManager; |
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import engine.Enum; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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public class StrongholdManager { |
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public static void processStrongholds() { |
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ArrayList<Mine> mines = Mine.getMines(); |
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//process strongholds selecting 3 randomly to become active
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int count = 0; |
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while (count < 3) { |
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int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; |
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Mine mine = mines.get(random); |
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if (mine != null) { |
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if (!mine.isActive && !mine.isStronghold) { |
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StartStronghold(mine); |
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count++; |
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} |
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} |
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} |
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} |
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public static void StartStronghold(Mine mine){ |
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//remove buildings
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Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
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if(tower == null) |
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return; |
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mine.isStronghold = true; |
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mine.strongholdMobs = new ArrayList<>(); |
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mine.oldBuildings = new HashMap<>(); |
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Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
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for(Building building : mineZone.zoneBuildingSet){ |
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mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); |
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building.setMeshUUID(407650); |
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building.setMeshScale(new Vector3f(0,0,0)); |
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InterestManager.setObjectDirty(building); |
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WorldGrid.updateObject(building); |
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} |
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//update tower to become stronghold mesh
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tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); |
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tower.setMeshScale(new Vector3f(1,1,1)); |
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InterestManager.setObjectDirty(tower); |
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WorldGrid.updateObject(tower); |
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//create elite mobs
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for(int i = 0; i < mine.capSize * 2; i++){ |
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Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); |
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MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); |
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Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); |
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if(guard != null){ |
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guard.parentZone = mine.getParentZone(); |
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guard.bindLoc = loc; |
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guard.setLoc(loc); |
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guard.StrongholdGuardian = true; |
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guard.equipmentSetID = getStrongholdMobEquipSetID(guard); |
