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				 171 changed files with 8741 additions and 2668 deletions
			
			
		| @ -0,0 +1,63 @@ | |||||||
|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||||
|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||||
|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||||
|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||||
|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||||
|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Enum.ItemContainerType; | ||||||
|  | import engine.Enum.ItemType; | ||||||
|  | import engine.Enum.OwnerType; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.ChatManager; | ||||||
|  | import engine.gameManager.DbManager; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.EffectsBase; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author Eighty | ||||||
|  |  */ | ||||||
|  | public class GimmeCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public GimmeCmd() { | ||||||
|  |         super("gimme"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  |         int amt = 0; | ||||||
|  |         int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems(); | ||||||
|  |         amt = 10000000 - currentGold; | ||||||
|  |         if (!pc.getCharItemManager().addGoldToInventory(amt, true)) { | ||||||
|  |             throwbackError(pc, "Failed to add gold to inventory"); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         ChatManager.chatSayInfo(pc, amt + " gold added to inventory"); | ||||||
|  | 
 | ||||||
|  |         if(pc.level < 75) { | ||||||
|  |             pc.setLevel((short) 75); | ||||||
|  |             ChatManager.chatSayInfo(pc, "Level set to 75"); | ||||||
|  |         } | ||||||
|  |         pc.getCharItemManager().updateInventory(); | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "Round up current gold in inventory to 10,000,000"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "'./gimme"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
| @ -1,77 +0,0 @@ | |||||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 |  | ||||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 |  | ||||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 |  | ||||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 |  | ||||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 |  | ||||||
| //      Magicbane Emulator Project © 2013 - 2022
 |  | ||||||
| //                www.magicbane.com
 |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| package engine.devcmd.cmds; |  | ||||||
| 
 |  | ||||||
| import engine.devcmd.AbstractDevCmd; |  | ||||||
| import engine.gameManager.ZoneManager; |  | ||||||
| import engine.objects.AbstractGameObject; |  | ||||||
| import engine.objects.PlayerCharacter; |  | ||||||
| 
 |  | ||||||
| /** |  | ||||||
|  * ./hotzone                      <- display the current hotzone & time remaining |  | ||||||
|  * ./hotzone random               <- change hotzone to random new zone |  | ||||||
|  */ |  | ||||||
| 
 |  | ||||||
| public class HotzoneCmd extends AbstractDevCmd { |  | ||||||
| 
 |  | ||||||
|     public HotzoneCmd() { |  | ||||||
|         super("hotzone"); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |  | ||||||
|                           AbstractGameObject target) { |  | ||||||
| 
 |  | ||||||
|         StringBuilder data = new StringBuilder(); |  | ||||||
|         String outString; |  | ||||||
| 
 |  | ||||||
|         for (String s : words) { |  | ||||||
|             data.append(s); |  | ||||||
|             data.append(' '); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         String input = data.toString().trim(); |  | ||||||
| 
 |  | ||||||
|         if (input.length() == 0) { |  | ||||||
|             outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("random")) { |  | ||||||
|             ZoneManager.generateAndSetRandomHotzone(); |  | ||||||
|             outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n"; |  | ||||||
|             outString += "Available hotZones: " + ZoneManager.availableHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, outString); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (input.equalsIgnoreCase("reset")) { |  | ||||||
|             ZoneManager.resetHotZones(); |  | ||||||
|             throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones()); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getHelpString() { |  | ||||||
|         return "Use no arguments to see the current hotzone or \"random\" to change it randomly."; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     @Override |  | ||||||
|     protected String _getUsageString() { |  | ||||||
|         return "'./hotzone [random]"; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| } |  | ||||||
| @ -0,0 +1,168 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.exception.MsgSendException; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.*; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class ArenaManager { | ||||||
|  |     private static final List<Arena> activeArenas = new ArrayList<>(); | ||||||
|  |     public static final List<PlayerCharacter> playerQueue = new ArrayList<>(); | ||||||
|  |     public static Long pulseDelay = 180000L; | ||||||
|  |     public static Long lastExecution = 0L; | ||||||
|  | 
 | ||||||
|  |     public static void pulseArenas() { | ||||||
|  |         if(lastExecution == 0L){ | ||||||
|  |             lastExecution = System.currentTimeMillis(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(activeArenas.isEmpty() && playerQueue.isEmpty()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         Iterator<Arena> iterator = activeArenas.iterator(); | ||||||
|  | 
 | ||||||
|  |         while (iterator.hasNext()) { | ||||||
|  |             Arena arena = iterator.next(); | ||||||
|  |             if (arena.checkToComplete()) { | ||||||
|  |                 iterator.remove(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if(lastExecution + pulseDelay > System.currentTimeMillis()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         lastExecution = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |         while (playerQueue.size() > 1) { | ||||||
|  |             createArena(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void joinQueue(PlayerCharacter player) { | ||||||
|  |         if (!playerQueue.contains(player)) { | ||||||
|  |             playerQueue.add(player); | ||||||
|  |         } | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void leaveQueue(PlayerCharacter player) { | ||||||
|  |         playerQueue.remove(player); | ||||||
|  |         for(PlayerCharacter pc : playerQueue){ | ||||||
|  |             if(pc.equals(player)) | ||||||