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guard.runAfterLoad(); |
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guard.setLevel((short)65); |
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guard.setResists(new Resists("Elite")); |
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guard.spawnTime = 1000000000; |
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guard.BehaviourType = Enum.MobBehaviourType.Aggro; |
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mine.strongholdMobs.add(guard); |
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LootManager.GenerateStrongholdLoot(guard,false,false); |
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guard.healthMax = 12500; |
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guard.setHealth(guard.healthMax); |
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guard.maxDamageHandOne = 1550; |
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guard.minDamageHandOne = 750; |
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guard.atrHandOne = 1800; |
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guard.defenseRating = 2200; |
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guard.setFirstName("Elite Guardian"); |
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InterestManager.setObjectDirty(guard); |
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WorldGrid.addObject(guard,loc.x,loc.z); |
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WorldGrid.updateObject(guard); |
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guard.stronghold = mine; |
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guard.mobPowers.clear(); |
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guard.mobPowers.put(429399948,20); // find weakness
|
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} |
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} |
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//create stronghold commander
|
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Vector3fImmutable loc = tower.loc; |
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MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); |
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Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); |
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if(commander != null){ |
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commander.parentZone = mine.getParentZone(); |
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commander.bindLoc = loc; |
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commander.setLoc(loc); |
||||
commander.StrongholdCommander = true; |
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commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
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commander.runAfterLoad(); |
||||
commander.setLevel((short)75); |
||||
commander.setResists(new Resists("Elite")); |
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commander.spawnTime = 1000000000; |
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commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
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commander.mobPowers.clear(); |
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commander.mobPowers.put(429032838, 40); // gravechill
|
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commander.mobPowers.put(429757701,20); // magebolt
|
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commander.mobPowers.put(429121388,20); // blight
|
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commander.mobPowers.put(431566891,20); // lightning bolt
|
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commander.mobPowers.put(428716075,20); // fire bolt
|
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commander.mobPowers.put(429010987,20); // ice bolt
|
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mine.strongholdMobs.add(commander); |
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LootManager.GenerateStrongholdLoot(commander,true, false); |
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commander.healthMax = 50000; |
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commander.setHealth(commander.healthMax); |