|  |                 continue; | ||||||
|  |             ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private static void createArena() { | ||||||
|  |         if (playerQueue.size() > 1) { | ||||||
|  | 
 | ||||||
|  |             Collections.shuffle(playerQueue); | ||||||
|  |             Arena newArena = new Arena(); | ||||||
|  | 
 | ||||||
|  |             //set starting time
 | ||||||
|  |             newArena.startTime = System.currentTimeMillis(); | ||||||
|  | 
 | ||||||
|  |             //decide an arena location
 | ||||||
|  |             newArena.loc = selectRandomArenaLocation(); | ||||||
|  | 
 | ||||||
|  |             // Assign players to the arena
 | ||||||
|  |             newArena.player1 = playerQueue.remove(0); | ||||||
|  |             newArena.player2 = playerQueue.remove(0); | ||||||
|  | 
 | ||||||
|  |             // Teleport players to the arena location
 | ||||||
|  |             Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |             MovementManager.translocate(newArena.player1, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  |             MovementManager.translocate(newArena.player2, Vector3fImmutable.getRandomPointOnCircle(newArena.loc,75f), null); | ||||||
|  | 
 | ||||||
|  |             // Add the new arena to the active arenas list
 | ||||||
|  |             activeArenas.add(newArena); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void endArena(Arena arena, PlayerCharacter winner, PlayerCharacter loser, String condition){ | ||||||
|  |         if (winner != null && loser != null) { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. Victor: {}", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName(), winner.getName()); | ||||||
|  |         } else { | ||||||
|  |             Logger.info("[ARENA] The fight between {} and {} is concluded. No Winner Declared.", | ||||||
|  |                     arena.player1.getName(), arena.player2.getName()); | ||||||
|  |         } | ||||||
|  |         // Teleport players to the arena location
 | ||||||
|  |         Zone sdr = ZoneManager.getZoneByUUID(656); | ||||||
|  |         MovementManager.translocate(arena.player1, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  |         MovementManager.translocate(arena.player2, Vector3fImmutable.getRandomPointOnCircle(sdr.getLoc(),50f), null); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         activeArenas.remove(arena); | ||||||
|  | 
 | ||||||
|  |         if(winner != null){ | ||||||
|  |             ChatManager.chatPVP("[ARENA] " + winner.getName() + " has slain " + loser.getName() + " in the arena!"); | ||||||
|  |             //handle prize distribution
 | ||||||
|  |             //ItemBase specialLoot = ItemBase.getItemBase(866);
 | ||||||
|  |             //Item promoted = new MobLoot(winner, specialLoot, 1, false).promoteToItem(winner);
 | ||||||
|  |             //promoted.setNumOfItems(21235);
 | ||||||
|  |             //promoted.setName("Special Banker(21235)");
 | ||||||
|  |             //DbManager.ItemQueries.UPDATE_NUM_ITEMS(promoted,21235);
 | ||||||
|  |             //winner.getCharItemManager().addItemToInventory(promoted);
 | ||||||
|  |             //winner.getCharItemManager().updateInventory();
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static Vector3fImmutable selectRandomArenaLocation() { | ||||||
|  |         boolean locSet = false; | ||||||
|  |         Vector3fImmutable loc = Vector3fImmutable.ZERO; | ||||||
|  | 
 | ||||||
|  |         while (!locSet) { | ||||||
|  |             try { | ||||||
|  |                 float x = ThreadLocalRandom.current().nextInt(114300, 123600); | ||||||
|  |                 float z = ThreadLocalRandom.current().nextInt(82675, 91700); | ||||||
|  |                 float y = 0; // Y coordinate is always 0
 | ||||||
|  | 
 | ||||||
|  |                 loc = new Vector3fImmutable(x, y, z * -1); | ||||||
|  |                 HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(loc,500f, MBServerStatics.MASK_PLAYER); | ||||||
|  |                 if(inRange.isEmpty() && !isUnderWater(loc)) | ||||||
|  |                     locSet = true; | ||||||
|  |                 //}
 | ||||||
|  |             }catch(Exception e){ | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return loc; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static boolean isUnderWater(Vector3fImmutable loc) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             Zone zone = ZoneManager.findSmallestZone(loc); | ||||||
|  | 
 | ||||||
|  |             if (zone.getSeaLevel() != 0) { | ||||||
|  | 
 | ||||||
|  |                 float localAltitude = loc.y; | ||||||
|  |                 if (localAltitude < zone.getSeaLevel()) | ||||||
|  |                     return true; | ||||||
|  |             } else { | ||||||
|  |                 if (loc.y < 0) | ||||||
|  |                     return true; | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,347 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.InterestManagement.InterestManager; | ||||||
|  | import engine.InterestManagement.WorldGrid; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class StrongholdManager { | ||||||
|  | 
 | ||||||
|  |     public static void processStrongholds() { | ||||||
|  |         ArrayList<Mine> mines = Mine.getMines(); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |         //process strongholds selecting 3 randomly to become active
 | ||||||
|  |         int count = 0; | ||||||
|  |         while (count < 3) { | ||||||
|  |             int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1; | ||||||
|  |             Mine mine = mines.get(random); | ||||||
|  |             if (mine != null) { | ||||||
|  |                 if (!mine.isActive && !mine.isStronghold) { | ||||||
|  |                     StartStronghold(mine); | ||||||
|  |                     count++; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void StartStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //remove buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = true; | ||||||
|  |         mine.strongholdMobs = new ArrayList<>(); | ||||||
|  |         mine.oldBuildings = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID); | ||||||
|  |             building.setMeshUUID(407650); | ||||||
|  |             building.setMeshScale(new Vector3f(0,0,0)); | ||||||
|  |             InterestManager.setObjectDirty(building); | ||||||
|  |             WorldGrid.updateObject(building); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become stronghold mesh
 | ||||||
|  |         tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone())); | ||||||
|  |         tower.setMeshScale(new Vector3f(1,1,1)); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  | 