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commander.maxDamageHandOne = 3500; |
||||
commander.minDamageHandOne = 1500; |
||||
commander.atrHandOne = 3500; |
||||
commander.defenseRating = 3500; |
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commander.setFirstName("Guardian Commander"); |
||||
InterestManager.setObjectDirty(commander); |
||||
WorldGrid.addObject(commander,loc.x,loc.z); |
||||
WorldGrid.updateObject(commander); |
||||
commander.stronghold = mine; |
||||
} |
||||
|
||||
mine.isActive = true; |
||||
tower.setProtectionState(Enum.ProtectionState.PROTECTED); |
||||
tower.getBounds().setRegions(tower); |
||||
InterestManager.setObjectDirty(tower); |
||||
WorldGrid.updateObject(tower); |
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); |
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); |
||||
} |
||||
|
||||
public static void EndStronghold(Mine mine){ |
||||
|
||||
//restore the buildings
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
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if(tower == null) |
||||
return; |
||||
|
||||
mine.isStronghold = false; |
||||
|
||||
//get rid of the mobs
|
||||
for(Mob mob : mine.strongholdMobs) { |
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mob.despawn(); |
||||
mob.removeFromCache(); |
||||
DbManager.MobQueries.DELETE_MOB(mob); |
||||
} |
||||
|
||||
//restore the buildings
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
||||
for(Building building : mineZone.zoneBuildingSet){ |
||||
if(mine.oldBuildings.containsKey(building.getObjectUUID())) { |
||||
building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); |
||||
building.setMeshScale(new Vector3f(1, 1, 1)); |
||||
InterestManager.setObjectDirty(building); |
||||
WorldGrid.updateObject(building); |
||||
} |
||||
} |
||||
|
||||
//update tower to become Mine Tower again
|
||||
tower.setMeshUUID(1500100); |
||||
|
||||
mine.isActive = false; |
||||
tower.setProtectionState(Enum.ProtectionState.NPC); |
||||
tower.getBounds().setRegions(tower); |
||||
InterestManager.setObjectDirty(tower); |
||||
WorldGrid.updateObject(tower); |
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); |
||||
} |
||||
|
||||
public static int getStrongholdMeshID(Zone parent){ |
||||
while(!parent.isMacroZone()){ |
||||
parent = parent.getParent(); |
||||
if(parent.getName().equalsIgnoreCase("seafloor")){ |
||||
return 0; |
||||
} |
||||
} |
||||
switch(parent.getObjectUUID()){ |
||||
case 197: |
||||
case 234: |
||||
case 178: |
||||
case 122: |
||||
return 814000; //Frost Giant Hall (ICE)
|
||||
case 968: |
||||
case 951: |
||||
case 313: |
||||
case 331: |
||||
return 5001500; // Lich Queens Keep (UNDEAD)
|
||||
case 785: |
||||
case 761: |
||||
case 717: |
||||
case 737: |
||||
return 1306600; // Temple of the Dragon (DESERT)
|
||||
case 353: |
||||
case 371: |
||||
case 388: |
||||
case 532: |
||||
return 564600; // Undead Lord's Keep (SWAMP)
|
||||
case 550: |
||||
case 508: |
||||
case 475: |
||||
case 418: |
||||
return 1326600; // elven hall
|
||||
case 437: |
||||
case 491: |
||||
case 590: |
||||
case 569: |
||||
return 602400; |
||||
case 824: |
||||
case 842: |
||||
case 632: |
||||
return 1600000; // chaos temple
|
||||
} |
||||
return 456100; // small stockade
|
||||
} |
||||
|
||||
public static int getStrongholdGuardianID(int ID){ |
||||
switch(ID){ |
||||
case 814000: |
||||
return 253004; // Mountain Giant Raider Axe
|
||||
case 5001500: |
||||
return 253008; // Vampire Spear Warrior
|
||||
case 1306600: |
||||
return 253007; // Desert Orc Warrior
|
||||
case 564600: |
||||
return 253010; // Kolthoss Warrior
|
||||
case 1326600: |
||||
return 253005; //elven warrior
|
||||
case 602400: |
||||
return 253009; // templar missionary
|
||||
case 1600000: |
||||
return 253006; // scourger
|
||||
} |
||||
return 13434; // human sword and board warrior
|
||||
} |
||||
|
||||
public static int getStrongholdEpicID(int ID){ |
||||
switch(ID){ |
||||
case 814000: |
||||
return 253023; // Mountain Giant Raider Axe
|
||||
case 5001500: |
||||
return 253022; // Vampire Spear Warrior
|
||||
case 1306600: |
||||
return 253021; // Desert Orc Warrior
|
||||
case 564600: |
||||
return 253018; // Kolthoss Warrior
|
||||
case 1326600: |
||||
return 253019; //elven warrior
|
||||
case 602400: |
||||
return 253024; // templar missionary