 | ||||||
|  |         //create elite mobs
 | ||||||
|  |         for(int i = 0; i < mine.capSize * 2; i++){ | ||||||
|  |             Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); | ||||||
|  |             MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); | ||||||
|  |             Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65); | ||||||
|  |             if(guard != null){ | ||||||
|  |                 guard.parentZone = mine.getParentZone(); | ||||||
|  |                 guard.bindLoc = loc; | ||||||
|  |                 guard.setLoc(loc); | ||||||
|  |                 guard.StrongholdGuardian = true; | ||||||
|  |                 guard.equipmentSetID = getStrongholdMobEquipSetID(guard); | ||||||
|  |                 guard.runAfterLoad(); | ||||||
|  |                 guard.setLevel((short)65); | ||||||
|  |                 guard.setResists(new Resists("Elite")); | ||||||
|  |                 guard.spawnTime = 1000000000; | ||||||
|  |                 guard.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 mine.strongholdMobs.add(guard); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(guard,false,false); | ||||||
|  |                 guard.healthMax  = 12500; | ||||||
|  |                 guard.setHealth(guard.healthMax); | ||||||
|  |                 guard.maxDamageHandOne = 1550; | ||||||
|  |                 guard.minDamageHandOne = 750; | ||||||
|  |                 guard.atrHandOne = 1800; | ||||||
|  |                 guard.defenseRating = 2200; | ||||||
|  |                 guard.setFirstName("Elite Guardian"); | ||||||
|  |                 InterestManager.setObjectDirty(guard); | ||||||
|  |                 WorldGrid.addObject(guard,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(guard); | ||||||
|  |                 guard.stronghold = mine; | ||||||
|  |                 guard.mobPowers.clear(); | ||||||
|  |                 guard.mobPowers.put(429399948,20); // find weakness
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         //create stronghold commander
 | ||||||
|  |         Vector3fImmutable loc = tower.loc; | ||||||
|  |         MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID)); | ||||||
|  |         Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75); | ||||||
|  |         if(commander != null){ | ||||||
|  |             commander.parentZone = mine.getParentZone(); | ||||||
|  |             commander.bindLoc = loc; | ||||||
|  |             commander.setLoc(loc); | ||||||
|  |             commander.StrongholdCommander = true; | ||||||
|  |             commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |             commander.runAfterLoad(); | ||||||
|  |             commander.setLevel((short)75); | ||||||
|  |             commander.setResists(new Resists("Elite")); | ||||||
|  |             commander.spawnTime = 1000000000; | ||||||
|  |             commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |             commander.mobPowers.clear(); | ||||||
|  |             commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |             commander.mobPowers.put(429757701,20); // magebolt
 | ||||||
|  |             commander.mobPowers.put(429121388,20); // blight
 | ||||||
|  |             commander.mobPowers.put(431566891,20); // lightning bolt
 | ||||||
|  |             commander.mobPowers.put(428716075,20); // fire bolt
 | ||||||
|  |             commander.mobPowers.put(429010987,20); // ice bolt
 | ||||||
|  |             mine.strongholdMobs.add(commander); | ||||||
|  |             LootManager.GenerateStrongholdLoot(commander,true, false); | ||||||
|  |             commander.healthMax = 50000; | ||||||
|  |             commander.setHealth(commander.healthMax); | ||||||
|  |             commander.maxDamageHandOne = 3500; | ||||||
|  |             commander.minDamageHandOne = 1500; | ||||||
|  |             commander.atrHandOne = 3500; | ||||||
|  |             commander.defenseRating = 3500; | ||||||
|  |             commander.setFirstName("Guardian Commander"); | ||||||
|  |             InterestManager.setObjectDirty(commander); | ||||||
|  |             WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |             WorldGrid.updateObject(commander); | ||||||
|  |             commander.stronghold = mine; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         mine.isActive = true; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.PROTECTED); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void EndStronghold(Mine mine){ | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |         if(tower == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         mine.isStronghold = false; | ||||||
|  | 
 | ||||||
|  |         //get rid of the mobs
 | ||||||
|  |         for(Mob mob : mine.strongholdMobs) { | ||||||
|  |             mob.despawn(); | ||||||
|  |             mob.removeFromCache(); | ||||||
|  |             DbManager.MobQueries.DELETE_MOB(mob); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //restore the buildings
 | ||||||
|  |         Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  |         for(Building building : mineZone.zoneBuildingSet){ | ||||||
|  |             if(mine.oldBuildings.containsKey(building.getObjectUUID())) { | ||||||
|  |                 building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID())); | ||||||
|  |                 building.setMeshScale(new Vector3f(1, 1, 1)); | ||||||
|  |                 InterestManager.setObjectDirty(building); | ||||||
|  |                 WorldGrid.updateObject(building); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //update tower to become Mine Tower again
 | ||||||
|  |         tower.setMeshUUID(1500100); | ||||||
|  | 
 | ||||||
|  |         mine.isActive = false; | ||||||
|  |         tower.setProtectionState(Enum.ProtectionState.NPC); | ||||||
|  |         tower.getBounds().setRegions(tower); | ||||||
|  |         InterestManager.setObjectDirty(tower); | ||||||
|  |         WorldGrid.updateObject(tower); | ||||||
|  |         ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |         Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMeshID(Zone parent){ | ||||||
|  |         while(!parent.isMacroZone()){ | ||||||
|  |             parent = parent.getParent(); | ||||||
|  |             if(parent.getName().equalsIgnoreCase("seafloor")){ | ||||||
|  |                 return 0; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         switch(parent.getObjectUUID()){ | ||||||
|  |             case 197: | ||||||
|  |             case 234: | ||||||
|  |             case 178: | ||||||
|  |             case 122: | ||||||
|  |                 return 814000; //Frost Giant Hall (ICE)
 | ||||||
|  |             case 968: | ||||||
|  |             case 951: | ||||||
|  |             case 313: | ||||||
|  |             case 331: | ||||||
|  |                 return 5001500; // Lich Queens Keep (UNDEAD)
 | ||||||
|  |             case 785: | ||||||
|  |             case 761: | ||||||
|  |             case 717: | ||||||
|  |             case 737: | ||||||
|  |                 return 1306600; // Temple of the Dragon (DESERT)
 | ||||||
|  |             case 353: | ||||||
|  |             case 371: | ||||||
|  |             case 388: | ||||||
|  |             case 532: | ||||||
|  |                 return 564600; // Undead Lord's Keep (SWAMP)
 | ||||||
|  |             case 550: | ||||||
|  |             case 508: | ||||||
|  |             case 475: | ||||||
|  |             case 418: | ||||||
|  |                 return 1326600; // elven hall
 | ||||||
|  |             case 437: | ||||||
|  |             case 491: | ||||||
|  |             case 590: | ||||||
|  |             case 569: | ||||||
|  |                 return 602400; | ||||||
|  |             case 824: | ||||||
|  |             case 842: | ||||||
|  |             case 632: | ||||||
|  |                 return 1600000; // chaos temple
 | ||||||
|  |         } | ||||||
|  |         return 456100; // small stockade
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdGuardianID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253004; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253008; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253007; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253010; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253005; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253009; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253006; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdEpicID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253023; // Mountain Giant Raider Axe
 | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253022; // Vampire Spear Warrior
 | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253021; // Desert Orc Warrior
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253018; // Kolthoss Warrior
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253019; //elven warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253024; // templar missionary
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253020; // scourger
 | ||||||
|  |         } | ||||||
|  |         return 13434; // human sword and board warrior
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdCommanderID(int ID){ | ||||||
|  |         switch(ID){ | ||||||
|  |             case 814000: | ||||||
|  |                 return 253017; | ||||||
|  |             case 5001500: | ||||||
|  |                 return 253012; | ||||||
|  |             case 1306600: | ||||||
|  |                 return 253016; // Desert Orc Xbow
 | ||||||
|  |             case 564600: | ||||||
|  |                 return 253011; // xbow kolthoss
 | ||||||
|  |             case 1326600: | ||||||
|  |                 return 253013; //elven bow warrior
 | ||||||
|  |             case 602400: | ||||||
|  |                 return 253015; // dune giant with xbow
 | ||||||
|  |             case 1600000: | ||||||
|  |                 return 253014; // barbator
 | ||||||
|  |         } | ||||||
|  |         return 13433; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static int getStrongholdMobEquipSetID(Mob mob) { | ||||||
|  |         if(mob.StrongholdGuardian){ | ||||||
|  |             return 6327; | ||||||
|  |         }else{ | ||||||
|  |             return 10790; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckToEndStronghold(Mine mine) { | ||||||
|  | 
 | ||||||
|  |         boolean stillAlive = false; | ||||||
|  |         for (Mob mob : mine.strongholdMobs) | ||||||
|  |             if (mob.isAlive()) | ||||||
|  |                 stillAlive = true; | ||||||
|  | 
 | ||||||
|  |         if (!stillAlive) { | ||||||
|  |             // Epic encounter
 | ||||||
|  | 
 | ||||||
|  |             Building tower = BuildingManager.getBuilding(mine.getBuildingID()); | ||||||
|  |             if (tower == null) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | ||||||
|  | 
 | ||||||
|  |             Vector3fImmutable loc = tower.loc; | ||||||
|  |             MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID)); | ||||||
|  |             Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75); | ||||||
|  |             if (commander != null) { | ||||||
|  |                 commander.parentZone = mine.getParentZone(); | ||||||
|  |                 commander.bindLoc = loc; | ||||||
|  |                 commander.setLoc(loc); | ||||||
|  |                 commander.StrongholdEpic = true; | ||||||
|  |                 commander.equipmentSetID = getStrongholdMobEquipSetID(commander); | ||||||
|  |                 commander.runAfterLoad(); | ||||||
|  |                 commander.setLevel((short) 85); | ||||||
|  |                 commander.setResists(new Resists("Elite")); | ||||||
|  |                 commander.spawnTime = 1000000000; | ||||||
|  |                 commander.BehaviourType = Enum.MobBehaviourType.Aggro; | ||||||
|  |                 commander.mobPowers.clear(); | ||||||
|  |                 commander.mobPowers.put(429032838, 40); // gravechill
 | ||||||
|  |                 commander.mobPowers.put(429757701,40); // magebolt
 | ||||||
|  |                 commander.mobPowers.put(429121388,40); // blight
 | ||||||
|  |                 commander.mobPowers.put(431566891,40); // lightning bolt
 | ||||||
|  |                 commander.mobPowers.put(428716075,40); // fire bolt
 | ||||||
|  |                 commander.mobPowers.put(429010987,40); // ice bolt
 | ||||||
|  |                 mine.strongholdMobs.add(commander); | ||||||
|  |                 LootManager.GenerateStrongholdLoot(commander, true, true); | ||||||
|  |                 commander.healthMax = 250000; | ||||||
|  |                 commander.setHealth(commander.healthMax); | ||||||
|  |                 commander.maxDamageHandOne = 5000; | ||||||
|  |                 commander.minDamageHandOne = 2500; | ||||||
|  |                 commander.atrHandOne = 5000; | ||||||
|  |                 commander.defenseRating = 3500; | ||||||
|  |                 commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName()); | ||||||
|  |                 InterestManager.setObjectDirty(commander); | ||||||
|  |                 WorldGrid.addObject(commander,loc.x,loc.z); | ||||||
|  |                 WorldGrid.updateObject(commander); | ||||||
|  |                 commander.stronghold = mine; | ||||||
|  | 
 | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,195 @@ | |||||||
|  | package engine.gameManager; | ||||||
|  | import engine.objects.Guild; | ||||||
|  | public class ZergManager { | ||||||
|  | 
 | ||||||
|  |     public static float getCurrentMultiplier(int count, int maxCount){ | ||||||
|  |         switch(maxCount) { | ||||||
|  |             case 3: return getMultiplier3Man(count); | ||||||
|  |             case 5: return getMultiplier5Man(count); | ||||||
|  |             case 10: return getMultiplier10Man(count); | ||||||
|  |             case 20: return getMultiplier20Man(count); | ||||||
|  |             case 30: return getMultiplier30Man(count); | ||||||
|  |             case 40: return getMultiplier40Man(count); | ||||||
|  |             default: return 1.0f; //unlimited
 | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier3Man(int count) { | ||||||
|  |         if(count < 4) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 6) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 4: return 0.63f; | ||||||
|  |             case 5: return 0.40f; | ||||||
|  |             case 6: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier5Man(int count) { | ||||||
|  |         if(count < 6) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 10) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 6: return 0.75f; | ||||||
|  |             case 7: return 0.57f; | ||||||
|  |             case 8: return 0.44f; | ||||||
|  |             case 9: return 0.33f; | ||||||
|  |             case 10: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier10Man(int count) { | ||||||
|  |         if(count < 11) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 20) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch(count){ | ||||||
|  |             case 11: return 0.86f; | ||||||
|  |             case 12: return 0.75f; | ||||||
|  |             case 13: return 0.65f; | ||||||
|  |             case 14: return 0.57f; | ||||||
|  |             case 15: return 0.50f; | ||||||
|  |             case 16: return 0.44f; | ||||||
|  |             case 17: return 0.38f; | ||||||
|  |             case 18: return 0.33f; | ||||||
|  |             case 19: return 0.29f; | ||||||
|  |             case 20: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier20Man(int count) { | ||||||
|  |         if(count < 21) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 40) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 21: return 0.93f; | ||||||
|  |             case 22: return 0.86f; | ||||||
|  |             case 23: return 0.80f; | ||||||
|  |             case 24: return 0.75f; | ||||||
|  |             case 25: return 0.70f; | ||||||
|  |             case 26: return 0.65f; | ||||||
|  |             case 27: return 0.61f; | ||||||
|  |             case 28: return 0.57f; | ||||||
|  |             case 29: return 0.53f; | ||||||
|  |             case 30: return 0.50f; | ||||||
|  |             case 31: return 0.47f; | ||||||
|  |             case 32: return 0.44f; | ||||||
|  |             case 33: return 0.41f; | ||||||
|  |             case 34: return 0.38f; | ||||||
|  |             case 35: return 0.36f; | ||||||
|  |             case 36: return 0.33f; | ||||||
|  |             case 37: return 0.31f; | ||||||
|  |             case 38: return 0.29f; | ||||||
|  |             case 39: return 0.27f; | ||||||
|  |             case 40: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier30Man(int count) { | ||||||
|  |         if(count < 31) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 60) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 31: return 0.95f; | ||||||
|  |             case 32: return 0.91f; | ||||||
|  |             case 33: return 0.86f; | ||||||
|  |             case 34: return 0.82f; | ||||||
|  |             case 35: return 0.79f; | ||||||
|  |             case 36: return 0.75f; | ||||||
|  |             case 37: return 0.72f; | ||||||
|  |             case 38: return 0.68f; | ||||||
|  |             case 39: return 0.65f; | ||||||
|  |             case 40: return 0.63f; | ||||||
|  |             case 41: return 0.60f; | ||||||
|  |             case 42: return 0.57f; | ||||||
|  |             case 43: return 0.55f; | ||||||
|  |             case 44: return 0.52f; | ||||||
|  |             case 45: return 0.50f; | ||||||
|  |             case 46: return 0.48f; | ||||||
|  |             case 47: return 0.46f; | ||||||
|  |             case 48: return 0.44f; | ||||||
|  |             case 49: return 0.42f; | ||||||
|  |             case 50: return 0.40f; | ||||||
|  |             case 51: return 0.38f; | ||||||
|  |             case 52: return 0.37f; | ||||||
|  |             case 53: return 0.35f; | ||||||
|  |             case 54: return 0.33f; | ||||||
|  |             case 55: return 0.32f; | ||||||
|  |             case 56: return 0.30f; | ||||||
|  |             case 57: return 0.29f; | ||||||
|  |             case 58: return 0.28f; | ||||||
|  |             case 59: return 0.26f; | ||||||
|  |             case 60: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  |     public static float getMultiplier40Man(int count) { | ||||||
|  |         if(count < 41) | ||||||
|  |             return 1.0f; | ||||||
|  | 
 | ||||||
|  |         if(count > 80) | ||||||
|  |             return 0.0f; | ||||||
|  | 
 | ||||||
|  |         switch (count) | ||||||
|  |         { | ||||||
|  |             case 41: return 0.96f; | ||||||
|  |             case 42: return 0.93f; | ||||||
|  |             case 43: return 0.90f; | ||||||
|  |             case 44: return 0.86f; | ||||||
|  |             case 45: return 0.83f; | ||||||
|  |             case 46: return 0.80f; | ||||||
|  |             case 47: return 0.78f; | ||||||
|  |             case 48: return 0.75f; | ||||||
|  |             case 49: return 0.72f; | ||||||
|  |             case 50: return 0.70f; | ||||||
|  |             case 51: return 0.68f; | ||||||
|  |             case 52: return 0.65f; | ||||||
|  |             case 53: return 0.63f; | ||||||
|  |             case 54: return 0.61f; | ||||||
|  |             case 55: return 0.59f; | ||||||
|  |             case 56: return 0.57f; | ||||||
|  |             case 57: return 0.55f; | ||||||
|  |             case 58: return 0.53f; | ||||||
|  |             case 59: return 0.52f; | ||||||
|  |             case 60: return 0.50f; | ||||||
|  |             case 61: return 0.48f; | ||||||
|  |             case 62: return 0.47f; | ||||||
|  |             case 63: return 0.45f; | ||||||
|  |             case 64: return 0.44f; | ||||||
|  |             case 65: return 0.42f; | ||||||
|  |             case 66: return 0.41f; | ||||||
|  |             case 67: return 0.40f; | ||||||
|  |             case 68: return 0.38f; | ||||||