|
||||
case 1600000: |
||||
return 253020; // scourger
|
||||
} |
||||
return 13434; // human sword and board warrior
|
||||
} |
||||
|
||||
public static int getStrongholdCommanderID(int ID){ |
||||
switch(ID){ |
||||
case 814000: |
||||
return 253017; |
||||
case 5001500: |
||||
return 253012; |
||||
case 1306600: |
||||
return 253016; // Desert Orc Xbow
|
||||
case 564600: |
||||
return 253011; // xbow kolthoss
|
||||
case 1326600: |
||||
return 253013; //elven bow warrior
|
||||
case 602400: |
||||
return 253015; // dune giant with xbow
|
||||
case 1600000: |
||||
return 253014; // barbator
|
||||
} |
||||
return 13433; |
||||
} |
||||
|
||||
public static int getStrongholdMobEquipSetID(Mob mob) { |
||||
if(mob.StrongholdGuardian){ |
||||
return 6327; |
||||
}else{ |
||||
return 10790; |
||||
} |
||||
} |
||||
|
||||
public static void CheckToEndStronghold(Mine mine) { |
||||
|
||||
boolean stillAlive = false; |
||||
for (Mob mob : mine.strongholdMobs) |
||||
if (mob.isAlive()) |
||||
stillAlive = true; |
||||
|
||||
if (!stillAlive) { |
||||
// Epic encounter
|
||||
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID()); |
||||
if (tower == null) |
||||
return; |
||||
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
||||
|
||||
Vector3fImmutable loc = tower.loc; |
||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); |
||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); |
||||
if (commander != null) { |
||||
commander.parentZone = mine.getParentZone(); |
||||
commander.bindLoc = loc; |
||||
commander.setLoc(loc); |
||||
commander.StrongholdEpic = true; |
||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander); |
||||
commander.runAfterLoad(); |
||||
commander.setLevel((short) 85); |
||||
commander.setResists(new Resists("Elite")); |
||||
commander.spawnTime = 1000000000; |
||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro; |
||||
commander.mobPowers.clear(); |
||||
commander.mobPowers.put(429032838, 40); // gravechill
|
||||
commander.mobPowers.put(429757701,40); // magebolt
|
||||
commander.mobPowers.put(429121388,40); // blight
|
||||
commander.mobPowers.put(431566891,40); // lightning bolt
|
||||
commander.mobPowers.put(428716075,40); // fire bolt
|
||||
commander.mobPowers.put(429010987,40); // ice bolt
|
||||
mine.strongholdMobs.add(commander); |
||||
LootManager.GenerateStrongholdLoot(commander, true, true); |
||||
commander.healthMax = 250000; |
||||
commander.setHealth(commander.healthMax); |
||||
commander.maxDamageHandOne = 5000; |
||||
commander.minDamageHandOne = 2500; |
||||
commander.atrHandOne = 5000; |
||||
commander.defenseRating = 3500; |
||||
commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); |
||||
InterestManager.setObjectDirty(commander); |
||||
WorldGrid.addObject(commander,loc.x,loc.z); |
||||
WorldGrid.updateObject(commander); |
||||
commander.stronghold = mine; |
||||
|
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,195 @@
@@ -0,0 +1,195 @@
|
||||
package engine.gameManager; |
||||
import engine.objects.Guild; |
||||
public class ZergManager { |
||||
|
||||
public static float getCurrentMultiplier(int count, int maxCount){ |
||||
switch(maxCount) { |
||||
case 3: return getMultiplier3Man(count); |
||||
case 5: return getMultiplier5Man(count); |
||||
case 10: return getMultiplier10Man(count); |
||||
case 20: return getMultiplier20Man(count); |
||||
case 30: return getMultiplier30Man(count); |
||||
case 40: return getMultiplier40Man(count); |
||||
default: return 1.0f; //unlimited
|
||||
} |
||||
} |
||||
public static float getMultiplier3Man(int count) { |
||||
if(count < 4) |
||||
return 1.0f; |
||||
|
||||
if(count > 6) |
||||
return 0.0f; |
||||
|
||||
switch(count){ |
||||
case 4: return 0.63f; |
||||
case 5: return 0.40f; |
||||
case 6: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
} |
||||
public static float getMultiplier5Man(int count) { |
||||
if(count < 6) |
||||
return 1.0f; |
||||
|
||||
if(count > 10) |
||||
return 0.0f; |
||||
|
||||
switch(count){ |
||||
case 6: return 0.75f; |
||||
case 7: return 0.57f; |
||||
case 8: return 0.44f; |
||||
case 9: return 0.33f; |
||||
case 10: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
} |
||||
public static float getMultiplier10Man(int count) { |
||||
if(count < 11) |
||||
return 1.0f; |
||||
|
||||
if(count > 20) |
||||
return 0.0f; |
||||
|
||||
switch(count){ |
||||
case 11: return 0.86f; |
||||
case 12: return 0.75f; |
||||
case 13: return 0.65f; |
||||
case 14: return 0.57f; |
||||
case 15: return 0.50f; |
||||
case 16: return 0.44f; |
||||
case 17: return 0.38f; |
||||
case 18: return 0.33f; |
||||
case 19: return 0.29f; |
||||
case 20: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
} |
||||
public static float getMultiplier20Man(int count) { |
||||
if(count < 21) |
||||
return 1.0f; |
||||
|
||||
if(count > 40) |
||||
return 0.0f; |
||||
|
||||
switch (count) |
||||
{ |
||||
case 21: return 0.93f; |
||||
case 22: return 0.86f; |
||||
case 23: return 0.80f; |
||||
case 24: return 0.75f; |
||||
case 25: return 0.70f; |
||||
case 26: return 0.65f; |
||||
case 27: return 0.61f; |
||||
case 28: return 0.57f; |
||||
case 29: return 0.53f; |
||||
case 30: return 0.50f; |
||||
case 31: return 0.47f; |
||||
case 32: return 0.44f; |
||||
case 33: return 0.41f; |
||||
case 34: return 0.38f; |
||||
case 35: return 0.36f; |
||||
case 36: return 0.33f; |
||||
case 37: return 0.31f; |
||||
case 38: return 0.29f; |
||||
case 39: return 0.27f; |
||||
case 40: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
|
||||
} |
||||
public static float getMultiplier30Man(int count) { |
||||
if(count < 31) |
||||
return 1.0f; |
||||
|
||||
if(count > 60) |
||||
return 0.0f; |
||||
|
||||
switch (count) |
||||
{ |
||||
case 31: return 0.95f; |
||||
case 32: return 0.91f; |
||||
case 33: return 0.86f; |
||||
case 34: return 0.82f; |
||||
case 35: return 0.79f; |
||||
case 36: return 0.75f; |
||||
case 37: return 0.72f; |
||||
case 38: return 0.68f; |
||||
case 39: return 0.65f; |
||||
case 40: return 0.63f; |
||||
case 41: return 0.60f; |
||||
case 42: return 0.57f; |
||||
case 43: return 0.55f; |
||||
case 44: return 0.52f; |
||||
case 45: return 0.50f; |
||||
case 46: return 0.48f; |
||||
case 47: return 0.46f; |
||||
case 48: return 0.44f; |
||||
case 49: return 0.42f; |
||||
case 50: return 0.40f; |
||||
case 51: return 0.38f; |
||||
case 52: return 0.37f; |
||||
case 53: return 0.35f; |
||||
case 54: return 0.33f; |
||||
case 55: return 0.32f; |
||||
case 56: return 0.30f; |
||||
case 57: return 0.29f; |
||||
case 58: return 0.28f; |
||||
case 59: return 0.26f; |
||||
case 60: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
|
||||
} |
||||
public static float getMultiplier40Man(int count) { |
||||
if(count < 41) |
||||
return 1.0f; |
||||
|
||||
if(count > 80) |
||||
return 0.0f; |
||||
|
||||
switch (count) |
||||
{ |
||||
case 41: return 0.96f; |
||||
case 42: return 0.93f; |
||||
case 43: return 0.90f; |
||||
case 44: return 0.86f; |
||||
case 45: return 0.83f; |
||||
case 46: return 0.80f; |
||||
case 47: return 0.78f; |
||||
case 48: return 0.75f; |
||||
case 49: return 0.72f; |
||||
case 50: return 0.70f; |
||||
case 51: return 0.68f; |
||||
case 52: return 0.65f; |
||||
case 53: return 0.63f; |
||||
case 54: return 0.61f; |
||||
case 55: return 0.59f; |
||||
case 56: return 0.57f; |
||||
case 57: return 0.55f; |
||||
case 58: return 0.53f; |
||||
case 59: return 0.52f; |
||||
case 60: return 0.50f; |
||||
case 61: return 0.48f; |
||||
case 62: return 0.47f; |
||||
case 63: return 0.45f; |
||||
case 64: return 0.44f; |
||||
case 65: return 0.42f; |
||||
case 66: return 0.41f; |
||||
case 67: return 0.40f; |
||||
case 68: return 0.38f; |
||||
case 69: return 0.37f; |
||||
case 70: return 0.36f; |
||||
case 71: return 0.35f; |
||||
case 72: return 0.33f; |
||||
case 73: return 0.32f; |
||||
case 74: return 0.31f; |
||||
case 75: return 0.30f; |
||||
case 76: return 0.29f; |
||||
case 77: return 0.28f; |
||||
case 78: return 0.27f; |
||||
case 79: return 0.26f; |
||||
case 80: return 0.25f; |
||||
default: return 1.0f; |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,75 @@
@@ -0,0 +1,75 @@
|
||||
package engine.job; |
||||
|
||||
import engine.server.world.WorldServer; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.util.concurrent.TimeUnit; |
||||
import java.util.concurrent.locks.ReentrantLock; |
||||
|
||||
public class JobThread implements Runnable { |
||||
private final AbstractJob currentJob; |
||||
private final ReentrantLock lock = new ReentrantLock(); |
||||
|
||||
private static Long nextThreadPrint; |
||||
|