|  |             case 69: return 0.37f; | ||||||
|  |             case 70: return 0.36f; | ||||||
|  |             case 71: return 0.35f; | ||||||
|  |             case 72: return 0.33f; | ||||||
|  |             case 73: return 0.32f; | ||||||
|  |             case 74: return 0.31f; | ||||||
|  |             case 75: return 0.30f; | ||||||
|  |             case 76: return 0.29f; | ||||||
|  |             case 77: return 0.28f; | ||||||
|  |             case 78: return 0.27f; | ||||||
|  |             case 79: return 0.26f; | ||||||
|  |             case 80: return 0.25f; | ||||||
|  |             default: return 1.0f; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,75 @@ | |||||||
|  | package engine.job; | ||||||
|  | 
 | ||||||
|  | import engine.server.world.WorldServer; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.concurrent.TimeUnit; | ||||||
|  | import java.util.concurrent.locks.ReentrantLock; | ||||||
|  | 
 | ||||||
|  | public class JobThread implements Runnable { | ||||||
|  |     private final AbstractJob currentJob; | ||||||
|  |     private final ReentrantLock lock = new ReentrantLock(); | ||||||
|  | 
 | ||||||
|  |     private static Long nextThreadPrint; | ||||||
|  | 
 | ||||||
|  |     public JobThread(AbstractJob job){ | ||||||
|  |         this.currentJob = job; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     public void run() { | ||||||
|  |         try { | ||||||
|  |             if (this.currentJob != null) { | ||||||
|  |                 if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
 | ||||||
|  |                     try { | ||||||
|  |                         this.currentJob.doJob(); | ||||||
|  |                     } finally { | ||||||
|  |                         lock.unlock(); | ||||||
|  |                     } | ||||||
|  |                 } else { | ||||||
|  |                     Logger.warn("JobThread could not acquire lock in time, skipping job."); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.error(e); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void startJobThread(AbstractJob job){ | ||||||
|  |         JobThread jobThread = new JobThread(job); | ||||||
|  |         Thread thread = new Thread(jobThread); | ||||||
|  |         thread.setName("JOB THREAD: " + job.getWorkerID()); | ||||||
|  |         thread.start(); | ||||||
|  | 
 | ||||||
|  |        if(JobThread.nextThreadPrint == null){ | ||||||
|  |            JobThread.nextThreadPrint = System.currentTimeMillis(); | ||||||
|  |        }else{ | ||||||
|  |            if(JobThread.nextThreadPrint < System.currentTimeMillis()){ | ||||||
|  |                JobThread.tryPrintThreads(); | ||||||
|  |                JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L; | ||||||
|  |            } | ||||||
|  |        } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void tryPrintThreads(){ | ||||||
|  |         ThreadGroup rootGroup = Thread.currentThread().getThreadGroup(); | ||||||
|  |         while (rootGroup.getParent() != null) { | ||||||
|  |             rootGroup = rootGroup.getParent(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         // Estimate the number of threads
 | ||||||
|  |         int activeThreads = rootGroup.activeCount(); | ||||||
|  | 
 | ||||||
|  |         // Create an array to hold the threads
 | ||||||
|  |         Thread[] threads = new Thread[activeThreads]; | ||||||
|  | 
 | ||||||
|  |         // Get the active threads
 | ||||||
|  |         rootGroup.enumerate(threads, true); | ||||||
|  | 
 | ||||||
|  |         int availableThreads = Runtime.getRuntime().availableProcessors(); | ||||||
|  | 
 | ||||||
|  |         // Print the count
 | ||||||
|  |         if(threads.length > 30) | ||||||
|  |             Logger.info("Total threads in application: " + threads.length + " / " + availableThreads); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,259 @@ | |||||||
|  | package engine.mobileAI.behaviours; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.gameManager.MovementManager; | ||||||
|  | import engine.gameManager.PowersManager; | ||||||
|  | import engine.gameManager.ZoneManager; | ||||||
|  | import engine.math.Vector3f; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.mobileAI.utilities.CombatUtilities; | ||||||
|  | import engine.mobileAI.utilities.MovementUtilities; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.powers.MobPowerEntry; | ||||||
|  | import engine.powers.PowersBase; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | import java.util.HashMap; | ||||||
|  | import java.util.Map; | ||||||
|  | import java.util.concurrent.ConcurrentHashMap; | ||||||
|  | import java.util.concurrent.ThreadLocalRandom; | ||||||
|  | 
 | ||||||
|  | public class GuardAI { | ||||||
|  | 
 | ||||||
|  |     public static HashMap<Mob,PowersBase> quedPowerCasts = new HashMap<>(); | ||||||
|  | 
 | ||||||
|  |     public static void run(Mob guard){ | ||||||
|  | 
 | ||||||
|  |         //1. check for players nearby to aggro to
 | ||||||
|  |         if(guard.combatTarget == null) | ||||||
|  |             CheckForPlayerGuardAggro(guard); | ||||||
|  | 
 | ||||||
|  |         //2. patrol if no target acquired
 | ||||||
|  |         if(guard.combatTarget == null) { | ||||||
|  |             patrol(guard); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //3. attack based on whether spellcaster, archer or mele
 | ||||||
|  |         if(guard.mobPowers.isEmpty()){ | ||||||
|  |             if(guard.getEquip().get(2) != null && guard.getEquip().get(2).getItemBase().getRange() > 20) { | ||||||
|  |                 runArcher(guard); | ||||||
|  |             }else { | ||||||
|  |                 runMele(guard); | ||||||
|  |             } | ||||||
|  |         }else{ | ||||||
|  |             runCaster(guard); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void runCaster(Mob guard){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void runMele(Mob guard){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void runArcher(Mob guard){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void CheckForPlayerGuardAggro(Mob mob) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             //looks for and sets mobs combatTarget
 | ||||||
|  | 
 | ||||||
|  |             if (!mob.isAlive()) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | ||||||
|  | 
 | ||||||
|  |             for (Map.Entry playerEntry : loadedPlayers.entrySet()) { | ||||||
|  | 
 | ||||||
|  |                 int playerID = (int) playerEntry.getKey(); | ||||||
|  |                 PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | ||||||
|  | 
 | ||||||
|  |                 //Player is null, let's remove them from the list.