||||
public JobThread(AbstractJob job){ |
||||
this.currentJob = job; |
||||
} |
||||
|
||||
@Override |
||||
public void run() { |
||||
try { |
||||
if (this.currentJob != null) { |
||||
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
||||
try { |
||||
this.currentJob.doJob(); |
||||
} finally { |
||||
lock.unlock(); |
||||
} |
||||
} else { |
||||
Logger.warn("JobThread could not acquire lock in time, skipping job."); |
||||
} |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.error(e); |
||||
} |
||||
} |
||||
|
||||
public static void startJobThread(AbstractJob job){ |
||||
JobThread jobThread = new JobThread(job); |
||||
Thread thread = new Thread(jobThread); |
||||
thread.setName("JOB THREAD: " + job.getWorkerID()); |
||||
thread.start(); |
||||
|
||||
if(JobThread.nextThreadPrint == null){ |
||||
JobThread.nextThreadPrint = System.currentTimeMillis(); |
||||
}else{ |
||||
if(JobThread.nextThreadPrint < System.currentTimeMillis()){ |
||||
JobThread.tryPrintThreads(); |
||||
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L; |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static void tryPrintThreads(){ |
||||
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup(); |
||||
while (rootGroup.getParent() != null) { |
||||
rootGroup = rootGroup.getParent(); |
||||
} |
||||
|
||||
// Estimate the number of threads
|
||||
int activeThreads = rootGroup.activeCount(); |
||||
|
||||
// Create an array to hold the threads
|
||||
Thread[] threads = new Thread[activeThreads]; |
||||
|
||||
// Get the active threads
|
||||
rootGroup.enumerate(threads, true); |
||||
|
||||
int availableThreads = Runtime.getRuntime().availableProcessors(); |
||||
|
||||
// Print the count
|
||||
if(threads.length > 30) |
||||
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads); |
||||
} |
||||
} |
@ -0,0 +1,259 @@
@@ -0,0 +1,259 @@
|
||||
package engine.mobileAI.behaviours; |
||||
|
||||
import engine.Enum; |
||||
import engine.gameManager.MovementManager; |
||||
import engine.gameManager.PowersManager; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.math.Vector3f; |
||||
import engine.math.Vector3fImmutable; |
||||
import engine.mobileAI.utilities.CombatUtilities; |
||||
import engine.mobileAI.utilities.MovementUtilities; |
||||
import engine.objects.*; |
||||
import engine.powers.MobPowerEntry; |
||||
import engine.powers.PowersBase; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.util.HashMap; |
||||
import java.util.Map; |
||||
import java.util.concurrent.ConcurrentHashMap; |
||||
import java.util.concurrent.ThreadLocalRandom; |
||||
|
||||
public class GuardAI { |
||||
|
||||
public static HashMap<Mob,PowersBase> quedPowerCasts = new HashMap<>(); |
||||
|
||||
public static void run(Mob guard){ |
||||
|
||||
//1. check for players nearby to aggro to
|
||||
if(guard.combatTarget == null) |
||||
CheckForPlayerGuardAggro(guard); |
||||
|
||||
//2. patrol if no target acquired
|
||||
if(guard.combatTarget == null) { |
||||
patrol(guard); |
||||
return; |
||||
} |
||||
|
||||
//3. attack based on whether spellcaster, archer or mele
|
||||
if(guard.mobPowers.isEmpty()){ |
||||
if(guard.getEquip().get(2) != null && guard.getEquip().get(2).getItemBase().getRange() > 20) { |
||||
runArcher(guard); |
||||
}else { |
||||
runMele(guard); |
||||
} |
||||
}else{ |
||||
runCaster(guard); |
||||
} |
||||
} |
||||
|
||||
public static void runCaster(Mob guard){ |
||||
|
||||
} |
||||
|
||||
public static void runMele(Mob guard){ |
||||
|
||||
} |
||||
|
||||
public static void runArcher(Mob guard){ |
||||
|
||||
} |
||||
|
||||
public static void CheckForPlayerGuardAggro(Mob mob) { |
||||
|
||||
try { |
||||
|
||||
//looks for and sets mobs combatTarget
|
||||
|
||||
if (!mob.isAlive()) |
||||
return; |
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; |
||||
|
||||
for (Map.Entry playerEntry : loadedPlayers.entrySet()) { |
||||
|
||||
int playerID = (int) playerEntry.getKey(); |
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
if (loadedPlayer == null) { |
||||
loadedPlayers.remove(playerID); |
||||
continue; |
||||
} |
||||
|
||||
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
||||
|
||||
if (!loadedPlayer.isAlive()) { |
||||
loadedPlayers.remove(playerID); |
||||
continue; |
||||
} |
||||
|
||||
//Can't see target, skip aggro.
|
||||
|
||||
if (!mob.canSee(loadedPlayer)) |
||||
continue; |
||||
|
||||
// No aggro for this player
|
||||
|
||||
if (GuardCanAggro(mob, loadedPlayer) == false) |
||||
continue; |
||||
|
||||
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { |
||||
mob.setCombatTarget(loadedPlayer); |
||||
return; |
||||
} |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage()); |
||||
} |
||||
} |
||||
|
||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |
||||
|
||||
try { |
||||
|
||||
if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |
||||
return false; |
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |
||||
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
||||
return true; |
||||
} |
||||
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |
||||
return true; |
||||
} |
||||
|
||||
//first check condemn list for aggro allowed (allies button is checked)
|
||||
|
||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { |
||||
for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
||||
|
||||
//target is listed individually
|
||||
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
||||
return false; |
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
||||
return false; |
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
||||
return false; |
||||
} |
||||
return true; |
||||
} else { |
||||
|
||||
//allies button is not checked
|
||||
|
||||
for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |
||||
|
||||
//target is listed individually
|
||||
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |
||||
return true; |
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |
||||
return true; |
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |
||||
return true; |
||||
} |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage()); |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
public static void randomGuardPatrolPoint(Mob mob) { |
||||
|
||||
try { |
||||
|
||||
//early exit for a mob who is already moving to a patrol point
|
||||
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
||||
|
||||
if (mob.isMoving() == true) { |
||||
mob.stopPatrolTime = System.currentTimeMillis(); |
||||
return; |
||||
} |
||||
|
||||
//wait between 10 and 15 seconds after reaching patrol point before moving
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |
||||
|
||||
//early exit while waiting to patrol again
|
||||
|
||||
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |
||||
return; |
||||
|
||||
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
||||
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |
||||
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |
||||
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); |
||||
|
||||
MovementUtilities.aiMove(mob, mob.destination, true); |
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |
||||
for (Map.Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
if (minion.getKey().despawned == false) { |
||||
if (MovementUtilities.canMove(minion.getKey())) { |
||||
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); |
||||
minion.getKey().updateLocation(); |
||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); |
||||
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage()); |
||||
} |
||||
} |
||||
|
||||
public static void patrol(Mob guard){ |
||||
if (!guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && guard.npcOwner.isAlive()) |
||||
return; |
||||
|
||||
//patrol
|
||||
Building barracks = guard.building; |
||||
|
||||
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { |
||||
guard.patrolPoints = barracks.patrolPoints; |
||||
} else { |
||||
randomGuardPatrolPoint(guard); |
||||
return; |
||||
} |
||||
if (guard.lastPatrolPointIndex > guard.patrolPoints.size() - 1) |
||||
guard.lastPatrolPointIndex = 0; |
||||
|
||||
guard.destination = guard.patrolPoints.get(guard.lastPatrolPointIndex); |
||||
guard.lastPatrolPointIndex += 1; |
||||
|
||||
MovementUtilities.aiMove(guard, guard.destination, true); |
||||
|
||||
if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { |
||||
for (Map.Entry<Mob, Integer> minion : guard.siegeMinionMap.entrySet()) |
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