 | ||||||
|  | 
 | ||||||
|  |                 if (loadedPlayer == null) { | ||||||
|  |                     loadedPlayers.remove(playerID); | ||||||
|  |                     continue; | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|  |                 //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | ||||||
|  | 
 | ||||||
|  |                 if (!loadedPlayer.isAlive()) { | ||||||
|  |                     loadedPlayers.remove(playerID); | ||||||
|  |                     continue; | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|  |                 //Can't see target, skip aggro.
 | ||||||
|  | 
 | ||||||
|  |                 if (!mob.canSee(loadedPlayer)) | ||||||
|  |                     continue; | ||||||
|  | 
 | ||||||
|  |                 // No aggro for this player
 | ||||||
|  | 
 | ||||||
|  |                 if (GuardCanAggro(mob, loadedPlayer) == false) | ||||||
|  |                     continue; | ||||||
|  | 
 | ||||||
|  |                 if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { | ||||||
|  |                     mob.setCombatTarget(loadedPlayer); | ||||||
|  |                     return; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | ||||||
|  |                 return false; | ||||||
|  | 
 | ||||||
|  |             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | ||||||
|  |                 if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||||
|  |                     return true; | ||||||
|  |                 } | ||||||
|  |             } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||||
|  |                 return true; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             //first check condemn list for aggro allowed (allies button is checked)
 | ||||||
|  | 
 | ||||||
|  |             if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | ||||||
|  |                 for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||||
|  | 
 | ||||||
|  |                     //target is listed individually
 | ||||||
|  | 
 | ||||||
|  |                     if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||||
|  |                         return false; | ||||||
|  | 
 | ||||||
|  |                     //target's guild is listed
 | ||||||
|  | 
 | ||||||
|  |                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||||
|  |                         return false; | ||||||
|  | 
 | ||||||
|  |                     //target's nation is listed
 | ||||||
|  | 
 | ||||||
|  |                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||||
|  |                         return false; | ||||||
|  |                 } | ||||||
|  |                 return true; | ||||||
|  |             } else { | ||||||
|  | 
 | ||||||
|  |                 //allies button is not checked
 | ||||||
|  | 
 | ||||||
|  |                 for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||||
|  | 
 | ||||||
|  |                     //target is listed individually
 | ||||||
|  | 
 | ||||||
|  |                     if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||||
|  |                         return true; | ||||||
|  | 
 | ||||||
|  |                     //target's guild is listed
 | ||||||
|  | 
 | ||||||
|  |                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||||
|  |                         return true; | ||||||
|  | 
 | ||||||
|  |                     //target's nation is listed
 | ||||||
|  | 
 | ||||||
|  |                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||||
|  |                         return true; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage()); | ||||||
|  |         } | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void randomGuardPatrolPoint(Mob mob) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             //early exit for a mob who is already moving to a patrol point
 | ||||||
|  |             //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | ||||||
|  | 
 | ||||||
|  |             if (mob.isMoving() == true) { | ||||||
|  |                 mob.stopPatrolTime = System.currentTimeMillis(); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             //wait between 10 and 15 seconds after reaching patrol point before moving
 | ||||||
|  | 
 | ||||||
|  |             int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | ||||||
|  | 
 | ||||||
|  |             //early exit while waiting to patrol again
 | ||||||
|  | 
 | ||||||
|  |             if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||||
|  |             float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||||
|  |             Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | ||||||
|  |             mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | ||||||
|  | 
 | ||||||
|  |             MovementUtilities.aiMove(mob, mob.destination, true); | ||||||
|  | 
 | ||||||
|  |             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||||
|  |                 for (Map.Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | ||||||
|  | 
 | ||||||
|  |                     //make sure mob is out of combat stance
 | ||||||
|  | 
 | ||||||
|  |                     if (minion.getKey().despawned == false) { | ||||||
|  |                         if (MovementUtilities.canMove(minion.getKey())) { | ||||||
|  |                             Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||||
|  |                             minion.getKey().updateLocation(); | ||||||
|  |                             Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | ||||||
|  |                             MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void patrol(Mob guard){ | ||||||
|  |         if (!guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && guard.npcOwner.isAlive()) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         //patrol
 | ||||||
|  |         Building barracks = guard.building; | ||||||
|  | 
 | ||||||
|  |         if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | ||||||
|  |             guard.patrolPoints = barracks.patrolPoints; | ||||||
|  |         } else { | ||||||