if (!minion.getKey().despawned) { |
||||
if (MovementUtilities.canMove(minion.getKey())) { |
||||
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); |
||||
minion.getKey().updateLocation(); |
||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(guard.destination.x + minionOffset.x, guard.destination.y, guard.destination.z + minionOffset.z); |
||||
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,17 @@
@@ -0,0 +1,17 @@
|
||||
package engine.mobileAI.behaviours; |
||||
|
||||
import engine.objects.Mob; |
||||
|
||||
public class PetAI { |
||||
|
||||
public static void run(Mob pet){ |
||||
|
||||
//1. check for combat
|
||||
|
||||
//2. check for distance from player
|
||||
|
||||
//3. follow player
|
||||
|
||||
//4. chase combat target
|
||||
} |
||||
} |
@ -0,0 +1,89 @@
@@ -0,0 +1,89 @@
|
||||
package engine.mobileAI.behaviours; |
||||
|
||||
import engine.Enum; |
||||
import engine.gameManager.BuildingManager; |
||||
import engine.gameManager.CombatManager; |
||||
import engine.gameManager.MovementManager; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.mobileAI.utilities.CombatUtilities; |
||||
import engine.objects.Building; |
||||
import engine.objects.City; |
||||
import engine.objects.Mob; |
||||
import engine.server.MBServerStatics; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
public class SiegeEngineAI { |
||||
|
||||
public static void run(Mob engine) { |
||||
|
||||
//1. check to respawn if engine is dead or initially spawning
|
||||
if (!engine.isAlive() || engine.despawned) { |
||||
if (System.currentTimeMillis() - engine.deathTime > MBServerStatics.FIFTEEN_MINUTES) { |
||||
engine.respawn(); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
//2. early exit if owner is null, siege engines cannot act with player intervention
|
||||
if (engine.getOwner() == null) |
||||
return; |
||||
|
||||
//3. early exit if target is null, siege engines have no purpose without a target
|
||||
if (engine.combatTarget == null) |
||||
return; |
||||
|
||||
//4. early exit if target is not a building, siege engines can only attack buildings
|
||||
if (!engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building)) { |
||||
engine.setCombatTarget(null); |
||||
return; |
||||
} |
||||
|
||||
//5. early exit if target is out of range, engines don't move and neither do buildings, avoid infinite loop
|
||||
if(CombatManager.NotInRange(engine,engine.combatTarget,engine.getRange())) { |
||||
engine.setCombatTarget(null); |
||||
return; |
||||
} |
||||
|
||||
//6. attack target, sanity checks passed, attack target
|
||||
AttackBuilding(engine,(Building) engine.combatTarget); |
||||
} |
||||
|
||||
public static void AttackBuilding(Mob engine, Building target) { |
||||
|
||||
try { |
||||
|
||||
if (engine == null || target == null) |
||||
return; |
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |
||||
engine.setCombatTarget(null); |
||||
return; |
||||
} |
||||
|
||||
City playercity = ZoneManager.getCityAtLocation(engine.getLoc()); |
||||
|
||||
if (playercity != null) |
||||
for (Mob guard : playercity.getParent().zoneMobSet) |
||||
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) |
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && engine.getGuild() != null && !guard.getGuild().equals(engine.getGuild())) |
||||
guard.setCombatTarget(engine); |
||||
|
||||
|
||||
MovementManager.sendRWSSMsg(engine); |
||||
|
||||
CombatUtilities.combatCycle(engine, target, true, null); |
||||
int delay = 15000; |
||||
engine.setLastAttackTime(System.currentTimeMillis() + delay); |
||||
|
||||
|
||||
//if (mob.isSiege()) {
|
||||
// PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
|
||||
// ppm.setRange(50);
|
||||
// DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
||||
//}
|
||||
|
||||
} catch (Exception e) { |
||||
Logger.info(engine.getObjectUUID() + " " + engine.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,10 @@
@@ -0,0 +1,10 @@
|
||||
package engine.mobileAI.behaviours; |
||||
|
||||
import engine.objects.Mob; |
||||
|
||||
public class StandardAI { |
||||
public static void run(Mob mob){ |
||||
|
||||
} |
||||
|
||||
} |
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Reference in new issue