|  |             randomGuardPatrolPoint(guard); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         if (guard.lastPatrolPointIndex > guard.patrolPoints.size() - 1) | ||||||
|  |             guard.lastPatrolPointIndex = 0; | ||||||
|  | 
 | ||||||
|  |         guard.destination = guard.patrolPoints.get(guard.lastPatrolPointIndex); | ||||||
|  |         guard.lastPatrolPointIndex += 1; | ||||||
|  | 
 | ||||||
|  |         MovementUtilities.aiMove(guard, guard.destination, true); | ||||||
|  | 
 | ||||||
|  |         if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { | ||||||
|  |             for (Map.Entry<Mob, Integer> minion : guard.siegeMinionMap.entrySet()) | ||||||
|  | 
 | ||||||
|  |                 //make sure mob is out of combat stance
 | ||||||
|  | 
 | ||||||
|  |                 if (!minion.getKey().despawned) { | ||||||
|  |                     if (MovementUtilities.canMove(minion.getKey())) { | ||||||
|  |                         Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||||
|  |                         minion.getKey().updateLocation(); | ||||||
|  |                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(guard.destination.x + minionOffset.x, guard.destination.y, guard.destination.z + minionOffset.z); | ||||||
|  |                         MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,17 @@ | |||||||
|  | package engine.mobileAI.behaviours; | ||||||
|  | 
 | ||||||
|  | import engine.objects.Mob; | ||||||
|  | 
 | ||||||
|  | public class PetAI { | ||||||
|  | 
 | ||||||
|  |     public static void run(Mob pet){ | ||||||
|  | 
 | ||||||
|  |         //1. check for combat
 | ||||||
|  | 
 | ||||||
|  |         //2. check for distance from player
 | ||||||
|  | 
 | ||||||
|  |         //3. follow player
 | ||||||
|  | 
 | ||||||
|  |         //4. chase combat target
 | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,89 @@ | |||||||
|  | package engine.mobileAI.behaviours; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.CombatManager; | ||||||
|  | import engine.gameManager.MovementManager; | ||||||
|  | import engine.gameManager.ZoneManager; | ||||||
|  | import engine.mobileAI.utilities.CombatUtilities; | ||||||
|  | import engine.objects.Building; | ||||||
|  | import engine.objects.City; | ||||||
|  | import engine.objects.Mob; | ||||||
|  | import engine.server.MBServerStatics; | ||||||
|  | import org.pmw.tinylog.Logger; | ||||||
|  | 
 | ||||||
|  | public class SiegeEngineAI { | ||||||
|  | 
 | ||||||
|  |     public static void run(Mob engine) { | ||||||
|  | 
 | ||||||
|  |         //1. check to respawn if engine is dead or initially spawning
 | ||||||
|  |         if (!engine.isAlive() || engine.despawned) { | ||||||
|  |             if (System.currentTimeMillis() - engine.deathTime > MBServerStatics.FIFTEEN_MINUTES) { | ||||||
|  |                 engine.respawn(); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //2. early exit if owner is null, siege engines cannot act with player intervention
 | ||||||
|  |         if (engine.getOwner() == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         //3. early exit if target is null, siege engines have no purpose without a target
 | ||||||
|  |         if (engine.combatTarget == null) | ||||||
|  |             return; | ||||||
|  | 
 | ||||||
|  |         //4. early exit if target is not a building, siege engines can only attack buildings
 | ||||||
|  |         if (!engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building)) { | ||||||
|  |             engine.setCombatTarget(null); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //5. early exit if target is out of range, engines don't move and neither do buildings, avoid infinite loop
 | ||||||
|  |         if(CombatManager.NotInRange(engine,engine.combatTarget,engine.getRange())) { | ||||||
|  |             engine.setCombatTarget(null); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         //6. attack target, sanity checks passed, attack target
 | ||||||
|  |         AttackBuilding(engine,(Building) engine.combatTarget); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public static void AttackBuilding(Mob engine, Building target) { | ||||||
|  | 
 | ||||||
|  |         try { | ||||||
|  | 
 | ||||||
|  |             if (engine == null || target == null) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | ||||||
|  |                 engine.setCombatTarget(null); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             City playercity = ZoneManager.getCityAtLocation(engine.getLoc()); | ||||||
|  | 
 | ||||||
|  |             if (playercity != null) | ||||||
|  |                 for (Mob guard : playercity.getParent().zoneMobSet) | ||||||
|  |                     if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) | ||||||
|  |                         if (guard.getCombatTarget() == null && guard.getGuild() != null && engine.getGuild() != null && !guard.getGuild().equals(engine.getGuild())) | ||||||
|  |                             guard.setCombatTarget(engine); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |             MovementManager.sendRWSSMsg(engine); | ||||||
|  | 
 | ||||||
|  |             CombatUtilities.combatCycle(engine, target, true, null); | ||||||
|  |             int delay = 15000; | ||||||
|  |             engine.setLastAttackTime(System.currentTimeMillis() + delay); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |             //if (mob.isSiege()) {
 | ||||||
|  |             //    PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
 | ||||||
|  |             //    ppm.setRange(50);
 | ||||||
|  |             //    DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
 | ||||||
|  |             //}
 | ||||||
|  | 
 | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             Logger.info(engine.getObjectUUID() + " " + engine.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -0,0 +1,10 @@ | |||||||
|  | package engine.mobileAI.behaviours; | ||||||
|  | 
 | ||||||
|  | import engine.objects.Mob; | ||||||
|  | 
 | ||||||
|  | public class StandardAI { | ||||||
|  |     public static void run(Mob mob){ | ||||||
|  | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
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